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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (6 votes) 3.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
GamingLives (Feb 12, 2010)
It’d be a bit of a push to call Chime groundbreaking, seeing as it’s borrowed heavily from games such as Tetris, Lumines and Rez but it uses those parts to create a game that is fun, addictive and beautifully made. Plus there’s the added bonus of knowing 60% of the purchase price goes to charity. A must have game for puzzlers, music fans and anyone wants to contribute to a good cause.
90
Gamestyle (Feb 14, 2010)
So there we have it. Chime is a charity game, but far from a charity case. At 400 points you would be forgiven for buying it as your good deed for the year, but what you will actually get it one of the best and most well balanced puzzle games in years. Wonderful visual style, amazing sounds and as said previously that 'One More Go' factor. Get Chime now.
90
Go Fanboy (Feb 07, 2010)
Even if I were to completely disregard the pricing of Chime, I'd still be here to tell you it’s a good deal worth your time. Higher purchase price would naturally alter the amount of content expected, but gameplay shines on its own. Nothing bothered me with Chime, at all; I never got frustrated, I never felt ripped off. I just wanted to continue playing. For 400 Microsoft Points, you can’t go wrong.
90
NowGamer (Feb 09, 2010)
At only 400 Points, a majority of the proceeds of which go to charity, it’s somewhat ridiculous not to simply dive in and join the cult of Chime.
90
DarkZero (Feb 08, 2010)
Right, so now that I’ve told you all that, why haven’t you bought Chime? Hmm? Oh, wait. Maybe it’s because I forgot to mention that it costs less than a meal at McDonalds, and all the developers’ cut is going straight to charity. Yeah, you heard. They made this game for free. Please, if anyone could tell me what the hell else I’m meant to want from a £3.50ish videogame, I’m all ears. Hell, you even get 50Gs just for buying the game, which is probably great news if you’re one of those people. In fact, the only reason Chime isn’t getting a 10, is because of Moby. I hope you’re bloody happy with yourself, Moby.
90
9lives (Feb 07, 2010)
Chime is een verrassend goede game. Het puzzelconcept in combinatie met het ritmische is verslavend en complexer dan je op het eerste zicht zou denken. Dit alleen al maakt Chime het aankopen waard. De zeer lage prijs en het goede doel aspect zijn extra redenen om van deze game een must-have titel te maken.
90
Gamer.nl (Feb 02, 2010)
We hebben dus een speltechnisch geniaal puzzelspel met geniale muziek van geniale componisten dat voor slechts 400 MS-punten te koop is en waarvan de opbrengst ook nog eens naar een goed doel gaat. Ik ben benieuwd wie er een excuus kan verzinnen om dit niet te kopen.
90
Gamers Daily News (Feb 03, 2010)
The game is definitely worth looking into. I’m not just saying that because the proceeds are helping charity. I’m saying it because it is truly a unique gaming experience and idea. It’s both interesting and challenging and when you have those two things together it makes for a good game experience.
90
Xbox World 360 (Feb 03, 2010)
If you’re being super-critical it’s easy to question the plain look of proceedings – Lumines has proven that it’s possible to make squares and grids pretty – but function trumps form and Chime is proving to be just as fun on our hundredth play as it was on our very first.

Like a melodious Rubik’s Cube, it’s something to toy with even when you’ve seen it, played it and finished it again and again and again.
82
Cheat Code Central (Feb 09, 2010)
For $5, that's not a bad deal, and at least $3 of that goes to charity anyway. The developer, Zoë Mode, ate its costs and promises to donate all of its proceeds (which amount to at least 60 percent of what you pay). The charity is OneBigGame, which in turn gives at least 80 percent of its money to Save the Children and the Starlight Children's Foundation. It's hard not to recommend a decent game at a low price that helps impoverished kids.
81
GameParty (Feb 09, 2010)
Chime is een klein, verborgen pareltje die absoluut de moeite waard is. Hij is voor een bedrag van maar vierhonderd Microsoft Points te downloaden via Xbox Live en naast de fun die je er zelf mee hebt, steun je er ook het goede doel mee. Wij van GameParty staan in ieder geval helemaal achter dit geweldige initiatief en hebben daarom ook met plezier ons steentje bijgedragen door deze game te downloaden. Wij hopen dat ook jullie vierhonderd Microsoft Points over hebben voor deze toffe game en vooral voor het goede doel!
80
InsideGamer (Feb 10, 2010)
Maar moet je deze game van Xbox Live Arcade plukken? Het ligt er een beetje aan wat voor gamer je bent. Houd je van extreme uitdagingen of ben je geobsedeerd door supermooie beelden, dan kun je deze game beter laten voor wat het is. Daar gooit deze game namelijk geen hoge ogen. Ben je echter van de laidback ervaringen zoals die ook bijvoorbeeld aanwezig zijn in Flower of Endless Ocean, dan is dit zeker een game die je niet wil missen.
80
Kombo.com (Feb 06, 2010)
Chime is an inexpensive, fun music game that results in helping someone in need; can you ask for something better? The value for the asking price is excellent even without the charity piled on top. Chime is definitely worth checking out.
80
Vandal Online (Feb 04, 2010)
Y, todo ello, aderezado con la posibilidad de ayudar a los niños que más lo necesiten a disfrutar de una existencia un poquito más digna. Horas de entretenimiento en compañía de la mejor música, un juego hecho con la mejor intención del mundo, y nuestra conciencia un poquito más tranquila. ¿Qué más podemos pedir por tan módico precio?
80
AceGamez (Feb 05, 2010)
Sure, the game is a superb effort as a charity drive, but I see it more as a social experiment. Chime should easily warrant a purchase from anyone that enjoys block puzzlers, but will the charity status help or hinder Zoe Mode and OneBigGame’s efforts. Maybe an achievement of 50G for simply buying the game and doing your bit will be decent enough bait to lure in gamers on the fence? Maybe not, but rest assured, this is an incredible, generous effort from the developer.
80
GameSpot (Feb 04, 2010)
Although it's a little too modest in size to be classified as revolutionary, Chime is still an incredibly captivating and inventive experience. Book an entire evening for the first time you try the game's block-building and music-shaping gameplay because you will almost certainly find yourself hooked for many, many hours. For just 400 points and the good vibes of donating some money to charity, this is a must-buy for anyone who likes puzzle games.
80
TeamXbox (Feb 01, 2010)
Ultimately though, at 400 points (or about $5 USD), Chime is easy to recommend. It manages to take inspiration from known quantities in the puzzle and rhythm genres to create something that feels distinctive and, more importantly, is a lot of fun. That the bulk of your money is going to charity is a feel-good bonus for a game that deserves your time regardless.
80
IGN (Feb 01, 2010)
Chime is easy to recommend. It's cheap, it'll keep you amused for hours, and the $5 you spend goes to charity. The musical puzzle game is easy to get sucked into and will appeal particularly to Lumines fans. Its visuals don't live up to the impressive soundtrack, but once Chime hypnotizes you, you won't notice. Charity work isn't often this much fun.
75
XboxAddict (Feb 05, 2010)
As mentioned before, the majority of the proceeds go to children’s charities and there’s never anything wrong with that. While it won’t take you long to complete the game and play al the songs, it does have some decent replayability if you are a fan of the genre. At 400 Microsoft points and the fact that it’s going to charity, I can easily recommend it to those looking for a new music based puzzler.
70
Resolution Magazine (Feb 08, 2010)
Chime is different, and engaging, and it’ll be interesting to see what Zoë Mode will go on to do with the huge potential this effort suggests.
70
Destructoid (Feb 05, 2010)
I really hope this is not the last we see of Chime. When a game comes along that is this visually, audibly, and mentally pleasing, it's not something to ignore. I recommend checking Chime out. For five bucks, it's really not bad, you're supporting a good cause, and maybe we can get the sequel that would really make Chime ring.
70
Teletext (Feb 04, 2010)
Don't let the charity aspect fool you - this is an excellent, if shallow, puzzle game in its own right.
70
Eurogamer.net (UK) (Feb 03, 2010)
A lack of depth doesn't stop Chime from quietly turning its own genre on its head either. Zoë Mode's game shows what can happen when you give up destruction in favour of creation, and exchange tension for a kind of dreamy calm.

In other words, a lot worse has been done in the name of charity.
65
Console Monster (Feb 19, 2010)
Overall, Chime is a brilliantly-designed title that players can easily sit down and relax to. Whilst it lacks in terms of content, the title can be enjoyed in short bursts and the donation to charity makes the Xbox Live Arcade title a deserving purchase, especially at the 400 Microsoft Points price tag.


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