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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 1.7
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 4.5
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (6 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Nov 01, 2002)
Quantum Redshift zooms onto the Xbox. With Quantum Redshift, Microsoft floors the pedal to the metal and delivers an impressive futuristic racing game with incredible graphics and an assortment of features that effectively create a believable sense of high-speed adventure.
Game Chronicles (Dec 22, 2002)
If you are looking for some hot racing action set in the distant future using high-tech craft, destructive weapons, with intense combat on challenging tracks then look no further. Quantum Redshift is a worthy Xbox counterpart and challenger to Wipeout Fusion on the PS2. It looks better and in many ways plays better, and while it may not be as deep or difficult it’s the most fun you can have going 900mph with your pants on.
GameZone (Sep 23, 2002)
Quantum Redshift is a joy to play. My weekend wasn't going too well (for personal reasons), but this game made me forget all about my problems. It took me away to another time and place, one that was peaceful and fun. It's exactly what I needed to get my mind off that awful thing we call "life." For that reason alone, I'd recommend this game as a rental, but it is so much more than that. Quantum Redshift is filled with non-stop, super-fast racing action that can't be found in any other Xbox game. If you've got the cash, don't hesitate to buy this classic racer.
The Video Game Critic (Jan 30, 2003)
So what's not to like about this game? Well the difficulty goes through the roof when you go from amateur to expert level, and some of the advanced tracks are very narrow and windy, requiring memorization to do well. Also, Quantum Redshift isn't very original, and you probably have a game like this in your collection already. But it's certainly a wild, exciting ride. I played it until my index finger was sore. Sounds like a recommendation to me.
83 (Nov 18, 2002)
Mit Quantum Redshift ist die Xbox um ein weiteres, erstklassiges Rennspiel reicher! Es macht einen Heidenspaß mit atemberaubender Geschwindigkeit über die Strecken zu rasen und sich nur noch von seinem Gefühl lenken zu lassen. Durch die steigende Geschwindigkeit der einzelnen Meisterschaften und die damit erreichbaren Abkürzungen und neuen Abschnitte wird für einige Tage Spielspaß gesorgt. Dennoch hätte ich mir ein paar weitere Kurse gewünscht, auf denen ich mich austoben kann. Wer SciFi-Rennen à la Wipeout mag, der sollte sich Quantum Redshift auf jeden Fall kaufen. Alle anderen sollten wenigsten ein Proberennen machen.
82 (Oct 10, 2002)
Mit Quantum Redshift bekommt die Xbox ein unerwartetes Highlight für Geschwindigkeits-Freaks, das fast von der ersten Minute an Spaß macht. Zwar wird das Genre nicht neu erfunden und die Streckenanzahl könnte etwas höher sein, dafür stimmen aber Langzeitmotivation und Technik. Für jeden, der auch nur ein wenig für Rennspiele dieser Art übrig hat, ist Quantum Redshift daher ein Pflichtkauf.
82 (Oct 14, 2002)
Bringing proceedings to a close, despite being pretty non-progressive, Quantum Redshift is very hard to dislike, and if nothing else, is easily the fastest, toughest and most attractive Wipeout game ever, even if it never tries to be anything more sophisticated or ground-breaking. Ultimately, if the Xbox is going to crack the mass-market, like Sony in the past, then it is fun and simple arcade-style games like Quantum Redshift that are going to do it.
80 (UK) (Oct 10, 2002)
Whether it's worthy of purchase comes down to your tastes. It's by no means a screaming "must have" release for the simple reason that games like this have been done to death, and many veterans may feel like they're re-treading old ground. On the other hand, Quantum Redshift is easily the best game of its type. It's by far the best looking, plays brilliantly, and has huge replay value thanks to the upgrade system. It also has the now standard four player split screen multiplayer mode, which sadly has to be unlocked, (an annoying oversight), but at least it's a good incentive to play through the single player campaign.
X-Power (Nov 09, 2002)
Als we dan de slotsom opmaken kunnen we niet anders dan concluderen dat Quantum Redshift een verdomd goed spel is. In vergelijking met zijn voorgangers ontbreekt de game echter diepgang en vernieuwing. Zo is er naast de Tournament-mode niet veel te doen. Al zal je lange tijd zoet zijn met het klaren van die opdracht, want eer je uiteindelijk alles voltooid hebt op het finale en geschifte Redshift-niveau heb je al ettelijke kilometers afgelegd. Een solide multiplayer verlengt de levensduur van het spel nog wat alvorens het uit het gezichtveld verdwijnt, maar veel is het niet. Een aanrader dus voor de fans van het genre, maar heb je geen kaas gegeten van racen tegen absurde snelheden, huur deze game dan eerst voor je hem koopt. De game verlegt de grenzen van het fysisch mogelijke van het menselijke oog zo ver dat het haast gevaarlijk wordt voor gamers die het niet gewend zijn. Wees gewaarschuwd...
MAN!AC (Dec, 2002)
Keine Frage, "Quantum Redshift" bricht auf der Xbox derzeit jeden Geschwindigkeitsrekord: Erfreulicherweise hält die Grafik mit ihrer immer konstanten Bildrate (die auch bei Splitscreen-Rennen stabil bleibt), schicken Wettereffekten und detaillierten Texturen mit und macht das Spektakel zu einem optischen Genuss - lediglich über das Design der Gleiter mag man streiten, technisch passt jedenfalls alles. Leider fehlt's aber in anderen Bereichen zum ganz großen Hit: Bis auf einige Ausnahmen ist die Kursführung nüchtern ausgefallen, spektakuläre Passagen sind selten zu finden.
XBox Solution (XBS) (Dec 01, 2002)
Getting past the redshift level will be a chore in itself, requiring you to perform at almost almost untainted fashion. Multiplayer races are a lot of fun, but anything more than two players on screen makes the screen size a bit too small to effectively navigate, system link would have been a nice touch for more racers. With all the things that Quantum Redshift does right, it still somehow lacks lasting appeal in my book. Possibly the rewards could have been greater. Racing fans will without a doubt get their money’s worth, but the average gamer may only see it back in the Xbox occasional
GameSpot (Sep 10, 2002)
While Quantum Redshift capably fills the vacuum of futuristic racing games for the Xbox, gamers already familiar with the Wipeout or Extreme-G games won't really find anything meaningfully different here. It's a pretty fun game on its own merits, so those who haven't grown tired of the Wipeout formula and want to see some flashy visuals should have a good time with what the game has to offer.
Quantum Redshift is like a college fling: It looks pretty enough, but lacks the substance you’d need for a long-term relationship. Many of the key elements, like the upgradeable ships and the rival system, feel half-baked, especially when compared to games that have attempted the same mechanics with much greater success. If you’re in love with speed, then Quantum Redshift gives you the best sense of fast-moving gameplay since Star Wars Racer, but it’s lacking in so many other areas that it might best be considered a rental.
GameSpy (Oct 21, 2002)
Quantum Redshift is competently programmed, very nice to look at, and absolutely generic, mistakenly offering "replay incentive" in the form of awful storylines and unlockable characters instead of exciting races. Even the multiplayer mode is a snooze. You'll never play a more stunningly average game.
IGN (Sep 16, 2002)
Quantum Redshift looks great and it feels like it's supposed to be great. But for all that, it really lacks a unique style, intense gameplay, or any persuasive reason to keep playing. While the rivalry system is good on paper, it's poorly executed and really has no affect on the overall feel of the game. For a new game on a new console, Quantum Redshift feels dated. Not a horrible pick-up, but really this is an incredibly standard game. If you're itching for a Wipeout experience and you don't have a PS2, then this may be the way to go for you.
Att Quantum Redshift är ett gediget hantverk hindrar inte att jag tycker att den här genren känns lika angelägen som Ace of Bases comeback. Tycker du att svävare, neonljus och big beats trots allt är snäppet tuffare än Ulf Ekberg kan jag bara rekommendera det här spelet, som är ungefär lika bra som Wipeout Fusion och Extreme G 3 men mycket snyggare.
60 (Oct 10, 2002)
Quantum Redshift me rappelle un peu les démos utilisées pour vanter les mérites des cartes graphiques. C'est beau mais c'est complètement nul. Sans aller jusque-là, e dirais que QR rate bien son coup et reste loin derrière la concurrence. Les courses manquent de nervosité malgré leur vitesse et on reste sur sa faim. Pour les amateurs uniquement. Dommage, c'était beau...
Game Critics (Dec 04, 2002)
Redshift is not a bad game. Its fairly enjoyable and may satisfy Wipeout fans looking to get their fix from the Xbox. But rather than lead the pack, Redshift follows the lead of older (and better) games and ends up feeling purely average. There is nothing within the gameplay to separate it from its contemporaries, and its minimalist approach to the genres most established gameplay devices leaves it as nothing more than a watered-down version of better games.