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Bullet Witch Reviews (Xbox 360)

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59
Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.

User Reviews

So, it's not perfect - but who cares when it's fun? WWWWolf (453) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars
It has its kinks, but it's not terrible... Redwall (87) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars
There is no magic in this game. Lucky 13 (40) 1.43 Stars1.43 Stars1.43 Stars1.43 Stars1.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.9
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
3.3
Overall User Score (10 votes) 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
85
Brought to you by Cavia (Ghost in the Shell: Stand Alone Complex, Naruto: Uzumaki Chronicles), one of Japan’s brightest up-and-coming studios, Bullet Witch is best described as a cross between Devil May Cry and Gungrave, only with next-gen accoutrements such as vast open worlds and unbelievable destructive set pieces. Alicia can topple everything from water towers to massive structures which, once fallen, she can use as platforms or cover. Everything destroyed stays on the field of play…with collision. Blow up a gas station and you can perch Alicia on the massive piles of rubble…cave in a subway on a group of unsuspecting freaks and it’s mutant puree. As the game unfolds and the spells increase, the level of destruction becomes unprecedented. It’s an impressive next-gen feature that drives home a heightened level of supernatural power—another next-gen milestone to rejoice, this time behind a beautiful witch.
84
For some reason, Bullet Witch's starting price is $49.99 instead of $59.99. This shouldn't lead you to believe this game is worse than the higher-priced counterparts. If you enjoy shooting, fast paced action, and beautiful environments, Bullet Witch should be a winner for you or, at the very least, will give you hours of pure entertainment. Keep an open mind and let this awe-inspiring witch be your new hero!
80
Insomnia (Dec 10, 2006)
So Bullet Witch is far from perfect, but in the end I am always willing to swap some perfection for a lot of reach. cavia reminds me very much of From Software, another Japanese company made up of very talented individuals, making compelling and ambitious, but always rushed and unfinished games. Just compare this to the Otogis, or even to Metal Wolf Chaos (2004), an outrageous and immensely enjoyable action title with giant robot destruction on an unrivaled scale.
78
Game Chronicles (Mar 01, 2007)
Yes, Bullet Witch is a short game, and it’s probably not going to appeal to graphics-crazed gamers who live and die by the textures and pixel shaders. What you can expect is an original heroine with a big crazy gun, some killer spells, and enough demons and destructible environments to satiate anyone’s appetite for destruction.
72
Gamers.at (Mar 15, 2007)
Das Bild einer alten, grimmigen, hässlichen Hexe, vielleicht noch mit einer dicken, behaarten Warze auf der Nase, ist nun endlich zerstört. Bullet Witch macht Schluss mit dem mittelalterlichen Vorurteilen und setzt auf ein gewisses „Charmed“-Prinzip, wobei Alicia um einiges interessanter ist, als ihre TV-Serienkonkurrentinnen. Ein sehr actionreicher Titel mit tollen Explosions- und Magieeffekten. Das Waffenarsenal hätte allerdings bei Weitem umfangreicher sein können.
70
Game Captain (Mar 13, 2007)
Wer es in einer düsteren Zukunftsvision per Waffeneinsatz und vor allem spektakulär inszenierter Magie so richtig krachen lassen will und gern mit einer attraktiven Junghexe gegen ganze Heerscharen von Dämonen in die Schlacht zieht, macht mit dem Kauf von Bullet Witch nicht viel falsch. Allerdings gibt es auch so einige Macken zu bedenken, angefangen beim niedrigen Umfang, über die Dummheit der Gegner und mangelnde Abwechslung sowie Steuerungsschwächen bis hin zu diversen Grafikfehlern.
70
GotNext (Mar 09, 2007)
Mainly, you'll be using these to mow down small clumps of spastic soldiers, hoping you're heading in the direction of the next checkpoint. There's no map, and very rarely is there any sort of indicator where you need to go next, even when there should be. The result is a long, stretched out conflict from the beginning of one area to the end, with six stages that can be finished in well under six hours, though leader boards and five difficulty levels help extend this a little. Cavia can do a lot to fix this issue if they make good on the promised downloadable concept missions, just as long as they show a little more attention to detail than the main story mode. Still, I have to judge Bullet Witch on what's here and now. And for now, it's a bit disappointing.
70
GamesAreFun.com (GAF) (Apr 09, 2007)
Bullet Witch may not be the greatest action-shooter to be released, but it is far from the worst. It ramps up just at the point where you would otherwise lose interest and keeps you going through to the end. And with two unlockable difficulties (that are really freaking hard) and downloadable customs and missions to make use of, the life of the game is a lot longer than you’d think it would be. Also, having launched at $49.99 instead of the usual $59.99 isn’t a bad thing either. If you’re a fan of the genre, and can look past some of the game's flaws, Bullet Witch is worth checking out.
68
XBox Front (Mar 22, 2007)
Wer einfache Shooter mit einem eingängigen Gameplay und einer spritzigen Story mag, wird mit Bullet Witch kurze Zeit seine wahre Freude haben, denn die Spielzeit beträgt gerade mal sechs Stunden. Hardcore-Gamer freuen sich über die freispielbaren Spielmodi Chaos und Hell, in denen es so richtig zur Sache geht. Bemerkbar machen sich allerdings die grafischen Defizite, aufpoppende Schatten und schwammige Texturen zeigen deutlich, dass der Atari-Shooter über sechs Monate auf dem Buckel hat. Die versprochene überarbeitete K.I. und der Feinschliff in Sachen Gameplay machen sich nicht bemerkbar. Obendrein hat eine Mehrspieler-Anbindung keinen Einzug ins Spiel gefunden.
65
The combination of gunplay and magic has potential, but the way Bullet Witch melds them is extremely uneven. The spell interface is so clunky that it prevents any of your cool powers from naturally flowing into the action, so the gameplay basically becomes a repetitive gunfest with too few enemy types. When situations arise that let you take advantage of your supernaural abilities, they just seem staged. The aftermath of a lightning strike or meteor shower may look awesome, but these powers are really only practical under specific circumstances. With a better magic system and more intuitive combat interface, this game could have delivered a lot of thrills. As it is, there is so much mindless shooting and wandering in Bullet Witch that when you actually are having fun, it feels accidental.
65
VGPub (Mar 18, 2007)
In the end, Bullet Witch could have been so much more. Mowing down demons with Alicia’s gunrod and casting devastating spells is a blast, but it ends way too soon. What is there is good, but not great. A few more levels and even a basic multiplayer component could have benefited the game a lot. Downloadable content could bring new life to this game down the road, but as it is, Bullet Witch is not worth its $49.99 asking price. However, if you’re looking for a decent single player game to plow through in a weekend, Bullet Witch would make a terrific rental.
65
MS Xbox World (Mar 23, 2007)
On paper Bullet Witch seems like a really cool game and when you take a look at the imagery and character design you are left with a good feeling about the game. However once you scratch beneath the surface you are presented with a rather mediocre gaming experience which boils down to a simplistic shooter with magical overtones.
65
I liked playing this game, despite getting frequently frustrated at all of the missed opportunities and poor design choices.
63
Computer Bild Spiele (Mar 07, 2007)
Das einfache Spielprinzip und die unkomplizierte Bedienung begeistern besonders Anfänger schnell. Leider haben sich ein paar grobe Schnitzer eingeschlichen: Während Sie einen Zauberspruch auswählen, schießen die Gegner munter weiter - das führt zu Frust und unnötigem Verlust von Lebensenergie. Zudem sind die eindrucksvollen Explosionen zwar toll anzusehen, doch kann das Feuerwerk kaum darüber hinwegtäuschen, dass die Spielumgebung sonst sehr trist und detailarm aussieht. Die Xbox 360 kann viel mehr, man muss es nur ausnutzen. Wer sich auf die verhexte Ballerei einlässt, erlebt ein "befriedigendes" Spiel.
60
UOL Jogos (Mar 12, 2007)
Apesar de sua boa intenção, "Bullet Witch" apresenta diversos problemas, principalmente no quesito gráfico. Se fosse lançado antes de "Gears of War" ou "Lost Planet", teria ganhado um destaque muito maior, mesmo com seus defeitos. Hoje, é um jogo apenas mediano para o console da Microsoft.
60
Eurogamer.de (Mar 01, 2007)
Aus dem hässlichen Entlein wurde zwar nicht ein wunderschöner Schwan, aber eben ein passabler Flattervogel, der mich bis zum Ende gut unterhalten hat. Vor allem die Großzauber sind ein beeindruckendes Stück Programmierkunst, das man als echter Videospielfan einfach mal gesehen haben muss. Doch da das Gameplay nur so von Unzulänglichkeiten und Fehlern strotzt, kann ich dem Titel mit gutem Gewissen keine höhere Wertung geben. Wer sich von dem ungewöhnlichen Szenario nicht abschrecken lässt, sollte Bullet Witch trotzdem eine Chance geben. Echte Trash-Fans können locker noch ein paar Punkte dazu addieren, denn wer mit einem ordentlichen Dachschaden ausgestattet ist, wird das Spiel lieben.
60
Totally Gaming Network (Mar 20, 2007)
Overall, the best words to sum up Bullet Witch is a line I’ve used before: It’s a great concept, executed poorly. While the game has a few strengths that Atari could build around should they decide to create a series out of the game, the mistakes and weaknesses found in this one are a bit too much to ignore.
60
XboxAchievements (Feb 27, 2008)
Overall the game suffers a variety of technical issues and a number of shortcomings. The game’s lack of interest and uninteresting gameplay may keep players away from this title. The game and the console’s potential altogether were not put into good use. Achievements are quite easy to acquire, which is good for boosting a player’s GS. However, playing this game and enjoying is an entirely different matter and will absolutely depend on a player’s preference.
60
Eurogamer.net (UK) (Mar 09, 2007)
Bullet Witch's graphics can switch from breathtaking to tawdry in the bat of an eyelid, just as quickly as the action can veer between exhilarating sensory barrage and tedious, repetitive trawl. It's an inconsistent game and flimsy as Alicia's outfit, but it also adds some badly needed freak-chic to the 360's relentlessly serious and macho action line-up. It doesn't offer anything more substantial than a flash of thigh and a stream of bullets, but for a quick fling, well, we don't mind if we do.
59
4Players.de (Mar 20, 2007)
Eigentlich steckt in Bullet Witch eine Menge Potential. Die Heldin ist cool, die aufstufbaren Waffen und Zauber machen einiges her, manche Gegner sind geradezu gigantisch und die Spielumgebungen zerbröseln in aufwändig inszenierten Effektgewittern. Doch zu viele Dinge stoßen negativ auf. Zum einen sind sowohl Gegner als auch Verbündete dumm wie Brot, die Gegnervielfalt ist insgesamt äußerst bescheiden und der Umfang geradezu mickrig - nach sechs Abschnitten ist bereits Schluss... Zum andern wird man durch tödliche Trümmerflüge und unfair platzierte Scharfschützen immer wieder aus dem Spielfluss gerissen, während man über die ungenaue Kollisionsabfrage nur den Kopf schütteln kann. Hinzu kommen unnötige Orientierungsprobleme, grottige Story-Sequenzen und grafische Unzulänglichkeiten wie massive Pop-Ups, Clipping-Fehler und die wohl übelste Schattendarstellung der Spielgeschichte.
55
GameSpot (Feb 27, 2007)
Bullet Witch shows promise, but it ultimately fails to deliver anything more than a ho-hum third-person shooter that you'll forget as soon as you finish playing it. There are some fantastic moments in here that you should experience, but there's no way to justify the price of this game for just a few minutes of worthwhile gameplay.
52
Lawrence (Mar 25, 2007)
I’d imagine this game will appeal to a select group of people, namely the type that get pumped up for movies like Underworld. Even if you do enjoy your time with Bullet Witch, it’s likely to be blown through in six hours or so. Some of the attacks are impressive, but the cumbersome nature of selecting them and overall mediocrity of the game make it impossible to recommend.
50
GameSpy (Mar 06, 2007)
Bullet Witch just doesn't have the legs to last more than a few days. That's a dreadful pity too, because with a little more attention to detail and some good old-fashioned craftsmanship, it might have been a winner.
50
Video Game Talk (Mar 20, 2007)
There are times while playing Bullet Witch where the intent of the developers comes through in shining colors. The environment explodes in a scene of mass chaos, enemies are thrown hundreds of feet, and little Alicia dodges cars while fashionable flipping through the air. The only problem with this game is that in between those cool moments the experience is downright terrible. AI is shoddy, boss battles are frustrating, one hit deaths await you, the magic menu is clunky, and the presentation leaves a lot to be desired. Action aficionados that love blowing stuff up with chicks may want to give this one a rental but everyone else can just skip it.
50
Gamezoom (Mar 27, 2007)
Ich dachte, dass für die Xbox 360 nur Referenztitel erscheinen, doch dem ist seit spätestens Bullet Witch nicht so. Wäre die Story besser in Szene gesetzt, dann hätte man aus dem Spiel sicher mehr machen können. Eine hübsche Hexe, die die Menschheit vor Monstern rettet, so was hatten wir noch nicht, aber auch wenn ich mir die Grafik, bzw. den Sound ansehe kommt mir kein lächeln über die Lippen. Um diesen satten Preis so ein mieses Actiongame zu verkaufen ist eigentlich eine Frechheit sondergleichen. Auch an Hardcorezocker, unbedingt Hände weg.
50
Jeuxvideo.com (Mar 09, 2007)
Bullet Witch délivre quelques trop rares bons moments dans une aventure avant tout poussive et répétitive. Si l'on prend plaisir à observer les effets des sortilèges de la sorcière sur les démons, on souffre plus que de raison pour les déclencher. Une telle héroïne dans une aventure mieux ficelée aurait sans doute pu nous faire frétiller de bonheur, mais Bullet Witch n'est rien de plus qu'un jeu d'action passable.
49
Bullet Witch could be scored higher, but not by much. The simple fact is that the game is unfinished and some might argue not fit for sale. It is buggy, ill tested, and not much better than draft material. With that said genre fans may find a little something to admire with Bullet Witch; whether it is Alicia's magical powers or some of the lively boss encounters. It must be understood that Bullet Witch could have had a lot to offer. The concept is charming, the ideas are strong, and the locations and thematic design are a step in the right direction.
40
EL33TONLINE (Sep 23, 2007)
I could add that the level design is poor, the enemies lack variety or intelligence, the graphics are... intermittent, the voice acting is horrendous and the cut scenes are B movie quality (in a bad way). But that would be being a little overly critical on a game that is obviously designed around a hot goth witch emptying an endless stream of bullets into everything she can, a premise which is entertaining, but shallow and short lived
40
IGN (Feb 27, 2007)
In a time when gamers are constantly looking for a "next-gen" experience, Cavia has put together a game that feels like it was made for the original PlayStation. Sure, the graphics are in a high resolution and you get achievements for beating the game, but other than that there is little to make Bullet Witch feel current. The AI is atrocious, collision detection is hit or miss, and the gameplay tends towards the frustrating side of the spectrum all too often. Even if you can overlook these problems, Bullet Witch is short and shallow enough to grow stale quickly.
30
If Bullet Witch had a consistent physics engine, artificial intelligence of any kind, intuitive spell-casting, entertaining levels, next-generation graphics, and even a trace of collision detection it might be an average shooter. As it is...well, in the first sentence of this review I said, “Bullet Witch is bad.” I just repeated it, and it doesn’t need to be said again.
30
GamePro (US) (Feb 28, 2007)
Don't be fooled by the cool box art and the sexy leading lady. Sure, she has some cool moves--her lightning strike is pretty nice--but a little bit of razzle-dazzle can't hide the craptacular mess that lies underneath. Or, to put it in food terms, you can sprinkle some spices on a turd but guess what? It'll still taste like...well, you know.
20
Gamestyle (2007)
In all honesty Gamestyle approached Bullet Witch with a degree of optimism given our staunch appreciation of the flawed, but ultimately enjoyable romp that Cavia delivered in the form of Drakkengard. Time has moved on and Bullet Witch is a new intellectual property from the Japanese developer, unfortunately it represents a gigantic somersault backwards on every front.