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WarPath Reviews (Xbox)

missing cover art
Teen
ESRB Rating
Genre
Perspective
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Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.

User Reviews

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
72
As derivative and uninspired as WarPath’s premise of sci-fi deathmatches, base assaults, and capture-the-flag contests is, the game still succeeds on a basic level.
60
Gamernode (Aug 11, 2006)
In the end, Warpath misses the mark on a number of levels. AI is some of the worst you'll find in a shooter, the design is uninspired, and the gameplay reeks of half a dozen other titles. WarPath tries so hard to be other games that there's no room left for innovation or more than five hours worth of enjoyment. Even for a competitively-priced title, it's a waste.
60
GameZone (Jul 26, 2006)
Since the introduction of the Xbox Live service, Xbox gamers have been banding together online to battle it out on the virtual battlefield for glory and bragging rights. Thankfully, the big black box has seen a number of great Xbox Live enabled multiplayer games from the ones included in the Halo or Splinter Cell series to games made specifically for the service itself like Counter-Strike. Yes, Xbox fans have seen some great games in the multiplayer department and now Groove Games hopes to join their ranks with Warpath.
57
GameSpot (Jul 27, 2006)
If a developer makes a decent, multiplayer-focused first-person shooter but no one is there to play it, does it deserve to be bought? Ponder this piece of Zen as we examine Warpath, a new, budget-priced FPS from developer Digital Extremes. Warpath is, for all intents and purposes, an Unreal Tournament knockoff that looks and feels pretty similar to Digital Extremes' last game, Pariah. Purely taken as a multiplayer shooter, Warpath has its qualities; but those qualities might be difficult to grasp considering that just about nobody is playing this game online, days after its retail release. And as far as its single-player experience goes, it has one, and that's about all you can say for it.
55
TeamXbox (Jul 27, 2006)
Recently released onto PCs and Xbox consoles everywhere, from developer Digital Extremes, is the frenzied first-person shooter known as WarPath. Taking many of its cues from other high action FPS titles, most notably Unreal Tournament, this budget priced game ($29.99) puts players into a brewing war taking place between three separate races. Developed by the same team responsible for Pariah, we’ve recently had a run with the final build of this game and are back with all of the high action details.
53
IGN (Jul 25, 2006)
From developer Digital Extremes, those responsible for Pariah, comes WarPath, a first person shooter with a heavy multiplayer focus. Unfortunately for shooter fans, there's little new awaiting them in this one. The Unreal influences are obvious, but the title shies away from pushing the aging shooter formula forward. Instead, the game focuses largely on fast, close-range combat with 6 upgradeable weapons. While it doesn't do anything new, it's still a solid game devoid of any glaring issues. Even if you're a rabid shooter fan, however, you may find yourself growing weary with WarPath.
50
GameSpy (Aug 03, 2006)
It's impossible to recommend a multiplayer shooter that no one plays. If no one's playing now, just after release, rest assured no one will be in a month. With a stronger single-player game, there may have been something to salvage, but for now, there's no pressing reason to pick up a copy unless you're bored with Halo 2 and want some mindless shooting action. Mind you, WarPath is just fine in and of itself, stripped down Unreal rip-off or not. Hopefully, Digital Extreme will remember to send out the party invitations next time.
40
1UP (Aug 17, 2006)
WarPath also features three races who are, in fact, functionally identical. There aren't any balance issues between the different factions or the maps, because they're all exactly the same, made doubly simple by the fact that weapons, rather that being discovered within arenas, are selected at the beginning. Even the ammo boxes are generic, providing rounds for whatever guns you happen to be carrying.