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Teen
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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
69
Worth Playing (Jul 02, 2004)
While you could do a whole lot better than Apprentice, you could most certainly do a whole lot worse. Still, its shady camera and controls (both of which are downright angering at times) make this a strictly a rental at first. Do that before making any rash decisions. If you find yourself able to play it, you’ll definitely have fun. If you find it unmanageable, though, worry not; no jury will convict you in this case.
65
Just RPG (Aug 15, 2004)
The game is fairly short and can easily be beaten in less than 10 hours. Despite the frustration, though, there is something enjoyable about those 10 hours. The straightforward gameplay makes it an easy game to pick up and play, and the fact that you can respawn with full health right where you die makes it easy to overlook the camera flaws, even if they do cause you to die repeatedly. With a low price tag of $19.99, it’s not a bad deal. If you’re able to live with some flaws and enjoy Arthurian legend and/or platformers, then you may want to check the game out, but it’s definitely not for everyone.
58
TeamXbox (Jun 28, 2004)
I’d recommend this game for anyone out there who grew up playing games that flourished on the N64, such as the excellent games from Rare, who might also have young kids who can share in the fun of a game both parent and child can enjoy. Hardcore gamers will more than likely pass this one aside as its limited gameplay and depth won’t hold their interest beyond the first few levels.
57
IGN (Jun 16, 2004)
Knight's Apprentice: Memorick's Adventures fails to offer anything more advanced than what you'd find in the early-goings of the N64. Still, I had some fun with it, despite the short length (even bad gamers will be able to finish this in under 10 hours). I think the main reason I like Memorick is that it's a throwback to an older era, but it also illustrates just how far games have come. Even for kids, this game just doesn't get the job done. I'd rather have this come out for $40 and be good than come out for $20 and only manage to be mediocre.
56
GameSpot (Jun 16, 2004)
It's hard to recommend Knight's Apprentice, Memorick's Adventures. The game's shallow simplicity, short length (well under 10 hours), and control issues detract from any appeal. At best, this game could be considered for rental for younger players so that they could hack things with swords, but otherwise, your time is far better spent with any of the other numerous, richer platformers and hack-and-slash games on the market.
50
X-Power (Mar 13, 2004)
Memorick: The Apprentice Knight kan men in dezelfde categorie als The Hobbit onderbrengen. The Hobbit is echter uit het goede hout gesneden en Memorick presteert over de ganse lijn beduidend minder. Beide games mikken duidelijk op een jonger publiek en zijn bijgevolg erg gebruiksvriendelijk. De moeilijkheidsgraad is niet al te hoog, maar de stukjes te paard of per vogel zijn soms erg frustrerend en kunnen de motivatie om door te bijten bij de beoogde doelgroep wel eens kunnen fnuiken. Kortom een matige platformer die zeker geen potten gaat breken en wellicht vrij snel tussen de sterkere concurrenten in de anonimiteit zal verdwijnen.
50
Wham! gaming (Jun 16, 2004)
Be happy I played through this game so you wouldn’t have too. I can officially say I’ve played 2004’s worst game. Knights Apprentice Memorick’s Adventures has no business on your Xbox even as a rental. And coming from me (a man known to be forgiving of games with these themes), that’s a stinging comment.
45
Jeuxvideo.com (May 06, 2004)
Ennui et frustration, voilà en gros ce qui vous attend si vous décidez de guider Memorick pour l'aider à mener à bien sa quête. Si c'est la conception de Microids du genre plates-formes, j'ai le regret d'annoncer que je ne la partage pas vraiment.
30
Xbox Nation (XBN) (Aug, 2004)
Knight's Apprentice: Memorick's Adventures' creators seem to have taken a look at a better platformer-Ratchet & Clank: Going Commando, say-and thought, "Right, that's how it's done." Several details here resemble badly implemented features of better games. When apprentice-knight hero Memorick skates forward to strike an opponent, it looks a bit like Ratchet swinging his wrench, except there's no solidity to the knight's movement, and the camera is usually twitching around like a plague rat on crank.