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Rogue Ops Reviews (Xbox)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PGNx Media (Nov 24, 2003)
Rogue Ops is a solid game for stealth fans. It tries to be the next Metal Gear or Splinter Cell but can’t quite succeed. Nonetheless, judged on its own merits, the game is quite enjoyable.
Stealth action fans should definitely look into picking this up, if just to try out the new items that are brought to the table. While Rogue Ops won’t set the gaming world on fire, the stealth action genre could be better off for having Nikki Connors.
IGN (Oct 29, 2003)
Rogue Ops tries desperately to be the next Splinter Cell, or even the next Metal Gear Solid, but the game lacks both the mechanical polish and visual splendor to achieve that lofty goal. That's not to say that it's not a fun little offering all the same, though, because in my opinion it is. Flawed, but fun.
Game Chronicles (Jan 26, 2004)
Rogue Ops offers one of the best stealth gameplay elements seen in an action title to date. I really got into that little combo move, cackling with glee when I snapped a neck or cursing when I flubbed the move and got taken down. I also enjoyed the icon-driven environments that made moving and interacting with objects very easy, and some will argue, too easy.
70 (Feb 02, 2004)
Mit ein bisschen mehr Feinschliff hätte Rogue Ops sicherlich problemlos die magische 80er-Marke knacken können. Dafür fehlt es allerdings der Grafik-Engine ein wenig an Niveau und dem gesamten Gameplay an einem vernünftigen Balancing. Zu häufig erscheint das Wort "Ende" auf dem Schirm und zu nervig sind die damit zusammen hängenden Neustarts. Wir hoffen deshalb auf einen zweiten Teil, denn einige Ideen, insbesondere in Punkto Leveldesign, Stealth-Combos und Gadgets, machen durchaus Lust auf mehr. Wäre da doch nur eine etwas ausgewogenere KI und ein motivierender Soundtrack!
GameSpot (Oct 30, 2003)
Rogue Ops is a fairly respectable effort by Bits to reproduce that feeling of being a secretive badass that a good stealth game provides. Unfortunately, its uneven components keep it from cohering in the way that better stealth games have. If you can't get enough stealth action and can overlook Rogue Ops' flaws, you ought to give it a look.
65 (Feb 06, 2004)
Rogue Ops ne renouvelle pas vraiment le genre de l'infiltration virtuelle, mais vient quand même y apporter sa petite touche personnelle (gadgets inédits, combos mortelles...). Une meilleure réalisation et un gameplay plus souple lui aurait certainement permis de faire encore mieux.
65 (Jan 27, 2004)
It's sad that this game is so short and contains only one ending and no unlockable content. This makes the replay value not very good. The controls are the biggest problem with Rogue Ops. When you have to stop and look where to go or wait for a marker to turn green so you can go up just interferes with the flow of the game. This was a fine first try for Kemco in the stealth game genre. I hope they can fix a few of the problems with the game and then they will have a real winner.
XBox Solution (XBS) (Nov 09, 2003)
The controls is what ruins this game unfortunately, they make a good game become increasingly annoying. I found myself often aggravated about how I had to work around the faults in the game to make it seem more fun. The need to line up to the ladders and pipes to climb them, or lack of fluid motion the game has when you must stop your activity and then press the action button, or directional on the analogue stick to get up against a wall. The pauses in progression is what hinders this game most. You picture a set of actions in your head to get from point A to point B and you start to act them out only to be stopped by bad controls and lack of fluidity. Unfortunately the wonderful game play elements don't compensate for the inherit flaws Rogue Ops has.
GameSpy (Nov 23, 2003)
the intelligent touches and relative difficulty make Rogue Ops generally fun for fans of the genre. The unevenness in the presentation and controls keep it from really setting the genre on fire, but this approach is just unique enough to keep hardcore stealth fans happy until the next batch of signature titles come down the pipe.
Rogue Ops might have worked as a kids game, replacing the characters and settings with something more family friendly. It works on a simplistic level (perfect for a young one to learn the genre), but in direct competition with some of the best the industry has to offer, it has neither the depth nor the tension required. Even as a budget title, it would have been better off becoming something else.
40 (UK) (Nov 02, 2004)
Rogue Ops is just destined for obscurity. Although it's obviously a very different game, Argonaut's I-Ninja has already shown once this month how you can borrow pretty much every genre trapping in existence and still produce a cohesive, absorbing and memorable game. Rogue Ops does the opposite - it borrows lots of ideas from games like Splinter Cell (light meter), SOCOM (near-usable voice commands in single-player), Tenchu (brutal stealth kills), MGS (weapons), and plenty more besides, but it doesn't pay enough attention to what makes the best of them so memorable.