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Critic Reviews

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Game Captain (Nov 12, 2007)
Frankreich, England und dazwischen wir Söldner. Ich habe von Bladestorm nichts erwartet und jetzt ist der Titel für mich einer der Geheimtipps des Jahres. Einen Auftrag noch, nur noch einen Auftrag, dann mache ich die Kiste auch endlich aus. Außerdem habe ich ja noch andere Dinge zu erledigen. Aber noch ein Auftrag. Gut, danach noch einen, der nicht so schwierig ist, aber dann ist Schluss. Spaß am Spielen, den hatte ich und wenn ich dann sehe, wie einige Spiele hoch gelobt werden, um dann tief zu fallen, dann klammere ich mich an diese unterschätzte kleine Perle Bladestorm. Sicher ist das taktische Action-Geplänkel nicht jedermanns Sache. Vor allem dann nicht, wenn ihr auf Schusswaffen steht, wenn ihr als Einzelkämpfer vorwärtskommen wollt. Wer aber ein episches Spiel sucht, wer gigantische Schlachten miterleben will und sein strategisches Geschick vor historischem Hintergrund testen möchte, der kommt an Bladestorm nicht vorbei, der übersieht auch gern die kleinen Schwächen des Spiels.
GameTrailers (Nov 17, 2007)
Every time Koei releases its barrage of real-time war games, it comes dangerously close to being labeled a one-trick-pony. And then the publisher turns around and releases something truly unique and inspired. Bladestorm is that game. The mixture of real-time action and strategy is a joy to play, and a nice departure from what is fast becoming a stale play mechanic.
Game Shark (Dec 13, 2007)
As is usual for a new Koei franchise, Bladestorm still has some rough edges. The engine can chug a bit when a few hundred soldiers are on screen, and the random battles you fight in between doses of story eventually get a bit repetitive. If there's one thing Koei is known for, however, it's taking a core game concept and polishing it endlessly, so most of these issues should be solved by the time we see a Bladestorm sequel. Until then, the game remains a refreshing change from the well-worn gameplay Koei has become famous for, and the epic battles provide a satisfying fix for loyal fans of the genre.
80 (UK) (Oct 16, 2007)
It's also a very, very good videogame: another brilliant evolution of Koei's unique interpretation of the real-time strategy genre, and every bit as satisfying as previous efforts. What it lacks in terms of the speed and immediacy of, say, Gundam Musou, it makes up for with strategic range, design ingenuity, and conceptual novelty. Whether it'll sell any better than the Dynasty Warriors games, though, is anybody's guess. It certainly deserves to.
AceGamez (Dec 07, 2007)
For me, it's nice to see Koei take a risk that has ultimately paid off; it shows that even established developers who seem stuck in their ways can see room for improvement, recognise potential and act upon it to create something different. If you want hollow button mashing then pick up the latest Dynasty Warriors, but if you are after something with a little more depth, breadth, scope and originality then give Bladestorm: The Hundred Years' War a try; you might just be pleasantly surprised as it smashes away your preconceptions like so many scattering infantry.
76 (Nov 29, 2007)
Der Einstieg gestaltet sich zwar etwas zäh und gewöhnungsbedürftig, aber es tut trotzdem gut, mal keinen fernöstlichen Kloppmist vom Fließband, sondern mittelalterliche Feldzüge mit neuen Ansätzen von den Dynasty Warriors-Machern zu spielen. Das strategische Gerüst ist zwar nicht sonderlich komplex und ungewohnt passiv, geht aber nach einer Weile locker von der Hand und belohnt mit monumentalem Schlachten vor ansprechenden Kulissen - auch, wenn jene teils mit massiven Slowdowns erkauft wurden. Die Motivation, seine Truppen zu erweitern und individuell zu verbessern, trübt das aber kaum. Auf Dauer gestaltet sich die limitierte Truppenführung allerdings etwas eintönig, die eher beiläufig erzählte Geschichte des Krieges bleibt ungemein blass und der Spielkomfort lässt teils deutlich zu wünschen übrig. Warum kann ich z. B. die Ausstattung meiner Truppen nur beim örtlichen Händler wechseln? Warum gibt es bei den meist mehrtägigen Konflikten keine Zwischenspeicherfunktion?
Destructoid (Nov 21, 2007)
Truly, Bladestorm requires a lot of patience and will sometimes antagonize you, but it's very much worth it. It's a lengthy slog -- I'm still fighting through it right now -- and will chew up a fair few hours, provided you're the type of person who can get into it. It would be foolish of me to recommend this to everybody, as some people are just going to hate it. However, as one of the few fresh things on the menu, I would implore anybody with determination, an interest in strategy, and a desire for something new to check it out. It's got a fair few flaws, some of which can be draining, but it's a fine game indeed, one of Koei's best efforts to date.
Game Over Online (Jan 04, 2008)
The game actually plays pretty well, and it is a pleasantly quirky combination of Warriors-style action and small unit tactics, but the lack of variety in the gameplay is a serious bummer. More mission types or some additional things to do would have been nice, and the total lack of any kind of multiplayer is almost shocking, not to mention terribly disappointing. Romping through the war with a few buddies would have been awesome, creating exactly the right kinds of combined arms strategies necessary to win battles. Instead the result is an almost success that lacks staying power, worth checking out if you’re big into Koei’s other franchises or at the very least not put off by a lot of repetition.
73 (Dec 10, 2007)
Despite these few niggles, if you can overlook the moderate repetitiveness of the missions in Bladestorm, and conquer its slightly confusing initial battles, it's an extremely rewarding and fun game. The game makes for a refreshing change on the Xbox 360 by building upon the small success of Dynasty Warriors in Europe, and focusing on something a bit more European in feel. Its quirkiness remains Japanese, but in the good way. Bladestorm won't sell anywhere near as many copies as some of the big hits we've seen in the past few months, and it is probably unfortunate that it arrives in the midst of so many huge hits. But hopefully once the dust has settled, people will notice this game, take a risk and be pleasantly surprised. Bladestorm definitely harbours room for improvement, which we will hopefully see in a future sequel, but for now, it's certainly worth your time, and will keep you busy for many a long winter evening.
Boomtown (Feb 06, 2008)
Bladestorm is an odd game; on the one hand it offers reasonably entertaining action and a good mix of strategy and battling, with some excellent music and a strangely compelling story mode to play through. On the flip side, dodgy AI and a feeling of being detached from the game at times can raise the question of whether you’re really having fun, or if you just think you are. With only one single player mode, and no multiplayer to speak of whatsoever, the limited amount of actual gameplay on offer coupled with the some-will-like-it-some-won’t feeling that Bladestorm gives off, it’s a difficult game to recommend. Definitely worth a rental if you’re into the Dynasty Warriors games or you like the sound of the style, but be wary, as it’s very much a game of highs and lows.
On the positive side, it's a balanced and rewarding war game that doesn't delve too deeply into hardcore strategy. Koei's trademark enthusiasm for rewriting history is also a huge reason to play, and yet despite all this you might still learn something about the 100 years war. Watch out Joan of Arc, I'm coming and England's coming with me.
XboxAchievements (Feb 03, 2008)
If you enjoyed Dynasty Warriors but wanted more, this game is a good move. It certainly is an excellent step forward and a worthy addition to any library for gamers who enjoy hybrid strategy/action games. The amount of repetition is definitely a drawback along with a difficult method for saving and reloading games, and the achievements are rather bland. Overall, a solid entry in the genre, perhaps even a leader in some ways, but if the genre does not interest you this game will not change your opinion at all.
GameZone (Nov 19, 2007)
Bladestorm: The Hundred Years' War has a lot going for it, including as the utime frame it is set in. Unfortunately, this game has several shortcomings that prevent it from truly breaking out of the crowd this holiday season. Hopefully the developers will fix these issues and come back next year with a much stronger product.
IGN (Nov 08, 2007)
Bladestorm is fun, for the most part. If it had a little more polish and fewer technical flaws, we might go so far as to say that this is one of the finest KOEI games we've seen in a while. The change of pace and game direction is incredibly refreshing, so fans of the various Warriors games may want to give this one a shot, especially because those fans are probably used to overlooking technical disappointments. And, in the end, we're total suckers for Joan of Arc. Come on, she's just too cool.
With some interesting and fun gameplay ideas, Bladestorm: The Hundred Years' War is worth playing for fans of this style of game. Unfortunately, its undeniable flaws will keep it from becoming the success it could have been.
Jolt (UK) (Dec 03, 2007)
As something new, Bladestorm: The Hundred Years’ War is familiar but refreshingly new, even if doesn’t exactly work out quite as nicely as Koei probably would have liked. As a sign of things to come, it’s the first ray of sunshine for the Dynasty and Samurai Warriors style of game since those series’ inception as a one-on-one fighter, but we still won’t be crossing our fingers in anticipation of Dynasty Warriors 6 being brilliant.
Avid Gamer (Feb 17, 2008)
Your enjoyment of Bladestorm is likely to hinge on whether this is typically your sort of thing. As a Dynasty Warriors sceptic I was hopeful that this would be the title to drag me into the Koei groove but in practice it highlighted exactly the reasons why I’ve never been tempted in the past- repetitive missions and combat, recycled environments, slightly arbitrary mission success. It does represent a step away from the increasingly stale hack and slash bandwagon, but ultimately doesn’t do quite enough to sustain interest or provide the depth and variety that might help spread the appeal to a wider audience. Oh well…
Totally Gaming Network (Nov 22, 2007)
Bladestorm is a game suffering an identity crisis. It simply tries to be too many things and as a result delivers poorly in all aspects. This strategy based role playing action game holds no place in my heart and while not a terrible title it’s not really worth your time either. Rent it if you’re a strategy fan with money to burn, otherwise avoid it and save yourself the disappointment.
DarkZero (Dec 04, 2007)
All in all, it’s hard to recommend Bladestorm to most people, as it could easily end up feeling like a waste of your money. On the other hand, it could very well be one of the top games in Koei’s action-strategy niche. In truth, the game does nothing to offend, but it also manages to come across as feeling a bit bland and half-baked at the same time. Even if you are a fan of the genre, then the new unit mechanics could be enough to put you off the game, but at the same time it could also be that little something extra you wanted all along. On the whole, Bladestorm is truly a game that is all things to all people, but unfortunately not in the best sense of the phrase.
GameSpot (Dec 07, 2007)
Even with such a solid, action-first squad-combat idea, Bladestorm comes off as only half-finished. Both the new gameplay concepts and the European setting need to be fleshed out more to really pick up on the promise shown here.
GamingExcellence (Nov 28, 2007)
If you're starved for strategy and like the idea of open-area, semi-persistent medieval battle scenes, Bladestorm might make sense. Unfortunately, you won't find rewarding, patient strategy, or dynamic action within. Couple this underdeveloped concept with some of the simplest AI you'll see, boring presentation, no additional online, co-op or competitive modes, and a lack of real meta-gaming or skill development across a campaign, and what do you get? A package that even the most desperate console commander will find little to rally behind.
45 (Nov 08, 2007)
Plus proche d'un Kingdom Under Fire que qu'un Dynasty Warriors, Bladestorm : La Guerre De Cent Ans ne provoquera que des soupirs et des crises d'hystérie de votre part. Bien que la gestion de nos troupes ou la customisation de notre champion ne manque pas d'intérêt, la réalisation technique à la ramasse ainsi qu'une jouabilité désastreuse, inspirée par celle de Dynasty Warriors, ne jouent clairement pas en la faveur du soft d'Omega Force. Ah ma bonne Jeanne, je me disais bien aussi que ça sentait le roussi.
Gamestyle (2007)
Sadly, Bladestorm isn’t an improvement on the Warriors games. An awkward mish-mash of action and strategy, which fails to succeed on either count. The combat is monotonous and the strategy underdeveloped. One to avoid.
Cheat Code Central (Nov, 2007)
It is really hard to recommend this title, especially considering the next-gen price tag. The game is marred by technical problems and, if anything, is an exercise in mediocrity. Ambitious on so many fronts, Bladestorm ultimately never finds a satisfying home. Take heed: this blade is dull.
1UP (Nov 06, 2007)
With all these hiccups, we're pretty shocked that this war lasted one year, let alone 100.