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User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 4.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (5 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Child of Eden es, ahora mismo, lo mejor opción de juego si tenemos en casa un Kinect. Si carecemos del periférico la experiencia no decae, pero digamos que es una experiencia brillante estar de pie en mitad de la habitación mientras progresamos en el juego con nuestros aspavientos con el sonido en los límites entre lo peligroso y lo recomendable. Es así, aunque no desmerezca para nada jugar con el controlador. Claro que muchos jugadores preferirán la comodidad de sus sillones y la precisión del stick pero resulta de una forma u otra se trata de una experiencia que todo aquel que disfrutase de Rez debe probar. Además, y al contrario que le ocurría a su ancestro digital, llega en una era dominada por los shooters con casquillos y soldados malhablados algo que terminará por sepultarlo entre tanta testosterona o engrandecerlo aún más por recordarnos que entre tanta cobertura y tanto multijugador en línea hay propuestas arriesgadas que deben triunfar por el bien de todos.
Child of Eden isn't a video game to be played, beaten, and put back on the shelf. It is an experience, a marriage of music and gameplay, lights and sounds. It's a game that is hard to describe, and yet you'll always remember long after you finish playing. In the category of "games as art," Child of Eden is a strong contender and something that is entirely unique from anything else currently available.
Brash Games (Aug 29, 2011)
With a controller in hand, Child of Eden is a tight, challenging and addictive on-rail shooter. Without, it’s an audio/visual experience in perfect harmony with physical interaction. It’s the finest example of what can be achieved with Kinect to date and an equally fantastic example of technology and artistry brought together to create something wholly unique within the entertainment industry.
90 (Jun 15, 2011)
[…] Viele psychedelische Arcade-Shooter haben sich in den vergangenen elf Jahren von Rez inspirieren lassen, doch das Design des Originals ist auch im zweiten Teil noch eine Klasse für sich. Anspannung und Euphorie, Licht und Schatten, Laute und leise Töne wechseln sich hier derart schnell ab, das man in einen regelrechten Rausch gerät. Obwohl die organischeren Wesen und Pop-Einflüsse ein wenig massentauglicher wirken als im technoideren Vorgänger, passt das Ergebnis perfekt zum Gesamtkunstwerk. Child of Eden verkörpert das futuristische Design und die Aufbruchstimmung der frühen Techno-Jahre immer noch besser als jedes andere Spiel. Mizuguchi wagt zwar nur behutsame Änderungen, doch das rhythmische Kombo-System sowie die neue Waffe verleihen der Action trotzdem mehr Tiefgang. Das zeigt sich spätestens dann, wenn man einen Level zum fünften mal angeht, um noch ein paar Punkte mehr abzustauben. [...]
GameSpy (Jun 15, 2011)
Child of Eden isn't a tremendously robust game on the surface, as the five main stages and bonus challenge mode can be cracked within a couple of hours... but between the control options, visual filters, and difficulty settings, you'll likely spin through each several times before you're truly satisfied. My only notable concern -- aside from the barely evolved core game design from the nearly decade-old Rez -- is that the game's menu-heavy design and disconnected mission structure arrive in stark opposition to the enveloping feel of the actual stages. I wanted to live in this world, yet I was flinging through rigid menus every 10-15 minutes. Otherwise, though, Child of Eden marks a startlingly modern experience, one that marries unparalleled aesthetic design with motion controls that actually matter, resulting in a one-of-a-kind trip that promises to stick with you long after you've liberated Lumi.
90 (Jun 16, 2011)
En toute honnêteté, Child of Eden n'est pas le genre de jeu qui se plie facilement à l'exercice d'un tel test. Cette note reflète donc forcément le résultat d'une expérience subjective, et autant dire que ce trip psychédélique nous a totalement conquis. On pourrait toujours se rattraper aux branches en louant l'aspect technique du jeu et en s'extasiant devant la façon remarquable dont il tire profit de Kinect (non obligatoire), mais on passerait alors à côté de ce qui fait la force de Child of Eden : c'est un titre radicalement original et sans concession.
3D Juegos (Jun 16, 2011)
Corto pero intenso y cargado de rejugabilidad. Las obras de autor tienen un nuevo exponente en Child of Eden, sucesor espiritual de Rez y, desde hoy, una de las obras cumbres de Tetsuya Mizuguchi como diseñador de videojuegos. Probablemente, el psicolédico "shoot 'em up" de la compañía Q Entertainment no sea el típico videojuego recomendable para todo tipo de públicos, pero si te sientes con ganas de experimentar algo diferente a lo que actualmente ofrece el mercado, no te quepa ninguna duda de que en este juego de disparos rítmicos lo encontrarás. Una rara pieza de arte interactivo que ningún amante del sector del videojuego debería dejar escapar.
games xtreme (Jun 30, 2011)
When all is said and done, the game is a fitting successor to Rez and if you loved Rez then the chances are that you'll love Child of Eden too. It's an immersive game when you throw in the Kinect controls and even though you can use a regular controller; this is a game that's meant to be experienced with the Kinect. It may be a tad short, but it's replayable and the way the game evolves as you play it is a feast for the eyes and the mind. I've never actually felt overly happy when playing a video game before, but Child of Eden brings out that childlike happiness that is sorely lacking in today's market. Buy it and experience another gem from the mind behind Rez.
GamesCollection (Jun 18, 2011)
Uno shooter come questo si configura come atipico, magico e unico nel suo genere e può non piacere a tutti, ma dovrebbe essere presente tra le file di ogni vero collezionista\amatore. L'intensità dell'azione e le fantastiche boss fight ve lo faranno rigiocare con molto piacere; se avete amato REZ HD non potrete che amare questo Child of Eden.
Gamezone (Germany) (Jun 15, 2011)
Die Faszination von Child of Eden in Worte zu fassen fällt schwer. Es ist schon wie es bei REZ damals war, man muss es selbst gesehen und gespielt haben um es zu verstehen. Aber wo REZ noch sehr auf die technisch fixierte Zielgruppe zugeschnitten war, geht Child of Eden nun einen deutlich massenkompatibleren Weg. Die Grafik bietet nun viel mehr fürs Auge und fiel auch deutlich organischer und nicht mehr so technisch aus, gleiches trifft auf die Musik zu, die wir vielleicht sogar bald in den Charts hören werden. Die Neuerungen aber halten sich in Grenzen, auch wenn die zweite Waffe für einige erstaunliche Herausforderungen sorgt, so ist der Titel im Grunde doch ein REZ geblieben. Darum kann man auch sagen, wer REZ mochte, wird Child of Eden lieben.
AusGamers (Jun 27, 2011)
If you’re the kind of player who needs a constant stream of new content, Child of Eden may disappoint with its length, but the game does make some efforts to keep things feeling fresh. The aesthetics of the levels shift subtly on subsequent runs depending on how well the player has done, and you can also unlock a few visual filters to put a whole new spin on things. For those who enjoy the aural side of the game, there’s also a bit of mileage in playing in the “Feel Eden” mode where you’re invulnerable and free to play around with the different audio filters and sound effects available. But even without those tools, the superb design and incredible visuals provide more than enough reason to continue to return to a game that’s the best reason so far to own a Kinect.
IGN (Jun 14, 2011)
It's rare for me to play a game and feel nothing but happiness, but that's what happened when I stepped in to save Eden. In a way, Child of Eden touched my soul. Yes, that sounds cheesy, but it's true. There's one downside -- even though it costs 50 bucks, Child of Eden can be beaten in only a few hours. While this is a fault, there are lots of unlockables and leaderboards to keep people's interest once the campaign is over. This is a game everyone should experience, especially with Kinect.
GameSpot (Jun 14, 2011)
Child of Eden is a bold artistic experiment that's also accessible and fun. It's easy to pick up and play, offers bursts of pure joy, and is even a pleasure to watch others play. It's over quickly, but the amount of unlockable content means it's something you can keep coming back to. Ultimately, if you value novelty and emotional engagement in your games, you'll find Child of Eden a memorable and rewarding experience.
80 (Jun 16, 2011)
Qu'il est bon de se dire qu'entre le tout narratif, la simulation et le pur défouloir, il existe encore des chemins de traverse que certains comme Mizuguchi, soutenu par un gros comme Ubisoft, osent encore emprunter. Voyage sensoriel, psychédélique et somptueux, Child of Eden est une expérience que l'on préférera comme c'était le cas avec Rez, vivre manette en main, ses vibrations intensifiant encore le frisson de la musique et de l'image. Enfin, si on reconnaîtra les qualités de l'interface Kinect, on aurait tout de même voulu que le trip soit un peu plus long, tout en confessant que l'intensité est si forte que parfois la durée importe moins.
XboxAchievements (Jul 01, 2011)
Beautiful to behold, pleasing to the ear, Child of Eden can nonetheless be extremely punishing to play at times. There's not really much to do in the game either, but it's worth playing just for the experience. Go on. Take the trip.
Child of Eden for the Kinect features solid graphics, superb sound and some addictively unique gameplay. Fans of Geometry Wars and Rez will highly enjoy the game. While there is no question Child of Eden is one of the better Kinect games, it is a short game that is light on features and frankly it is not for everyone. When you consider Child of Eden’s price tag, it is hard for me to recommend dropping 50 bucks or so on this game in these economic times. So all I can suggest is to proceed with caution.
GamingBolt (Jul 04, 2011)
Objectively, as a game – or an experience – Child of Eden is one to be savoured and is definitely worth a purchase. If the budget is tight or there are other titles on your radar, perhaps a rental may prove sufficient. Personally, this is one game I’d keep coming back to in months to come and would readily load to show off Kinect to anyone doubting its abilities...
The Game Hoard (Nov 12, 2018)
Child of Eden is a beautiful mixture of color, music, and light, with the focus on a glowing world in sync with the music certainly paying off towards the feel of the title. The laser shooting attached to it works pretty well too and even latches onto the rhythm of the beat to make it not just about shooting, but about enhancing the song that you’re playing along with. The few levels available are a little long though and some enemies prioritize their visual design over being interesting enemies with easily read attacks, but replaying stages can still be interesting thanks to the little rewards you can earn and the strength of the aesthetics. It’s not a very involved shooter, but the sounds and sights are there to make you keep playing despite that.
Splitkick (Jul 08, 2011)
Child of Eden is a beautiful journey of sight and sound, immersive and pleasing to the senses. The short play time left me craving more and disappointed with the full release game price. Unless you are a huge fan of Rez, I would suggest renting this one first, as it is worth a play through or two, but not worth $50. The Kinect capability was a huge selling point, but I was disappointed once again with the clunky controls and problems with body recognition that I had not experienced with other Kinect titles. The game itself had tons of potential that just fell short of this reviewer’s expectations.
Calm Down Tom (Jun 20, 2011)
The ultimate truth of Child of Eden is that it is a very small amount of (very good) content, pumped up like a puffer fish trying to look much bigger than it actually is. As soon as you take it home and play it for an hour it deflates, becoming a very small thing indeed. There is simply not enough in this game to sell it for full price. The Kinect support is a novelty. The rythym based scoring element adds a level of complexity for hardcore players, but the act of mastering it across the same five levels would be tedious beyond compare. In a market where publishers are worried about games being traded in when gamers are bored with them, Child of Eden is baffling. This is a game that everyone must play, but that no one should ever buy. Rent it, borrow it, accept it as a gift, but do not pay for it.
Giant Bomb (Jun 18, 2011)
Child of Eden is Tetsuya Mizuguchi's most fully realized lightspeed bioluminescent cyberspace techno-synthetic neon air sculpture. That it's also a video game seems beside the point.
The Video Game Critic (Sep 05, 2011)
It doesn't measure up to its predecessor, but it's a nice change of pace for those looking to tone things down a bit.