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Mythological creatures from the dawn of time. Epic contests between darkness and light. Battles for domination of giant floating arenas. Welcome to the fantastic, deadly world of Wrath Unleashed. Part intense fighting-action. Part thought-provoking strategy. Pure vicious head-to-head mayhem. This unique action-strategy game pits up to four players and an array of all-powerful fantasy creatures against each other. And you'll need to unleash every bit of your wrath upon the world to win.
Once known for incredibly imaginative adventure games, then later an unending parade of sub-par Star Wars games (well, this is still going on actually), LucasArts' new reputation may revolve around one of the oldest genres in history: strategy. Last year LucasArts released Gladius, an excellent strategy game that was as much a homage to Final Fantasy Tactics as it was to Ridley Scott's Gladiator, while still adding its own unique touch to the genre. Now, the company is set to unleash (excuse the pun) Wrath Unleashed, another strategy game that has more in common with Archon than it does Final Fantasy Tactics.
They say Wrath Unleashed is a throwback, a next-gen clone of Archon. They say Wrath Unleashed is a thinking-man’s game, where strategy is just as important as fighting. They even say Wrath Unleashed has vicious, head-to-head mayhem. What they forget to mention is that the game is only as good as the players’ competition.
As far as strategy games go, Wrath Unleashed manages to deliver the goods and thus makes this title a worthwhile purchase for any fan of this particular genre. With game modes aplenty and enough maps to play along solo or with a group of friends, you’ll be playing this for a real long while. The game does, however, make battles and encounters very long so if you’re not a patient gamer then this game is not for you. Otherwise, this is a more than decent strategy game for those Xbox gamers looking for more strategy titles.
Wrath Unleashed is a new hybrid action strategy game from LucasArts and The Collective that's reminiscent of an old computer gaming classic, Archon, which was kind of like chess but with real-time combat between the units on the board. The game's not ideal on every level, but it's good enough on all of them so that it should provide an entertaining experience and a decent amount of replay value for those who enjoy equal parts methodical strategy and button-mashing mayhem.
Trotz seines Alters wirkt das von Archon abgekupferte Spielprinzip auch heute noch erstaunlich frisch und unverbraucht. Doch obwohl der Mix aus Rundenstrategie und Echtzeitkämpfen in Wrath Unleashed passabel umgesetzt wurde, ist es am Ende dennoch befriedigender abwechselnd zwei reinrassige Genrevertreter wie Soul Calibur 2 und Gladius zu spielen. Das liegt vor allem daran, dass weder der Beat‘em-Up- noch der Strategie-Part von Wrath Unleashed mit aktuellen Genre-Highlights konkurrieren kann. So wirken vor allem die sicher nicht grundlos deaktivierbaren Arenakämpfe zu primitiv und träge, während Hexfeldstrategen einfach zu wenig Spielfelder und Missionen zur Auswahl haben. Zwar kommt gerade in geselliger Runde dennoch Stimmung auf, aber auch hier fehlt es auf Dauer an Abwechslung, was ein Spielfeldgenerator oder -editor sowie ein Onlinemodus leicht hätten vermeiden können.
Although Wrath Unleashed provides only 21 battle maps (four of which are locked), there are only a handful of three- and four-player battle maps, and they're bound to get stale after a few rounds of play. None of these criticisms is enough to pan what is essentially a solid (though unambitious) game, but they should serve as a gentle advisory to try this one before you buy it.
Partant sur de bonnes bases, Wrath Unleashed offre un aspect tactique pas si profond que cela mais qui peut aisément séduire les débutants, malheureusement une fois qu'on y ajoute les combats, totalement creux, on finit par s'ennuyer ferme.
Ultimately, Wrath Unleashed’s biggest problem is that it sticks too firmly to concepts that were fresh twenty years ago, a mediocre strategy game and a mediocre fighting game wrapped up in one mediocre package. Be it 1984 or 2004, that’s never a very good thing. Older geeks will appreciate the nod to their past, but those new to the concept are better off learning about Bird’s Opening.