|Easy to play, hard to get||Sciere (737886)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.2|
|Graphics||The visual quality of the game||4.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||4.2|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.2|
|Overall User Score (27 votes)||4.2|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Giant Bomb (Nov 25, 2009)
I was initially pretty skeptical about Braid, and it took me some time to get past the game's severe melancholy. I eventually found the game's story and the way it plays against the gameplay to be academically interesting, and the game's final payoff is terrific, but it's the ingenuity of the mechanics that makes Braid so engaging.
Gaming since 198x (Jan 09, 2009)
Intelligent, magnifique, raffiné, épique, fantastique, harmonieux, Braid n'est pas qu'un jeu: c'est un chef-d'oeuvre.
Game Shark (Aug 20, 2008)
With a gaming landscape populated by so many sequels and other examples of unoriginality it would be easy to see the praise of Braid as coming from the desire to play something different, and not as a result of the game's merits, however, independent of the games that have come before it, Braid is simply a marvel. Beautifully crafted and wonderfully realized, it is a shining example of the intersection between art and technology, love and loss, desire and despondence. It is, in one word, beautiful.
Xboxygen (Aug 16, 2008)
1200 points pourront paraître un prix élevé mais en terme de qualité et d’expérience, Braid se hisse largement au-dessus de nombreux titres vendus sur une galette à 70 euros et satisfera beaucoup plus le joueur passionné que certains jeux moyens qui nous font craquer par l’attrait de leur prix d’occasion. Braid est une expérience à part, un jeu somptueux dont je ne peux malheureusement pas révéler autant que je le voudrais sans vous enlever une grande partie du plaisir qu’il vous procurera. Braid est un condensé d’ingéniosité qui ravira les esthètes tout comme ceux qui désirent découvrir autre chose dans le monde vidéoludique. Une étoile qui brillera pendant longtemps sur le XBLA. Indispensable.
The Review Busters (2008)
It should be noted that while most games on Xbox Live cost 800 ms points. Braid cost’s 1200 (15 bucks). And before you ask, yes it is very much worth the extra cost. It is on the shorter end, but there is no filler and you are left feeling satisfied. If you like classic platforming games, or heck if you like games at all (and you own a Xbox 360) go buy this game NOW!
Good Game (Aug 18, 2008)
This guy knows how to make a game – and it’s exactly the type of game digital distribution should be bringing to the masses. Good ideas, lovingly executed, visuals done by a webcomic artist, music sourced from a website that allows you to pay your own price for music, and all these artists will get more attention BECAUSE of the game. Every little bit of this is independent, and what’s not to love? It’s our first indie game to get a 10, well done.
The A.V. Club (Aug 12, 2008)
Your journey isn't about the girl, it's about your understanding—and misunderstanding—of yourself. This isn't a game about time, it's about memories, and how they can be repeated and eventually rewritten. And understanding this isn't meant to make you feel like a hero, so much as a liar.
EL33TONLINE (Sep 16, 2008)
Braid is a remarkable achievement - a strikingly original game with beautiful production values and polish that was developed on a small budget by seemingly just one designer/developer, two artists and some licensed music. It is worth every cent that it sells for on the XBLA, and there really isn’t anything like it on the Xbox 360, or any other console for that matter.
Gaming Age (Aug 19, 2008)
Braid is definitely worth picking up from the XBLA library, and has a lot going for it that should appeal to just about every gaming enthusiast out there. The nice little nods to the history of the genre will appeal to long-standing fans, and the updated visuals and music should definitely bring in the younger crowd. However, both sides will find a lot to love with the inventive puzzles and various ways of overcoming them, and those of you who like to dig a bit deeper into the story will be rewarded as well.
Gamer Hate (Aug 11, 2008)
It’s simply an exquisitely well thought out and executed game. If you have any interest in game design, you must play this game.
Gaming Nexus (Aug 11, 2008)
Braid is an absolute masterpiece, from beginning to end. It's the kind of game that will stick with you long after you've completed it. It's the kind of game that you'll feel the need to tell all your friends about. It's the kind of game we'll still be talking about ten years from now. If you don't already own Braid, then either you hate fun or simply haven't discovered this charming (and beautiful) platformer/puzzler!
Xbox World 360 (Aug 06, 2008)
That's Braid - amazing ideas, achievement, logic, pride, beauty, and a game so good it makes every other Xbox World five-star game look a little silly. In a world without Mario and Valve and the Bethesda hit factory Braid is indeed the best game ever made; in this world, it's among the best games of the generation, and is unquestionably and immediately the best game ever to have been released on Xbox Live Arcade.
1UP (Jun 08, 2008)
Like Portal, Braid's short length can be disregarded in the face of its unique approach to storytelling and expansive ideas; it needn't be played through multiple times, but those looking for cognitive stimulation must experience it at least once. Excellent but intellectually limited as a puzzle-platformer, Braid is made truly divine with emotional depth and a bittersweet humanity -- a monumentally relevant game that speaks highly of its creators and their potential audience's tolerance for new ideas. To say nothing of an absolutely brilliant, emotionally devastating "ending" that proves that time isn't really that malleable after all.
Eurogamer.net (UK) (Aug 06, 2008)
Braid is beautiful, entertaining and inspiring. It stretches both intellect and emotion, and these elements dovetail beautifully rather than chaffing against each other. Still wondering if games can be art? Here's your answer.
Defunct Games (Aug 08, 2008)
In the end this product is all about the puzzles. If you absolutely hate solving puzzles, don't care about a moving story and would rather just shoot Nazis in another World War II-themed first-person shooter, then Braid is probably not the game for you. However, if you're like me and like to try out new things then you will be treated to one of the best games of all time. Scratch that, Braid is easily one of the best games I have ever played. It's near perfect, which is exactly why you should stop reading this review and purchase some Microsoft Points. $15 may sound like a lot of money for an Xbox Live Arcade game, but I guarantee that this game will change how you feel about Microsoft's download service.
Middle East Gamers (MEgamers) (Aug 11, 2008)
Braid is a game that many will struggle to understand, slowly everyone that invests enough time into it will enjoy every minute he or she have put into the game. It has unique printed all over it from the start to finish. Every time you face an “impossible” puzzle, keep trying until you solve it and see how good it feels. Now this is gaming at its best.
GameSpot (Aug 08, 2008)
It is impossible to ignore Braid's price point. At 1,200 Microsoft points ($15), it is one of the most expensive games for the Xbox Live Arcade service. But do not let a few extra dollars deter you from an exemplary experience that can rival many full-price, retail games. Braid is worth every penny. The captivating ending sequence, which makes use of your rewind ability in a jaw-dropping new way, provides the exclamation point on this remarkable game, but the adventure is consistently engaging throughout the entire ride. The clever puzzles alone are enough to make this an adventure worth taking. Braid's deep and mesmerizing tale is evergreen: it is outside of and beyond time. It will never get old.
Play.tm (Aug 19, 2008)
Braid is the most gorgeous slice of chocolate cake you can possible imagine wrapped in a silk cloth and tied with a pink ribbon. It's a paradoxical experience of simplistic charm and over-bearing sensory and logical complexity. No one in the gaming world should miss out on playing this game, to do so would be a tragedy.
TalkXbox (Sep 24, 2008)
Braid is a wonderful game. It costs a little more than your average XBLA title, true, and you’ll probably beat it in 4-5 hours or so, but those 4-5 hours will be extremely well-spent. Braid is beautiful, inventive, surreal, and mixes some of the best platforming puzzles with a stunning mix of visuals and haunting narrative elements. I can almost guarantee that Braid is going to join the list of titles on the “pro” side of the “games are art” debate. We would be fortunate to see more games like this come to XBLA, so do the world a favor and give Braid a whirl. You will feel no desire to hold down X and rewind your life once you’re done.
Cheat Code Central (Aug, 2008)
A point of contention about Braid's release on Xbox LIVE Arcade is the price. Sitting at 1,200 Microsoft Points, it's one of the most expensive offerings. You might join the higher-than-normal price point complaint with a criticism of the game's replay value (once you beat the game, the only other offering is a speed run mode), but that's missing the point: Rarely do games - even in the $60 range - offer such a rich experience. Braid is stellar and a true accomplishment. It not only represents the potential for more creative and innovative titles to reach the masses via downloadable service, but it stands as a game you won't forget.
Planet Xbox 360 (Aug 21, 2008)
Braid is a game that everyone needs to experience to judge for themselves. It may not be for everyone since it requires a lot of trial and error with a lot of thought put behind the player’s next move. But it’s recommended that, one way or another, players at least try out Braid to see how brilliant it is.
Retro Gamer (Dec 04, 2008)
It takes time to grasp how each world works and it's rather pricey compared to many other games on the service, but Blow's efforts need rewarding, so do yourself a favour and download this little gem.
JustPressPlay (Dec 15, 2008)
Braid is a one of a kind XBL gem. While there are hundreds of games to choose from Braid will force you to think and force you to learn. It is a game of deep interest and rough learning that gives you that great feeling of accomplishment once you get it done. If your looking for something to pass your time and something that is worth the price tag of 1200 Microsoft points ($15 USD). What I have to say is if your looking for a game to get into and a game that will honestly catch you off guard, this is it. Braid offers innovation to the slide scrolling games of yesteryear with a ending that will leave you wondering...
Game Revolution (Aug 28, 2008)
We've seen some videogames make small breakthroughs in terms of storytelling. ICO's emotional gameplay, Indigo Prophecy's cause and effect, BioShock's observation-driven storytelling, but they all lean upon techniques from other media to fill in the blanks in a way that mature media do not. Braid's integrates those media naturally and has interactivity play a central part. Whether Braid is art or just an extremely well-designed game, it is one of the best games of the year.
XBox Front (Aug 06, 2008)
Braid regt zum Knobeln an und punktet mit seinen erfrischenden Rätsel-Konzepten, die vorwiegend durch das Zeitmanipulations-Feature einen ganz persönlichen Stempel aufgedrückt bekommen. Auch wenn der Preis von 1200 M$-Points angesichts der geringen Spieldauer ein klein wenig zu überzogen ist, harmonieren die Rätsel-Einlagen mit dem Zeitmanipulations-Feature hervorragend. Lösungen sind nicht immer auf den ersten Blick erkennbar, weswegen das Spiel extrem motiviert und für Rätsel-Freunde den Himmel auf Erden darstellt. Gut gefallen haben uns außerdem die Klangkulisse und die eigenwillige Bleistift-Optik.
TeamXbox (Aug 05, 2008)
Without question, I will say that everyone who owns an Xbox 360 should at least download the Braid trial version to see what I can hardly explain here. I believe this gem could end up as a sleeper XBLA hit, because it combines fun gameplay with an absolutely exquisite appearance—not going too far to one side or the other that it dilutes form over function, or vice versa.
GIZORAMA (Aug 13, 2008)
Braid, Number None Inc’s first game release, will in my eyes, win numerous awards this year. It combines amazing gameplay, beautiful graphics, and enough entertainment that the story itself could be played numerous times without getting bored. The fact the game is only $15 is just icing on the cake.
4Players.de (Aug 07, 2008)
Ihr werdet fluchen, staunen, schmunzeln und immer wieder überrascht sein. Schade nur, dass der Jump'n'Run-lastige Knobelmarathon trotz des für Arcade-Titel eher stolzen Preises von 1.200 Microsoft-Punkten nicht sehr umfangreich ist, keinerlei Hilfestellungen bietet und gelegentlich etwas hektisch und unübersichtlich daher kommt. Aber die Zeit ist auf eurer Seite, einen Game Over-Screen gibt es nicht und jede Aufgabe ist mit Logik und etwas Geschick bzw. Geduld zu meistern. Braid ist sicher kein Spiel für zwischendurch, aber eines, das Fortsetzungswahn, Casual Game-Schwemme & Co die Stirn bietet und Erfolg dabei hat. Nicht perfekt, aber ein bezauberndes Kleinod mit Charme und Seele, das man ungeniert in einer Reihe mit Titeln wie Portal, Okami oder Rez nennen kann. Bitte mehr davon!
Blend Games (Aug 20, 2008)
Portal, a darkly humorous puzzle first-person shooter is much different than an emo puzzle side-scroller but it's the only game I can think of that reminds me of Braid. I'm not going to go so far as to say Braid is as good as Portal but both are extremely gripping games filled with smart, innovative gameplay. Neither game will take many hours to complete but those few hours are dense and gratifying.
Good Game (Aug 18, 2008)
If you look at Braid as a game of simple rules, it’s the items that ignore the rules that create the fun. Then the rules are twisted around and turned on their head to the point where it’ll blow your mind. I’m giving it 9/10
UOL Jogos (Aug 07, 2008)
"Braid" é um jogo diferente, único, que renova o conceito de plataformas 2D. Homenageando o clássico "Super Mario Bros" e outros ícones dos games, o título absorve o jogador com seus visuais extravagantes e seu grande nível de desafio, através de quebra-cabeças que requerem precisão e um bom raciocínio, pedindo um bom entendimento da mecânica de manipulação do tempo. Para completar, ainda se dá ao luxo de criar uma narrativa pouco usual, com um tom melancólico e certo lirismo, algo raro de se encontrar. É um tesouro a ser descoberto por todos aqueles que têm acesso a Xbox Live.
Avid Gamer (Sep 16, 2008)
It isn’t often that an original idea appears in so complete and successful a form, and given the weight of sequels and rehashes available on Live and full release it is refreshing to play something so inventive and addictive. If you’re hooked up to live, and have any interest in an old fashioned platform/puzzle game with genuinely original ideas, then download the live demo and give it a go. Chances are the full download will quickly follow.
Totally Gaming Network (Aug 12, 2008)
The whole title is amazingly simple while being incredibly complex all at the same time. This title succeeds in almost every way and is definitely one of the shining examples of what we can hopefully expect from other independent titles. The only shortcoming of this title for some would probably be the length. It is a little on the short side, however the time you do spend in the world of Braid is amazing. This is a title that everyone must experience. Be sure to download it and show your support so that more independent titles can make their way to Xbox Live.
JeuxVideoPC.com (Sep 15, 2008)
On a beau chercher un défaut à Braid, on n’en trouve pas. Trop court ? Pour un titre XLA, la durée de vie est plus qu’honnête même s’il est vraie qu’une fois les énigmes résolues, on n’aura pas forcément envie d’y retourner. En revanche, on n’a pas fini de se torturer les méninges dans les méandres d’un scénario d’une profondeur inattendue. C’est bien simple, on aimerait pouvoir revenir dans le temps pour redécouvrir indéfiniment Braid et ses puzzles admirables. Un joyau brut signé Jonathan Blow. Retenez bien ce nom.
Xboxdynasty (XD) (Aug 28, 2008)
Ich ziehe meinen Hut vor Number None – mit Braid erwartet euch nicht weniger als das bezaubernste, schönste und zugleich anspruchsvollste Jump n run, welches bisher das Licht der Xbox LIVE Arcade sowie eures TVs erblickt hat. Präsentation und Gameplay sind hier Hand in Hand auf höchstem Niveau zugange und bieten euch stundenlangen Spielspaß – einzig der hohe Preis von 1.200 MS-Points (welche das Spiel absolut wert ist!) sowie der schnell fordernde und gerade bei Anfängern Frustverursachende Schwierigkeitsgrad seien hier als kleine Wermutstropfen genannt.
Thunderbolt Games (Aug 29, 2008)
Braid in many ways is this year’s Portal; not in the obvious sense but in the way it has burst onto the scene snatching most hearts that have given it the time of day, with nothing but plucky charm. It is a title for the modern age with all the heart and soul of the 8bit/16bit era.
MS Xbox World (Aug 24, 2008)
Braid is to date the best overall game I’ve played from the Xbox Live Arcade. I say this not only because the puzzles are fresh and creative, but the story has a meaning that actually invokes emotions the way a good book or movie can. The art and music design fit so well into this game and actually set the mood more than the story during the initial gameplay. The game shines so bright that the minor flaws are easily overlooked and forgotten as you strive to obtain your next puzzle piece. So is hefty 1200 Microsoft points price tag worthy of a single player game, well I’d be lying if I told you that Braid wouldn’t be a pleasant and permanent addition to your game’s library.
Game Vortex (Aug, 2008)
Braid is not going to win everyone over. Some people already feel that it is a little pretentious for charging fifteen dollars on XBLA. The only thing that can be said is to play the game and decide for yourself. You may love it, you may hate it, but you cannot deny how unique it is. It is just a shame that Braid will probably go the same route as Okami and Zack and Wiki with critical acclaim, but with low sales numbers. Please play this game... or at least the demo for me.
videogamer.com (Aug 07, 2008)
When Xbox LIVE Arcade was announced there was this hope that it would be a platform for original, quirky games that would otherwise struggle to find a publisher. The service has certainly seen some incredibly high quality games (Geometry Wars 2 just last week is amazingly polished), but Braid finally fulfils that promise. It's a game like nothing you've ever played before and something we can't recommend highly enough.
Gamer.nl (Aug 08, 2008)
Braid is enig in zijn soort. Het is in de eerste plaats al een van de briljantste puzzelgames in tijden, maar het is daarbovenop een artistieke prestatie zoals we die zelden zien. Braid neemt je mee op een betoverende, verwarrende en ontluisterende reis. Met muziek die nog dagen nasuist in je oren. Achterstevoren.
GameDaily (Aug 06, 2008)
Braid joins Geometry Wars: Retro Evolved 2 and Ikaruga as one of our favorite Xbox Live Arcade games of the year. Even with its short length and higher cost, it's a journey that's greater than the destination. You owe it to yourself to play a game this good.
IGN (Aug 04, 2008)
Xbox Live Arcade needs more games like Braid. Heck, gaming on all platforms needs more titles like this. Imaginative, innovative, and engrossing, Braid is a spectacular achievement. If only the experience lasted a little longer and there weren't as many puzzles with singular solutions. Despite its short length and robust pricing ($15), Braid is definitely worth downloading.
Indie Game Magazine (Oct 13, 2008)
Bottom line is that this game is not for everybody, but is a very delightful and engaging little title. It is a very unique game that is definitely worth your time and money. I downloaded the trial game and unlocked the full version before I was even finished with the trial. Give it a try, support an indie game developer, and discover the clever story twist.
Gamer 2.0 (Aug 13, 2008)
When it comes down to it, Braid’s very much one of those artsy games with an impactful story that can be something for people to talk about for a long time, which certainly lasts more than the game requires to beat it. The game can take maybe four hours or so for people that are slow to the draw and an hour or two for the smarter people out there. There’s not much replay value to the game outside of maybe the speed run mode, which just emphasizes how quickly the game can be beaten. For $15, it’s extremely hard to put up a solid recommendation for a definite purchase, but luckily the demo gives you a few of the worlds to see if you like the action yourself. As a discussion piece and an indie game showcase, Braid’s very much worth the price, but as just a game, there are certainly better places to put your money if you prefer more traditional experiences over something new and unique. There’s one thing that’s for sure, you need to download the demo just to see what all the fuss is about.
XboxFrance (Aug 29, 2008)
Au final, Braid est une excellente surprise que l'on ne peut que conseiller à tous. Magnifique sur le plan artistique avec ses niveaux aquarelles et sa bande-son classique irréprochable, accessible avec sa jouabilité simple à prendre en main mais retord grâce à l'ingéniosité de ses énigmes, le titre ne souffre que de deux défauts réels : sa durée de vie assez légère et son prix, 1.200 MS Points. Deux défauts qui n'en sont pas vraiment et qu'on oublie très vite devant tout le reste !
Worth Playing (Sep 02, 2008)
So there you have it. I don't want to ruin the story for anyone who hasn't played Braid yet, but it's really worth playing. It's not perfect, but for every bad lock puzzle and oddly written narrative, the "a-ha" moment of solving a tricky puzzle makes up for it. The music is great, the art and design are unique, and the whole scope of the game is something to which independent developers and XBLA programmers can aspire. Hopefully, we'll see a Braid II out of this, or perhaps it'll spark other designers to follow suit with some original and imaginative content.
HardGamers (Aug 17, 2008)
Bref, Braid est l’une de ces petites découvertes qui nous charme dès les premières minutes de jeu. Le prix est cher payé, mais il en vaut véritablement la peine. Braid est la preuve que les produits indépendants ont bel et bien leur place sur le marché et que seul un concept accrocheur peut sans problème combler un aspect technique moins poussé.
GameCola.net (Oct, 2008)
At the end of the day, no matter what I have to say about Braid that makes Mr. Blow cry into his pillow at night, you really should play this game. It’s not going to be something that you’ll find yourself playing for hours on end, and it’s not going to be the game you turn to every time you need to rest your vocal chords after a set of Rock Band 2. It’s more to say you’ve experienced one of the most unique games ever to see the light on this console generation, and although it’s nowhere near Portal perfection, you may begin to find your thumb twitching for the rewind button every time you screw up a test, or miss the toilet, or knock up your wife.
Video Game Talk (Aug 14, 2008)
Die-hard fanatics of platformers should download the demo of Braid and check it out before pulling the 1200 point trigger. The rest of the gaming population needs to wait for Microsoft to reduce the price or find some Marketplace points on sale before purchasing Braid.
PlayDevil (Aug 29, 2008)
It's hard to single out the aspects of this game as all of them add to the general experience and compliment each other. The sound, by itself, may not be appreciated enough as it does when complimented by the superb art direction and mystery surrounding the games story. So for this reason "Braid" is a unique experience that has been perfectly pieced together and will no doubt be referred to as one of the gems on XBLA. The game, although short, offers a very unique experience that should be played by everyone. Although the price tag for the game is a little steep (1.200 MS points), it is definitely worth it, having said that it would've been nice for a little something more for the price. The graphics are a thing of beauty and the sound adds to mystery and feel of the game. All in all a superb and welcomed package on XBLA.
Jeuxvideo.com (Aug 13, 2008)
Braid est un titre envoûtant, unique et poétique. L'aventure qu'il propose est parfaitement maîtrisée quel que soit le point de vue adopté. Le gameplay est millimétré, intelligent et ne souffre d'aucun véritable défaut. Braid sollicite les neurones bien plus que les réflexes, mais il le fait avec brio, sans jamais sombrer dans le piège d'une difficulté outrancière ou d'une facilité condescendante. Braid est un titre mature, qui ne plaira pas à tout le monde, ne serait-ce que par la mélancolie qui se dégage de ses différents tableaux et de sa musique. Enfin, même si le soft est brillant, son originalité, sa faible durée de vie et son prix une petit peu trop élevé (mais incontestablement justifié) l'empêcheront sans doute d'atteindre un large public. Mais il est évident que ceux qui feront le pas après avoir téléchargé la version d'essai ne le regretteront pas.