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User Reviews

It’s good, it’s bad but it ain’t ugly Ciarán Lynch (88) 4 Stars4 Stars4 Stars4 Stars4 Stars
Pow Pow iPinteus (8) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.4
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (18 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (May 27, 2004)
Red Dead Revolver escapes the hangman and lives on as a topnotch action/adventure set against the Old West.

Once in development by Capcom and then put on death row, Red Dead Revolver has been saved from the hangman by Rockstar Games. Not only has Red escaped the rope, but it has also evolved into a brilliant third-person action game loaded with style, technique, and clever homages to the Wild West.
87 (Jun 24, 2004)
Unsere Hoffnungen wurden bestätigt: Endlich darf man stilecht im Wilden Westen Schurken in die ewigen Jagdgründe schicken. Bis auf wenige Schwächen, wie bei der recht hakligen Bar-Schlägerei, hat Rockstar alles richtig gemacht! Die schönen, abwechslungsreichen Levels befriedigen jeden Western-Fan. Durch das actiongeladene "Dollars für Treffer"-System spielt man manche Level mehrmals, um beste Ergebnisse zu erreichen. Selbst wenn alle Cheats und Extras freigespielt sind, legt man immer wieder gerne die Hand an den Revolver. Für das Sequel wünschen wir uns allerdings einen online Multiplayer-Modus. Also: Jeder Pistolero im Lande muss Red Dead Revolver haben - das perfekte Spiel fürs Sommerloch!
The gun targeting system is generally well implemented, but frustrating at times - particularly with fast moving opponents. But if the old west strikes your fancy, I reckon you'd be a coot not to pony up the cash and take a shot at Red Dead Revolver.
XBox Front (May 30, 2005)
Wenn man nach Motiven diverser Konsolenhelden fragt, steht wohl der Aspekt der Blutrache an oberster Stelle. Ähnlich wie Max Payne im gleichnamigen Erfolgshit und James in Manhunt, wird auch Red Harlow, der Held in Rockstar San Diegos Spiel Read Dead Revolver, durch Rachegefühle geleitet. Als kleiner Junge wird er nämlich Augenzeuge, wie hinterhältige Banditen seine über alles geliebten Eltern ermorden, um an die Goldader zu gelangen, die Harlow Senior nahe seiner Farm entdeckt hat. Jahre später, noch grün hinter den Ohren, macht er sich auf in die große Welt des wilden Westens, um die Mörder seiner Eltern zur Strecke zu bringen und sein Seelenheil zu finden.
82 (Jun 19, 2004)
Gespickt mit einschlägigen Zitaten, Mythen und Klischees, verpackt in eine nicht gerade herausragende, aber in sich stimmige und herrlich staubige Grafik und untermalt von einem famosen Soundtrack, kommt von der ersten Minute an feines Wildwest-Feeling auf. Allerdings wirken die Verbindungen der verschiedenen Spielstrukturen nicht immer stimmig – so ist das Herumlaufen in Brimstone eher ein Lückenfüller als ein Spielspaß förderndes Element. Dafür bekommen Einzelspieler sauber inszenierte Action im Sam Peckinpah bzw. Sergio Leone-Look, die einen bis zum Ende motiviert. Für Multiplayer-Gelage empfiehlt sich Red Dead Revolver allerdings nur eingeschränkt: zahlreiche Charaktere, das Poker-System und variantenreiche Kampfarenen können nicht verschleiern, dass die Spielmodi nur gehobenen Standard darstellen und auf Dauer wenig motivieren können - hier hätte ein Online-Modus Wunder gewirkt.
games xtreme (Jun 28, 2004)
This is just an overview of Rockstar's latest baby and it's pretty good, it has a few niggles and suffers at times from framerate issues. The game's engine isn't as robust as it should be and there are some AI problems with the enemies, and a lack of an INGAME SAVE when you beat Bosses...this can lead to having to repeat certain things if it's a multi-stage fight...but overall it's not enough to send it into the oblivion of crapness where certain titles belong. It gets a YEE HAW from me and should belong on anyone's shelf that's a fan of classic Westerns or just likes to shoot from the hip.
Console Obsession (May 31, 2010)
Red Dead Revolver is a hackneyed shooter, but a good one at that. It may not be the lengthiest game around and is certainly not one for those who don’t wish to play their games more than once (shame on you we say!) to get the most from them but deserves to be played by both cowboy and action fans alike, good stuff.
I really enjoyed the time I spent with this title, yet walked away wishing that it had a little bit more meat on its bones. If you find satisfaction in mindless action games in the tradition of Max Payne, you'll surely get your fill with Red Dead Revolver.
Red Dead Revolver is a perfect flashback to simpler era in the game industry. Sure it's in 3-D and the controls are a bit more complicated, but the game certainly owes a lot to the action shooters of the past. Anyone who grew up on games like Contra or the above mentioned Sunset Riders will certainly have a blast here throughout the entire game. Those people who have never played these games will still have fun as well. This is, at the very least, an absolute rental if not an outright purchase.
Extreme Gamer (May 27, 2004)
Red Dead Revolver is a solid action game set in the old west. This game is definitely worth a rental or purchase. The lack of multiplayer and short story mode are the only drawbacks in otherwise an excellent game.
The Video Game Critic (Jun 20, 2010)
If you're looking for a western that's heavy on action and light on drama, Red Dead Revolver is your game.
75 (Jun 11, 2004)
Red Dead Revolver se place comme une excellente surprise. A l'annonce de l'arrêt de son développement par Capcom, on pouvait penser que le titre souffrait de plusieurs défauts majeurs. Il faut croire que Rockstar a su redresser la barre car le résultat final se révèle être un titre aux qualités indéniables.
IGN (Apr 30, 2004)
As far as anyone can remember, Western-style shooters of some kind have graced the videogame area. Whether it was Custard's Last Stand, Desperado, Freddie Farkas, Gunsmoke, Sunset Riders, Mad Dog McCree, or even Lethal Enforcers 2, the good old Western has been a staple gamers' could rely on, until recently, that is. When Surreal Games and Activision demoed Gunslinger at E3 in 2000, the fever for the dusty, relentless Western rose once again, only to be cut brutally short. Now, after acquiring Capcom Entertainment's once promising Red Dead Revolver from a sure hanging, the master of all things mafia, guns and style is giving us its take on the Western, revitalizing not only the game, but the shooter theme along with it.
74 (May 10, 2004)
At its core, Red Dead Revolver is a tribute to the Western film genre. The simplistic gameplay does reasonably represent the development of the majority of Western films however that doesn’t excuse it as a shortcoming in the game. Along these lines, it is inexcusable that the multiplayer mode is so underdeveloped. It is as if Rockstar came up with a nice innovation for a multiplayer mode and forgot (or simply didn’t care) to complete the programming of it. This flaw is further magnified as a result of the large onus placed on you to unlock new characters and levels for the multiplayer game. However, while these things are frustrating, they are somewhat numbed due to the aforementioned impressive presentation as well as the well composed soundtrack. Adding all of these elements together yields an action game that offers nothing less than a fun gaming experience that ultimately leaves you wanting more after a rather short period of time.
GameSpot (May 03, 2004)
Rockstar's Western-themed shooter has some great style and enough fun moments to justify the rough edges. So, there's been this sentiment in the world of film for years now that the Western, one of the few wholly American storytelling genres, is all but dead. Save for occasional flashes of inspiration, like Unforgiven, by and large, it's hard to argue against the fact that the Western seems to be less and less culturally relevant with each passing year. Rockstar's Red Dead Revolver, which takes heaping helpings of inspiration from staple Westerns like The Good, the Bad, and the Ugly, The Wild Bunch, and even a little Bonanza, stakes its claim against this trend. There's some great atmosphere in this new shooter, and, for fans of the genre, it's great to see a Western game with some care put into it. Unfortunately, much of the game lacks focus, and the experience suffers for it.
71 (Jan 06, 2006)
I guess the only other thing that really pissed me off is the way the game unfolds itself to you. It’s almost as if you take baby steps to the next level. Every level takes a maximum of 5-7 minutes to finish; some are way, way, way shorter. And when a level is over, you’re done. No walking around and looking for items, no hidden whatevers, nothing, poof, you’re back in the fucking town which barely ever has anything exciting going on.
Games TM (May 20, 2004)
All the normal issues that we've had with Rockstar games in the past seem to be absent, and even the mutiplayer mode - which could have been a disaster given the third-person viewpoint - is really good fun once you've unlocked some of the additional characters and levels. While we doubt Red Dead Revolver will reach the heights of GTA, Rockstar has set the foundation stone for what could very well be a promising franchise. Here's hoping Red's adventures continue for a long time to come.
X-Power (Jul 14, 2004)
Red Dead Revolver is dankzij de unieke sfeer, een mooi design van de verschillende settings en vijanden een goed spel geworden. De gameplay is compromisloos en intuïtief alhoewel de actie soms erg hectisch kan zijn. Het spel wordt op een gegeven moment soms wat eentonig en de moeilijkheidsgraad ligt niet erg hoog. Een toegewijde gamer zal dan ook zonder problemen door het spel uitrazen. Dit wordt enigszins kunstmatig opgevangen doordat er verschillende karakters, levels en prenten in de galerij mode geopend kunnen worden. Het multiplayer gedeelte stelt niet al te veel voor. Desondanks is dit spel toch een aanrader. Fans van games à la Max Payne en gamers die houden van een ongecompliceerd gameplay mogen dit zeker aan hun collectie toevoegen.
FOK!games (Jul 04, 2004)
Red Dead Revolver lukt het nèt niet helemaal om een goede sfeer neer te zetten. Je hebt het gevoel alsof Red het allemaal niets interesseert. Stunts doet hij alsof het de normaalste zaak van de wereld is en het lijkt alsof zijn vijanden allemaal een draaiboek hebben meegekregen waar ze moeten gaan staan en hoe ze moeten aanvallen. Jammer, want Red Dead Revolver had zoveel meer kunnen zijn.
Xbox Nation (XBN) (Jun, 2004)
Strip away the sombreros, spurs, and signature Rockstar sass, and what's left is an average third-person shoot-em-up some gallons shy of a full 10-gallon hat. And with more eloquently executed games - such as the grossly under-appreciated kill.switch and Metal Arms: A Glitch In The System - populating the genre, this is an exemplary reason to try before buying.
60 (UK) (Jun 08, 2004)
Inexplicably delayed by several months on these shores, this Friday finally sees the PAL release of Rockstar San Diego's Western-tinged shooter Red Dead Revolver - but was it worth the wait? After the extended hiatus between its appearance in fully playable form on the Capcom stand at E3 2002 and its Take-Two rebirth, we're simultaneously glad to see it finally make it onto the shelves, but also slightly underwhelemed by what amounts to a bite-sized, repetitive Max Payne-inspired gaming experience that quick-off-the-draw types will finish in about six hours.
Netjak (May 18, 2004)
Lord love ‘em, the varmints at Rockstar San Diego didn’t want to let this poor Capcom castoff die. A video game with the feel and appeal of a classic Western would have been a fantastic achievement and a big seller for those of us who indiscriminately love gunslingers and/or samurai. Unfortunately, what we got was merely an average third-person shooter that happened to take place in snapshots of things I’ve already seen in a hundred Clint Eastwood or John Wayne westerns. So I, disappointed, will ride off like Shane into the sunset and chuck this game away at Boot Hill.
Game Revolution (May, 2004)
The Western might be dead in Hollywood, but it’s just getting started in video games. The built-in drama of the Old West seems tailor-made for game translation, from the hard-as-nails characters to the oft-imitated gunplay. Hey, the samurai gets a game almost every month, why leave his American counterpart, the outlaw cowboy, stranded in the gaming desert?
GameSpy (May 02, 2004)
Maybe I'm being too hard on ol' Red. After all, the guy just wants to be the hero in an old-school arcade game. In some ways he's succeeded, and in short bursts the guy's fun to play. If this was just a matter of killing time with quarters in the student lounge, that would be fine. Players who are just tickled by the western theme will have fun for a while, but it's hard to imagine anyone else hanging around long. As the sun sets, Red's adventure fades just as quickly from memory, as does the desire for a rematch.