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Critic Reviews

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The problem with reviewing the Yu-Gi-Oh! titles is that they are not so much video games as they are card games in video form. With the muscle of the Xbox behind it, Dawn of Destiny has the potential to break this trend and innovate within a series that is going stagnant. As it is, not only does this game try nothing new, it even manages to fail in several areas where its handheld counterparts succeeded.
Worth Playing (Apr 05, 2004)
The Yu-Gi-Oh! Franchise has seen releases on almost every console on the market from the Playstation-era on. Most of these games have been digital conversions of the card game around which the entire franchise is based. The Dawn of Destiny is no different from its predecessors except for the fact that it is an Xbox game. The same old rules and features that any Yu-Gi-Oh! Fan should be familiar with are here.
GameZone (Apr 06, 2004)
As a Yu! Gi! Oh! card dueling simulator, the game is fine. However, despite the best dueling interface of any game to date, as a Yu! Gi! Oh! experience, it is pretty flat and uninteresting. There is little reason to play this game verses playing the card game, except that the computer will serve as your opponent. And you should get used to playing the computer, as the only provision for playing human opponents is via System Link for head-to-head play. The addition of Xbox Live to this title, with world-wide leader boards and the ability to form dueling leagues would flip this dull, half-finished title into the blockbuster hit that the dueling interface deserves to be a part of.
GameSpot (Mar 23, 2004)
Having already appeared on the PlayStation, PlayStation 2, Game Boy Color, Game Boy Advance, GameCube, and PC in the past couple of years, Yu-Gi-Oh! finally makes its appearance on the Xbox with The Dawn of Destiny. Like the majority of the Yu-Gi-Oh! games already on the market, The Dawn of Destiny is a digital version of the collectible card game that is the core of the whole Yu-Gi-Oh! universe. Aside from being the first version to hit the Xbox, there isn't a whole lot to differentiate The Dawn of Destiny from its predecessors. It's really just a mediocre card battling game.
50 (Nov 15, 2004)
Alors que Konami nous avait habitué à des adaptations généralement réussies et originales de la licence Yu-gi-Oh!, il est dommage de constater que le seul épisode disponible sur Xbox soit aussi peu digne d'intérêt. Le contenu est pauvre, l'enrobage n'est pas digne d'une 128 bits et le tout ne convaincra guère les fans de duels de cartes.
It's not even fair to call Yu-Gi-Oh! The Dawn of Destiny a video game - its more like the solitaire programs that come preloaded on PCs. I'm sure the Xbox-owning Yu-Gi-Oh! fans (all six of them) will appreciate a chance to play the game without getting Cheetos crumbs on their precious cards, but everyone else will choose to play something that's actually fun.
GamePro (US) (Apr 09, 2004)
The popular card game makes its first foray on the Xbox, and the results are both colorful and challenging. Over 1000 cards are available, and you can build up to three decks for use from match to match. The point-n-click interface makes it quite easy for newbies to pick up the game and for veterans to zoom through the turn-based phases. Computer-controlled foes provide ample competition with consistent strategies you need to reveal in order for you to succeed.
IGN (Mar 31, 2004)
Yu-Gi-Oh! Dawn of Destiny is the first version of the popular card game to appear on Xbox. While the game has made numerous appearances on the Game Boy Advance, this is the first version of the game on Microsoft's big black box. Get ready, because this game features Yu-Gi-Oh! card dueling action and... well, actually that is a complete list of its features. Fans may want to stick to their decks. Read on to find out why.
G4 TV: X-Play (Mar 30, 2006)
If you're purely interested in buffing your Yu-Gi-Oh! skills to a fine sheen, or just learning to play it, The Dawn of Destiny is worth a rental. It's the only game like it on the Xbox, so fans of collectable card games will want to give it a shot. Short of being a fan of the series, however, it's hard to imagine anyone actually going out of their way to play it. This is one of those games that will remind you that, many times, your imagination is the most powerful console.
GameSpy (Apr 08, 2004)
Xbox owners deserve a lot better than Yu-Gi-Oh!: The Dawn of Destiny. The game could have delivered a graphically spectacular version of card dueling and the ability to put your deck and dueling savvy up against all takers over Xbox Live. As it is, it's a visually clumsy representation of the card game with an even clumsier and clunkier way to play against another duelist. Hopefully, a follow-up Xbox title will address some of these issues. And since we're talking about Yu-Gi-Oh! games, that follow-up title should be out just about the time you finish reading this.
Game Revolution (Apr, 2004)
However, one product that probably shouldn’t make any more money for Konami is Yu Gi Oh! The Dawn of Destiny. The first Yu Gi Oh! game for the Xbox, it mimics several previous games released for the GBA and PC by essentially just being a single-player version of the card game.
Daily Game (May 17, 2004)
To sum it all up, Yu-Gi-Oh just isn’t very much fun to play. If there had been Xbox Live support it would have at least given you some live players to compete against, but still would be a boring card-dueling game with too many confusing rules and a bland presentation. For the hardcore Yu-Gi-Oh fans out there who need a card game fix, I would advise you to go buy the real card game and play it with a friend.