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XNA developers need to be careful what they wish for. When making the leap from XNA to XBLA, there are two possible reactions gamers might have: "Wow, this looks great for an XNA-developed game!" or "Wow, this looks like an XNA-developed game." Your reaction to Blazing Birds will likely be the latter. If there was some really compelling gameplay here the visuals would be easier to overlook, but this is a pretty simple badminton game with power-ups added. The lack of online play is also disappointing. You'll have more fun slapping your own 'cock around.
From there, the gameplay action just isn’t very durable, with Blazing Birds’s 2-D presentation and limited shot selection/location turning the bird battle into a monotonous affair that it can’t really break out of. It doesn’t need to be incredibly challenging or feature-filled, but it does need to have some more variety to prevent it from falling into a rut—and, unfortunately, it doesn’t. However, we’ll say that the title gives us hope that the development experience will keep Vector 2 trying new things and, most of all, learning how to get great results out of the Xbox 360.