User Reviews

Max Payne on the Xbox turns out to be well done with only a few hitches. StickFigures (173) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
Great game the 'cartoon' strips rule. David Lafferty (16) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (44 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Dec 12, 2001)
Max Payne is the story of an undercover cop framed for murder who must fight his way to the top of a criminal organization to clear his name. A classic pulp-noir tale, Payne?s story comes through in the form of a graphic novel in between scenes of bullet-dodging violence, narrated in gravel-voiced style by Max Payne himself.
Xbox gamers looking for something to do after beating Halo need not look any further than Max Payne. Sure, you could accuse Max Payne of being a little short and lacking a multiplayer mode, but there isn’t a gamer on this earth who will look you in the eye and say the single-player experience isn’t worth a purchase. It’s that good.
Consoles Plus (Apr, 2002)
Max Payne est un titre très sombre dans lequel le sang coule à flots. Les armes sont variées et très sympa à utiliser. Dans le fond, on ne constate aucune différence entre les deux versions. Par contre, le jeu Xbox est beaucoup plus beau : on se croirait devant un bon gros PC.
GameSpot (Dec 10, 2001)
Created by Finnish developer Remedy Entertainment, Max Payne was in production for a very long time. It's a gritty third-person shooter that's clearly inspired by the stylish cinematography and choreography of the Hong Kong action movie genre, particularly the work of director John Woo. Like many of Woo's films, Max Payne is rife with gunplay that's almost indescribably beautiful to watch--and yet actually playing it is even better. Max Payne does have a few weaknesses, most notably that it isn't very long and lacks any multiplayer features, but these things are hardly detrimental. After all, it's not often you get an outstanding and original action game that's not just different from all other shooters to date, but also in many ways superior.
Level 7 (Mar 19, 2002)
Spelet är vid det här laget säkert spelat av de flesta, antingen på pc eller PS2, men ni som inte gjort det, eller ni som inte nöjer er med den sämre PS2-versionen bör absolut köpa Max Payne. Det är ett fantastiskt bra spel med de coolaste eldstriderna du någonsin upplevt
Gaming Target (Dec 21, 2001)
Surprise, surprise, Max Payne turned out not only being one of the best PC games of the year, but also one of the best console games too. Especially this Xbox incarnation, which packs superb visuals and audio. The title is however hampered with a lack of options and it’s cursed with a shortness. But all that is more than made of for with its flashiness, story, and fun gameplay. Not to mention the high level of violence. O yeah, baby!
Playing through Max Payne for the first time is a little like watching Pulp Fiction for the first time: Five minutes after the opening credits you know it’s awesome, and you don’t want it to end. Although the story teeters close to being just window dressing alongside the title’s explosive action and eerie environments, it’ll often draw you in enough to make you actually care about the characters. That may not sound like much, but when dealing with gameplay of this caliber, it’s all too easy for a developer to gloss over a title’s low points in favor of making the most of its strengths.
The game is somewhat short (roughly 6-8 hours) making it a tough purchase, but there's is no doubt that this is a must play. Action movie fans will love the bullet time feature, gamers will love the story and, well, they'll like the bullet time too. The graphics are dead on, the sounds are outstanding, and the control couldn't be more precise. Definitely one of the highlights of 2001.
IGN (Dec 10, 2001)
It's almost impossible not to have heard about Max Payne; originally slated for an early 2000 release, this ultra-violent game didn't make its way to the PC till the middle of 2001. Despite this rather lengthy delay, Max Payne lived up to all the hype, showcasing great graphic style, cool cinematics, excellent camera control, and lots and lots of bullets that John Woo would definitely approve of. Max Payne is all action, all the time and Xbox owners will be glad to know the title has been ported to the Xbox faithfully; although there are no new features added to the Xbox version, Max Payne on the Xbox is visually as impressive as it was on the PC. Combine good controls and the addictive gameplay of the title and X-heads will definitely want to experience some Payne this holiday season.
Gamezilla (Jan 10, 2002)
If you are looking for an all out action game with a decent story, Max Payne should keep you happy while it lasts. When you are in the middle of the action, it is intense and very entertaining. None of my complaints would fall under the classification of significant but they did detract from the game somewhat. The further along you get, the more the game will grow on you. Overall, this is one of the better Xbox games available.
GameSpy (Jan 16, 2002)
Shovelware is an unavoidable side effect of any system launch, but sometimes quick ports of games released elsewhere can prove to be a boon for a console. Take Max Payne on the Xbox. While the PC version was a down and dirty, violent quick fix, with some innovative gameplay elements, it's short game life, high system requirements, and often repetitive action made it something less than the revolutionary game of the year that many touted it as. Strangely enough, however, the game actually feels more at home on a TV screen, and thanks to the Xbox's beefy hardware, Payne looks as good, if not better than its PC counterpart, and sounds fantastic.
The Next Level (Feb 27, 2002)
All of these things come together to make a very enjoyable (and refreshing experience), in which easily could've been a mediocre title at best. However, the game leaves you wanting a little bit more to the Bullet Time feature besides pushing a button just to enable you to make precision shots in a slowed time frame. Perhaps, Remedy can develop more practical reasons for the sequel. But for now, Max Payne stands as a remarkably solid port of the PC version, and trounces its PS2 cousin.
Game Revolution (Dec, 2001)
This time it was the 27th day of December - a Wednesday, and it was freezing. It was the kind of cold that could make an Eskimo's teeth chatter like a well-used telegraph machine. We were all shivering, but it was business as usual, and business as usual meant not much business at all. We wondered if anything could pry us from Old Man Winter's frigid grasp.
HardGamers (Mar 22, 2002)
Max Payne sur Xbox est une grande réussite, même si l’effet de surprise c’est un peu émoussé depuis le carton réalisé sur PC. Un jeu à très vivement conseiller aux possesseurs de Xbox qui ne connaissent pas ce titre, et qui souhaites participer à ce que beaucoup considèrent comme un mythe. Un jeu splendide qui sort de l’expérience Microsoft, presque intact, et c’est tant mieux.
GamezGeneration (May 16, 2012)
Wäre da nicht die schwache Umgebungsgrafik und die Steuerungsprobleme mit den Konsolen Versionen, wäre Max Payne auch heute noch eine volle Kaufempfehlung. So grenzt sich das Spiel selbst ein wenig ein, denn während die technische Seite spürbar veraltet ist, so kann sich die Stimmung, die Geschichte und die Aufmachung jener auch heute noch sehen lassen. Die Xbox Version läuft für Interessierte übrigens auch auf der Xbox 360 und so kann heute wirklich jeder noch einmal in den Genuss dieser Perle kommen. Apple Nutzer können sich die iOS Version einmal anschauen, müssen aber mit noch ausgeprägteren Steuerungsdefiziten rechnen. Ich hatte auch in der heutigen Zeit eine Menge Spaß, aber auch Frust und Spannung mit dem Titel und bin froh ihn mir noch einmal gegeben zu haben. Bleibt mir nur noch eines zu sagen: Sein Name ist Max Payne. Und sein Name ist Programm.
GMR (May 09, 2004)
Into each life, a little Payne must fall. In the case of fallen-cop turned avenging-angel Max Payne, a little goes an extremely long way and feels just like the delicate kiss of a metal slug shot at high velocity through naked flesh. Payne, the violent star of his own eponymous third-person action-adventure title, has earned top marks on the PC; now, with his eyes on even bigger game, the anti-hero's anti-hero goes shooting on Microsoft's Xbox.
Thunderbolt Games (Feb 26, 2003)
You remember back in the late eighties and early nineties when Steven Segal and Jan Clude Van Damme ruled the day in action movies that no one can remember anymore? Fortunately, their limited careers are over at this point and no longer does the world need to suffer through 90 minutes of over-written dialogue and over-the-top action sequences that cost more money than most small studios make in a year. Instead, we have video games such as Max Payne to fill in the small shoes of those terrible actors, and fortunately the game is much better than any movie made by those two clowns.
The Video Game Critic (May 13, 2003)
The aiming controls are non-intuitive (pushing up aims down and vice versa), so most players will need practice before getting comfortable with it. In addition, the camera sometimes gets "out of wack" which makes you feel disoriented - very inconvenient during shootouts. I should also mention that you'll need to sit through tons of loading screens, although I'm guessing they pass more quickly than they do in the PS2 version. Max Payne is a good game to play when you need to blow off some steam after a hard day's work. It's not for kids, but mature adults in the mood for action should dig it.
75 (Mar 22, 2002)
Encensé lors de sa sortie sur PC, Max Payne arrive sur Xbox dans une version qui sent un peu le réchauffé mais qui régalera les possesseurs de la console. L'effet de surprise a beau être passé, l'ambiance particulière du titre réussie un nouvelle fois à nous attirer dans son univers mafieux glauque et malsain.
Gamekult (Mar 20, 2002)
Conversion fidèle de la version PC, Max Payne sur Xbox bénéficie de tous les avantages de l'exercice mais d'un handicap majeur : ne pas avoir été pensé pour la manette. Les graphismes sont aussi réussis que sur PC, l'ambiance et l'histoire toujours aussi prenantes et on se plaît à nettoyer New York de tous les gangsters qui nous courent après, le fusil en bandouillière. D'un autre côté, le gameplay n'a pas été particulièrement adapté et, même si c'est toujours aussi agréable de sauter partout au ralenti, la maniabilité est assez approximative. Certains passages (les cauchemars, notamment) sont des plaies et il faudra énormément de patience et d'abnégation pour espérer les franchir... ça rallonge un peu une durée de vie encore plus courte que l'original, mais on aurait pu s'en passer. Une bonne conversion, dans l'ensemble.
60 (UK) (Mar 23, 2002)
Sadly the translation from PC to console hasn't been entirely smooth for Max Payne, and although the fully customisable controls are surprisingly easy to use on the standard Xbox gamepad, the rest of the conversion has been rather sloppy. Max lacks the necessary polish to stand out on the Xbox, and the passing of time hasn't been kind to his bullet-riddled good looks. If your PC can't take the heat then this is the next best way to experience the Payne, but it doesn't fare so well on its own merits.