Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (10 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Adventure Europe (Apr 20, 2005)
Syberia II is not only for those who have played Syberia I. The detailed recap of the first game, and the way the introduction and first dialogues unfold, are enough to familiarize new players with Kate's world. As for those who cannot wait to see what happened to Kate after she found Hans in Syberia I, and counted the days to the sequel, they will not be disappointed. They will love this game as much as they loved its ancestor. Wonderful 3D animation in 3D environments, a plot that makes you wonder where the next cinematic will take you, and pure point-and-click adventure action. It is an adventure that should be in your collection, especially if you have not experienced Syberia I. If you like 3rd person perspective adventures, you will love this Mircroids' little wonder.
IGN (Oct 14, 2004)
Syberia II comes to us during an irrefutable slump in the adventure game genre. I've been playing adventure games for the better part of two decades. As other boys my age were out hunting for pre-teen girlfriends, I was indoors playing text adventures like Zork, The Wizard of Oz, and Farenheit 451 on my Commodore 64. Between then and now, there have been a bevy of titles keeping me up at night. Lately though, the torrent of adventure games from companies like Sierra and LucasArts have slowed to a trickle.
80 (May 06, 2004)
Un jeu très proche de la version PC à l'exception de la jouabilité nettement moins maîtrisée. On aurait préféré avoir le choix sur le système de déplacement. Au lieu de ça, le titre nous impose de diriger Kate par rapport à l'écran et non par rapport à elle. C'est pénible lors des changements de caméras où il arrive souvent que l'on fasse demi-tour sans le vouloir car l'angle a changé et les commandes aussi. L'autre légère déception concerne les multiples allers-retours imposés par le jeu qui arrivent à lasser. Mais pour tout le reste, Syberia 2 est un grand jeu : univers fouillé, scénario excellent, décors détaillés... Un indispensable pour tous ceux qui ont aimé le premier volet et plus généralement pour ceux qui veulent vivre un voyage si unique et dépaysant qu'il en est presque onirique.
Wham! gaming (Apr 12, 2004)
Syberia II is a fine game to play, and should be picked up by anyone who didn’t have the chance to play the original. The game has a great feel to it simply because it’s packaged together so nicely with sound, graphics, and gameplay. Where you may encounter problems is if you’ve already played the original, because this sequel certainly does not live up the lofty height of its predecessor. Syberia II is victim of being a follow up to one of the best adventure titles ever made, but don’t let that stop of you from enjoying a game that is still above most of what’s available in this genre. If I enjoyed this game at all, there’s NO WAY you won’t.
GamingExcellence (May 11, 2005)
Syberia II is a very solid adventure title, but isn’t without its quirks. For starters, the dialogue is displayed as text, as are the choices for the Kate’s replies, but on the Xbox they are unfortunately extremely small and a bit blurry, unless you have a high-definition television it is very difficult to read. Secondly, the "point and click" control model doesn't translate to the Xbox perfectly, you may find yourself having to move a little bit to the left or right to enter doors or perform actions, sometimes making it exceedingly difficult to follow the puzzles and locate these ‘hotspots’.
With an intriguing story, superb art design and a strong collection of puzzles, Syberia II is a well-rounded adventure game, worthy of any genre fan’s attention. In the same instance, however, it’s also a game that’s very difficult to recommend to anyone outside of that particular gaming sphere, doing very little to make itself more accessible to people who are more used to blowing up Nazis from outer space. Syberia II is traditional in every sense, a fact which will obviously appeal to the adventure gamers but won’t change the opinions that others have regarding the point-and-click genre. Keep that in mind should you decide to pick this one up.
72 (Jun 03, 2004)
Syberia ist wegen des geringen Handlungsspielraums fast eher eine interaktive Geschichte als ein Spiel. Alle, die das nicht stört, können die Wertung noch etwas nach oben korrigieren. Denn Fans des ersten Teils werden ihre Freude an dem storylastigen Abenteuer haben. Dafür sorgen allein schon die surreale Atmosphäre und die schönen Umgebungen. Wer keine Kopfnuss-Rätsel erwartet und sich nicht an der Geradlinigkeit stört, wird an dem kunstvollen Adventure viel Spaß haben.
X-Power (May 24, 2004)
Syberia II is de 2de game van uitgever Microids (na Memorick) die ik mocht beoordelen en is overduidelijk van een betere kwaliteit. Syberia heeft een meeslepend en diepgaand verhaal, oogt grafisch erg mooi en klinkt zeer bevredigend. De moeilijkheidsgraad is behoorlijk, maar haalbaar. Het is zonder meer de beste point & clickgame die ik al speelde, waarschijnlijk omdat het net iets toegankelijker dan bijvoorbeeld Myst. Hopelijk kan Microids deze stijgende lijn voortzetten met Obscure, een survival/horror titel die ergens begin september in de rekken moet liggen.
Armchair Empire, The (Dec 01, 2004)
If you’re a fan of adventure games, staying away from Syberia II is like refusing to drink water in the scorching desert because it’s not cold enough. They’re so rare that even the average ones are worth playing, and this is definitely better than anything that’s come out within the past year or two (and well beyond the last Broken Sword game that came out for the Xbox). The retail price point of $20 certainly makes it worth it, as long as you can put up with the interface hiccups and the multitude of slow points. People interested in catching up on the glory days of the genre may be better served to pick up Curse of Monkey Island for the PS2 – longtime fans will at least find an amusing diversion with Syberia II.
64 (Jun 27, 2004)
Leider krankt die Xbox-Version von Syberia 2 nicht nur an ihrer lieblosen Umsetzung für die Konsole, sondern auch an elementaren Mängeln in pukto Gameplay. Obwohl sich das märchenhafte Abenteuer ein wenig erfrischender als der pomadige erste Teil gibt, fehlt es doch an spielerischen Herausforderungen. Die oberflächlichen Rätsel reißen bis auf wenige Ausnahmen niemanden vom Hocker, da sie meist mit wenigen Aktionen erledigt sind. Sobald es nach ernster Knobelei aussieht, erhaltet ihr stets irgendwo den entscheidenden Hinweis, der die Lösung leider zum Kinderspiel verkommen lässt. Die ewigen Dialoge sind ebenso inhaltsleer wie der Kopf von Hans mechanischen Puppen - ein Eindruck der durch die wenig pointierte, deutsche Sprachausgabe noch verstärkt wird. Insgesamt hinterlässt das laufintensive Point&Click einen optisch und akustisch beeindruckenden, aber letztlich doch belanglosen Eindruck, den ihr wohl schneller vergesst, als eine Schneeflocke in einem Hochofen schmilzt.
Still, despite this being a serviceable translation of the game, it doesn't mean that I appreciate Syberia II's pokey storytelling, terrible puzzles, and bland gameplay any more than I did on the computer. Technically adequate, exceptionally beautiful, and continuing the story of some great characters...but still no fun.
Xbox Nation (XBN) (Aug, 2004)
In a game in which the hero can travel only on one strict path, it would seem prudent the path she's forced to travel is, at the very least, functional. Not so in Syberia II. Poor Kate Walker spends half her time as the star of this third-person adventure game, inching around in search of that magic pixel-the one that'll let her actually take her next few clunkily animated steps. Most frustrating is when Kate unwittingly loads into a new area, forcing you to backtrack (and reload) repeatedly. On top of all the other backtracking that's built in by design, this frequent accidental loading sandbags an already slow-paced game. You'll be at risk of abandoning the esoteric puzzle solving altogether, irritated by the quirky control.