Shadow the Hedgehog Reviews (Xbox)
|I works...to a certain degree.||M.Allen (88)|
|Sonic is not the protagonist.||SteamTheCat (7)|
Our Users Say
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.8|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.9|
|Story / Presentation||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
|Overall User Score (16 votes)||3.2|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Game Over Online (Dec 28, 2005)
You could make a very real case for Shadow the Hedgehog not being a Sonic game, gameplay-wise, and I'd wholly agree with you. It's something other, though there are a few nods to its Sonic origins. It's much more focused on objective-based action adventure shenanigans, for example, with less of an emphasis on the insane speed that's part and parcel of the Sonic series. However, that does not explain how we ended up with such a lackluster game. Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
XBox Front (Dec 16, 2005)
Jedes Konsolensystem hat immer eine bestimmte Figur, die das Aushängeschild des jeweiligen Systems ist. Bei Nintendo ist es Mario, bei der Xbox der Masterchief und bei den Sega Konsolen? Genau, Sonic. Der pflichtbewusste blaue Igel huscht seit seiner damaligen Geburt auf dem Master System immer mal wieder über den heimischen Fernseher und erfreut sich einer relativ großen Fangemeinde. In Sonic Adventures 2 hatte nun Sonics schwarzes Ebenbild – Shadow - seinen ersten Auftritt und ihm wurde nun ein eigenes Spiel gewidmet. Ob Shadow die Erfolgsstory der Sonic-Reihe weiterführen kann oder nicht, findet ihr in unserem Test heraus.
SegaFan.com (Apr 11, 2006)
La primera aventura de Shadow en solitario ha resultado una producción a medio cocinar, con un puñado de ideas buenas, de cierto potencial, cuya inclusión no se hubiera posiblemente ni planteado de ser Sonic el protagonista.
MS Xbox World (2005)
I wouldn’t class this as a game that belongs within the Sonic franchise but as a unique game featuring Shadow and all his friends including Sonic. The basic principles of Sonic have gone because of the vast array of weapons and vehicles. It is worth renting out because it will last you a fair amount of time but I wouldn’t buy it. It’s a shame as the game has full of potential but fails to deliver on the multiple paths of good and evil.
IC-Games (Dec 01, 2005)
It wouldn’t be fair to say that Shadow the Hedgehog is devoid of any Sonic magic as it simply isn’t the case. You can still, when the game allows, run around at breakneck speeds collecting coins and stomping into opponents, it’s just a shame you have to travel three quarters of the map to get to these places. Ultimately Shadow the Hedgehog just doesn’t ‘feel right’. The magic of the 2D versions have all but been lost in a search for technical accomplishment and it suffers terribly for it. The original series was a success because of its speed and simplistic nature, Shadow the Hedgehog has few of these virtues and should only really be picked up by fans desperate to continue the journey.
TeamXbox (Nov 18, 2005)
It’s incredible what can happen to a series in so little time. People who whined about Sonic Adventure being the doom of the series were partly right since the engine is still responsible for producing this travesty, but in comparison the game, and even its sequels, would be a welcome replacement to Shadow the Hedgehog. The game throws so many “un-Sonic” things at players that it’s almost like a completely foreign experience. The developers force this game to stand on its own from the series but unfortunately Shadow takes too many chances its first time out and should have built up some kind of fan base before venturing into uncharted waters. Rent this if you’re curious how the guns play out during gameplay, but no one should be even remotely considering purchasing this game especially at its full retail price.
Jeuxvideo.com (Nov 19, 2005)
N'y allons pas par quatre chemins, Shadow The Hedgehog est une déception. Plus confus qu'un Sonic Heroes à cause de l'utilisation d'armes, moins maniable, il bénéficie néanmoins d'une très bonne idée : celle de nous laisser choisir la voie que l'on veut emprunter. Mis à part ça, le reste n'est pas formidable : on se retrouve avec un gameplay frustrant et un mode deux joueurs bien pauvre.
TotalVideoGames (TVG) (Nov 28, 2005)
As a long-term Sonic fan Shadow the Hedgehog fills me with absolute dread and disdain; itâs an abysmal game that manages to expand upon the issues of previous Sonic games, whilst completing negating the core ingredients of the Sonic series. Nobody should even contemplate showing any interest in this title let alone picking it up. SEGA what have you done???
Cheat Code Central (2005)
Taking into consideration Sonic Rush was recently released on the DS with great fanfare, it's extremely hard to recommend this completely unecessary spin-off to anyone. It's not that Shadow isn't an interesting character, he's just not that interesting. Someone needs to tell him "The fans just aren't that in to you, Shadow." With a totally retro-classic Sonic already appearing on a DS near you, I can only suggest that if you own Nintendo's new handheld that you should seek out the real hedgehog and buy that game. If you're insatiably curious as to exploring the Shadow mythos just to see where it goes, by all means rent it for a few days.
Eurogamer.net (UK) (Nov 15, 2005)
Which is fine, except Shadow the Hedgehog doesn't really do anything new, and doesn't really give the impression anyone's trying particularly hard. You put out fires by walking up to them and pressing X. You destroy crystals by hitting them three times. You bop things on the head. Level design, combat, objectives, secrets, pacing, balance, play mechanics, difficulty curve, boss fights - even visuals - are all precisely the sort of thing we've come to expect from 3d platform games. This one isn't even particularly fast, and its secrets aren't dazzling little surprises you happen upon when you try something inventive; they're more like things you have to go and sweep up after you've made a mess. I didn't find anything overwhelmingly annoying, but then I didn't find anything overwhelmingly anything. "Hero or Villain?" the box asks. Neither, really.
IGN (Nov 17, 2005)
Shadow the Hedgehog is proof that Sonic Team needs to get with the program if it plans to compete with legitimate current and next- generation software. This is Sonic Adventure with guns and less polish, and players today are far more discerning than they were six years ago. Diehard Sonic fans will cling to the fact that the title still conjures up corkscrews and loop-de-loops, as well as an impressive sense of speed when Shadow really gets moving, and this is all true. But this doesn't make up for the game's long list of shortcomings, from stupid level design, unrefined controls and useless gunplay to disappointingly outdated graphics.
GameSpot (Nov 21, 2005)
Shadow the Hedgehog is an attempt to take the series into slightly edgier, more mature territory. That's all fine and good, but a game needs more than a bad attitude and some guns to be enjoyable. The multiple endings are great, and they provide some interesting insight into Shadow's past. Unfortunately, everything leading up to those endings is tedious and frustrating due to the nasty controls and an uncooperative camera. If you absolutely have to get a Sonic fix this holiday season, start with Sonic Rush. If that still isn't enough hedgehog, you might find something to like if you give Shadow a try, but you'll definitely find plenty to dislike, too.
Times Online (Jan 07, 2006)
Unlike the early games, which were developed to show off the speed of Sega’s new hardware, Shadow the Hedgehog offers nothing new. Instead, Sega seems to be lazily exploiting a franchise that appears way past its sell-by date. Reinvent the character by all means, but give him back his sharp edges.
Game Informer Magazine (Jan, 2006)
Chaotic, arbitrary, dull, and needlessly frustrating; this is video game design at its absolute worst. I'm afraid even Dr. Robotnik couldn't have killed Sonic off so effectively as Sega has managed to do with this game.
GameSpy (Nov 16, 2005)
If you're simply starved for a new Sonic video game, Shadow the Hedgehog's here. Considering the flood of quality releases this year, however, only the diehard are going to find any reason to venture into this world of generic angst. For the followers, though, there's plenty of reason to stick around; you only experience a fraction of the levels on your first play (which is less than five hours), and there are piles of hidden secrets waiting to be discovered for the dedicated player. Most people won't have the patience for such hijinks, though, and Sonic fans are better off checking out Sonic Rush on Nintendo DS and hoping Sonic Team comes up with an all-new 3D Sonic formula for the next-generation.
After the much criticised, but reasonably enjoyable Sonic Adventure titles were followed up the tedious Sonic Heroes, we were hoping for a return to normality with Shadow the Hedgehog. Though giving in to the trend for attempting to give what's always been a mildly cutesy title a slightly mature edge can't really be criticised too heavily, it's been handled in such a poor manner that even if Sonic himself had been the star, things couldn't have been any better. The poor controls, tricky camera and an irritation-filled gaming experience is unfortunately what Shadow the Hedgehog is presented as, and this doesn't deserve to be found under too many Christmas tree's this year. Let's just hope that Sega get back to what Sonic does best, fast and frantic 2D action. [Keep your eyes peeled for Sonic the Hedgehog on Xbox 360 - I have a sneaky feeling that it's going to be a mind blowing return to form for our spiky blue pal! Ed].
Thunderbolt Games (Feb 18, 2006)
In theory the game has a lot of replay value and playing through the game normally once will only let you see seven of the levels on offer (about a third). Inevitably though, by the end seven levels feels like more than enough. It seems unlikely that many people aside from Sonic fanatics will actually enjoy the game, despite its considerable superficial pleasures and alluring half-baked ideas. From its stripping down of the series’ most successful gameplay elements to its obviously desperate addition of weapons and ‘street’ cool this is still a product of a development studio with a good imagination. But also, it seems, a lazy one only too happy to jump on the same GTA bandwagon that’s currently carrying way too many developers.
Game Informer Magazine (Jan, 2006)
Not since Bubsy have I seen a mascot-based action game corner the market in unresponsive controls, disastrous level designs, inconsistent character designs, and (my favorite) just being flat out broken. At the very least, this game has its place in the history of gaming for that. Shame on you, Sega.
G4 TV: X-Play (Mar 22, 2006)
What possessed Sega to go in this direction is beyond us. Maybe maintain the edgy appeal that Sonic never had in the first place. In doing so, they betrayed the very thing that makes Sonic well…Sonic. If you’re an adult and still playing games that feature a bunch of giant hedgehogs and some mad scientist shaped like a egg, you’re probably beyond the need for “edgy.” But beyond all that, this is simply an awful game.