DescriptionSome years after the Strider Wars, humanity has resumed its expansion into space. On the rough frontier, it falls to the Terran Colonial Authority to maintain peace and order among the outlying colonies and outposts. TCA Marshal John Dalton and the crew of his ship, the Atlantis, patrol this dangerous sector of space when several distress calls lead to the discovery of alien artifacts with unique properties. Soon, the hunt for these artifacts is on between several alien factions as well as human corporations and their mercenary forces, with the TCA and their allies caught in the middle.
The first-person shooter Unreal II, while a sequel to Unreal, has no direct connection to the first game except being set in the same universe (with the Skaarj from Unreal and the Liandri Corporation from Unreal Tournament being major enemy factions). The player controls John Dalton through a dozen missions, taking place in such locations as the dense jungle of a tropical planet, a research facility on a frozen moon, the insides of a planet-sized living organism, the home world of an insectoid machine civilization, as well as a huge starship.
The weapon arsenal consists of more than a dozen guns. Standard types include pistols, an assault rifle, shotgun, and sniper rifle. Some heavier ones are a flame thrower, as well as rocket and grenade launchers, with the grenade launcher being able to use six different ammunition types, including fragmentation, EMP and smoke grenades. Available in later missions are weapons adapted from alien technologies. These include various energy guns, a biological weapon that creates living spiders that attack enemies, and an autonomous floating orb that either seeks out and attacks enemies or circles around the player in point defense. As in other Unreal titles, each weapon has two different firing modes.
Missions are usually of the run-and-gun type, but there are exceptions. Several levels include defense assignments where either a position must be held for a certain time or a character be kept alive. These levels usually include additional tools such as energy barriers and automated turrets that can be placed by the player in any location. Sometimes, AI-controlled characters will be there to help out the player as well. In that case they can be given orders on which sector to defend or patrol, for example.
The story of the game is told through a variety of means: besides in-engine cutscenes, there is a lot of radio chatter during a mission; in fact, it's not unusual for mission objectives to completely change due to story developments. Between missions, Dalton can wander freely about the Atlantis and chat with his crew, going into their personal backstories as well as more details about the main plot.
There are no Xbox user screenshots for this game.
There are 50 other screenshots from other versions of this game or official promotional screenshots.
- "虚幻II：觉醒" -- Simplified Chinese spelling
- "Unreal 2" -- Informal title
Part of the Following Groups
- 3D Engine: UnrealEngine2
- Console Generation Exclusives: Xbox
- Games that include map/level editor
- Protagonist: Black
- Setting: Space station / Spaceship
- Technology: amBX
- Unreal series
There are no reviews for the Xbox release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|IGN||Feb 10, 2004||7.8 out of 10||78|
|Next Level Gaming||Mar 02, 2004||70 out of 100||70|
|4Players.de||Jun 10, 2004||70 out of 100||70|
|Gamesmania.de||Jun 18, 2004||65 out of 100||65|
|GameSpot||Feb 13, 2004||6.1 out of 10||61|
|GamePro (US)||Feb 25, 2004||60|
|Jeuxvideo.fr||May 24, 2004||5 out of 10||50|
|Eurogamer.net (UK)||Mar 02, 2004||5 out of 10||50|
|Jeuxvideo.com||Apr 29, 2004||9 out of 20||45|
|games xtreme||Apr 26, 2004||4 out of 10||40|
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German versionIn the German version, all blood and gore effects were removed. Also some corpses in the levels were replaced or removed. The later released Special Edition is not affected.
John DaltonThe main character's last name, Dalton, was based on Scott Dalton, one of Unreal II's game designers. The developers tried to avoid the name collision for a while, but in the end "Dalton" just seemed to work best for the game and was used in the final product.
MultiplayerA patch to this game adds multiplayer, vehicles and new weapons. It is called Expanded Multiplayer or Unreal II XMP.
- Coincidence...or not? The player you control in the game, sometimes appreviated as "U2," is named John Dalton. In the late 80's, the Irish rock group U2 would sometimes dress up as a country western band and open for their own shows. The name of the group?: The Dalton Brothers.
- An NPC in the tutorial area muses about getting himself two flags and conducting a some kind of tournament. An obvious reference to the Unreal Tournament series of games.
SeagoatThe Seagoat, the alien, bunny-like pet that shows up on the player's ship during mid-game, was created very early on in development and originally thought to be a huge, bovine creature that could inhabit one of the alien worlds in the game. During development, the name "Seagoat" started to stick for the creature, and it was greatly reduced in size and given the role of cute, slightly weird pet.
Voice actingEven though all other voices for the game were performed by professional actors, Ne'Ban, the ship's alien pilot, is voiced by one of the developers (Grant Roberts).
- GameStar (Germany)
- Issue 04/2009 - One of the "10 Most Terrible Sequels" ( It is a good game in its own right but forgettable and far from being as groundbreaking as Unreal. The technical potential goes to waste because the player mostly walks through illogical and linear levels instead of being outdoors.)
- PC Powerplay (Germany)
- Issue 03/2005 - #6 Biggest Disappointment
Related Web Sites
- Something Awful review (A humorous review on Something Awful (Windows version))
- The Official Unreal II Expanded Multiplayer Resource (Maps, mods, videos, tips, art, screenshots, and editing information)
- Unreal II - The Awakening (The official Unreal 2 website.)
Credits (110 people)
88 developers, 22 thanks