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User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.1
Gameplay How well the game mechanics work and the game plays. 4.5
Graphics The visual quality of the game 4.5
Personal Slant A personal rating of the game, regardless of other attributes 4.5
Sound / Music The quality of the sound effects and/or music composition 4.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.3
Overall User Score (15 votes) 4.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Mar 14, 2010)
Bioshock 2 may look a lot like the original Bioshock, but with its improved pacing and streamlined controls, it's arguably a better game.
XboxAchievements (Feb 15, 2010)
While this game may not be as strong as the original in terms of suspense or plot, it does make up for it with some neat innovations and a multiplayer mode that can be a lot of fun. For anyone in the mood for a good slice of storytelling then this is the game for them... and for those of you yearning for a return to Rapture, then this will be the perfect tonic.
92 (Mar 22, 2010)
Maybe the game doesn't live up to the promise fans had for it but it still produces one of the best shooters around. The twists on the first game's formuela are good, making some nice improvements and if it does feel a bit too familiar, you still get to use new weapons and powers and improved enemies for more challenges. In the end, just as with the first game, Bioshock 2 offers an utterly amazing trip through a fantastic cityscape that'll pull gamers in with ease and keep them coming back for more.
IGN (Feb 05, 2010)
It's going to be a familiar experience for anyone that played the original, but BioShock 2's improvements to gameplay and its more focused storyline make for a game that's more playable and easier to digest. Some of the sense of awe and mystery is lost in transition, but the strength of the setting and more interesting implementation of moral choice make for an experience that's more consistent and rewarding. Anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2. It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining.
games xtreme (Feb 22, 2010)
The main campaign in Bioshock 2 is short even exploring all areas and rescuing all the little sisters you're looking at completion time of around 6-7 hours compared to the original you'd be forgiven for thinking that Bioshock was longer which it is but in Bioshock there was a lot of backtracking to complete objectives, in Bioshock 2 however there is little backtracking as most of the game is pretty linear. Once you've completed the main game there is always the multiplayer but if you're not a person who plays online it might seem a little steep to spend full retail on a game you may have completed in a single sitting. When everything is weighed up Bioshock 2 may not have the dynamic story from its predecessor but it excels with its tight game play and compelling voice acting, fans of multiplayer FPS's will be more than happy with what Bioshock 2 has to offer. The game is a complete package for anyone looking for something a little different to all the war based shooters out there.
True Game Headz (Feb 17, 2010)
Overall, “BioShock 2″ is a great sequel that doesn’t overstep its bounds. It offers enough fresh mechanics to make the game feel new, without destroying the essence of the original by attempting to create something entirely different. Hopefully fans of the first one will be happy with everything this has to offer, and newcomers to the series (if there are any left) will be satisfied, perhaps enough so to go back and play the original. This isn’t a game that should be written off as a quick grab for more money, because it’s not, and that becomes evident the first time a Big Sister appears, and you have to face her with depleted life and ammo. Even the bad things in this game are done pretty well, and it’s worth heading back underwater; Rapture’s a hell of a place to spend some time.
Thunderbolt Games (Feb 12, 2010)
Bioshock 2 has been faced with adversity since its conception and come out on top. The story feels disconnected and isn’t as strong as its predecessor but the gameplay has been improved upon for a much more enjoyable and fluid combat system. The art of protecting the Little Sister’s is a fantastic new element that encourages tactics and experimentation, and Rapture is just as fun to explore as before. There’s a sense of déjà vu despite the all new environments, and it doesn’t have the same variety the luscious greens of the Botanical Gardens or the dizzying lights of Fort Frolic had, but Rapture is still a beauty to behold despite its rigorous destruction over the past ten years. If you wanted more Bioshock then Bioshock 2 delivers with aplomb. You just might not realise how much you missed it until you go back.
Lens of Truth (Feb 22, 2010)
Thankfully, I don’t really associate the Bioshock series with multiplayer. The single player game is again excellent, giving us a psychological trip through a devastated utopian society that would mesmerize even the likes of Rod Serling. I just can’t help but wonder how amazing this game would have been if the time spent on the multiplayer was delegated to the single player game.
Gamestyle (2010)
So how to grade the game? BioShock was critically acclaimed and received many perfect scores. BioShock 2 continues the story and plays really well. The story is fantastic, the gameplay is spot on, visuals and sound are perfect, multiplayer is fine. It is however a lot more of the same, it doesn't really improve overall on the original. It is far from a bad game but it isn't perfect. If you pick it up you won't be disappointed, you will in-fact be treated to a sequel of real quality. More that can be said for many movie sequels.
90 (Feb 08, 2010)
La méfiance vis-à-vis de cette suite qui pour beaucoup, ne s'imposait pas, vole en éclats rapidement au contact d'un gameplay plus riche et plus intense que jamais. Bioshock 2, tout en se tournant plus volontiers vers l'action, parvient à retrouver l'essence de son prédécesseur et sans la trahir, nous offre une aventure grandiose. Beau, dérangé et terriblement cohérent, le bébé de 2K Marin et de ses pairs est un jeu à ne manquer sous aucun prétexte.
86 (Feb 09, 2010)
Die spürbar erweiterte Charakterentwicklung lässt viele unterschiedliche Spielweisen zu - BioShock macht damit erneut vor, wie nahtlos Rollenspiel und Ego-Shooter ineinander greifen können. Doch was wurde aus der kreativen Vision, auf deren Fundament einst ein Kunstwerk stand? Es gibt sie noch. War Andrew Ryans wahr gewordenes Utopia allerdings einst der Hauptdarsteller, dient es jetzt nur als Kulisse eines mit herkömmlichen Mitteln inszenierten Schauspiels. Und immerhin: Das Bühnenstück gelingt den Autoren ganz hervorragend. Zwar fehlen den Dramaturgen die technischen Mittel, um ihr Werk glaubwürdig zum Leben zu erwecken. Wenn man sich darauf einlässt, was die Akteure tun und was sie sagen, erfährt man aber viele kleine Geschichten in einem reifen emotionalen Abenteuer.
85 (Feb 14, 2010)
Objectively speaking, BioShock 2's graphics, sound, and gameplay are all first-rate, and how can one complain about a perfectly competent product?. What BioShock 2 lacks—not surprisingly—is that feeling of richness, imagination, originality and wonder that so infused BioShock. In the end, BioShock 2 is a product more corporate than passionate.
GameSpot (Feb 08, 2010)
Andrew Ryan dreamt of a world where his fellow man could endlessly pursue self-happiness and self-fulfillment, so he chose the impossible--a city beneath the oceans. When given the opportunity, the citizens of Rapture chose self-destruction in their selfish and twisted pursuits of his ideals. Precisely what you choose to do when you are beholden only to yourself and your own moral constraints is the backbone of BioShock 2. Rapture may not be as mysterious and intriguing this second time around, but it is nonetheless host to a powerful and moving tale that allows you to better realize--or pervert--Ryan's principles at your own discretion. Regardless of whether or not this is a return visit to paradise lost, there is plenty to be found here to make it a worthwhile, meaningful, and compelling one.
GamersGlobal (Feb 08, 2010)
Bioshock 2 kann die durch den Vorgänger sehr hoch gesteckten Erwartungen nicht ganz erfüllen. Zu zahlreich sind die Standardkämpfe, zu oft gleicht sich der Spielablauf. Dennoch ist die Geschichte spannend erzählt und bietet viele Einblicke in die Geschichte von Rapture und der Big Daddies. Dazu kommen spannende Bosskämpfe in einzigartigen Umgebungen und eine Vielzahl an Plasmiden und Toniken, die zum Experimentieren einladen. Actionspieler und Fans des ersten Teils gleichermaßen sollten mehr als nur einen Blick riskieren.
Just Adventure (Mar 16, 2010)
It’s unfortunate that the exact same voices (with little variety) from the first game were utilized, and I can’t tell you enough how tired I got hearing the virtually identical little sisters whimper, “Hurry, Mr. Bubbles, we’ll miss the angels dancing!” or “I’m ready for dreamtime, Mr. B.” The first couple of times were cute, but not eight levels in. There’s so much more I can say, but it’s better if you stop reading and get to playing. While some may say developer 2K Marin has let Bioshock 2 fall into the dreaded sophomore slump, I don’t necessarily think that’s true. It had to be unnerving to try to top such a runaway bestseller of a new property. Let’s see what the future brings; I seriously doubt with a capital D that after reaching the surface a second time (again, there are several endings depending how much of a maniac you were) this is where the story ends.
Giant Bomb (Feb 08, 2010)
While the story doesn't always hit as hard as its predecessor, there are plenty of great gameplay changes that make BioShock 2 a worthwhile experience.
80 (UK) (Feb 08, 2010)
Moreover, BioShock 2 arguably does escape the shadow of that moment in Andrew Ryan's office two and a half years ago. Your passage through Rapture may not be a matter of free will - a challenge someone surely ought to take up with this series - but BioShock 2 argues even within the strictures of fate that mercy and compassion or bitterness and revenge ring loud enough to echo through the lives of those who follow. The result is a less openly provocative game than its predecessor, and one that will capture less attention, but while it may be damned for subtlety it is every bit as deceptive, and perhaps that's the greater of the series' illusions regardless of what else a BioShock sequel might have become.
GameSpy (Feb 08, 2010)
I had my doubts as to how a different studio would handle a sequel to one of the best games of this generation, but 2K Marin (which took the baton from original BioShock developer Irrational Games) has proven that Rapture's still ripe for storytelling. Sure, the wonder of experiencing Rapture for the first time is gone, and yes, the engine is really starting to show its age, but the most important element -- BioShock 2's narrative -- lives up to its heritage. That said, I can't emphasize enough how badly I want the next BioShock to leave the sea behind for good. The first time was rapture, the second time's been solid, but a third visit to the depths would make me wonder if creativity's been lost to the abyss.
80 (Feb 17, 2010)
While the story is a lot more conventional and straight forward than the original, it is consistent with the Bioshock universe, and truth be told a lot more even. Playing as the Big Daddy adds a new level of strategy to the game, and the Multiplayer should keep people coming back for a good while to come.
AusGamers (Feb 09, 2010)
The hurdle here was always going to be asking players of the first game to leave their investment with Jack and offer it to someone new, and a Big Daddy, no less. But their ambition is clear, and it's a well-crafted experience. It just lacks the punch and innovation of the first game, presenting itself more as a tangent than a true sequel. But if you liked the setting of the first and need more Rapture love, BioShock 2 will sate - just don't go in expecting to be wowed in the same way you were the first time.
As I mentioned earlier, this game feels like a reworked version of the first installment. However, if you enjoyed the first game, this does add plenty of additional information to your understanding of Rapture. I just can't help thinking that quite a few people are going to feel a little short changed.