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Critic Reviews

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GameZone (May 16, 2006)
Jean Gray is gone, supposedly drowned in the flood set off at the end of the second X-Men movie (hush, all you X-Men maniacs – we know what really happened, but can’t say anything just yet). Logan, who is also known as Wolverine, is grieving the loss. What better way than to hit the danger room at the mutant academy for a little slice and dice.
The X-Men and the Xbox ought to go together like BioWare and RPGs, what with their affinity for the 24th letter of the alphabet and all. After four previous titles (which proved this sometimes true and sometimes false) comes the ominously titled X-Men: The Official Game, meant to serve as a bridge between the second and third X-Men movies. Fanboys tired of waiting for their favorite superheroes to hit the big screen will undoubtedly get the biggest charge out of this title: It's got a few of the movies' voice talents and even a bare modicum of a plot, explaining in part why Nightcrawler (a major character in the game) is absent from The Last Stand.
69 (Jun 01, 2006)
Noch vor kurzem sah es so aus, als ob die großen Hollywood Studios die offiziellen Spiele zu ihren Blockbustern endlich etwas ernster nehmen würden. Die Herr der Ringe-Spiele, Riddick, Batman Begins oder King Kong haben gezeigt, dass es auch gute Lizenzumsetzungen geben kann. Doch nach dem durchwachsenden The DaVinci Code können auch die virtuellen Mutanten in X-Men III nicht wirklich überzeugen. Alles wirkt lieblos zusammengesetzt, sei es nun das langweilige Missionsdesign oder die Tatsache, dass nur drei der X-Men spielbar sind. Richtig Spaß machen eigentlich nur die Abschnitte als Nightcrawler, hier haben die Entwickler wohl etwas mehr Zeit für aufgewendet. Ansonsten benötigen nur wahre X-Men Fans das offizielle Spiel zum dritten Film, aufgrund der mauen Technik und der kurzen Spielzeit, die allerdings durch einen hohen, zuweilen unfairen Schwierigkeitsgrad verschleiert wird, verpassen Actionfans absolut nichts.
IGN (May 18, 2006)
"I hope the movie is better than this..." was one of the few key phrases that kept cycling through my head as I played along with Activision's terribly under-realized plot bridge, X-Men: The Official Game. It's the epitome of wasted potential and had me wondering aloud such other popular axioms as, "Man, this game is easy! Is that really the only thing my guy can do?" and "What's up with this dummy AI?"
57 (May 29, 2006)
There is nothing worse then buying a game that turns out so badly that you fear the film the game is based on, the film you have been so excited about seeing, could be equally as horrendous. This is the case with X-Men: The Official Game, though rest assured the film is pretty damn good. On that note only the most diehard of X-Men fans need to spend the money to buy this game to get the whole trilogy story. Anyone else would be better off just seeing the film or if they need their X-Men gaming fix, check out either of the X-Men Legends games or if you must play this new one, rent it before buying it.
GameSpot (May 18, 2006)
The lousy movie-licensed game genre claims another victim in X-Men: The Official Game. Based loosely in-between the stories of the second and third films in the X-Men franchise, X-Men is a completely unremarkable beat-'em-up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
Worth Playing (Jul 22, 2006)
The Official Game’s story promises some drama -- at first -- on a grander scale than the movie, sending the X-Men back to Alkali Lake after the events of X2 to find out what else Stryker was up to and put a stop to it. A Master Mold appearance, a Jason Stryker haunting, digging deeper into the government’s anti-mutant activities and clashing with Sentinels sound more exciting than The Last Stand’s car-tossing anticlimax, but fail to deliver in the practical execution. Bits of expository dialogue repeatedly reveal the cracks in the dramatic conception, as when Professor X explains that Stryker was such a wily villain because he had many different agendas. Multiple agendas. Scary.
The whole affair feels like a valiant attempt at taking the franchise in a creative new direction that was crushed under the inevitable weight of movie release time constraints and limited budgets. Much as it pains me, this time the X-Men have earned the right to be feared and hated by those they've sworn to protect.
FZ (Jun 03, 2006)
X-Men: The Official Game hör hemma någonstans i spelvärldens ingemansland. Förutom det stilistiska serietidningsformat på mellansekvenserna utmärker det sig inte på något sätt överhuvudtaget, vare sig positivt eller negativt. Gillar du Marvel lär du inte bli direkt besviken, det håller trots allt en högre klass än många andra spel om seriehjältarna. Har du däremot inget större band till fenomenet Marvel är det svårt att finna en anledning till att köpa det, utan gör nog bättre i att lägga dina pengar på något bättre alternativ.
45 (May 19, 2006)
Dire que la déception est au rendez-vous tient de l'euphémisme tant on attendait l'adaptation vidéoludique d'un des plus gros blockbusters de l'année. Le résultat est sans appel : X-Men : Le Jeu Officiel est un titre bancal à la difficulté fluctuante et proposant des scènes d'action dont la nonchalance est proportionnelle à la redondance qui s'installe à mesure qu'on progresse. Le sénateur Robert Kelly aurait apprécié.
X-Power (May 25, 2006)
We kunnen tenslotte moeilijk beweren dat dit een aanrader is. Enkel bij X-Men-fanaten die werkelijk alles in huis moeten hebben van hun favoriete mutanten, kunnen we een aankoop misschien door de vingers zien. De rest mag terecht interesse tonen, al is het maar voor de Iceman- levels en de leuke Nightcrawler-teleportatiekracht, maar zou zich best beperken tot een korte huurperiode.
GameSpy (May 22, 2006)
Z-Axis' interactive tie-in for X-Men: The Last Stand, the third film in the blockbuster series based on the classic Marvel comic, definitely meets all of the tie-in criteria, down to its former title, X-Men: The Official Movie Game. It's about X-Men. Check. It's an official adaptation of the film, with likenesses and cast voices. Check. It's a movie game. Double check. Re-read that last statement in case it hasn't sunk in. It's a movie game. Aside from rare exceptions such as Starbreeze's excellent The Chronicles of Riddick, as a whole, most movie games suck. X-Men: The Official Game manages to be the rule rather than the exception.
With a bucket of burnt popcorn and a gallon of flat soda swirling down the digestive tract, the marriage of Hollywood and video games has belched up another unbearably foul and highly acidic wad of phlegm. Billed as an experience that goes beyond the motion picture, X-Men: The Official Game attempts to tell the story that bridges the gap between the second and third films. It’s a sound idea, but the execution couldn’t have been worse. With a thirst for blood, this game violently jabs Wolverine’s claws into the hearts of gamers, comic fans, and moviegoers that had hoped that it would provide further insight into this remarkable silver screen saga.
Though X-Men: The Official game features a decent enough concept - you take control of Wolverine, Nightcrawler, and Iceman in events leading up to the X-Men: The Last Stand movie - the subpar execution sucks away any fun.
Lawrence (May 28, 2006)
Games based on films have been notoriously bad with few exceptions. X-Men: The Official Game does nothing to remedy that problem, and gives players no real incentive to play. Combat is basic and missions are terribly repetitive. There are some decent boss fights and some unlockables, but the game won't keep most player's attention for even one playthrough.