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Five years after the events depicted in Knights of the Old Republic, the Sith have become stronger and more determined to rule the Galaxy. The Jedi Order is nearly exterminated. A mysterious ex-Jedi has been exiled from the Order and is traveling alone. This Jedi had served under Darth Revan (when the latter was still on the Light side of the Force) during the Mandalorian Wars, but due to enigmatic circumstances was forced to retire. Now the past is catching up with the Jedi, and soon he or she will have to choose the side to fight on.

The Sith Lords looks and plays very similarly to its predecessor, also being based on the Star Wars d20 role-playing rule set (which, in its turn, is similar to the 3rd Edition of Dungeons & Dragons) and having the same combat engine, character development, and a Light and Dark ethical system, which judges the player's decisions and actions and influences story events and characters' responses. Additions to the gameplay include a lightsaber-crafting system, which allows augmenting lightsabers with various items, new Force powers, and the possibility to influence the alignments of the characters in the player-controlled party through conversation choices and other decisions. Most of the exploration and the combat sequences is done using a party of three, including the protagonist and two companions. However, certain parts of the game will force the player to travel alone, or to control a party made exclusively out of companions.

A large part of the military equipment can be upgraded using any workbench that can be found throughout the game world, including one available at all times on the ship that the player uses to travel between planetary systems. Different types of items have more than one piece that can be augmented. For example, the armor has two slots for upgrades (overlay and underlay), while ranged weapons have three (targeting, firing chamber, and power pack), and lightsabers have six. The easiest way to get additional upgrades is to either buy them or loot them, however they can be created as well at a workbench with the right components and enough repair skill. Medical items are a different sort and they can be crafted using lab stations.

At various moments during the game, the player has the opportunity to play some mini games: a card game called Pazaak, shooting targets using a turret from a first-person view, and swoop racing.


Star Wars: Knights of the Old Republic II - The Sith Lords Xbox Depending upon the controlling character, your weapons and fighting style will change.
Star Wars: Knights of the Old Republic II - The Sith Lords Xbox Well that wasn't a pleasant landing.
Star Wars: Knights of the Old Republic II - The Sith Lords Xbox Skills need to be earned.
Star Wars: Knights of the Old Republic II - The Sith Lords Xbox The map shows only visited areas.

Promo Images

Star Wars: Knights of the Old Republic II - The Sith Lords Screenshot
Star Wars: Knights of the Old Republic II - The Sith Lords Screenshot
Star Wars: Knights of the Old Republic II - The Sith Lords Screenshot
Star Wars: Knights of the Old Republic II - The Sith Lords Screenshot


Alternate Titles

  • "旧共和国武士II:西斯领主" -- Chinese spelling (simplified)
  • "Star Wars: Caballeros de la Antigua República 2 - Los Señores Sith" -- Spanish title
  • "KOTOR 2" -- Common abbreviation
  • "Jiu Gongheguo Wushi II: Xisi Lingzhu" -- Chinese title

Part of the Following Groups

User Reviews

The First one was great, the second one is...WOW! M.Allen (88) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
A Long Time Ago in a Galaxy Far, Far Away....Star Wars: Knights of the Old Republic 2!! MegaMegaMan (2285) 5 Stars5 Stars5 Stars5 Stars5 Stars
A Worthy Sequel if Ever I've Seen One Chris Parent (5) unrated
A great RPG experience Shin_Akuma (17) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars

Critic Reviews

Game Freaks 365 2004 9.4 out of 10 94 Dec 18, 2004 9.1 out of 10 91
GameSpy Dec 07, 2004 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
RPGFan Aug 27, 2009 87 out of 100 87
GameSpot Dec 06, 2004 8.5 out of 10 85
XboxFrance Jun 27, 2006 8.5 out of 10 85 Feb 14, 2005 82 out of 100 82 Feb 11, 2005 15 out of 20 75
Gamezine Jan 30, 2005 15 out of 20 75
PlayDevil Jun 11, 2005 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70


Topic # Posts Last Post
Re: @#$^$%@#$^!!!!!!!!!!!!!!!! 6 Zovni (10644)
Jan 03, 2011
OpenGl Drivers hell.. 1 Scott Monster (1010)
Apr 25, 2009
@#$^$%@#$^!!!!!!!!!!!!!!!! 22 Indra was here (20921)
Apr 20, 2008


1001 Video Games

Star Wars: Knights of the Old Republic II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut content

KOTOR2 was originally intended to have a longer more well developed ending involving the rest of your party members. However this was cut out and it is rumoured that Obsidian Entertainment was pressured to finish the game in time for the holiday season by Lucasarts. They were only given a 12 month development timeline.

A part of the cut material was an entire planet inhabited by droids. Unfortunately, the entire planet was cut from the game due to time constraints, making several of HK-47's subquests impossible to complete and leaving a crucial subplot unresolved.

The influence system that was introduced to the KOTOR series in this game was originally going effect the game far more than it did in the final version. Like the HK factory and other things the time constraints forced Obsidian to scrapped most of the consequences of influencing certain characters to the Light or Dark Side. An example is that in the original version if you influenced Atton to the Dark Side he would KILL the Disciple, and if you influenced him to the Light Side he would sacrifice himself to save the Exile and the rest of the Ebon Hawk crew. In the end, because of lack of time, the influence feature did little more than change the characters appearance (if the went to Dark Side) and gave them a little more attitude.

Cut content restoration

Because Obsidian was not allowed to work on the game post-release, fans worked on mods to restore the content. The effort by the modding group Team Gizka failed, but the unrelated project "The Sith Lords Restoration Project" was eventually released in 2009. As of 2012 it reached version 1.7 and is still in further development.

Game start

The events of the original game are relayed from the player to another character, giving the player the option to base the sequel on either ending (and the protagonist's gender) the original game offered.


  • At the end of the game when the exile asks Kreia about the future she says something along the lines of "The Mandalorians die out over the course of millenia, until the only relic left of them will be a bounty hunter clad in their armor, killed all too easily by a Jedi. She is referring to Boba or Jango Fett (or both) from the Star Wars movies.
  • If you ask Kreia about what will happen to the Republic in the future, she will claim that the republic will fall over the course of 1000 years. This is referring to Star Wars: Episode III where, 1000 years after KOTOR 2 according to Star Wars continuity, Emperor Palpatine destroys the Republic and reforms it as the Galactic Empire.


  • GameSpy
    • 2004 – #5 Xbox Game of the Year
    • 2004 – Xbox RPG of the Year
    • 2005 – Best Character of the Year (PC) (for Kreia)
  • PC Powerplay (Germany)
    • Issue 02/2006 - #3 RPG/Adventure in 2005
    • Issue 04/2006 - #4 RPG/Adventure in 2005 (Readers' Vote)
Information also contributed by Rambutaan and Zack Green.

Related Web Sites

Kartanym (12771) added Star Wars: Knights of the Old Republic II - The Sith Lords (Xbox) on Dec 07, 2004
Other platforms contributed by Kartanym (12771) and Sciere (538953)