Voodoo Vince Reviews (Xbox)

Published by
Developed by
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

I'm a Voodoo Doll, pointdexter. Exeox (45) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars
Two Kung Fu Movies For The Price Of Three! Classic Nigel (150) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
Average platformer with great graphics and music LeChimp (321) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.7
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.6
Story / Presentation The main creative ideas in the game and how well they're executed 4.1
Overall User Score (7 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamerDad (Oct 30, 2003)
Voodoo Vince deals with monsters, self-mutilation, occult themes, etc., and does so in a comical manner less harmful than your average Warner Brothers cartoon. Overall the game is tasteful, containing reference to adult themes (Vince encounters a closed house of Burlesque and ponders how "educational" such a place would be) but they always take a step back before they cross the line. There's some potty humor, but it's surprisingly witty. Feed an apple to a horse statue and it shudders, shakes, and a platform appears beneath its tail. There's a Voodoo Curse where Vince sits down on a can and then explodes in a shower of… not what you're thinking. What I'm saying is, sensitive parents will be offended by some of this stuff. But parents with a bit of a nasty streak themselves will love sharing this one with the kiddies.
Game Chronicles (Nov 11, 2003)
Even though Voodoo Vince quickly reverts back to the tried and true formula of platform gaming I still enjoyed the game for what it was. The concept of kicking your own butt was just as fun on level 30 as it was on level one and the audio and visual presentation is as tasty as a platter of Cajun fried shrimp. Vince has to be one of the quirkiest and loveable platform characters this year and will delight young and old alike, and so will this game.
Gamesmania.de (Oct 28, 2003)
Ein kurioser Held, witzige Ideen, abwechslungsreiches Gameplay, launige Bossfights, eine große Portion Humor und eine gelungene Präsentation machen dieses abgefahrene Abenteuer zu einem erstklassigen Vergnügen. Dem eigenwilligen Charme der Voodoo-Puppe kann und sollte sich kein Xbox-Besitzer entziehen.
Video Game Talk (Oct 03, 2003)
The XBox had been lacking a first-rate exclusive platformer, and Voodoo Vince has firmly entrenched itself as the best of the genre currently available on the console. Platformer fans should absolutely give Voodoo Vince at least a rental, and its easy-to-swallow list price of $39.99 makes a purchase even more palatable. Highly Recommended.
Defunct Games (Oct 09, 2003)
Otherwise Voodoo Vince is a great second try at the 3D platformer. In just about every way possible Vince has improved on Blinx the Time Sweeper, and even manages to be a character that you can't help but fall in love with. The gimmick seems a little forced, but given the chance, I think this is a character that could have some pretty creative adventures. It's no perfect, but it's a fun Xbox platformer that should not be written off.
Extreme Gamer (Oct 16, 2003)
Vince is a little Gimmicky, but we like him that way. How else could you approach a subject matter like this? Overall Voodoo Vince fills a void in the Xbox’s library of games and provides a fun to play, light hearted game filled to the brim with interested and fresh ideas. Voodoo Vince puts in the extra effort to keep you interested and challenged throughout the game. This is one Xbox title that shouldn’t be overlooked.
GameZone (Oct 01, 2003)
Stick a pin in me and call me Vince, this type of voodoo certainly has all the right elements that make for a good time at the old bayou. The game is both easy on the eyes and addictive enough to immerse gamers knee deep in its wildly imaginative universe, but there are things that could have been handled just a bit more differently in places. The game’s stages range from downright clever to downright simplistic but, overall, Voodoo Vince is a highly original and involving platformer for the Xbox.
GamePro (US) (Sep 22, 2003)
Voodoo Vince isn't going to set the world of platform games on fire (although remember to ignite Vince once in a while), but it's a very nicely crafted addition to the genre. Who knows, Voodoo just might form a cult one day.
Lawrence (Oct 07, 2003)
If you can ignore the camera issues, which is difficult, you are left with a platforming novelty that lasts throughout the entire game but isn't enough of a breakthrough to be mimicked as the next big thing in 3-D platform games.
GameSpot (Sep 22, 2003)
Voodoo Vince's short story makes it a great choice for a weekend rental, but the game is cool enough so that those who are intrigued by the premise or by the game's puzzle-solving, platform-jumping gameplay will likely find it to be worth purchasing. Either way, Voodoo Vince adds an interesting twist to the regular platform game formula, and it's definitely worth at least a look.
IGN (Sep 23, 2003)
The Xbox isn't exactly overflowing with quality platformers, so it's good to see someone take the initiative and try to create something new and different. Voodoo Vince is at best a solid, if somewhat formulaic 3D platformer. At its worst, the game is, well, just another run-of-the-mill platformer. The range of quality is relatively consistent, though it never quite reaches the apex it aspires to.
4Players.de (Oct 21, 2003)
Schade, aber leider bleibt Voodoo Vince die erhofften Gameplay-Innovationen nahezu gänzlich schuldig. Hinter der originellen Fassade steckt nämlich nichts weiter als ein traditionelles Jump`n´Run ohne gravierende Mängel, aber auch ohne nennenswerte Höhepunkte. Zudem wirkt der ganze Voodoo-Zauber oft künstlich aufgesetzt und ist in den meisten Fällen überhaupt nicht nötig, um weiterzukommen. Die Kämpfe gestalten sich somit auf Dauer einfach zu monoton und werden auch durch noch so skurrile Gegner und noch so witzige Animationen nicht wirklich attraktiver. Die Aufgaben bzw. Rätsel reichen währenddessen von banal bis völlig unklar und der Schwierigkeitsgrad schwankt zwischen kinderleicht und unfair. Doch trotz zahlreicher Unausgewogenheiten sind Präsentation und Handhabung weitestgehend solide und man wird durch eingestreute Minispiele, amüsante Story-Sequenzen und taktische Bosskämpfe angemessen unterhalten.
Jeuxvideo.com (Oct 16, 2003)
Arrivant assez discrètement sur console et réservé aux seuls possesseurs de Xbox, la poupée vaudou nommée Vince risque de faire grand bruit auprès de amateurs de bons jeux de plates-formes. Humour omniprésent, gameplay varié et atmosphère originale, Voodoo Vince a décidément tout pour vous faire craquer.
Gamers.at (Sep 29, 2003)
Alles in allem punktet das Game vor allem mit seinem trockenem Humor, gut ausgearbeiteten Charakteren, einer schönen audio-visuellen Präsentation plus einigen guten Rätseln. Dafür hinkt Voodoo Vince spielerisch leider arg hinter den anderen Faktoren hinter her. Zu schnell hat man das Gefühl nur um einer weiteren Zwischensequenz wegen ein Rätsel zu lösen, bzw. sinkt die Motivation nach einiger Zeit doch drastisch, wenn man nach kurzer Pause wieder in den "Spielealltag" geworfen wird. Es handelt sich aber ohne Frage trotzdem um eines der besten Jump&Run Games, die es derzeit für die Xbox gibt.
Game Freaks 365 (Sep 27, 2003)
The game play is fun, the controls are easily comprehensible, the camera is precise for the most part, and the conversations can be comedic. The combat system is rather pathetic, but it still delivers enough enjoyment to keep you engaged.
Eurogamer.net (UK) (Oct 16, 2003)
All round, Voodoo Vince is a classy package with plenty going for it to satisfy those with kleptomaniac/sado-masochistic leanings. If Beep had bothered to innovate just a little bit more, we might be raving about it instead of rueing another missed opportunity by Microsoft to join the platforming Hall of Fame. In its favour it's got an endearing theme, warm humour, excellent characterisation, and solid Xbox class visuals, but were it not for the fact that it has series of amusing smart bombs, you'd be left with the feeling that you'd seen all before.
Factornews (Nov 26, 2003)
Si Voodoo Vince est loin d’être mauvais, il lui manque pas mal d’éléments pour devenir un grand jeu. Il aura tout de même l’avantage de faire passer un court moment d’humour drôle et de gameplay déjà-vu mais efficace dans un univers coloré. C’est déjà pas si mal, mais en cette fin d’année chargée en hits, ça risque fortement de ne pas suffire.
Blandningen av skön film noir-jazz, snygga texturer, lustiga specialattacker och stundtals intressanta bifigurer gör Vince the Vodoo Doll till en riktigt behaglig upplevelse. Spelet växlar mellan högt tempo med mycket action till lågt tempo med fokus på problemlösning, vilket, även om det inte alltid är gjort på ett riktigt lyckat sätt, varierar spelupplevelsen. Vince the Vodoo Doll är kort sagt ett gediget plattformsspel, något som inte direkt finns i överflöd till Xbox.
GameSpy (Sep 25, 2003)
As it stands, I certainly have no problem recommending it to gamers who want to play a fun title that controls well and looks great. It's smart, funny, and worth a look. Just don't expect a ton of replay value from Vince -- unless you really want to go through and collect 100 percent of the collectables.
Voodoo Vince earns high marks on many levels, providing a great experience in terms of gameplay, graphical appeal, and humor, with tight controls to boot. Unfortunately, its total worth is not as simple as the sum of its parts. While the gameplay is enjoyable, it’s pretty much a short lived one-shot deal. Once you’ve figured the puzzles out, completing them a second time is only monotonous. The collection tasks could have expanded the total play time, but they don’t offer any significant rewards, so you aren’t motivated to pick through each level with a fine tooth comb. Thus, the bottom line is that it’s a great game, but only for a few days, making it a high priority to rent, but very low to own. All this title truly needs is the influence of a few sadistic minds to extend the lifespan with complicated tasks, and give you a sense of satisfaction for making it through hellish platform puzzles.
The Video Game Critic (Dec 05, 2012)
The game's creative moments are offset by some painfully tedious stages. In one where you need to haul a flammable tank up a series of caverns lined with flame mechanisms, and it's less fun than having a tooth extracted. Voodoo Vince has style to burn, but as Vince would say, it's no pain, no gain.