Phantom Crash Reviews (Xbox)
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Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Worth Playing (Dec, 2004)
Overall Phantom Crash is a pretty damn good game. It’s fairly addictive, it’s fun, and it’s likely to keep you entertained for quite a long time. While it doesn’t represent the pinnacle of what the Xbox has to offer it does break the mold from which many similar games are cast from and establishes itself as an original, carefree, and genuinely fun title that will entertain you for a good long while.
Shin Force (Dec 11, 2002)
Phantom Crash has some fun aspects that I'm sure you'll appreciate. If you're a huge mech fan, this game is for you. If not, then I'd recommend at least a rental.
GameZone (Nov 23, 2002)
The game is actually a pretty fun, and certainly original. If you're looking for a mech game that isn't so serious and similar to others out there, you'd do good to pick it up. The Multiplayer elements are hardly worth mentioning, which is unfortunate, because the game's multiplayer could have been great. A delay to add Xbox Live support would have been wonderful - the controls take a bit of getting used to, so your casual gaming friends might not have a blast with you playing the game. Online support would have been wonderful, so people who have actually played the game could get online and battle. The nature of Rumbling would make for awesome matches, honestly. So, aside from my few gripes, by all means, keep an eye out for this title.
X-Power (Dec 22, 2002)
De heerlijke combinatie van de japanse design, verzorgde menu's, de eindeloze tuning opties en de intense gevechten maken van dit spel een topper. Met dit detail dat Phantom Crash afwijkt van de eerder bewandelde gamepaden zoals Mech Assault en Gun Metal. Phantom Crash is zo'n typisch spel dat gelauwerd en doodgeknuffeld wordt door sommigen, genegeerd en onbegrepen door de grote massa. Laten we Phantom Crash niet over een half jaar in de "solden" bakken doen terechtkomen en haal die euro's boven. Dit spel verdient het, al was het maar omdat het een aantal traditionele spelconventies overboord gooit. Gamers die dit weten te appreciëren mogen gerust bij de reviewscore wat bijtellen.
XBox Solution (XBS) (Nov 25, 2002)
It is unfortunate that Phantom Crash was released just before MechAssault, since it seems to have been overshadowed by the massive appeal for online gaming and more straight forward gameplay. None the less, Phantom Crash is certainly a title that everyone can enjoy, offering one of the best developed games around in comparison to some of the more shallow titles available. I have no choice but to Highly Recommend this to anyone who’s looking for great action play, and a good, engaging story to boot!
GamePro (US) (Dec 04, 2002)
Phantom Crash rolls out challenging mech combat that’s massively wicked and a little weird. In the far-flung future, man’s voracious energy consumption finally catches up to him. But even with civilization chasing technological meltdown, the world’s favorite pastime is a metal-mangling mech version of Robot Wars called Rumbling. Phantom Crash places you on the fight card at the controls of a mobile, armor-plated war-machine called a Scoobee as you play part mechanic, part tank jockey.
The Next Level (Nov 06, 2002)
Ultimately, Phantom Crash’s winning mix of stealth and style, buttressed by its wealth of customization options, make it worthy of a look from anyone who’s enjoyed a game of Armored Core or Jet Set Radio. For people who enjoy both games, this is definitely a must-buy. Others may wish to rent the game first to see if the game’s technical flaws and lack of arena variety will affect their enjoyment. As it stands, Phantom Crash is a unique and enjoyable game that stands a few steps short of being truly exceptional.
IGN (Nov 04, 2002)
Phantom Crash is an interesting take on the mech combat genre and doesn't get bogged down with all kinds of pretense some mech games (fans?) can be known for. The ways that you can customize your Scobee are far too numerous to list here, but let's just say it's more than most people would expect. Furthermore the fighting is engaging and like any good game, requires a fair amount of skill that has to be developed and refined over time to be successful. But for some reason, I can't help but feel PC comes up short overall because of those three arenas. It almost makes the game seem incomplete, like it's a demo and the full version is on the way in a few weeks. But this just isn't the case and as a result the fun I had building and tinkering with my mech just doesn't last because battling over and over again in the same levels wears thin very quickly.
GameSpot (Nov 15, 2002)
The concept of humans piloting impossibly hulking and complex war machines is an idea that has permeated most every aspect of Japanese pop culture for decades. The pervasiveness of this idea has allowed for a great many different takes on it, and the giant robot take seems to be coming to a head on consoles right now, with no less than four distinctly different giant robot games appearing in the last month. One of the four is Phantom Crash, which looks like your average mech combat game at first glance, but is actually quite impressive in certain areas.
Eurogamer.net (UK) (Dec 02, 2002)
If you need to own an Xbox mech game, but haven't made your mind up yet, then you need to consider a couple of things: firstly, do you have, or do you intend to get Xbox Live? If the answer to that question is 'yes', then MechAssault is your only option. If no, then ask yourself whether you want a short Western sci-fi with a great split-screen multiplayer, or one big, ongoing Japanese botmatch with mech customisation and a long, detailed story. With all that out of the way, you should be in a good position to pick a mech. Us? Sorry, but we'd take MechAssault.
Adrenaline Vault, The (AVault) (Dec 13, 2002)
Phantom Crash looks great, plays well and implements a progression system rarely seen outside of racing titles. This makes it aggressive, forward thinking and fun, but repetition soon dulls those virtues until you realize that no matter how different the mech you’re piloting or the foes you’re challenging, fighting in the same small arena over and over simply isn’t entertaining any more. There’s still some fun to be found, but mech fans seeking another MechAssault will be sorely disappointed by the single-player campaign and the lack of online play. Those who enjoy upgrading hardware, managing parts and earning money for their successes, though, will find Phantom Crash to be a unique approach to the “career” aspect of the Gran Turismo games, and may very well find a new passion in giant robot customization.
Games TM (Dec, 2002)
Graphically and sonically, Phantom Crash is a joy. Once again, the Xbox uses loads of graphical effects at once with very impressive results, while the soundtrack constantly grows as you play - the eclectic mix of J-pop, Ambient, dance and more expands as you buy new tunes from the in-game shop. In all fairness, there's not much variety to the game's many battles; as the basic gameplay comes down to little more than shooting and dodging. Despite this, the depth and enjoyability of Quest Mode takes what could have been another average shooter and turns it into one of the finest pieces of action software on the Xbox.
ActionTrip (Nov 28, 2002)
Regardless of the game's somewhat high learning curve, its complex gameplay will challenge you and make you more addicted, rather than turn you away. This is particularly true for the multiplayer mode (the game features a 2-4 split screen multiplayer mode - the Versus Mode). But I would still like to see more single-player mission challenges instead of just jumping around in arenas and shooting the hell out of anything that moves. Not to mention the fact that there are only three arenas available to begin with! If the developers took a more elaborate approach while designing the single-player mode, Phantom Crash could've easily measured up to the likes of MechAssault and SteelBattalion. It features some nicely executed gameplay concepts, but all this is too shallow and repetitive to warrant a higher score.
4Players.de (Mar 03, 2003)
Phantom Crash zählt eindeutig zu den Spielen, die weder Mech-Fans noch sonst irgendjemand brauchen. Dazu ist die Konkurrenz zu groß und die gebotene Qualität und Quantität viel zu bescheiden. Wer will schon ein Spiel, bei dem man nach fünf Minuten im Prinzip fast alles gesehen hat und dessen Multiplayer-Part die Frechheit besitzt, für vier Spieler lediglich einen Spielmodus und eine Arena bereitzustellen. Doch auch Solisten werden Phantom Crash trotz hohen Spieltempos und origineller Tarnfunktion schnell gelangweilt zur Seite legen. Der Spielablauf ist nämlich extrem monoton, das Zusammenbasteln eigener Mechs zu eintönig, deren Handhabung zu unausgereift und das ganze Drumherum irgendwie lieblos. Eine Lokalisierung hat man sich gleich ganz geschenkt und eine Qualitätskontrolle scheinbar auch - zumindest lassen das die nahezu unspielbaren Nachteinsätze oder die umständliche Menüführung vermuten...
Jeuxvideo.com (Apr 30, 2003)
Il commence à y avoir foule parmi les jeux de méchas sur Xbox, aussi si vous deviez en choisir un, pas la peine de se pencher sur le cas Phantom Crash, ce serait dommage de prendre le moins bon.
Game Critics (Nov 13, 2002)
Phantom Crash is a disappointing game made even more so by the sheer amount of untapped potential. Despite the great ideas so clearly evident in the customization, its mind-boggling that Genki assumes the feature would be satisfying enough to ignore developing the rest of the game. Hardcore item-management fetishists might find some joy here, theres simply not enough balance or content for Phantom Crash to stand on its own, much less measure up to the competition (Im looking at you, Armored Core 3). While not without a small measure of charm, it ends up as being an inexplicably quirky, underdeveloped and limited title that could have been quite respectable if there had just been more to it.