Dark Sector Reviews (Xbox 360)
There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|Acting||The quality of the voice or video acting.||2.7|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.0|
|Gameplay||How well the game mechanics work and the game plays.||2.7|
|Graphics||The visual quality of the game||2.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.7|
|Sound / Music||The quality of the sound effects and/or music composition||2.9|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.3|
|Overall User Score (7 votes)||2.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Apr 15, 2008)
The combat, the weapons, the monsters, and the immersive environments thankfully overshadow the weak narrative – not that you need a story or even a reason to slay beasties with your flying blades. You’ll do it because they are there and you have the power. Dark Sector will have your adrenaline pumping like no other game currently can, and I seriously hope a sequel is in the works. Hayden Tenno could just be the evolutionary superhero for the next generation.
Atomic Gamer (Mar 31, 2008)
Despite falling a bit short, Dark Sector really impressed me, often reminding me of the great games that came before it. In addition to the classics referenced above, it had me recalling Call of Duty 4 (you'll see what I mean when you're hoofing it through a rapidly flooding freighter) and BioShock, by way of its plasmid-like glaive power-ups. The most obvious influence is Gears of War; both the visuals and duck-and-cover system will have you peering over your shoulder for the Locust Horde. I'm afraid Dark Sector's homage to these greats will get it pegged as a lesser copy-cat when actually, by borrowing from the best and building on them with the awesome glaive, it's carved itself a deserving spot as one of this year's best third-person action games. If you're a fan of fast-paced action complemented by gluttonous gore, do yourself a favor and allow Dark Sector to infect you.
411mania.com (Apr 09, 2008)
Don’t pass this game up. It’s definitely at least worth a rental and then you can determine if it’s a keeper or not. Me? My mind’s made up. I’ll be getting a copy one way or the other. It’s a simple, fun game. It plays very similarly to Gears of War, but has its own unique touch. To be honest, I didn’t pick or choose this game to review, it came to me. I sat in Blockbuster on a Saturday morning and looked at the new releases and deciding if I should pick something that wasn’t already going to be reviewed by our team. Well, that’s what I did in choosing Dark Sector and I can honestly say I don’t regret my decision. This game definitely a thumbs up from me.
XboxAchievements (Apr 13, 2008)
Dark Sector is a very underrated and underappreciated game. It didn't receive much press or hype and I think that actually turned out well for it, because the similarities to Gears' gameplay would have severely hurt it in most people's eyes. I really liked this game though. The story was a bit weak, but the gameplay more than made up for that. The glaive is one of the best weapons I've had the pleasure of killing people with and the extra abilities that come with it (aftertouch and elements mainly) were very fun to mess around with. I don't know if I'd advise buying it (unless you want to do the online achievements), but this should be near the top of everyone's rental list for sure.
Xboxdynasty (XD) (Apr 07, 2008)
Als CIA Agent hat man es wirklich nicht leicht denn neben der Überwachung von Terror Organisationen und der Analyse von politischen Szenarien, bekommt man es doch mit so allerhand Dingen zu tun, die ein normaler Mensch sicher niemals zu Gesicht bekommen würde. Auch Hayden Tenno kann davon ein Lied singen, denn in Dark Sector ist sein Leben vom Kampf gegen Mutanten und anderer gefährlichen Gegner bestimmt. Dark Sector überzeugt durch eine düstere, finstere Stimmung und eine Next-Generation würdige Grafikpräsentation. Trotz genannter kleinerer Schwächen, schafft es Dark Sector in 10 actiongeladenen Level und einem packendem Mehrspielermodus euch an den Controller zu fesseln. Wer von euch nach The Darkness, Gears of War und Condemned 2 nach blutiger Abwechslung sucht, der kann hier blind zuschlagen. Spieler, die noch nicht so viele Shooterspiele besitzen, wenn das auf der Xbox 360 überhaupt möglich ist, sollten das Spiel auf jeden Fall im Auge behalten.
Gamers' Temple, The (2008)
There is a downside to the game in that it is very linear and sometimes it’s not always clear as to what you need to do to move on to the next area. On more than one occasion I found myself running around an area that had long since been cleared of enemies trying to figure out where I needed to go next and what I needed to do to get there. Overall, though, the game was a fun experience, do in large part to the unique and enjoyable glaive mechanic.
HardGamers (Apr 09, 2008)
Dark Sector a la grande qualité d'essayer une approche un peu plus particulière pour un jeu de tir à la troisième personne. L'emphase mise sur le glaive est très importante et c'est une décision gagnante puisque cela amène de la variété dans ce genre, sans en changer les grandes lignes ou bien dérouter le joueur. Le tout peut se consommer un peu rapidement, le mode multijoueur vous intéressera peut-être ou non, mais je suis certain que les heures que vous passerez sur le jeu seront vécues à 100%.
FileFactory Games / Gameworld Network (Apr 08, 2008)
In closing, Dark Sector has familiar gameplay to Gears of War, using the cover system, perspective and excessive bloodshed, but it's addition of abilities helps animate the darkened world. Running off of their proprietary engine, the world is gloriously bleak, though not light enough for us to enjoy it properly. We were impressed most of all by the learning experience, where every boss battle and difficult combat situations required discovering opponent's weaknesses rather than battering them with weapons incessantly. You won't want to miss this title unless you are strictly against virtual beheadings and the selfish robbing of other's limbs.
PGNx Media (Apr 09, 2008)
Dark Sector doesn’t try to revolutionize the action game genre. It just wants you to have fun, by killing enemies with an awesome weapon and going online to do the same. And it certainly succeeds as being a fun game, with great presentation values.
Gaming Nexus (Jun 17, 2008)
I do not wish to imply that the game isn’t fun or a challenge, it is on both counts, but there isn’t anything in the game that will take your breath away. That being said I enjoyed my romp through the ghostly wreckage of Lasria killing everything in my path and also enjoyed the twists and turns of the plot. This title may not be a must own for everyone but will do for fans of third person horror shooters or Sci Fi shooters. It might just hold you off until Resident Evil 5 comes out.
Game Informer Magazine (May, 2008)
So what if the three map multiplayer mode is a little throwaway? Dark Sector's unique take on third-person action is worth the price of admission.
Gamesmania.de (Apr 10, 2008)
Dark Sector gehört zweifelsfrei zu den positiven Überraschungen des Frühlings. Zwar ist das Actionspiel in keinem Punkt wirklich innovativ und klaut ziemlich dreist die besten Gameplayelemente der Konkurrenz, doch das Gesamtpaket spielt sich dennoch erfreulich gut. Wir hatten jedenfalls besonders bei dem Einsatz des Glaive viel Spaß und das düstere Setting passt hervorragend zum Spiel. Aufgrund der eher mauen Story und einigen fiesen Stellen, reicht Dark Sector aber nicht an die ganz Großen des Genres heran, optisch kann es der Titel aber locker mit der Konkurrenz aufnehmen. Alles in allem ist Dark Sector, nach dem enttäuschenden Shooter Pariah, für das Entwicklerstudio Digital Extremes ein klarer Schritt nach vorne. Erwachsene Shooterfans werden durchaus gut unterhalten!
GameSpot (Belgium/Netherlands) (Mar 27, 2008)
Dark Sector is niet de volgende Gears of War en het is ook geen game dat je mag opstarten met het vooruitzicht op een meeslepend verhaal. Langs de andere kant krijg je wel een behoorlijk stevige dosis singleplayer- (reken op 12 uur) en online multiplayerkicks.
Console Monster (Apr 19, 2008)
In closing, Dark Sector is recommended to any gamer looking for a gruesome fix of body slicing action, and whilst the game is not near as bad as the media has perceived, it is undoubtedly going up against a strong line-up of first-person shooters currently on the Xbox 360. If not a full purchase, Dark Sector is certainly worthy of a rental.
UOL Jogos (Apr 04, 2008)
Um jogo de pura ação, com direito a muitas balas e membros decepados. Se é isto que você procura, "Dark Sector" é o jogo ideal. Os combates são divertidos, principalmente pela versatilidade da arma glaive e pelo poder de fogo do protagonista. Só peca por não ter uma história melhor trabalhada e opções para tornar sua mecânica mais profunda e duradoura, seja na campanha principal ou no modo multiplayer.
GamesAreFun.com (GAF) (Mar 26, 2008)
This game was meant to thrill you with fun, and it succeeds. Despite a poor story and some half-assed multiplayer modes, the combat is visceral and entertaining. Environments are linear, but never feel constricted and the game never feels as though it's dragging. There's a nice pace and the boss battles are challenging but fair. If you're staring across the vast wasteland of April (at the end of which lies Grand Theft Auto IV) and there is nary a game to play, Dark Sector comes recommended.
GBase - The Gamer's Base (Apr 16, 2008)
Das von vielen erwartete Highlight ist Dark Sector leider nicht geworden. Die Story ist zum Vergessen, der Protagonist völlig austauschbar und trotzdem hat mich Dark Sector bis zum Schluss vor die Mattscheibe gefesselt. Grund dafür ist neben den fordernden Bosskämpfen zweifellos auch die düstere Atmosphäre, welche einen von der ersten Minute an in ihren Bann zieht. Ausserdem macht es einfach unheimlich viel Spass, seine Widersacher mit der Glaive auf immer wieder andere Art und Weise ins Reich der Toten zu befördern. Selbst wenn die Entwickler es mit dem Gewaltgrad teilweise schon fast ein wenig übertrieben haben. In Kinderhände gehört das Spiel daher definitiv nicht. Volljährige Action-Fans, welche sich an den vielen Brutalitäten und den Unmengen an Blut nicht stören, können hingegen ruhig einen Blick riskieren.
HonestGamers (Staff reviews only) (Apr 10, 2008)
What Dark Sector needs is a way to limit such survival horror-like sequences in a way that complements the game’s better moments instead of attempting to overpower them. I found myself chugging through the game’s more repetitive levels not because I was having fun, but simply to get back to the more enjoyable bits. Because when Dark Sector pushes the zombies aside and sticks to its most basic shooter roots, it’s a blast.
Deeko (Apr 09, 2008)
Clocking in at about a solid 12 hours; Dark Sector is a gory treat which does it's job of making you feel like a badass and parade around the house wishing you had a bio-glaive of your own. Sure it's not Gears of War or even Resident Evil 5, but it doesn't need to be. Digital Extremes has taken the solid ideas of both of these series, added their own spin and come out with one of the best third person action games this year. In a year with so many big franchise games like GTA and Metal Gear coming soon, Dark Sector has easily been one of the best gaming surprises this year. It's a game that sci-fi action fans shouldn't miss, regardless of its shortcomings.
XBox Front (Apr 08, 2008)
Dark Sector verzahnt die besten Gameplay-Elemente der letzten Jahre in einem Spiel. Die Deckungssuche aus Uncharted, den Farbfilter aus Gears of War, die Atmosphäre eines Condemned. Das alles passt in seiner Konsistenz. Bei diesem Vorhaben präsentieren die Entwickler aus dem Hause Digital Extremes eine einzigartige, erdrückend-beängstigende Atmosphäre, die mit seinem tiefgrauen Farbfilter und der angsteinflößenden Klangkulisse eine seltene Dramaturgie in die eigenen vier Wände zaubert. Gerade das Glaive ist eine neumodische Waffe, welche schlicht und ergreifend frischen Wind ins Spiel bringt. Gegnern nach allen Regeln der Kunst ihre Gliedmaßen abzutrennen hört sich zwar morbide an, birgt aber genauso viel Spielspaß.
Thunderbolt Games (Apr 06, 2008)
In the end, Dark Sector is worth playing. The shoddy script will annoy and disappoint everyone, but luckily, the rest of the game is solid, and even impressive. The familiar gameplay will entertain, and extra features like the Glaive add an extra layer to the game. The multiplayer is a nice bonus, too; the best mode features one infected player wielding a Glaive and a team of hazmat soldiers fighting to take him down. Hopefully, Dark Sector will last a while on Xbox Live. Otherwise, play Dark Sector to gape in awe at the incredible atmosphere. The gorgeous graphics and haunting sound design make Dark Sector a trip worth taking.
GameZone (Apr 07, 2008)
Overall, Dark Sector is a pleasing entertainment experience when you pay attention strictly to gameplay mechanics, graphics, and sound. But since the storyline falters heavily when dealing with emphasis and immersion, and the storyline is an integral part to a game like this, then it proves to be very difficult to ignore the flaws. Dark Sector should be experienced, but will probably be an experience that you only want to go through once.
Armchair Empire, The (Apr 07, 2008)
For action fans, Dark Sector is definitely a game worth checking out because it hits all the right notes. And though there are only two (really good) multiplayer modes, one can’t help but think that with Digital Extreme’s history – they had a big part of the original Unreal games – and the ability to deliver content via Xbox Live, that we may see more multiplayer modes sometime in the future. Let’s keep out fingers crossed.
videogamer.com (Apr 03, 2008)
Dark Sector's had a long development cycle and at times we were more than a little worried about how it'd turn out, but Digital Extreme's debut next-gen release has been well worth the wait. It's not going to set the world alight like Gears of War and it doesn't revolutionise survival horror like Resident Evil 4, but its thrilling combat and sensational visuals make it well worth adding to your collection.
GameDaily (Apr 02, 2008)
Nevertheless, Digital Extremes has come a long way from its Xbox shooter Pariah. Dark Sector is a decidedly deeper game. Although it doesn't have the best multiplayer and needs a more believable story, it still has the right balance of sharp, original gameplay and modest production values to feed action gamers adequately. Besides, it's great to finally see someone throw around a Glaive without sounding like the geeky Colwyn from Krull.
MS Xbox World (2008)
In closing, Dark Sector is a decent action shooting game that will appeal to those gamers who like a little thinking with their blasting. Not only does the game look very nice it has a certain charm that should win you over. I think for prolonged play sessions, the cracks begin to appear, but if you're a casual gamer then it's certainly a game to dip in and out of with out losing too much of what you were doing the last time you played. A good effort all-round, just in need of some refinement to propel it beyond being good to very good.
Xbox World Australia (XWA) (Apr 22, 2008)
It's not perfect, with a weak story, half-cooked multiplayer and a few control quirks, but at the end of the day, it's an incredibly enjoyable action-shooter and well worth a look...once it gets a domestic release, anyway.
Gamer 2.0 (Apr 03, 2008)
On the whole, while a few elements of combat fall short, a decent story coupled with consistently delivered “Wow!” moments make Dark Sector enjoyable. Rather than creating anything explicitly unique, Dark Sector borrowed elements from games like F.E.A.R, BioShock, Resident Evil, and Pariah, tossed them in a pot to boil, and produced a game that will sate any player's hunger. We do wish, though, that it had stayed in the broth a little longer so that Digital Extremes could deliver on a few more of their promises.
JustPressPlay (Apr 18, 2008)
For the most part I had a lot of fun with Dark Sector. I couldn’t get sucked into the story, but I really liked hacking up bad guys. You seem to gain a new power with every stage, so toying around with their uses can be entertaining at times. I wish you where able to actually keep your weapons after beating the final stage and that alone hurts replay value, but when you’re playing you have a lot of fun, but you also find certain things to gripe about as well. It’s not perfect (nothing is) but its strengths outweigh its negatives (for the most part).
IGN (Mar 25, 2008)
Dark Sector's fun. Hearing guards scream for help just before they take a glaive to the face, marching around in this Metal Gear-looking Jackal tank while rocketing bad guys into the air and wielding a pimped-out shotgun make the experience something any action fan can get behind. However, when the really similar levels and waves of opponents get too repetitive towards the end of the game, Dark Sector's weak storyline might not be enough to carry the more fickle fan to the finish line.
TalkXbox (Apr 06, 2008)
All said; Dark Sector is a pretty good game with a number of interesting elements such as the glaive, which is incredibly fun to wield and never becomes old. The single player story mode is great to play through, despite a few shortcomings in terms of its storyline. It features enough thrills and combat to keep you thoroughly entertained for the 10 – 12 hour duration. Those expecting the epic sort of storyline the game hints at early on should look elsewhere. While the multiplayer may be a bit lacking in terms of content and modes, it’s good for a few kicks every now and then. Dark Sector may not be the best third person shooter/action game out there but what it does, for the most part, it does well. If you’re in the market for a third person shooter that involves a little more than just shooting, this will make a worthy acquisition for your Xbox 360 library.
Extreme Gamer (Apr 09, 2008)
Digital Extremes has set out to create an original 3rd-person, action-shooter powered by next-gen hardware, and in that respect team from London, Onatario has done an incredible job. The graphics and audio also help remind us why the next-generation of gaming looks and sounds so good. Dark Sector is definitely an under-rated workhorse and one of the early highlights in 2008. For gameplay, Dark Sector isn’t a revolutionary title that will be remember in years, but it offers the new twist of the Glaive into the mix creating an interesting way to play a shooter.
Dark Sector has a lot going for it, the most obvious being the Glaive. The Glaive works on all levels and really makes the game a lot of fun. Unfortunately, there are enough issues to hamper the score. With a bit more diversity in the environments and enemies, more weapons to use, and a longer running time, Dark Sector could be a real contender. If you are looking for a fun game to rent for a weekend, you could do much worse than Dark Sector.
Power Unlimited (Oct 07, 2008)
Dark Sector kent wat nieuwe elementen maar jat tegelijkertijd de halve vitrine van Epic leeg. Het werpen met een een vlijmscherpe ster is tof, totdat de verveling parten gaat spelen.
Destructoid (Mar 26, 2008)
Ultimately, Dark Sector is a fun if slightly derivative third-person shooter. It certainly isn’t close to perfect -- the melee is kind of wonky and disappointingly underdeveloped, it suffers from a fair bit of repetition, and the enemy A.I. is only somewhat smarter than the girls on Flavor of Love. But the infected powers, the occasionally dazzling visuals, and Michael Rosenbaum’s sweet, sweet voice definitely make the game worth a look if you’re a fan of the genre.
1UP (Mar 25, 2008)
So it's not for multiplayer fans or story fans or innovation fans, but Dark Sector is certainly a good game. When it all comes together and you're ducking in and out of cover while shooting and throwing the Glaive at groups of enemies, it's a lot of fun, and the visual spark and A.I./pacing/combat polish make it worth playing. Don't head in expecting a game that overachieves or pushes too many boundaries, but don't lower your expectations too much either.
Game Informer Magazine (May, 2008)
As negative as I have been, I still feel that Dark Sector is worth checking out. The glaive is something that every action nut has to wrap his or her hands around. Like the BFG or the cerebral bore, you'll remember this weapon forever. Sadly, you'll remember the weapon more than the game itself.
Planet Xbox 360 (Apr 14, 2008)
So what does this all equal up to? Dark Sector is a game that has the foundations set in stone for the future, but it isn't exactly a must-have title. In the future, Digital Extremes needs to put the storyline through the ringer and give it a much better narrative for players to follow through. As of right now, I recommend trying this out before purchasing to see if it appeals to your tastes, it might just hold you over until Resident Evil 5 or Gears of War 2 release.
Gamers.at (Apr 28, 2008)
Noch nie waren Videospiele so hübsch anzusehen wie auf XBox360 und PS3. Und noch nie war die Diskrepanz zwischen technischem Hochgenuss und spielerischen Mängeln so hoch wie heute. Dark Sector ist meines Erachtens ein Paradebeispiel dieses Trends: Es sieht verdammt gut aus und macht anfangs auch richtig Spaß, verkommt aber nach einigen Stunden Spielzeit zu einer monotonen Metzelorgie, bei der man entweder das Hirn oder die Konsole abschaltet. Mit etwas mehr Feinschliff hätte man sicher mehr aus Dark Sector machen können. So bleibt es durchaus solide, aber leider völlig belanglose Action-Kost.
Jeuxvideo.com (Apr 08, 2008)
Dark Sector se pose en bon petit jeu d'action, beau, plaisant et particulièrement intense. Melting-pot d'idées allègrement pompées sur la concurrence, il parvient néanmoins à assembler convenablement celles-ci pour former un tout cohérent. Au final, on se retrouve donc avec une aventure qui ne laissera pas de souvenirs impérissables, mais qu'on pourra parcourir avec plaisir.
GameSpot (Mar 26, 2008)
Dark Sector isn't the next Gears of War, and it isn't a game that you should go into looking for a compelling story. You could certainly do a lot worse if you're looking for 10 to 12 hours of single-player action and some multiplayer kicks, though.
Gaming Age (Apr 30, 2008)
While it sure isn't a AAA game, it's hard to fault Dark Sector for anything past the seriously broken melee attack. Given that the game's axis is the equivalent of a Steven Seagal flick intermingled with a Top Cow comic book and the graphical chops to make it all palatable, Dark Sector makes for a fun ride throughout.
Gamernode (Apr 17, 2008)
With Dark Sector you're not going to get the perfect action game, or the best next-gen duck and cover experience like we were promised so long ago in that issue of GI. What you will get is-in my opinion-the funnest combat of any action game this generation, and the most badass weapon since the gravity gun. The good news? You get the glaive from the get go, so you won't even notice the obvious shortcomings.
Worth Playing (Apr 06, 2008)
Dark Sector definitely has some really fun stuff to do, such as sending a glaive through your enemy's leg and watching him fall over. One should go into the title with the knowledge that there isn't much of a story, and some of the gameplay can get pretty frustrating. Although it may seem mediocre in comparison to other shooters that have hit the market, like Gears of War and Call of Duty 4, the intense and fun combat, excellent presentation and solid multiplayer are easily worth checking out.
Game Captain (Apr 07, 2008)
Dark Sector bedient sich schamlos bei vielen Top-Titeln der letzten Monate. Dieser Cocktail schmeckt allerdings nicht so gut, wie man meinen könnte. Viele Fähigkeiten des Protagonisten sind nur halbherzig umgesetzt worden und die Geschichte enttäuscht auf ganzer Länge. Nach einem tollen Anfang, geht es plötzlich steil bergab. Dazu kommt ein knallharter Schwierigkeitsgrad, der Einsteiger nach wenigen Stunden überfordert. Andererseits ist das Spiel stellenweise technisch eine Wucht und die taktisch agierende KI eine echte Herausforderung. Wer frustresistent ist, volljährig und kein Problem mit detaillierter Gewaltdarstellung hat, der darf einen Blick riskieren. Der Rest greift einfach zur besseren Konkurrenz.
The Review Busters (2008)
With first-person shooters leading the way in both sales and gameplay Dark Sector is a nice change in pace. Dark Sector might not be the best third-person shooter on the market today, but it does try real hard. The story is deep to a point and you should be able find enjoyment with the online mode. In the end I think you should give this game a try, however a rental or a bargain price should be good enough.
Game Freaks 365 (Apr, 2008)
For what is the first next-gen game to be unveiled, Dark Sector has been a long-time coming. It's now 2008, we are a good two years into this generation and yet this game seems a little late to the show. Maybe I would have been a little more impressed in 2006, but even then, Resident Evil 4 is a superior game in nearly every way. With such a crowded field of good games, it is hard to see why Dark Sector deserves much attention. Some of the ideas are neat, the glaive being the only one that stands out clearly, but much of the rest of the game is nothing new. Get rid of the glaive and Dark Sector is an average Resident Evil 4 wanna-be four years after the main event.
PlayDevil (Jun 16, 2008)
"Dark Sector" is an accomplished game, but could have been superb with just a little more time or better design decisions. Cutting heads off of humans is amazing, but feels redundant when it is zombies or aliens. The plot loses its way about half way through, and struggles to recover. The multiplayer is also weak, and I would have preferred a longer single player instead of what is on offer. Having said that, the gameplay is generally excellent, the game looks superb, and there is a good deal to praise. Due to the weak multiplayer and slightly brief single-player, I would say download the demo first and then decide if "Dark Sector" is a purchase.
GotNext (May 01, 2008)
Dark Sector was almost there. With say six more months of work and a bigger budget, it could have trounced Resident Evil 4. It could have made Gears of War its bitch. What it lacks is the spark that elevates a merely decent game to greatness, but it's still a fun time for people who dig the duck and shoot style gameplay.
Game Over Online (Apr 28, 2008)
What does possibly make Dark Sector worth considering as a viable option for your entertainment is that as gimmicky as its calling card is, it is actually pretty fun to toss around for a while. For a shooter fan it’s not completely inconceivable that some entertainment might be derived from renting it for a couple days. That the novelty of the powers quickly wears thin in the overwhelming miasma of all things been-there-done-that which permeates the game is less burdensome if you didn’t have to shell out $60 to learn that first hand. Who knows, it might actually grow on you. You might get three days of amusement out of it instead of only two. Wouldn’t that be something? Not too shabby for game built around a prop from a twenty five year old movie that nobody’s ever heard of. Not bad at all.
Totally Gaming Network (Apr 04, 2008)
Despite the sour ending to this review, Dark Sector was definitely enjoyable enough to raise it above the level of bargain bin fodder but not quite special enough to compete with a whole raft of titles more hotly anticipated this year on 360, from the dazzling macho overtones of Gears of War 2 to the crazed and frantic cinematic single player mode promised in EA’s Battlefield: Bad Company. But if you’ve got money to burn and can’t help yourself when it comes to games of this ilk, the single player storyline and the fantastic Glaive will see you sticking with this one through to completion with a wry little grin on your face.
GameSpy (Mar 26, 2008)
Dark Sector is a good game that has some great hooks, such as the wonderful glaive and a powerful shotgun. It's unfortunate that other elements, such as unpolished combat and some very generic NPCs, undermine its ambition (though they don't render the game unplayable). Online is both fun (Epidemic) and infuriating (Infection), but neither are going to replace other multiplayer titles in your library. There are certainly better action games than Dark Sector, but there are also some significantly worse ones.
Game Tap (Mar 26, 2008)
In the end, Dark Sector is bipolar rollercoaster ride that tops out at gorgeous, innovative, and striking (glaive, visuals, virus powers) and bottoms out at a bland, unoriginal, and buggy (gunplay, storyline, melee attacks). The extremes are both high and low, but at least Digital Extremes has a solid base moving forward to the inevitable sequel. Until then, we will always wonder what might have been with Dark Sector.
Official Xbox Magazine (UK) (Apr 03, 2008)
There are elements of old Xbox classic Psi-Ops in the way Dark Sector successfully melds standard shoot-outs with powers not traditionally bestowed to your average human hero. Overall, it's a bruising fast-paced action shooter with some grim horror atmospherics and decent enemy AI. But dodgy controls and a relatively tough difficulty level aside, for all its attempted X-Men-esque innovation, its ultimate error is that it still can't quite shake its tag of 'just another generic action shooter'. But it sure as hell gives it a try...
GamePro (US) (Mar 25, 2008)
Dark Sector isn't a bad game but its considerable potential is squandered thanks to some iffy design decisions and inconsistent gameplay. The wonderfully adaptable glaive is cool enough that I'm rooting for an improved sequel, but I'm hoping the designers learn some lessons from their interesting but ultimately flawed first attempt.
Gameswelt (Apr 16, 2008)
Unoriginell, uninspiriert, langweilig – das sind die Worte, die einem beim Spielen von ’Dark Sector’ bezüglich des optischen und spielerischen Designs in den Sinn kommen. Schade dass die Entwickler hier dermaßen gepatzt haben, denn die von ’Gears of War’ inspirierte Action ist durchaus brauchbar, die Grafik, vom technischen Standpunkt her gesehen, sogar streckenweise höchst beeindruckend. Es bleibt ein passabler, aber tendenziell öder Actiontitel von der Stange, auf den ausgehungerte Genre-Fans aber einen Blick werfen können.
Gameplanet (Apr 22, 2008)
At the moment, however, being the beginning of a potential franchise it is definitely taking its baby steps while going through a few teething pains. So, here’s hoping it uses that glaive to sharpen its teeth more for next time.
Adrenaline Vault, The (AVault) (Apr 09, 2008)
It’s been a long time coming and it’s changed a lot from the original concept, but Dark Sector is an upstanding actioner worth a play through. The Glaive is a great gameplay delivery method and the visuals are notable, but a weak multiplayer and some control issues keep this one from achieving greatness.
Gamekult (Apr 14, 2008)
Pourtant, grâce à l'exploitation jusqu'au-boutiste de son arme fétiche, le Glaive, le jeu réussit à se singulariser peu ou prou et à proposer des phases d'action intenses et prenantes. Aussi efficace pour trancher des bras que pour débloquer une porte ou un mécanisme, le Glaive donne une consistance intéressante au gameplay. Sans complexe, Dark Sector propose donc une aventure sympathique, simple mais efficace, que l'on traverse avec un certain plaisir. Restent cependant des soucis bien présents comme la maniabilité trop rigide, le level design qui a tendance à lasser et l'ambiance globale emprunte d'un certain classicisme. Si Dark Sector a réussi à se démarquer quelque peu de la concurrence, sa fragilité sur certains points l'empêche donc de briller outre-mesure. On le retiendra en tout cas comme un jeu qui sait trancher.
Xbox Gazette (May 03, 2008)
Dark Sector propose une aventure solo sympathique mélangeant jeu de tir et action. Malgré des éléments très classiques, le jeu innove avec le glaive, cette arme dont l'utilisation est aussi efficace que jouissive. On apprécie également les boss plaisants à combattre, une bonne prise en main, ainsi que les armes à disposition et le fait de pouvoir les améliorer au marché noir. Malheureusement en dehors de ceci, le jeu peine à convaincre totalement, en partie à cause du scénario et des personnages peu développés et manquant de charisme. On regrette également le manque de consistance du multijoueur, un début d'aventure peu engageant même si cela s'améliore bien ensuite, ainsi qu'une action et des décors répétitifs
Video Game Talk (May 12, 2008)
The game does exhibit some minor faults that present themselves occasionally. In addition, the overly complex final fight of the game is prone to make some throw down their controller in disgust. However, these instances do not diminish the overall experience and satisfaction obtained by completing the game in full. Unless you are a die hard shooter fan who craves any and all titles, this game, while not a must have, is still an enjoyable title that would be a good addition to your library.
Eurogamer.net (UK) (Apr 04, 2008)
This could have been fantastic - it should've been fantastic - yet by the end it barely scrapes in as above average. If you're desperate for something new to play, then rent this over the weekend and you'll have breezed through it by Monday, having been moderately distracted for most of the time. The glaive is fun, for a bit, so there's always that as well. Just don't be surprised if in six months time you've forgotten you ever played it.
Game Shark (Mar 27, 2008)
At least you can enjoy the visuals if not the narrative. Digital Extremes' proprietary Evolution engine churns out impressive graphics. Environments look phenomenal thanks to beautiful dynamic lighting effects. Some of the human characters appear a little funny at times, although on the whole they look good as well. Generally speaking, the same can be said of Dark Sector--it's initially quite good, until the horrible story and unnecessary puzzles drag it down.
X-Box Gamer (May 13, 2008)
Si Dark Sector est un jeu au design très travaillé qui peut se targuer d’être beau et fun, il est aussi un titre qui souffre d’une jouabilité peu précise et d’un gameplay trop simple. Plus on avance dans l’aventure solo, plus on se rend compte que le soft est limité et ne tient pas ses promesses. Sous-exploité de bout en bout, Dark Sector est en définitive plutôt décevant et bien trop moyen pour marquer les esprits. Comme quoi, une belle plastique ne fait pas nécessairement un bon jeu.
Official XBox Magazine (Mar 25, 2008)
On the plus side, the game does a great job of offering new toys to play with. As the story progresses, Hayden regularly earns new powers, such as a user-guided glaive throw and temporary invisibility (though it’s never explained why he suddenly grows a glaive from his hand and how he instantaneously masters it). The fatalities are bloody fun to execute — as is the glaive-centric combat in general — and the ability to upgrade guns helps stave off boredom. But ultimately, the evil side of Dark Sector wins out and restrains it from succeeding at anything more than simply squatting in the long shadow of its Epic competition.
DarkZero (Apr 17, 2008)
So that’s it really. Positively, the game is awash with colour filters and some truly splendid graphics at times - if you can see them. The Glaive works well and is rather satisfying to use but this is offset by the old school use of ammo crates and parts of levels being sealing off, making it as linear as they come. The game doesn’t bore you but its only saved by Hayden’s main weapon and that’s really not enough. It is certainly worth a rental if you like third or first person shooters but you’ll certainly feel short changed if you buy it.
G4 TV: X-Play (Mar 26, 2008)
The game isn’t fun at all - including the pathetically limited multiplayer options which aren’t worth going into. It’s just frustrating that Dark Sector, with all the trappings of a good game could squander nearly every single one of them with bad level design, poor logic, repetitive combat, and no attention to what made its inspiration so…inspiring. I will be haunted as to how this is the end result of many years of effort, but take it from me, you don’t need those ghosts.
Giant Bomb (Apr 25, 2008)
Dark Sector feels OK for the first two chapters, but there are eight more to slog through after that, and if I wasn’t working on a review of the game, that’s probably where I would have stopped. The occasional variety of a boss battle or vehicle sequence doesn’t break things up enough to make the campaign an interesting one, either. Between the dreary action, the sluggish movement speed, and the seemingly tacked-on multiplayer, you’ll probably want to pass on the whole thing.
Game Revolution (Apr 10, 2008)
Dark Sector asks you to give it the benefit of the doubt at every turn. Every aspect of this game is horribly average, derivative, unpolished, or worse. Half-assed, floaty, imprecise character movement. Half-assed melee combat. Half-assed cover mechanic. Half-assed weapon upgrade system. Half-assed sound design and mixing. Quarter-assed story. No-assed AI. By my count, that should be three-and-a-quarter asses, but in Dark Sector’s highly derivative world, they add up to just one big, enormous half an ass. One or two of these issues is forgiveable, but taken altogether, they’re definitely not.