Mortal Kombat: Deadly Alliance Reviews (Xbox)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

A new addition to the world of excellent games ThE oNe (184) 5 Stars5 Stars5 Stars5 Stars5 Stars
Blood and guts aside, this is actually very good ... Kartanym (12825) 3 Stars3 Stars3 Stars3 Stars3 Stars
Blood. Gore. Brains. Hearts. People Blowing up. Utterly idiotic. Jim Fun (252) 2.83 Stars2.83 Stars2.83 Stars2.83 Stars2.83 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall User Score (23 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PGNx Media (Dec 10, 2002)
All in all, this game delivers the total package= What everyone has come to expect of the Mortal Kombat series, and so much more, all wrapped up in one bundle. This game is a new twist to an old series, and will hopefully be enough to bring the MK series back to the top of the Fighting Game world. All in all, I give this game a 9.5 out of 10, because it does not disappoint in any area, and does not fail to rekindle the fighting passion, that MK once had.
At this point, Deadly Alliance is the best arcade fighter on Xbox. It’s not as pretty as Dead or Alive 3, and it lacks the comic book appeal of X-Men Next Generation, but Deadly Alliance still knocks them both flat. The core gameplay and balance, a combination that makes or breaks a fighter from the start, are exquisitely well crafted, allowing player of all levels to step into the ring with reasonable success. After a few hours of practice, advanced players will recognize that the three attack styles add considerable depth and strategy to the game’s dynamic. Better yet, the focus is now on relatively short combos and careful attacks rather than over-the-top special moves. A grittier feeling Mortal Kombat than most, Deadly Alliance is a worthy successor to the series, redeeming a lot of the previous installments’ failures.
88 (Mar 07, 2003)
Mit Mortal Kombat: Deadly Alliance besinnt sich Midway endlich wieder auf die Qualitäten der Serie. Albernheiten wie Friendships und Babalitys gehören der Vergangenheit an und weichen den fatalen Moves. Dieses Spiel ist definitiv zu brutal, um in Kinderhände zu gelangen, sollte jedoch von Volljährigen als das interpretiert werden, was es ist: Ein gutes Prügelspiel mit viel Tradition, dessen Gewaltdarstellung man als Teil des Konzepts nicht überbewerten sollte. Wer mindestens 18 Jahre alt ist und keine Abneigung gegen Prügelspiele hat, sollte sich dieses tödliche Turnier auf keinen Fall entgehen lassen. Dazu spendiert Midway auch noch ein Making Of und das offizielle Mortal Kombat Musik Video. Kauft es Euch, so lange die BPjS nicht dazwischenfunkt!
GameZone (Dec 11, 2002)
Savage and wildly entertaining, Deadly Alliance is a high impact fighting game that packs quite a punch. Like an unexpected kick to the stomach, the game will most likely take gamers by complete surprise and restore the faith of those who have given up on the series or who have not given the game a chance in the first place. Pick this one up if you love a good fighting game.
IGN (Nov 19, 2002)
We are a happy office. For the first time in all of IGN's history, we can sit together in unison and say in agreement that we enjoyed the latest Mortal Kombat game. Not without its problems, particularly in terms of the unforgiving CPU aggression, Deadly Alliance is still among the best fighting games of 2002. A late night favorite for the last couple of weeks and for a few months more, Deadly Alliance is a remarkable achievement in the history of a series we wrote off long ago. Congratulations all around, and congratulations to anyone lucky enough to pick this one up!
Diehard GameFan (Dec 03, 2002)
As a longtime fan of the series, I must admit that the game was a shock at first. The reliance on special moves is vastly reduced, but the new style of more realistic hand to hand fighting is done very well, with some special moves added to spice it up. The fatalities, although there is only one per character, are cinematic and extremely well done. The vast amount of secret unlockable in the Krypt is a nice bonus, although some of the cooler playable characters must be found in the Krypt. The character design and story are among the highlights of the game as well. Rather than going for more palette swaps or cloned characters, the cast of 23 is varied and interesting, and all fit into the storyline effectively. In all, Mortal Kombat Deadly Alliance is one of the top 3D fighters of the year, yet still manages to satisfy fans of the series.
85 (Feb 10, 2003)
J'ai déjà dit que c'était une bonne surprise ? Mortal Kombat est, pour résumer, un jeu de baston violent, un peu bourrin sur les bords mais qui a su se renouveler et enrichir son gameplay de deux ou trois petites choses bienvenues. Que les férus de VF 4 ou de Tekken 4 ne sautent pas au plafond en voyant la note, car MK ne joue pas dans le même registre technique, et en tant que jeu de boeuf, il s'en sort fichtrement bien.
84 (Feb 03, 2003)
Der Sprung in die dritte Dimension hat Mortal Kombat sichtlich gut getan. Und auch die Idee, jeden der Kämpfer mit drei Kampfstilen auszustatten, ist gut und passend umgesetzt. Aber obwohl MK Deadly Alliance sicherlich einer der besten Prügler auf dem Markt ist, Gewaltdiskussion hin oder her, bleiben viele Wünsche offen: Angefangen von den vergleichsweise schwachen Enderzählungen der Kämpfer über das letzten Endes altbekannte Gameplay mit sich abnutzenden Fatalities bis hin zum auf Dauer eintönigen Konquest-Modus findet man überall Kritikpunkte. Insofern verpasst es MKDA knapp, sich zu einem absolut gleichwertigen Konkurrenten für die alteingessenen Serien wie Virtua Fighter und Tekken zu machen. Steuerungstechnisch über jeden Zweifel erhaben, wenn auch hin und wieder mit Kombo-Anforderungen jenseits der Schmerzgrenze, machen es einem aber die fulminante Grafik und vor allem die über 600 Gimmicks und Secrets, die es freizuspielen gilt, leicht, immer wieder zum Pad zu greifen.
Game Revolution (Dec, 2002)
Overall, Mortal Kombat: Deadly Alliance for the Xbox is a good fighting game with a great gore factor. While the control limitations and simple combos will have you weary of the single-player modes in a couple days, the never-ending blood and neat three stance system will make kicking your friends' asses all the more enjoyable. And, even better, give them a half-hour and they might start kicking your ass, too.
GameSpy (Nov 22, 2002)
Mortal Kombat: Deadly Alliance really surprised me. After the shenanigans of the past seven or so years, I didn't think Midway was capable of creating a solid fighting game. Deadly Alliance has proven me wrong, and I'm glad it has. This is the over-the-top, pick-up-and-play fighter that's we've been missing for so long. It's far less complex than its top-rated contemporaries, but that's part of the fun. You can just sit back, turn your brain off, and beat people to bloody pulps.
GameSpot (Nov 20, 2002)
Mortal Kombat is a survivor. Back in the early '90s, the fighting series started out in arcades as one of the first viable alternatives to the juggernaut that was Capcom's Street Fighter II. The original game had a distinctly gritty feel that aimed for photo-realism mixed with fantastic scenes of unprecedented gore. Over the years, it became a gigantic mythos, spawning movies, action figures, comic books, cartoons, and even a live-action TV show. But even though the series expanded outside the video game realm, the core product's quality waned. Many people still regard Mortal Kombat II as the pinnacle of the series, though Mortal Kombat 3's faster gameplay and pumped-up combo system certainly added a lot to the series. By the time Mortal Kombat 4 came around, though, the arcade market wasn't in particularly good shape, and the new game's lackluster cookie-cutter gameplay and unimpressive 3D graphics didn't win it many fans.
X-Power (Feb 24, 2003)
Al bij al is Mortal Kombat : Deadly Alliance een solide game die een degelijke uitdaging combineert met een dosis humor en aangename gameplay. Mortal Kombat lijkt eindelijk echt volwassen te zijn geworden en deze Deadly Alliance voorspelt veel goeds voor het verdere verloop van de reeks. Voor sommige fighting fans zal MK echter een maatje te klein zijn in vergelijking met games als Virtua Fighter 4, Soul Calibur, Dead Or Alive 3 of de 2D games van Capcom, Sammy en SNK. Persoonlijk ben ik van mening dat Mortal Kombat een plaatsje verdient in elke Xbox collectie, en zeker in die van fans van de reeks. Mortal Kombat is back!
GamePro (US) (Nov 25, 2002)
Even with its A.I. problems, Mortal Kombat: Deadly Alliance will restore gamers' faith in the pioneering fight series with its amped-up gameplay and delicious visuals?no small feat. The result is a highly enjoyable, very playable 10th anniversary rebirth for the series.
The Video Game Critic (Dec 25, 2002)
The innovative Konquest mode teaches you the moves of each fighter and lets you earn "koins". This currency can be used in the "Krypt", which holds over 600 coffins, each individually priced and containing a unique prize. Items range from artwork, to video clips, to hidden characters, and my curiosity kept me coming back for more. My favorite feature is open from the start: a fun video called "The History of Mortal Kombat". Midway put a lot of effort into Deadly Alliance, and it shows. But was it really necessary to kill off Lui Kang??
Games TM (Feb, 2003)
It's just that by using elements made popular by other fighting games to bring itself up to speed with the rest of the pack, Midway has created a game that has nothing particularly special over the competition. Considering how packed the genre is right now, only that special something will be good enough - and it isn't here.