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Our Users Say
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Armchair Empire, The (Dec 02, 2002)
Sneakers is nothing more than a showcase of the Xbox’s graphical abilities which anybody over the age of nine won’t even want to play more than once. What could have potentially been a fun game that could be enjoyed by youngsters in Xbox-owning households is a total disaster in most facets except the game’s visuals and music. Microsoft would have been wiser scrapping Sneakers instead of trying to sell this embarrassing title -- this is one game that should have never made it out of development. Just because kids think it’s cute and fun doesn’t mean it’s actually good. Anybody remember Teletubbies?
TeamXbox (Nov 07, 2002)
The one thing you MUST keep in mind is the crowd that Sneakers was developed for. The fact that it is a Toys “R” Us exclusive is an indication that only children 7 and under would find Sneakers a half decent experience. And that is almost an insult to a 7 yr. old. If you are a parent that would even allow a little child play a game on your Xbox, then Sneakers might be right up your alley. Any other Xbox gamer should steer clear. Sneakers should have been caught in the development mouse trap.
GameSpy (Dec 06, 2002)
It's hard to say that Sneakers doesn't have its moments. The mice look adorable and anyone who is into cutesy pop culture may be taken by the band of furry do-gooders. Every other element, however, contains more holes than bucket of Swiss cheese. Even the youngest modern-day gamer will be able to see through that.
GameSpot (Nov 04, 2002)
If the fact that Sneakers is being distributed in the US exclusively by Toys "R" Us tells us anything, it's that even Microsoft, the publisher of Sneakers, has little faith in this title reaching anyone outside the 9-and-under crowd. As a digital game of hide and seek, Sneakers might be a suitable diversion for the post-toddler age group, but anyone more discerning will quickly tire of the game's half-hearted presentation and repetitive, simplistic gameplay.
IGN (Oct 25, 2002)
Sneakers reminds me a lot of E.T. for the Atari. Both suck and both had you wandering around aimlessly collecting things. Sneakers should never have even come to the U.S. I can think of 2000 ways to spend $30, and none of them involve buying Sneakers. An embarrassment of a game flawed from concept to finished product. If this was meant to be for kids, it missed the mark. I played E.T. on Atari, and let me tell you, it sucked. It was boring and I would have rather been playing Space Invaders. I was seven then, so I think the experience translates to what a 7-year old would experience playing Sneakers. Kids want fast and fun (Pokemon and Mario anyone?), they don't want slow, plodding, boring, and unintelligent gameplay. Just because someone is young, doesn't mean they need things dumbed down. I plan on burning my copy so that it can't fall into the hands of impressionable children who might then come to think all video games are meant to suck this bad.
All Game Guide (2002)
Looking for mice is a tedious process made irritating by the confusing nature of navigation -- did you go through this door or route already? Are you just walking around in circles? It's not fun.