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User Reviews

A straight forward FPS GNJMSTR (174) 1.14 Stars1.14 Stars1.14 Stars1.14 Stars1.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.1
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (13 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
games xtreme (Oct 26, 2007)
Jericho suffers from some bad AI at times but careful management of your squad in combat can avoid most of this (unless the AI decides to ignore you) - it's a viscereal game that's not scary. It has unique powers and several excellent gameplay mechanics.
Ietsje minder diversiteit had de game beter in balans gebracht, maar overall biedt Jericho een hele dikke, aangename angstige ‘thrill’.
Totally Gaming Network (Nov 05, 2007)
In closing out Jericho has blown me away… I have loved the time I have spent playing it and pretty much could not leave it alone until I had finished it. Sure, the ending annoyed me, but hey ho I am nitpicking on a game that was great fun to play and at the time of writing a game I am now in the middle of replaying. You might want to consider this as a rental rather than a purchase – but without any doubt, my recommendation is that you need to play this game!
Xboxdynasty (XD) (Jan 05, 2008)
Wer sich auf einen packenden Horrorschocker gefreut hat, wird bitter enttäuscht werden, da fast nie wirkliche Spannung aufkommt. Leute mit schwachen Nerven sollten aber dennoch die Finger von „Clive Barkers Jericho“ lassen, nicht wegen des Horrors, sondern wegen dem sehr hohen Schwierigkeitsgrad. Solltet ihr hingegen Freunde von geballter Action sein und keine Angst vor einer großen Herausforderung und monotonem Leveldesign haben, könnt ihr mit diesem Spiel durchaus Freude haben.
75 (Oct 19, 2007)
Pour terminer ce tour d'horizon de Jericho, je ne peux m'empêcher de reprendre une expression employée par Clive Barker lui-même pour décrire son bébé. Pour le bonhomme, Jericho n'est autre qu'un «train fantôme terrifiant». Effectivement effrayant, ultra violent, le jeu ne nous en laisse pas moins arpenter des rails qui pour certains, risquent d'être plus rebutants encore que le contenu du jeu. Les autres, amateurs de sensations fortes et de bourrinage de masse, ne regretteront pas d'avoir pris un billet pour faire un tour sur la dernière attraction en date de Clive Barker.
XBox Front (Nov 08, 2007)
Clive Barker’s Jericho ist ein weiteres Beispiel für im Mittelmaß versinkende Shooter, die nicht wirklich schlecht sind, aber im Vergleich zu deutlich besseren Genrevertretern eigentlich nicht benötigt werden. Spielerisch zeigt der Titel gute Ansätze, wenngleich viele Taktikelemente zu unausgereift sind und die künstliche Intelligenz eine einzige Katastrophe darstellt. An einigen Stellen macht eine zu träge und unpräzise Steuerung eine vernünftige Spielbarkeit unmöglich. Insgesamt wurde spielerisch allerdings eine solide Arbeit geleistet. Technisch ist der Titel wiederum nur Mittelmaß. Shooterfans, die nicht genug von ihrem Lieblingsgenre bekommen können, dürfen sicherlich zugreifen. Allen anderen sind deutlich bessere vergleichbare Titel ans Herz gelegt.
70 (UK) (Oct 24, 2007)
On the whole, Jericho is an intriguing experiment that almost comes off for Codemasters. Clive Barker's contribution to the concept and narrative direction of the game will certainly help get the attention of horror fans, and few who put the time into exploring Jericho's intricacies will come away disappointed. With its unique squad-based focus and the huge combat variety on offer, it breaks plenty of new ground for the genre - and were it not for a few rough edges would have been bordering on essential. As it stands, Jericho is definitely one that all horror fans should check out - if your bank balance can cope.
70 (Nov 20, 2007)
Ultimately, considering the overwhelming strength of recent FPS arrivals, Clive Barker's Jericho is likely to sink into the gaming Abyss with God's diabolical Firstborn... never to be seen again.
PlayDevil (Mar 04, 2008)
In conclusion, "Clive Barker's Jericho" could be better. A totally random level of difficulty, some highly frustrating moments, and a lack of multiplayer would drive most games into insignificance. But an innovative story, good use of horror, and some outstanding moments mean that Jericho is certainly worth a playthrough. It is one of the most unusual gaming experiences of 2007, and while there are far better games out there, if you crave a horror game, then Jericho is not a bad option at all. It has some flaws, but if you can get past the frustrations, then Jericho provides an entertaining experience.
Computer Bild Spiele (Apr 02, 2008)
Clive Barker‘s Horrorgeschichte vom Erstgeborenen ist unheimlich und fesselnd. Das Actionspiel schöpft das Potenzial der Vorlage aber nur ansatzweise aus und verliert sich in konfusen Schießereien. Taktisches Vorgehen ist kaum möglich, das Wechseln der Spielfigur zu umständlich und verwirrend. Einen Mehrspieler-Modus gibt es nicht, obwohl sich ein Kooperations-Modus für das siebenköpfige Jericho-Team geradezu anbietet. Auch das Szenario kann nicht voll überzeugen. Zu eintönig sind die Wege durch trostlose Wüstenruinen und über karge Schlachtfelder. Einzig die furchteinflößenden Monster lassen dem Spieler das Blut in den Adern gefrieren und sorgen für einen „befriedigenden“ Schauer.
Entertainmentopia (Jan 28, 2008)
Aside from the lack of difficulty, the non functional squad commands, the unnecessary Dragon Quest action, and the painfully slow text on the load screens, the game wasn’t that bad. It had a decent storyline, and having Spike from Bebop voice the protagonist really made me like the character. The game had potential to be very good and very scary; however, it failed to achieve either one. It was all right, and a little scary, but I just felt like it was too easy.
The script is about as good as an old WB show, but that's actually what I started to like about it. Maybe we can get a sequel because I think there are some cool shooter ideas hidden under bigger mistakes.
That Jericho ended up such a mundane experience is a shame not only due to the involvement of Clive Barker, but especially in light of several FPS games that innovate successfully within the well-trodden genre released around the same time. The game combines a tired formula of spawning wave after wave of mindless enemies in the same room with you with the clumsily-executed 'squad-based' combat, which is enough to stave off any fan of the genre aside from stout Barker fans in it for the intriguing but sadly unrealised plot. That said, the game may still please those after a mindless shooter with excessive gore and more than just the standard real-world arsenal of weapons to unleash hell with, to whom, ironically, the Clive Barker name may not mean all that much.
Extreme Gamer (Oct 23, 2007)
Clive Barker’s Jericho tries to separate itself from the mix with its character swamping feature, however the traditional aspects of the gameplay makes me think it’s closer to Doom then Bioshock. Filled with a lot more dialog, Jericho can get a little drawn out until you start pumping lead into some flesh eating creature. Jericho is clever enough for a good time with a FPS, however as anything else Jericho should trade in this blood gushing festival of carnage for jelly donuts.
64 (Nov 07, 2007)
Unabhängig davon, dass Jericho in einer Zeit erscheint, in der die Spieler die Wahl zwischen Shootern wie Call of Duty 4, Crysis, Halo 3 und TimeShift haben, gibt es nicht viele gute Gründe, zu Codemasters' Schlachtfest zu greifen: Okay, Fans von Clive Barker-Designs finden hier mehr als genug Einblicke in die düsteren Abgründe der Phantasie des Horror-Altmeisters - Jericho ist ein spielbarer Splatterfilm. Spieler mit guten Ohren werden sich an der sehr guten Soundkulisse ergötzen. Und ja, einige Kämpfe sind sehr intensiv, gerade die Bossfights machen Spaß. Aber sonst? Der Splatter-Overkill entfaltet nur anfangs seine Wirkung, schon nach kurzer Zeit wirken die Blut-Fluten nur noch störend. Das strikt lineare Leveldesign geht so weit, dass nicht mal Springen erlaubt ist. Und von der gegnerischen KI, die ungefähr auf einem Niveau mit den Kollegen von Serious Sam ist, will ich gar nicht erst anfangen. Es gibt zu viele zu gute Alternativen zu Jericho.
Console Monster (Nov 07, 2007)
Overall, Jericho is a game that really did have potential. It has a decent plot, and the whole squad system is involving and innovative. Unfortunately the game has both come out at the wrong time, presumably due to the marketing department at Codemasters wanting to exploit the Halloween season. If the developers had given this game another six to eight months in development, the game could have been a solid shooter; unfortunately it ends up just being an average one.
If broken gameplay mechanics and community college acting didn't weigh down the game, it might actually be worthwhile. Each environment features a macabre twist on a historical period and they rival Painkiller in their haunting heavy metal video backdrop appearance. Unfortunately, the creepy locales and ultraviolent action don't translate into a frightening experience. And isn't that where Clive Barker is supposed to shine?
Clive Barker’s Jericho isn’t a bad game. It’s tried something new with the squad-based combat system with a twist and put it in a really good setting. It’s just a shame the combat, AI and level design ruin any atmosphere the game manages to create, and the innovations don’t work the way they should.
GameSpy (Oct 26, 2007)
After last E3, we had some pretty high hopes for Jericho, but after playing through the game on its most difficult setting, we realize that we may have set our expectations for this one a bit too high. There's no question that the game's premise promised the kind of horror-packed experience Clive Barker has been known for... we just didn't realize that it would end up being shackled with slipshod game design and the sort of rambling gore-for-gore's-sake plot that Clive Barker's become known for. It's not that Jericho is bad, it's just not very good, and when you have so many triple-A titles looking to devour your dollars you simply don't have time or money to waste on anything this blatantly mediocre.
50 (Oct 26, 2007)
Clive Barker's Jericho is a mish-mash of great concepts and stupid design choices. Every one of the game's strengths is undercut by a glaring weakness: the overarching narrative is sabotaged by campy writing, the squad mechanics are rendered irrelevant by poor AI. During a slower time of year, Jericho might have been worth a rental for fans of the horror genre, but during a holiday season packed with top-tier first-person shooters, gamers are better off spending their valuable time with better games.