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User Reviews

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Critic Reviews

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GamePro (US) (Dec 10, 2003)
Namco?s always been a provider of some of the best arcade racing games, but with R: Racing Evolution, it?s managed to straddle a fine line between pick-up-and-play arcade-style action and precision-oriented sim. Solid play mechanics, combined with an in-depth story mode (complete with cinemas) and other play facets, give R a solid edge over the competition.
Game Chronicles (Feb 15, 2004)
When you mention the words “racing” and “Namco” in the same breath most gamers will instantly identify the Ridge Racer series on the PS2. Born in the arcades and quickly ported to the PlayStation, this is the premiere arcade racing game that throws simulation to the wind and lets the driver experience the ultimate in adrenaline-charged racing action. Now, for the first time ever, this arcade driving goodness can be experienced on the Xbox, even the things may have changed just a bit. This isn't your father's Ridge Racer. This is an evolution.
75 (Mar 01, 2004)
Hat man sich an das träge Tempo und die Fahrphysik (vor allem in den Rallye-Rennen) gewöhnt, macht Namcos neuer Racer durchaus Laune. Die Steuerung hat man schnell intus; der Boxenfunk und die bissigen Kommentare der gegnerischen Fahrer versprühen Rennatmosphäre. Vor allem der Story-Modus hält einen bei der Stange: Die Cutscenes sind richtig sehenswert, und der Aufstieg der sympathischen Protagonistin vom Nobody zum Fahrer-Ass wird interessant erzählt. Von der technischen Inszenierung habe ich mir aber deutlich mehr erhofft: Selbst das über zwei Jahre alte Gran Turimso 3 für die PS2 sieht deutlich besser aus; ganz zu Schweigen vom kommenden vierten Teil. Während PS2- und Xbox-Besitzer auf dem Sektor der realistischen Rennspiele zu etlichen besseren Titeln greifen können, sollten GameCube-Piloten mit R: Racing Evolution zumindest mal einige Proberunden drehen.
75 (Jan 27, 2004)
R: Racing Evolution is a good racing sim but there is no Xbox live support which is a surprise. Without this the game loses its replay value. The game is simple and easy to play for newbies, but you have to play the game for awhile to open up some of the good cars. The story mode is a nice feature although it could be longer and harder. The AI tries to make the game a little more realistic but it falls a little flat and the pressure meter is a waste of time.
Next Level Gaming (Dec 08, 2003)
Yeah, don't let any of the R's in the game fool you. Namco has sworn from day one that this was not the next Ridge Racer. But funny how Namco's newest racing game is called R: Racing Evolution. Just an observation. Anyhow, from the makers of that very series and the PS2 Moto GP games (not the THQ versions on the Xbox) comes a brand new arcade racing experience. Rather than just running a series of races this time for no real purpose, R: Racing add the element of a storyline, much like Codemaster's Pro Race Driver.
XBox-Zone (Jan 07, 2004)
Ich bin enttäuscht. Von den Rennspielveteranen aus dem Hause Namco erwarte ich einfach mehr als einen Racer, der gerade noch so die Wertung "gut" schafft! Schuld an der niedrigen Wertung haben vor allem die technischen Schwächen und das uninspirierte und langweilige Fahrverhalten der Boliden. Man sieht es R: Racing Evolution einfach zu jeder Zeit an, dass es für alle drei aktuellen Konsolen parallel entwickelt wurde und dass die Programmierer nicht im Geringsten auf die Power der Xbox eingegangen sind. Auch wenn der Story-Modus mit etwa drei Stunden Spielzeit sehr kurz ausgefallen ist, kann man am Umfang des Titels nicht meckern. Die Auswahl an Autos, Strecken und neuen Herausforderungen ist respektabel und sorgt für die entsprechende Langzeitmotivation.
Game Over Online (Feb 23, 2004)
R: Racing Evolution is the latest in a long line of racing games developed by Namco. But this time around they’re offering something that fans of their previous efforts might not be expecting. This game attempts to blend the two arcade/simulation sub-genres into a single experience. Not quite MotoGP and not quite Ridge Racer, Evolution offers up the configuration and customization options that you’d expect to find in a simulation game and the pick-up-and-play friendliness of an arcade style racer. It’s a risky proposition to attempt to cater to fans of two separate styles of racing games, but Namco has found a pretty good balance here, even if the sum of its parts are considerably less exciting than the game as a whole.
X-Power (Apr 25, 2004)
R:Racing is een racespel die we tussen de zovele middelmatige racers kunnen plaatsen. Het spel doet, buiten een totaal gebrek aan snelheidsgevoel en een besturing die niet altijd goed geïmplementeerd is, eigenlijk niet zoveel verkeerd. Alleen zijn er veel betere racegames op de markt.
Extreme Gamer (Jan 02, 2004)
R: Racing Evolution has some great elements such as the communication between pit crew and the competition. R has some great innovative aspects such as the pressure meter and braking assistant. The story of a young girl embracing the masculine world of processional is a great base for a game. It sounds like a sure winner, but as I said earlier it's a shame about the actual racing and the lack of feeling in the speed department. Beginners to racing games won't be as judgmental as the Downtowner, and it warrants a rental at the least. Experienced gamers should be cautious about R: Racing Evolution and hope for an improved sequel.
IGN (Dec 10, 2003)
Roughly a decade ago Namco gave us a game that was unlike most racing efforts of the time. We know you remember Ridge Racer. It wasn't just the clean graphical presentation that set the game apart from the other racers of the time -- yeah, that was nice -- but it wasn't what made the game. The hyper-addictive control mechanics that had us sliding our rides sideways long before Takumi would even drive the Toyota Trueno truly set the game apart. Namco wisely released Ridge Racer on the Sony PlayStation two years after its arcade debut. The rest is, well, history.
67 (Apr 10, 2004)
Sorry Namco, das war wohl nichts! Grundsätzlich habe ich absolut nichts gegen die Entscheidung, sich von der arcadelastigen Ridge Racer-Serie zu entfernen und eine Simulation auf die Beine zu stellen. Auch die Tatsache, dass viele Ideen anderen Spielen wie Project Gotham Racing oder DTM Race Driver entnommen sind, stört mich wenig. Nur: Wenn alles so zusammengestückelt wirkt wie hier und man bezüglich des angestrebten Simulationseffekts so weit hinter der Konkurrenz zurückbleibt, stellt sich die Frage, wie R: Racing durch die interne Qualitätskontrolle kommen konnte.
GameSpot (Dec 09, 2003)
When it comes to racing games, much of Namco's recent focus has been on its popular motorcycle racing series for the PlayStation 2, MotoGP. But the company also has a history with racing of the four-wheeled variety with the seemingly dormant Ridge Racer series. R: Racing Evolution is Namco's latest, and it's an entirely different beast that has more in common with Namco's motorcycle efforts than with the more arcade-friendly racing the Ridge Racer series is known for. Still, it's a game that tries to walk the line, so to speak, offering a driving model with simulation-like configuration options while also trying to be novice-friendly with relatively easy handling and a braking assistance option. Unfortunately, as with most games that try to cater to both crowds, R: Racing Evolution fails to impress regardless of which side of the fence you're on.
60 (Apr 15, 2004)
R Racing fails to distinguish itself and with so many other options out there it is easy to pass it over. Its one saving grace may be its ease which may be incentive enough for those not that bothered by realism but equally bored with toy racing games to give it a weekends worth of notice.
60 (Apr 05, 2004)
La déprime arrive. Symbole de toute une génération de titres de course automobile arcade, Ridge Racer se voit dénaturé par une politique que certains qualifieront d'innovante et d'autres de marketing. Heureusement, suite à l'écroulement commercial de cette version, Namco a décidé de développer un nouvel opus, arguant que celui-ci n'est pas vraiment un épisode de la série. Souhaitons qu'ils choisissent une ligne de travail précise et qu'il nous redonne l'immersion émotionnelle des autres volets. Ridge City nous attend.
Game Revolution (Jan, 2004)
Just when you thought it was safe to get back on the streets, Namco launches R: Racing Evolution on to the console racing scene. With recent spotlights on solid racing games like Project Gotham 2 and NFS: Underground, R has plenty of ground to cover to take the checkered flag. So does it have enough under the hood to win? Not exactly.
The Video Game Critic (May 12, 2004)
R: Racer also includes a slew of "challenges" for the single player, but you have to purchase each one, which is dumb. One thing I do like is the high-angle instant replays, which look television-quality, at least until you notice those flat cardboard spectators in the stands! The soundtrack is weak, and some of the menu screen music sounds like it's broken. With minimal innovation and no sense of purpose, R: Racing Evolution is completely forgettable. I'm not sure why this even exists.