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Chime is a music puzzle game created for charity. The game borrows elements from Tetris and features procedurally introduced music by famous artists such as Philip Glass, Moby, Paul Hartnoll, Fred Deakin and Markus Schulz. All proceeds of the game go to charity projects such as "Save the Children" and "Starlight Children's Foundation".

In the game players place shapes similar to tetris blocks (but built from six squares) on a grid. The idea is to create so-called "quads". Quads are at least 3x3 squares. Once a quad is created the player has limited time to expand on the shape in all four directions by placing more shapes next to it.

The stage is also a time line. A position marker will slowly move from left to right. Each shape produces a sound once the position marker reaches it. The sounds are samples from the level's music theme and depending on the shape of the quad different samples are played. The further the player progresses in a level the more difficult it will become and the more hectic the music will automatically get as well.

Once a quad can no longer be expanded and it is reached by the position marker it is removed, but the grid it covered is colored. A counter keeps track of the percentage of the level that is colored, like in the arcade game Qix. The player needs to color at least 50% to unlock the next level.

The grid of each level has a different size and also different shapes that become available to the player. Like in Tetris the player can see which shape he or she is going to receive next.

The game features a free play and time play mode. In the time play mode players can choose between nine, six or three minutes. In this time they have to make as much points as possible. Varies multipliers can be achieved and for every 10% filled the player gains 20 extra seconds of time. Additionally if a player fills the entire screen it is flipped over and he can try to gain more than a 100%.

High scores are automatically uploaded to on-line leader boards which let players compete with each other for the top ranks.

Chime is the first game by charity publisher OneBigGame

The Steam version of the game features one additional bonus song Still Alive from the game Portal. Only in this level when the player reaches a high enough bonus multiplier, the player is rewarded with a "companion cube" (the player's best friend in Portal). This cube is 3x3 so immediately forms a new quad.


Chime Xbox 360 More coverage means more points.
Chime Xbox 360 Match the blocks up to create quads.
Chime Xbox 360 The music changes notes as the bar passes new blocks and quads.
Chime Xbox 360 Level select.

Promo Images

Chime Screenshot
Chime Screenshot
Chime Screenshot
Chime Screenshot

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User Reviews

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Critic Reviews

Go Fanboy Feb 07, 2010 9 out of 10 90
Xbox World 360 Feb 03, 2010 9 out of 10 90
TeamXbox Feb 01, 2010 8 out of 10 80
GameSpot Feb 04, 2010 8 out of 10 80
IGN Feb 01, 2010 8 out of 10 80 Feb 06, 2010 8 out of 10 80
XboxAddict Feb 05, 2010 7.5 out of 10 75 (UK) Feb 03, 2010 7 out of 10 70
Teletext Feb 04, 2010 7 out of 10 70
Resolution Magazine Feb 08, 2010 7 out of 10 70


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1001 Video Games You Must Play Before You Die

Chime is mentioned in the book 1001 Video Games You Must Play Before You Die by Tony Mott

Related Web Sites

vedder (38860) added Chime (Xbox 360) on Feb 03, 2010
Other platforms contributed by Kabushi (209748)