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Atari Cyberweek
ESRB Rating

User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.9
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 4.3
Personal Slant A personal rating of the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (47 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamesRadar (Nov 08, 2007)
With its riveting story, beautiful visuals and surprisingly lifelike world, Assassin's Creed is an incredibly deep, enjoyable game that kept us addicted from beginning to bizarre end. It's bogged down by a lot of monotonous repetition and a fighting system that's sure to frustrate hack-and-slash fans, but neither of those things really diminished our enjoyment of the game, and both were far outweighed by the thrill of tearing around its enormous cities and carefully planning spectacular assassinations. It might not be for everyone, but playing through Assassin's Creed still stands as one of the most outstanding gaming experiences of 2007.
GamePro (US) (Nov 14, 2007)
It's hard to put the sheer size and brilliance of Assassin's Creed into words. It is an epic game that you have to experience for yourself. I will caution that the game is not for the impatient or the faint of heart. While you can plow through the main storyline in under 20 hours, to truly get every single last shred of gaming goodness, you will probably have to put in twice that number.
XboxAddict (Nov 13, 2007)
In closing, Assassin’s Creed is a masterpiece; a true gem. It deserves a place in any serious gamers’ collection. Even though it’s strictly a single player experience, it is a fresh and much needed title in this over crowed sea of average next-gen games. All I have to say is thank you Ubisoft Montreal.
Extreme Gamer (Nov 23, 2007)
Ubisoft Montreal's Assassin's Creed feels the second coming of the Prince. Darker and more compelling, Assassins Creed gives the player a world of hidden agendas, deception, and murder. The lead charcter, Altair is the perfect anti-hero, whos brutal resolve lets him step above the laws of mortal men making him a saviour with a blade. Assassin's Creed is a bold new step for Ubisoft Montreal which pays off. Assassin's Creed might have a few minor flaws, however at the end of the crusade Assassin's Creed is one of the monst intriguing games I've expreinced all year. Assassin’s Creed brings together a world full of imagination and clever design in its storyline and its gameplay elements. Stealth, action fans, you’re new Splinter Cell has arrived in Assassin’s Creed.
If only to experience the unique world and amazing movement and combat, gamers owe it to themselves to try Ubisoft’s big holiday release. Its stunning visual style, high concept story, and wildly open level design are like nothing else, even if too much repetition begins to frustrate in the later hours. It’s a game people will still be talking about five years from now. Come to think of it, they may have a lot more to talk about by then.
Just RPG (2007)
It is a rare thing in this age of sequels and franchises to see a new IP stand out so boldly, and although it was a calculated risk, Ubisoft should be applauded for blazing a new trail.
Play.tm (Nov 24, 2007)
Assassin's Creed arrives as a glorious but flawed masterpiece that deserves to be praised for all that it does so brilliantly, not shamefully criticised for a smattering of minor detractions that never threaten to do anything but temporarily blemish an otherwise glistening gem.
Softpedia (Nov 22, 2007)
Assassin's Creed is exactly what I expected, both visually and as a gameplay experience, but still it manages to surprise me with its spontaneous events, well-done cutscenes and that huge social AI. Prince of Persia was a great game, but Ubisoft have managed to move on, while preserving the successful recipe that made the Prince a star and calling in a replacement, Altair, a far more athletic man, perhaps more cunning and surely stronger. The lack of time-reversing abilities and superhuman powers shouldn't trouble you, especially if you're a fan of medieval culture and history and you've read tons of books telling the Templars' tales. This is not a perfect game, since it has its own gameplay and graphical glitches and bugs, but it's perfect for the people who had high expectations and usually want a game to be more challenging than your average hack/slash/shoot title.
XboxAchievements (Dec 18, 2007)
Assassins Creed was a highly anticipated title with a huge amount of hype surrounding it for a number of years. Fortunately, I can say that the game lived up to the hype. Stunning visuals and unique gameplay is offered to the gamer, but is slightly let down with a bland combat system and gameplay that can become repetitive after a while. These two disadvantages of the game do not take away from the fact that this game is an epic title, and definitely something to tell the Grandchildren about.
IC-Games (2007)
Overall you have to say if you have an Xbox 360 you just must have this game, other developers should definitely take note. You should love the stunning views and the ability to climb nearly all the buildings in the three cities as well as of the countryside sections. After you see the game you'd have to agree, Ubisoft are going to make a killing with Assassin's Creed.
Xboxdynasty (XD) (Nov 13, 2007)
Assassins Creed schafft eine unglaubliche Atmosphäre und fesselt euch von der ersten Spielminute. Nicht nur die sagenhafte Storyline verschafft eine erstklassige Spannung, sondern auch die vielen Hauptmissionen lassen das Blut in euren Adern gefrieren. Assassins Creed erschafft eine packende Spielwelt und bannt euch stundenlang vor die Xbox 360 Konsole. Dieses Spiel muss man haben!
GameTrailers (Nov 13, 2007)
How many big budget games in the past year have not been first-person shooters? You can count them on one hand. When publishers consider that they need to sell over a million copies of an Xbox 360 or PlayStation 3 game to turn a profit, risk is not generally a part of the equation. Shooters are the safe bet these days, and no publisher knows that better than Ubisoft, which is why it’s all the more surprising that it went out on a limb with Assassin’s Creed—one of the most innovative, imaginative games to be released in years.
Game Shark (Dec 24, 2007)
Assassin's Creed, like its protagonist, has problems, not all of which are to be found in tacked on design elements. Still, in a game this ambitious, this impressive, it feels almost petty to complain too much about the rough spots. The nuisances, the looped dialog, the inane flag collecting and jarring 'present-day' sequences – these are the teething pains of an infant franchise, not a sign of premature birth. It would be a finer experience without those nuisances, but they do little to diminish the sense of awe you feel when watching the sun rise over Jerusalem from atop the Dome of the Rock, drinking in the sight of the ancient city, and looking for your next victim.
Gamers.at (Nov 14, 2007)
Assassin’s Creed ist vieles. Grafisch atemberaubend, akustisch fesselnd, innovativ und brilliant in Szene gesetzt. Eine Franchise mir der man sich schnell anfreunden kann; aber es besitzt kaum Replay-Faktor. Auch das Gameplay wirkt teilweise monoton - wie ein weiser Kollege von mir sagte: „Man hätte mehr daraus machen können.“ Persönlich hoffe ich auf einen zweiten Teil und massig Assasin’s Creed Merchandise in den Läden. Das Rezensionsexemplar lässt mich wünschen schlau genug gewesen zu sein eine der Limited Editions mit stylischer Altaïr Resin-Figuren vorzubestellen... Assassin’s Creed hat in mir einen lebenslangen Fan gefunden. Möge sich Ubisoft Montreal auf viele, viele Fortsetzungen/Spin-Offs konzentrieren. Ich liebe Assassin’s Creed.
Game Revolution (Nov 21, 2007)
Flee back into those glorious city streets and across the rooftops to sound your barbaric “Yawp!”, because that’s where this game really shines.
360 LIVE (Nov, 2007)
Es wäre allerdings nachvollziehbar, wenn sich mancher Gamer einen gemütlicheren Weg ins Finale wünscht; ein »Assassin’s Creed« ohne diesen hohen Schwierigkeitsgrad, dafür mit einer zugänglicheren Steuerung. Trotzdem zeigt die Ubisoft-Produktion, wie wirklich erwachsene Videospiel-Unterhaltung aussehen muss: intelligent, detailverliebt, originalgetreu, menschlich. Für diese Herangehensweise hat sich »Assassin’s Creed« die Auszeichnung zum Spiel des Monats verdient - obwohl die hervorragend gemachten, allerdings halt eher konventionell designten Titel »Call of Duty 4« und »Mass Effect« im Testteil dieser Ausgabe etwas höhere Wertungen abräumen.
It is nice to see a non FPS game, like Assassins Creed, be released today. With a market full of FPS Assassins Creed is a nice change in pace. The game does have some flaws, the combat system isn’t as good as I hoped and some of the side quests get repetitious. Even though Assassins Creed has a few problems the over all game play experience is worth the price of the game. You really need to buy this game and experience it, skip the rental and beat out the middle man with this title.
Totally Gaming Network (Nov 22, 2007)
Going through Assassin’s Creed you can’t help but be impressed by what Ubisoft has pulled off here. It was an incredibly ambitious title and Ubisoft succeeded in nearly every way. All of the animations are fluid and the environments actually compliment Altair and his abilities. Nothing really looks like it was placed there just for no reason. Running across roof tops, evading the guards, and pulling off a successful assassination are all examples of satisfying elements in the game with a lot more. Really the only potential negative here is that some people might find it gets a bit repetitive towards the later part of the game but being as that is the only real complaint here, Ubisoft definitely has another winner on its hands as well as another valuable franchise to add to their already impressive stable. If you enjoy the action/adventure/stealth genre then this game is a must own.
Console Monster (Nov 17, 2007)
Well it’s finally here. After much anticipation, marketing hype, countless hands-on previews, Jade Raymond love letters and a plot sworn in secrecy - Assassin’s Creed from Ubisoft Montreal Studios has arrived. With so many publishers playing safe by lining their pockets with numerous regurgitated first-person shooters, it is publishers like Ubisoft that every now and again decided to go against the grain and release a title so much unlike any other. The closest title plucked from Ubisoft’s library of titles that you could closely match Assassin’s Creed to would be the Splinter Cell franchise. Remove the black figure-hugging, stealth-suited agent and replace this with a hooded bad-ass assassin with all manner of bladed weaponry strapped to its body, surely Ubisoft are on to another winner here? Let’s find out...
Xbox Gazette (Nov 18, 2007)
Si certaines phases de jeu d'Assassin's Creed sont assez classiques, et même répétitives, le jeu développé par les studios d'Ubisoft à Montréal apporte une bouffée d'air frais dans le milieu de l'action-aventure. Dans un cadre dépaysant et trop rarement utilisé dans les jeux vidéo, le titre propose de vastes et superbes environnements à explorer, ainsi que des phases de combats et d'acrobaties particulièrement réussies. En plus d'un scénario intelligent, d'une réalisation soignée, de la liberté d'action et d'une durée de vie au-dessus de la moyenne pour ce genre, Assassin's Creed offre une expérience unique et mémorable. Vivement la suite, d'autant que le jeu se termine un peu en queue de poisson et pose plus de questions qu'il ne donne de réponses.
DreamStation.cc (Dec 13, 2007)
Assassin’s Creed is definitely an enjoyable game. It draws you in with its interesting story, and keeps you interested throughout. While the combat can get a little repetitive later in the game, it’s not enough to completely turn you off from the game. The only other down side is that once you have finished it, there really isn’t a reason to go back and play it again, unless you are determined to complete it all and want to get all the collectables.
Gamigo (Dec 18, 2007)
Assissins Creed hört sich fast zu gut an um wahr zu sein, und wirklich macht das Spiel einfach nur einen Heidenspaß. Einen Haken gibt es aber an der Geschichte, der eine absolute Topwertung verhindert, das sind die eigentlichen Missionen. Denn diese verlaufen immer nach dem gleichen Schema, auch wenn das Ziel sich ändert. Ihr deckt die Details auf, jagt zum Ziel über die Dächer oder durch die Straßen, erfüllt euren Auftrag und flieht. Aber trotz dieser sich gleichenden Abläufe bleibt der Spaßfaktor bestehen, denn es macht einfach einen Heidenspaß mit Altair wieder einen Bürger zu retten, noch ein Gebäude zu erklimmen, einen Verdächtigen mit den Fäusten zu befragen und am Ende das Ziel zur Strecke zu bringen.
Game Over Online (Dec 04, 2007)
Though it degenerates into a lot of fighting at the end, and makes a fair number of mistakes in its execution along the way, there’s something entrancing about this game and each of the amazing things you can do. Your mileage may vary on precisely how quickly the game’s repetition exceeds its subtle nuance, but it’s well worth checking out for the first times if not for the seventy thirds.
Thunderbolt Games (Nov 25, 2007)
Assassin’s Creed is quite possibly the coolest game I’ve ever played. Not only is it satisfying to play, but it looks incredible and is easy to control. Each city is alive with activity, designed with care and attention to detail. Assassin’s Creed may not be perfect, but it offers one of the best singleplayer experiences you’ll play this year, and that’s saying a lot.
GamesAreFun.com (GAF) (Nov 25, 2007)
Assassin's Creed will be a polarizing game to many people: some will love it for its open-ended and immersive nature while others will hate it for the feeling of having a huge sandbox to play in with nothing very deep to do. Whatever the feeling, Ubisoft Montreal took some chances with this highly original and ambitious design, and for the most part they succeeded. The story is unique and will make the player beg for more while the action will make anyone who plays feel like an extreme badass. Some technical issues crop up every now and then (like graphical clipping, an unstable frame rate, screen tearing, and rarely, game freezing) that make it seem like one final level of polish was needed before the game shipped. These flaws, combined with the divisive nature of the entire design, keep Assassin's Creed from a perfect score. Still, it's one of the most beautiful and original titles of the year.
Gamer Within (Dec 26, 2007)
As it stands, Ubisoft Montreal have done everything they hyped the game to be and more. The world is beautiful and massive, and while there isn't a great deal to do in it, what there is is perfectly designed and great fun. It will be interesting to see if Ubisoft Montreal will be able to take this formula further - as the groundwork has been laid for a captivating new franchise.
Jeuxvideo.com (Nov 14, 2007)
Avant de rédiger l'article, je m'étais mis en tête de faire tomber un point sur la note finale pour sanctionner quelques défauts dont certains sont, il faut l'admettre, passablement agaçants. Un peu trop répétitif dans son déroulement, pourvus d'une carte peu lisible, offrant quelques enquêtes énervantes ou une IA parfois un poil trop irascible, Assassin's Creed n'est pas parfait. Mais il est comme un gosse trop mignon qu'on n'arrive pas à gronder quand il met de la confiture plein notre chemise blanche toute propre. Magnifique, épique, immersif, prenant, ce premier volet d'une nouvelle franchise a bien trop de qualités et de caractère pour qu'on ait le courage de le punir. Et puis bon, 17 ou 18 hein, franchement, on va pas en faire une pendule non plus, c'est un hit et puis basta.
Gamer 2.0 (Nov 16, 2007)
Assassin’s Creed is remarkable in every aspect it performs. From the sprawling city life to the dual-vision storyline, everything blends together to offer one of the most complete and satisfying experiences so far this year. With so many great games arriving at the same time as Assassin’s Creed it might be hard to give this game a try, but you owe it to yourself to jump into the role of Altair and start killing some Templars; the game is that rewarding and fun to play.
Gamernode (Nov 17, 2007)
Assassin's Creed introduces so many new and interesting gameplay elements and ideas that it certainly had the potential to be one of the best videogames of all time. However, the fact that the game is the maiden voyage of many different ships restricts it from achieving the perfection that it could very well have been. It may even be better thought of as the foundation for future games to build upon and achieve those lofty goals. Regardless, the final product is still an excellent piece of work, even with its few problems. I can't see the justice in any serious gamer NOT playing this game.
NZGamer (Nov 20, 2007)
Assassin’s Creed isn’t perfect. However, it is so close to being that perfect 10 that this game is definitely worth checking out. Apart from the slight faults in the AI and voice-acting, Ubisoft has done an amazing job in creating a unique gaming experience and a solid new franchise. Yes, there is definitely room for a sequel and the strange storyline does give them room to build upon. Assassin’s is minus any multiplayer modes and although these would be awesome, getting that level of detail and maintaining the gameplay integrity would be a mammoth task. Single-player wise many gamers could finish the core missions in around 10 hours. But to explore every aspect along with side missions, there are easily over 18 hours of solid enjoyment here and a very worthy title for a wide audience.
Boomtown (Nov 20, 2007)
Perhaps the only disappointment of the game for me are the actual assassinations. Their setup and plot devices remain fantastic, but once you’re good enough to be able to overcome a horde of guards (pretty much as soon as you learn the counter move), it’s just as easy to approach your mark and fight him head on as to plan a clever stealth route to be able to kill him before you’re even spotted. That said, even with Halo 3 and Bioshock adding to my 360 game collection, Assassin’s Creed has stepped in and stopped me worrying about what to choose for our ‘Game Of The Year’ article this year. Clear enough for you?
GameSpot (Nov 13, 2007)
There are few differences between the Xbox 360 and PlayStation 3 versions. PS3 owners are blessed with a slightly more solid frame rate, although the 360 version features a little more contrast in the lighting, so it's pretty much a wash. But regardless of which platform you go with, you'll have an amazing and unforgettable game. Assassin's Creed is the kind of game you tell your friends about, and one that should be in your collection.
HardGamers (Nov 27, 2007)
Voulez-vous savoir quel est le réel problème d’Assassin’s Creed ? D’avoir tout simplement créé un engouement extrêmement fort ayant surélevé les attentes de bien des joueurs. Certains ont cru en une révolution n’étant pas nécessairement offerte avec le jeu. Certes, sur divers points, le jeu est révolutionnaire, mais dans l’ensemble, on a déjà vu ce qu’Assassin’s Creed offre. Toutefois, cela n’enlève rien au charme du jeu et malgré des contrôles complexes et une répétitivité dans les missions, Assassin’s Creed est un jeu riche en contenu et fort bien réalisé. En tant que Québécois, nous pouvons être fiers de cette réalisation d’Ubisoft Montréal qui promet énormément pour le futur si Ubisoft décide d’en faire une série comportant de nombreux volets, le prochain se faisant déjà attendre avec impatience !
AusGamers (Nov 20, 2007)
The idea, concept and story are sound, stunning and wanting of more attention, but unfortunately, Assassin’s Creed is marred by some repetitive structural issues in the way of AI and specific gameplay elements. The game-world is far less dynamic than it should have been and as a result, the product is let down. However, it is one of the more enjoyable outings, and prospects for the franchise living on (and hopefully learning from its own early pitfalls) are high and most likely in demand. Don’t feel let down if you expected this to be the greatest experience of your life, instead feel sated Ubisoft had the cajones to try and bring their concept to life – it’s by no means a slouch of a game or gaming experience, it just might not be what you expected of it.
Gamesmania.de (Nov 20, 2007)
Für mich ist Assassins Creed das beste Spiel des Jahres, auch wenn die Wertung leider knapp an einer 90er vorbeischrammt. Der Mut, ein Spiel über insgesamt vier Jahre reifen zu lassen und es mit derart vielen innovativen Elementen zu versehen, verdient einfach höchste Anerkennung. Wem das Setting auch nur halbwegs zusagt und wer bereit ist, sich von dieser interessanten Spielwelt verzaubern zu lassen, wird von AC begeistert sein, zumal das Spiel technisch neue Maßstäbe setzt. Als Hauptkritikpunkt bleibt aber das maue Leveldesign, das letztlich immer gleich abläuft und die Langzeitmotivation merklich beeinträchtigt. In diesem Punkt verschenkt der Titel viel Potential und erhält deshalb eben keine ansonsten hochverdiente Überwertung. So oder so solltet ihr dem Spiel eine Chance geben, das Spielerlebnis ist einfach gigantisch!
Gamer.co.il (Dec 26, 2007)

התקלות בתכנון המשחק מתגמדות לעומת אין ספור היתרונות שיש לו. כל אחד המחזיק בביתו קונסולת פלייסטיישן 3 או אקס-בוקס 360 פשוט חייב לפחות לנסות את הכותר הזה, ובקרוב, כאשר יצא גם למחשב האישי (מותר לקוות – בליווי גרסת הדגמה מושקעת), לא יישאר לכם אף תירוץ מדוע לא לצאת לסיבוב בממלכה המדהימה של Assassin's Creed.

Gamers' Temple, The (Nov 18, 2007)
Overall, Assassin's Creed is a very good game with some outstanding faults, one of which will no doubt be remembered for years to come. My generation of gamers had "All your base are belong to us" to laugh at, the new generation of gamers will no doubt be mocking Assassin's Creed's "twist" for quite some time and I fully expect to be wearing a t-shirt emblazoned with "That was dumb, but not 'Assassin's Creed' dumb…" but the end of next year (if you read this and make some, send me one!). Either way, if you can ignore the faults, you'll have a great time with this ambitious and entertaining game. Is it a contender for Game of the Year? Hahaha… not even close. But is it a worth addition of every 360 or PS3 library? Absolutely… and don't let anyone convince you of anything different. If this review influences you to buy Assassin's Creed, and it should, feel free to drop me a line with some hilarious new ways to describe just how dumb the set up is. Then go enjoy a great game.
Cheat Code Central (Nov 13, 2007)
Assassin's Creed is certainly a must-buy title for gamers interested in following an excellent story. The wonderful visuals play a major role in the experience and easy controls and open level design will suck you right in. This is not a game for everyone and misses a perfect rating due to pacing issues. However, the majority of mature gamers will thoroughly enjoy this title and will once more applaud the creativity, ingenuity, and boldness of the game designers at Ubisoft Montreal. This game will be remembered for implementing a number of innovative elements that will be used in future titles.
Computer Bild Spiele (Dec 05, 2007)
Wer auf eine stimmige Spielwelt und eine durchdachte Geschichte Wert legt, wird mit Assassin's Creed grandios unterhalten. Detailtreue bedeutet aber auch: Bis ins Kleinste dokumentierte Schwertkämpfe und der "ganz normale" Job des Berufskillers Altaïr sind eine blutige Angelegenheit. Dieses Spielgehört nicht in Kinderhände!
Free-running across the rooftops of Jerusalem with 20 guards on your tail is a real standout moment in games this year, and that's why even though it's not quite the supreme blockbuster we hoped for, defining moments like these make Assassin's Creed well worth your Christmas dosh.
4Players.de (Nov 14, 2007)
Hat Ubisoft sein Ziel erreicht und das Genre "neu definiert"? Nein. Es sind bisher nur Ansätze wie das lebendige Bad in der Menge zu erkennen. Dennoch ist das Meuchelmörder-Abenteuer dramaturgisch und hinsichtlich des Artdesigns ein kleines Kunstwerk, fast schon eine filmreife Philosophie-Stunde. Es ist letztlich aufgrund seiner zielsicheren Dramaturgie ein gelungener Einstieg für eine neue Franchise. Ubisoft sollte aber für zukünftige Teile mehr spielerische Risiken eingehen und sich nicht nur auf Inszenierung oder den Charme der Produzentin verlassen.
games xtreme (Nov 28, 2007)
Its a good start, an excellent free-roaming adventure with some of the best use of parkour yet. You should at least play for more than a couple of hours before you dismiss it as repetitive, the side-missions are, but the story and main missions are great.
Good Game (Nov 27, 2007)
Jung I expected a bit more depth from what we saw in the trailer – and I think if they added that in the sequel they allude to at the end of the game, they could make something truly impressive. I still enjoyed it though, I’m giving it 8.5 as well.
Good Game (Nov 27, 2007)
Voice acting is great, but repetitive [from the civilians]. The SCI-FI element didn’t gel completely, and left us wondering if we would have liked it more without it. The game does some things that we’ve not seen before, and took some game design risks, I think you’ll either love or hate Assassin’s Creed. I’m giving it an 8.5.
X-Box Gamer (Nov 19, 2007)
Au final Assassin’s Creed, c’est tout simplement une explosion de saveur, un enivrement de tous les instants, un charme qui opère durant quinze, trente ou même quarante heures selon qu’on prenne ou non le temps de visiter. C’est une sorte de bonbon que l’on savoure à chaque seconde même si parfois on sent un léger goût amer, lié à quelques légers défauts ou à une mécanique de jeu bien trop répétitive. Pourtant, on continue de garder son arôme en bouche et dès qu’il se termine on en redemande encore. Le mélange passé/présent, réel/fictif, les éléments aussi inutiles qu’indispensables comme la visite du royaume à dos de cheval, toutes les interactions possibles, toutes les possibilités qui nous sont offertes, voilà ce qui constitue la grande force de ce jeu. Un gameplay excellent, un scénario bien ficelé et une ambiance unique font de ce titre le Graal que tous les joueurs espéraient secrètement.
Game Positive (Nov 29, 2007)
Overall, Assassin's Creed is a truly original property, and deserves much merit for its fresh approach to stealth gameplay. The freedom to climb and move so adeptly is brilliantly implemented, and having AI that is able and willing to give chase considerably adds to the realism. And although the combat may get a bit repetitious, it's offset by option of fleeing the scene. If you combine that with graphics that are stunningly drawn and excellent sound production, you're left with a living, breathing holy land that you'll be enjoying for some time to come.
TTGamer (Dec 12, 2007)
Perhaps I'm just a sucker for the aesthetics but Assassin's Creed somehow manages to keep you glued despite its gameplay deficiencies - I guess you could say it grasps you so deeply into its world you can't help but feel impressed even as you slump back in your seat and sigh in repetition induced frustration. With that said, a lot of work still has to be done with the sequel to bring the gameplay up to the standards of the presentation, but as it stands right now this is a solid start to a very promising new gaming series and well worth the time and money to experience.
XBox Front (Nov 14, 2007)
Assassin’s Creed leidet an Eintönigkeit. Die geniale Spielmechanik und die überragende Technik schaffen es nicht ganz, über die fehlende Abwechslung im Missionsdesign und die zu spät in Schwung kommende und zu abrupt endende Story hinwegzusehen. So scheitert das Spiel knapp daran, zum absoluten Top-Titel des Jahres zu avancieren. Das super Gameplay macht den Ubisoft-Titel allerdings zweifelsfrei zu einem sehr guten Spiel.
Official XBox Magazine (Nov 20, 2007)
So yeah, that’s a heap of caveats and complaints, and it’s a shame that the meat of Assassin’s isn’t as satisfying as its first impression. We still think you gotta play it (or at least rent it) because the good parts are truly majestic. Just go in with your eyes wide open, and listen for the snik! of the game’s hidden blade popping out to kill off any hope of this game living up to its full potential.
TalkXbox (Nov 21, 2007)
Assassin’s Creed is by no means a bad game; it’s fallen to the fate of many other games by having too much hype surrounding it. If you’re expecting a ground breaking Game of the Year quality game, you won’t find it. If you’re expecting to play an average action game, then you’ll find yourself very pleased with your purchase. For everyone else pressed for money with all the November releases, you’ll be better off renting the game, platforming around the city for an hour, and then returning it.
GamesFire (Dec 05, 2007)
Anfangs störte mich dieser Science-Fiction-Twist schon gewaltig. Später akzeptierte ich, dass Ubisoft Montreal es wohl hip fand Historie und Zukunft zu vermischen. Ich hätte es grundsätzlich besser gefunden wenn erst zum Schluss enthüllt wird, dass wir uns in der Zukunft befinden. Das hätte die Illusion des Mittelalters aufrecht gehalten, die Geschwindigkeit nicht unterbrochen und ein besseres Ende geschaffen. Dieser Science-Fiction-Twist ändert nichts daran, dass das Spiel nach wenigen Stunden an Reiz verliert. Die immer wieder gleichen Aufträge kämpfen mit dem einzigartigen Ambiente um die Vorherrschaft im Gameplay. Leider überwiegt für mich der monotone Teil. Der Wiederspielwert ist für mich praktisch null.
Gaming Age (Dec 06, 2007)
Any criticisms Assassin's Creed receives are incredibly minor compared to what it offers. The combat takes getting used to and could be a little looser in terms of timing - on par with the simplicity of free running. If you focus solely on the missions and don't want to experience what makes the game awesome than it could get repetitive. The story's ending is so-so, but only because it leaves you wanting more. None of these things hinder the game's climbing and assassinating experience, which is precisely why it's so damn fun.
In time, gamers will look back on the 2007 holiday season as the time when the next-gen truly became the current-gen. And among the many games which will be cited as proof of this fact, Assassin's Creed will surely pop up frequently. The poor preview reports in recent months may have blunted some of the high expectations surrounding this game, but it will be better off in the end because of it. Assassin's Creed falls short of perfection, but it's an excellent and highly entertaining game nonetheless, and one which pushes the medium forward in general. There's little more you could ask for than that.
Factornews (Nov 28, 2007)
Bourré de défauts (et ceux de gamedesign ne sont pas les moindres), Assassin’s Creed divise les joueurs. Certains y voient le brouillon d’un jeu potentiellement phénoménal ; d’autres lui pardonnent tout à cause d’une ambiance fantastique, d’une base de gameplay jouissive et d’un petit supplément d’âme indéfinissable. Je crains de faire résolument partie de cette seconde catégorie.
UOL Jogos (Nov 30, 2007)
De "Sonic the Hedgehog" a "Brain Training", existem títulos que são a cara de sua geração. Neste aspecto, "Assassin's Creed" é o exemplo do que tecnicamente tanto PlayStation 3 como Xbox 360 podem realizar. No entanto, se por lado as cidades e mecânica são de uma naturalidade jamais vistas num game, o jogo peca pela regularidade da ação e por um enredo que poderia ter sido mais bem explorado. Merecia também algumas semanas a mais no controle de qualidade: além de 'bugs' pequenos, mas em abundância, seja qual for sua versão, pode acontecer do jogo congelar por completo. Auto-save reduziu o número de elogios dirigido às mães dos programadores, mas até o fechamento deste texto a Ubisoft trabalhava num arquivo de correção. Excesso de ambição ou pressão para colocar o jogo nas prateleiras antes da principal semana de vendas norte-americanas, ou ambos, não veja "Assassin's Creed" como oportunidade perdida. É um feito da Ubisoft e merece ser conhecido.
Video Game Generation (Apr 30, 2008)
Assassin's Creed's repetitive mission structure and poor ending don't overshadow the greatness in its storyline and exploration. The combat is also fun and climbing is a blast, and there's a real thrill when you finally do assassinate each major target. So in the end Assassin's Creed's high points more than outweigh its repetitive nature, making it a worthwhile purchase and what should be the start of a great franchise.
EL33TONLINE (Apr 08, 2008)
So, at the end I will advise you to think about the purchase of this game. If you lack patience then this game is NOT for you.
Assassin's Creed is one of the most immersive action games ever created, a joy to play and a technical and narrative triumph. Unfortunately, it falters enough that all of that is slightly dimmed. You'd still be crazy to miss it, though.
Game Freaks 365 (Nov, 2007)
Let there be no mistake, Assassin's Creed is a goldmine of next-gen goodness. The magnificence and magnitude of the world of the first assassins is worth the repetitiveness and small lack in flair. There is certainly a lot of ground work laid for an awesome sequel if nothing else.
videogamer.com (Nov 14, 2007)
As I stated at the beginning of this review, Assassin's Creed should certainly be played by anyone who's taken the jump to the next-generation consoles, but don't expect to be playing something that will go down in history as one of the greatest games of all time. It's ambitious and succeeds more than it fails, giving me hope that one day Ubisoft Montréal will deliver the game they originally set out to make.
Kombo.com (Nov 14, 2007)
Assassin's Creed isn't perfect, but it gets a few things so right that the whole ends up being greater than the sum of its parts.
MS Xbox World (Nov 14, 2007)
Assassin’s Creed is receiving a fair amount of criticism, despite some of its flaws I still believe the game to be very good, it just could have done with some more refining. Hopefully the development team at Ubisoft Montreal take all the criticism on the chin and get cracking on making Assassin’s Creed II everything it can possibly be and more, that is of course assuming they make a sequel. Personally, I’d just like to see a game update to either address the A.I. of the guards to make combat more challenging or keep it as it is and add a harder or “assassin” difficulty into the game with the refinements on the guards A.I. when in a combat situation, which should certainly make for a more challenging and hopefully more enjoyable experience, although it seems unlikely that they would add that, but you never know.
GameZone (Nov 19, 2007)
Assassin’s Creed for the Xbox 360 is easily the most original and brilliant action game that can be confusing in places but worth playing if you like a game with good stealth elements. While far from perfect in the gameplay and graphics department, the game’s strengths are able to overshadow its weaknesses to offer a gaming experience Xbox 360 owners will not forget or want to miss. Do yourself a favor and pick this one up.
Game Tap (Nov 20, 2007)
So is Assassin's Creed as awesome as I wanted it to be? No. But it's a game that attempts a lot of major development moves and it shows a lot of promise, even if it isn't always executed well. Since the game was conceived as the first part of a franchise, it's very likely that we'll be seeing the next installment within a few years, and I'll be looking forward to seeing if the development team builds and betters what has already been established. Although this time, I'll try to temper my anticipation a little bit more.
TeamXbox (Nov 13, 2007)
In playing the game through for this review (as I noted at the start, I’m almost done with my second full playthrough), I’ve found a lot of things that I like. Mostly, though, I’ve seen a game that could have been the Game of the Year contender I felt it might become from the couple of hours I spent on the game in Montreal. Instead, the whole of the game was an uneven ride with too many weak design decisions for my liking - especially the shift to a muscle-over-mind battler. The technology is clearly there and, hopefully, with more time and effort, Ubisoft will pull the franchise to the level it should be with the next release. I’m optimistic for Assassin’s Creed 2, though I really wanted to be satisfied by Assassin’s Creed 1.
IGN (Nov 13, 2007)
If you play Assassin's Creed for an hour, you will probably think it's a fantastic game. But as Assassin's progresses, its dual storylines and repetitive quests begin to grow tiresome. There are so many great individual elements, but they are lost among the myriad of poor decisions from Ubisoft Montreal. Wasting the big twist on the first five minutes of gameplay is a tremendous mistake, but not nearly as damaging as the ill-conceived assassination investigation quests, which get old fast. The exploration aspects of Assassin's Creed and the combat are both plusses in my book. But those two elements are only part of the whole.
Gamegravy (Jun 05, 2012)
The game is completely awesome, for the first few targeted assassinations. After that, well its gets very bland. The concept of the game is great, they could have had something beyond great, but it was so poorly and repetitively done. The combat sequences and the level exploring are amazing. The levels are beautifully done and very smooth. The animation flows seamlessly, especially with all the rooftop jumping, wall climbing, and the diving from ridiculous heights, the game moves great. The story is slow playing but is pretty good for the most part.
JustPressPlay (Jan 28, 2008)
With all of the shortcomings and every bit of slapdash production taken into consideration, Assassin's Creed still managed to hold my interest (barely) from start to finish. Really, this game is the very definition of average. It will appeal to hardcore fans of the Prince of Persia games, and probably some Tomb Raider and Metal Gear fans as well, but it's nowhere near as well-executed as any of those franchises. Creed is, above all, a game that will hold strong appeal to a small, significant minority of gamers, while the rest of us could safely ignore it, were it not for the monstrous hype machine (partially game journalism's own creation) that drove the game directly into our collective consciousness. The great elements of the game (the basic control engine, for instance) leave me extremely optimistic for the inevitable sequel, but I have a hard time recommending Assassin's Creed to a player that might not otherwise be interested in the genre.
The A.V. Club (Dec 17, 2007)
The conspiracy story that drives the game—and accounts for its lengthy, unskippable cutscenes—doesn't drive the player as much as the setting itself. And while it's nominally a game about assassination, the stealth mode is unplayably dull: Sneaking around at a slow shuffle pales next to the joy of tearing across town with two dozen patrolmen on your heels. (And anyway, why would you murder people in broad daylight if it weren't so much fun to get caught?) Creed could use more activities and the robustness of a true sandbox game, but as it stands, it creates an absorbing, beautifully crafted world for anyone patient enough to explore it.
Worth Playing (Nov 14, 2007)
Assassin's Creed is fun, but it isn't the system seller that everyone was expecting it to be. Climbing around and exploring the city is initially a lot of fun, but there isn't much to do beyond that. The investigations and the side-quests are repetitive and quickly become tedious instead of entertaining. The assassinations are fun, but not overly challenging, and there is little that prevents players from just slaughtering their way through guards, rather than being subtle. Assassin's Creed is certainly worth playing, but once you've finished the game, there will be little reason to pop it back in, except perhaps to play around on the historical playgrounds. On top of that, it's aggravating that the story is pulled out from under you before it even starts, especially with the sequel being unannounced, let alone coming out anytime in the near future. While Assassin's Creed certainly has its enjoyable moments, all but the most hardcore of gamers will want to wait for it to drop it price.
GameAlmighty.com (Nov 19, 2007)
In short, Assassin’s Creed is two hours of a really good video game repeated ad nauseum for many more hours. It’s fun, but can get very boring. Maybe in the sequel...
CanardPC (Dec 20, 2007)
Assassin's Creed est répétitif. Son Intelligence Artificielle pardonne trop de choses et au bout de quelques heures, on se prendrait à souhaiter voir apparaître quelques variations ou même une sévère hausse de difficulté. Autant de choses qui me rendent traditionnellement sévère. Pourtant, le dépaysement et la magie de l'univers, la densité et le scénario passionnant à la longue suffisent à me pousser à la clémence. Çà et une réalisation graphique splendide qui vous permettre de frimer en HD autrement qu'avec des Fusils à Tronçonneuse laser™.
Edge (Nov 27, 2007)
Ultimately, it’s as if Ubisoft Montreal has failed to find a game worthy of its stunningly realized main character and sumptuous setting. It’s unfortunate, as there is some enormous potential here, and for all its failings Assassin’s Creed deserves to be played, and its achievements savored.
Gamestyle (Feb 02, 2008)
Assassin's Creed is a brilliant game wrapped up in a less brilliant one. Stalking targets, delivering deathblows and making epic escapes are all highlights of this technical showcase; yet it has been bolstered with filler, tarnished with one too many interruptions and bookended by a modern day story that... doesn't end satisfactorily. If you can overlook this and embrace the game's quirks, you're in for a treat.
Ah well, I’ve yammered on long enough. Overall I have to say that Assassin’s Creed disappointed me, but only because I had great hopes for it. It’s still a game that at time is beautiful, dramatic and never far from violent. The sprawling locations and views from horseback will evoke memories of Shadow of the Colossus, unfortunately the game never manages to immerse you to the same level as that classic due to its own annoying, built-in glitches and anomalies, and that’s a shame.
Glide Underground (Nov 28, 2007)
Assassin's Creed is a rent-before-buy title, because there's a definite probability that a given player will either love it or hate it, and very room for anything in between.
GamersHell.com (Jan 02, 2008)
Summarizing, Assassin’s Creed had so much potential, but seems to have out thought itself. The way the story unfolds is frustrating and confusing. While breathtaking to behold, gameplay takes a sideseat to exploring and inciting fights with guards and escaping. The repetition and lack of inspiring tasks makes the game more of a toil then a joy, and when coupled with the agonizingly dreary and maddeningly frequent cut scenes. Assassin’s Creed falls short of living up to the hype. It did however seem to set itself up for a sequel. Perhaps Ubisoft can up the action quotient and tear up the prescription for cinemagraphic sleeping pills.
1UP (Nov 13, 2007)
Though I'm focusing on a lot of Assassin's Creed's faults, this doesn't mean I didn't enjoy playing the game -- it attempts a lot of ambitious things and it almost succeeds at every one. But it's apparent that these grandiose ideas may have been a little too much to master the first go-round. But hey, at least the groundwork is laid for a killer sequel -- right, Ubisoft?
GameSpy (Nov 13, 2007)
We find ourselves drifting as we attempt to sum up Assassin's Creed, trying to cover the free-running, the fighting, the stealth, and the story itself. Unfortunately, this is symptomatic of Assassin's Creed; each element of the game sacrifices too much in order to squeeze other major elements in. Instead of a true stealth engine, you have awkward "hide spots" to accommodate the free roaming. Combat is either too easy or too hard, lacking the brilliance of a dedicated action title. And the free-roaming, bound as it is to mission objectives that would be fine in a more linear game, is just unsatisfying. Each element of the game is individually interesting, but as a whole the package feels incomplete and patchwork more than innovative. With Assassin's Creed, Ubisoft has tried to jump start its next monster franchise. Unfortunately, what it's ended up with is a Frankenstein: powerful and wondrous to behold, but not quite what it was aiming for.
Eurogamer.net (UK) (Nov 13, 2007)
It's a fitting end to a game that starts off brightly, wriggling elusively as you try and grasp what's going on, delighting in the mechanics and beautiful visuals, before sinking into a pattern that, while fairly gratifying, never evolves and ultimately becomes a bit boring, and quite amazingly repetitive. After each briefing, you travel the same route to the Masyaf border with no way to skip the journey, and it takes five minutes. You will play to the end anyway, I imagine, because it's not very frustrating, it looks nice and the low-level mechanics are engagingly fluid and spectacular to watch. And you certainly want to know what's going on. Or will do, until it stops dazzling to deceive and goes a bit Dan Brown. But while there's no end of potential to the foundations Ubisoft Montreal has set, the game built upon them is ultimately disappointing, and leaves you unfulfilled.
ActionTrip (Nov 15, 2007)
It's either that or you approach this game with a preconceived notion that there is gold hidden underneath all this generic mission design. If you are that dedicated, then more power to you. I am not. I wouldn't buy this game for myself. Then again, you will ultimately make your own decision. Mine is but to tell you what I thought, and how I felt without trying to be pretentious enough as to assume that I can be too professional about it.
GameLemon (Apr 22, 2008)
I've been waiting a long time to play Assassin's Creed, and I was really hoping it would be amazing. For the first few hours, I was blown away, believing I was experiencing something transcendent. Then it all came crashing down, and I saw the game for what it truly was: an ambitious title that got horribly mucked up in its execution. During the levels I kept hearing people shout, "Death to the infidel!" - I suppose they were talking about whoever thought this would turn out to be a great game.
Planet Xbox 360 (Nov 13, 2007)
I really wanted to love this game, I have been looking forward to it for well over a year and loved the idea, especially once I found out the little story twist. Even though it takes a lot of chances with innovative features and an entirely new fighting system it does not follow through where it matters. The storyline is one of the best in recent times and I cannot wait to see what happens in the next game but the developers need to go back and fix a lot of things before that game ever gets produced. Assassin’s Creed is not all problems but with only nine missions, no replayability (other than a few hidden items and boring side quests), and zero multiplayer it is hard to recommend it for a purchase. The game has some really amazing moments but at the end of the day it is just too repetitive and too many things go wrong for it to deserve a good score, save your time for Mass Effect or Call of Duty 4.
PressFire.no (Nov 15, 2007)
«Assassin’s Creed» er verken et perfekt eller helt håpløst spill, og er kanskje ikke hva alle hadde håpet det skulle være, men det er definitivt et nytt og friskt pust på dagens spillmarked.
GamesCollection (Feb 14, 2008)
Niente è reale, tutto è lecito Chiudiamo con una citazione diretta del gioco questa recensione. Peccato, peccato davvero, dopo Rayman Raving Rabbids Ubisoft si lascia sfuggire un altro brand davvero affascinante con un prodotto scadente, noioso, tremendamente ripetitivo al limite dell’esasperazione. Il gioco comunque ha avuto un discreto successo di critica, a mio avviso conseguenza di una davvero imponente campagna di marketing. Il seguito è già stato annunciato, e, nella speranza di non dover ancora scalare un centinaio di torri, aspettiamo una rivalsa di un brand con grandi potenzialità.
GameCola.net (Jan, 2008)
If you can think past the hype and critical hyperbole, pick up a copy and enjoy it for what it is, not what it could have been.
Trigames.net (Mar 12, 2010)
Whether open world like Grand Theft Auto or linear like Prince of Persia, Assassin’s Creed could have been a great time if only the things that you did within each mission were creative or at least not the same thing every time.
I really wanted to love Assassin’s Creed, but the fun factor just wasn’t there. My biggest problem with the game was my lack of control. I felt helpless in just about all situations with which I was presented. The numerous “scenes” caused the momentum to drag. The story was intriguing, and I wanted to find out where it was going, but I didn’t feel like I was accomplishing anything along the way.
Destructoid (Nov 16, 2007)
In conclusion: lower your expectations, don't play it for more than three hours at a time, and don't pay more than nine bucks to get a hold of it. Assassin's Creed is an above average game ... but just barely.
Game Critics (Nov 28, 2007)
Lapsing into formulaic predictability just moments past the title screen, Ubisoft Montreal makes players repeat the same tasks from start to finish while crisscrossing its beautifully-rendered cities an absurd amount of times, wrongly hoping that the impressive means of navigation would be enough to fool people into believing there's any sort of interesting, engaging gameplay to be found. The sad truth is, Assassin's Creed is a prime example of basing a project on a single mechanic rather than creating the appropriate mechanic to support a project. Everything except Altair's athletics feels underdeveloped and painfully shallow, making the end result an overhyped attempt to recoup the development costs for something that's little more than an extended tech demo.
Yiya (Mar 12, 2008)
Es ist zwar schön, dass Ubi Soft nicht einfach nur einen weiteren Aufguss einer bekannter Serie bietet, eine tolle Kulisse erschafft hat und auch an eine Geschichte denkt, aber ansonsten ist Assassin's Creed ein Paradebeispiel dafür, wie schlechtes Gameplay einen verheißungsvollen Titel zur Mittelmäßigkeit verkommen lassen kann. Mehr als eine solide 3 ist da für die Konsolenfassung nicht drin. PCler können mit einigen neuen Nebenmissionstypen rechnen, aber die allein werden daraus leider auch nicht das Erlebnis machen können, was im Vorfeld so vollmundig angekündigt wurde.
Gaming since 198x (Jan 21, 2009)
Assassin's Creed, c'est un peu comme un gâteau au chocolat trop cuit. C'est fait avec les meilleures intentions du monde, avec des ingrédients excellents, ça sent bon pendant la préparation, ça a super bel aspect en sortant du four, mais c'est franchement indigeste et on a pas trop envie d'en reprendre.

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