Mercenaries: Playground of Destruction Reviews (Xbox)
|I’m a Mercenary and I love my job||Classic Nigel (150)|
Our Users Say
|Acting||The quality of the actors' performances in the game (including voice acting).||4.0|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.4|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
|Overall User Score (20 votes)||3.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
GameSpy (Jan 11, 2005)
Basically, if you're a fan of destroying everything you see, Mercenaries is the game for you. However, it offers much more than that. Playing the factions against each other requires a bit of strategy, as does completing the missions. I can't remember the last time I played a game in which I wondered whether something could be done, and nine times out of ten it actually could be, whether it's calling in an airstrike on a lone soldier or jacking a helicopter from the sky. Blowing stuff up has never been this fun, or this satisfying.
Adventure Lantern (Apr, 2006)
Mercenaries is a very addictive game and it is not hard to get hooked on it very quickly. I’ve found it to be a very enjoyable experience for any kind of player, hardcore or casual. Aside from a few minor things with some of the physics, it’s an overall good game.
XBox Front (Jan 24, 2005)
Nordkoreas nahe Zukunft: Der Staat liegt in völligem Chaos. Nach einem Aufstand sind 52 wichtige Staatsköpfe auf der Flucht. Realität? – Nein, denn dieses Bild der Verwüstung liegt lediglich im neuesten 3rd-Person-Shooter des Entwicklers Pandemic vor: „Mercenaries“. Das Kriegspiel soll neue Maßstäbe in Sachen Action und Freiheit bieten. Wir konnten die US-Version von „Mercenaries“ ausführlich spielen.
IGN (Jan 10, 2005)
Despite not having much of a story or much character, Mercenaries is a wild ride of pure action and destruction. It's a long, deep game that continues to deliver on its promise (it's marketed with the tagline "playground of destruction") with an unending amount of military might, muscle, and variation. You might not care too much about your character, but you will undoubtedly find yourself spending those extra hours fulfilling minor missions, getting lost for the fun of it, and trying out every single air strike possible on the enemy. The vehicle jackings are also superb. Whether you own a PlayStation 2 or an Xbox, you should buy LucasArts' Mercenaries. It's a well-crafted, polished, and distinguished game that offers a new take on the sandbox design, and something very different indeed from the Grand Theft Auto's of the world. In fact, in this category, aside from Grand Theft Auto, which is the best at what it does, Mercenaries is easily the next best thing.
Console Obsession (May 31, 2010)
Mercenaries sports a lack of narration and no frills AI but is all about bringing death and destruction to those who oppose you. Despite borrowing ideas from the GTA series, the game is a new dawn for action gaming on the virtual war torn battlefield thanks to the open-ended and explosive nature of the game. With GTA recently faltering it’s nice to see a brand new take on this original blueprint.
The Next Level (Feb 08, 2005)
You simply cannot go wrong with Mercenaries. An online component would have been nice (there’s a lesson to be learned here from Mech Assault 2) but this is a stellar effort all around from Pandemic Studios. Xbox owners looking to unload some tension have had their prescription filled in spades.
PlayDevil (Apr 26, 2005)
What can I say? "Mercenaries" is a bloody good fun game! Yes, it's a war game and while most of them are more serious this game is highly enjoyable. Basically because everything but then again everything can be destroyed by you! With 3 different characters there's a lot to do and you'll have your hands and time full before you actually finish all 52 missions and side-missions. Multiple that by 3 (since 3 characters to play) and you're off for quiet some time. This has to be one of the most fun wargames we played lately on X-Box and it certainly deserves its points. If you like the idea of playing with a Mercenary, destroy everything and the ability of total freedom then Mercenaries is definitely the game you've been waiting for ... for ages!
Kombo.com (Jan 20, 2005)
One of the best action games on the Xbox, and the best Xbox game of 2005 thus far, Mercenaries can simply be described as unadulterated fun. Every facet of the game contributes to the overall experience, creating a game that is far more than the sum of it's parts. Highly recommended.
Gamesmania.de (Feb 22, 2005)
Kaum ein Spiel hat mich in letzter Zeit derart positiv überrascht wie Mercenaries. Als GTA-Klon in einem Kriegsgebiet angekündigt, brennt das Spiel ein Actionfeuerwerk par Excellence ab und bietet unglaublich packende Missionen. Besonders die spielerische Freiheit bei den einzelnen Aufträgen toppt jedes andere Actionspiel. Ob man nun einen der gesuchten 52 Terroristen in Rambomanier ausschaltet oder mit gezielter Luftunterstützung und anschließender Extraktion den Feind lebend erwischt, jederzeit stehen dem Spieler mehrere, gleichermaßen funktionierende Möglichkeiten offen, die spannend inszeniert sind. Nicht jedermanns Sache dürfte dagegen das recht brisante und zudem aktuelle Nordkoreaszenario sein, andererseits ist es eine willkommene Abwechslung von Weltkriegs- oder Scifi-Shootern. Jeder volljähriger GTA- und Actionfan sollte daher schnellstmöglich den "Spielplatz der Zerstörung" aufsuchen.
GameSpot (Jan 12, 2005)
The near future, it seems, is a great place to have a pretend war these days. Mercenaries marks the second imaginary modern military conflict that Pandemic Studios has cooked up over the past six months, though Mercenaries is a much more action-oriented, hands-on experience than last year's Full Spectrum Warrior. It's also a much better game overall, partially because its rather grim premise comes along with a nod and a wink, and also because it provides fiery, visceral thrills at a breakneck pace.
4Players.de (Mar 19, 2005)
Mercenaries ist wie ein 80er-Jahre-Actionfilm; zum Teufel mit der Handlung, es muss nur ordentlich krachen! Das Gefühl, einen brachialen Artillerieschlag auf einen wild ballernden Gegner niederregnen zu lassen, die darauf folgenden gigantischen Explosionen, die in dicken Staubwolken zusammenkrachenden Gebäude, die vom Druck wie Flummis durch die Gegend springenden Autos – der Bildschirm wackelt am laufenden Band! Allerdings versteckt sich hinter der großartigen Hülle gelegentlicher Missionsleerlauf, die Abwechslung lässt auf Dauer spürbar zu wünschen übrig. Doch wenn man einfach nur immer wieder mal eine beeindruckende Zerstörungsorgie abfackeln möchte (schließlich trägt das Game nicht ohne Grund den Untertitel »Playground of Destruction«), dann ist Mercenaries ideal.
Jeuxvideo.com (Feb 17, 2005)
Mercenaries nous donne une certaine idée de la guerre pas si éloignée que ça de la réalité. Alors que chacun tente de sauver sa peau, l'appât du gain conduit à de nombreuses trahisons et à de gros retournements de situations. Finalement, la seule entorse à la réalité, c'est que le jeu parvient à rendre la guerre très amusante. Et c'est bien ce qu'on lui demande.
JustPressPlay (Apr 04, 2005)
This game was a lot of fun. I would start playing and before I knewit a few hours had past. It has an easy learning curve, and a goodenough story line to keep a person interested. If some one didn’t likeGTA though, I don’t know if they would like Mercenaries. They aresimilar enough where someone might not give it a chance and say “I’veplayed this, it’s called GTA”. Over all it was a great gammingexperience. At times I wished the missions to be a little moredifficult (especially in the beginning), but I was so busy playing andgetting through them I only thought about it after I had finished. It’smore important to be fun then be challenging anyway.
Extreme Gamer (Jan 21, 2005)
The next few weeks are looking like some dry ones for the Xbox so the best thing to do is pick up Mercenaries. If you love explosions, feeling like a one man army, car jacking, and 40 hour gameplay do yourself a favor and pick up Mercenaries, the first must own game for the Xbox in 2005.
Game Freaks 365 (Jan 18, 2005)
Once you find the Deck of 52, there isn't much else to do. Sure, there are three characters to choose from at the beginning, but they don't have their own set of missions. The standard game can be completed in about 12-15 hours if you take the time to do everything. With no multiplayer or Xbox Live however, there isn't much replay value. Mercenaries brings you a whole lot of fun, but only for a short time. A weekend of work through a rental is all you really need.
Fragland.net (Mar 21, 2005)
Mercenaries is a chaotic ride at the carnival, an over-the-top action games that borrows a lot from GTA, without adding too much, but does succeed to create its own style. Some downpoints like the A.I., the absence of depth, and the more limited freedom than GTA unfortunately make this game not without flaws and it will probably mostly be loved by those people looking for explosive fun without any added value. If that's what you're looking for (and without a doubt, a lot of people are!), don't hesitate as the game succeeds very well in that aspect. If you look for more: make sure you don't expect too much.
Eurogamer.net (UK) (Feb 24, 2005)
There's too much fat that needs trimming out of Mercenaries for it to warrant the top marks it nearly deserves, but enough good stuff in there for it to be one of those games you assure your mates "honestly, it gets good, just stick with it". For a first stab at this tricky genre Pandemic can feel satisfied that it got the core of the game right, even if it took its eye off the ball elsewhere. Maybe it gets a little too tricky for its own good sometimes, maybe it's just plain dull between missions, but when it gets things right it's a brilliantly enjoyable all-action extravaganza of blockbuster proportions.
X-Power (Apr 10, 2005)
Pandemic levert na Star Wars: Battlefront en Full Spectrum Warrior weer een prima spel af. Grand Theft nucleaire bom, nee hoor, 't is veel meer dan GTA in een Noord-Koreaans kleedje. Qua concept gelijken de games natuurlijk erg hard, maar qua uitwerking verschillen ze mijlenver. De chaos is overal in het spel merkbaar, overal wordt er wel strijd geleverd. Dat maakt het spel erg spannend, verslavend bijna zelfs. De voertuigen zijn erg gevarieerd en vervelen niet snel. De helikopters genieten mijn voorkeur, maar ook met de landvoertuigen heb ik honderden kilometers afgelegd. Alles in de as leggen à la Terminator is bijzonder fijn. Gelukkig is dit spel in het niets te vergelijken met de laatste Terminator games, dit is namelijk een sterk spel! Veel bewegingsvrijheid, bloedstollende missies, fijne wapens, wat wil een semirambo zoals mij nog meer? Underdog spel dat zeker de moeite waard is! Ga zo door Pandemic!
videogamer.com (Feb 17, 2005)
Mercenaries is a lot of fun. It really is still that simple. It's a pretty simple game, after all. It allows the player to experiment and gives a feeling of satisfaction in most regards. Niggling little faults and a ridiculously difficult final mission - especially compared to the relative middling difficulty of the rest of the game - drag the game back from being a true classic. With a bit more time spent on it we could have been hailing Mercenaries as the second coming, but it falls short. Even so, it cannot be stressed enough - the game is fun.
Gamekult (Feb 18, 2005)
Mercenaries fait partie de ces titres pas spécialement attendus que l'on peut qualifier de "bonnes surprises". En effet, le jeu marie avec talent les combats militaires et la sensation de liberté de mouvement comme d'action d'un Grand Theft Auto. Résultat : on prend très vite goût à remplir les missions périlleuses proposées par les différentes factions présentes sur le terrain et l'argent accumulé permet d'augmenter son champ de possibilités de manière très motivante. Bien sûr, tout n'est pas encore parfait avec quelques soucis de précision ou d'ordres techniques (surtout sur PS2) et des ennemis un peu myopes, mais rien de suffisamment grave pour vous tenir écartés de ce titre de qualité.
Netjak (Jan 26, 2005)
Could have been good. Could have been significantly more than good. However, LucasArts and Pandemic teamed up to make Mercenaries not even average. This is a rental at best. I don't see most people playing this for a whole week, unless they're the sort that drove around in all 3 GTA 3 games trying to pick up every little package and find all the easter eggs. There's no reason to play the game through a second time, either, as the other characters won't give you anything different in terms of gameplay, aside from a few different voice clips when they talk. I really don't think the prospect of playing through the game as Dr. Indiana Jones, or discovering where the North Koreans left the Block of Carbonite lying around is all that fun-tastic.
Diehard GameFan (Jan 19, 2005)
A very good first effort from the team at Pandemic and LucasArts, but an effort that has some glaring dents in it’s armor. If you can look over some of the problems you will find a very solid gameplay experience, especially if you are the type to enjoy making things go boom in bigger and badder ways. I hope for and will look forward to a sequel where these things are fixed. Until then I will continue to find ways to spend that $100,000,000.