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Critic Reviews

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XBox Evolved (Nov 30, 2009)
Overall, this game does have a few problems, and a handful of them are more than just minor ones, but they do not inhibit your ability to enjoy the game. As a Dragonball fan myself, I’ve always wanted a Budokai Tenkaichi series on the now current gen systems. It’s disappointing to see this is the result and I think I just about reached my end with Dragonball games. The core gameplay is still fairly deep and rewarding, and the visual of the battles is truly amazing. However, most of the fun comes from the DBZ franchise. Those who are DBZ fans like myself will probably like this game, but those who are not will probably do better off picking up a game that's more of a serious fighter rather than a brawler. Hopefully, around two years from now, we will be talking about how Raging Blast 2 fixed all of these problems and is now clearly the best DBZ franchise game ever released.
TeamXbox (Nov 14, 2009)
If you don’t know Vegeta from a vegetable or if you think Piccolo is just a small flute, odds are pretty good that this isn’t the game for you. But if you spend your spare time perfecting your Kamehameha and you know that Trunks are more than an elephant’s nose, then Dragon Ball: Raging Blast is right up your alley. While the game’s got plenty of flaws that will bruise the experience for the average gamer, fans will likely look past the technical issues and enjoy reliving the series again…at least long enough for the next inevitable Dragon Ball game to come along.
ZTGameDomain (Dec, 2009)
Simply put Dragon Ball Raging Blast is a game for fans of the long running anime series. Its does its job not perfectly, but well. The game does make you feel like super saiyan at times, and then turns around and makes you feel like a green blooded Namek instead.
Digital Chumps (Nov 17, 2009)
Raging Blast has a lot going for it with 70 playable characters, lots of modes, online play, and a nice presentation. The camera and controls remain the most concerning part of the package, but for any average Dragon Ball or avid fighting fan, it's well worth a look.
Worth Playing (Dec 01, 2009)
At the end of the day, Dragon Ball: Raging Blast just isn't that good of a game. Despite the rich amount of content present, it doesn't seem to have the amount of polish and playability as Dragon Ball Z: Burst Limit — or even some of the earlier entries. It certainly isn't the worst game for the franchise, but it shows that when it comes to the 3-D fighting space, the Budokai Tenkaichi series does it better. Unless you're a hardcore fan who can stand the flaws here or just crave fighting online, stick with Burst Limit to get your Dragon Ball fighting fix.
GameTrailers (Dec 10, 2009)
Dragon Ball: Raging Blast certainly feels and plays differently than your typical brawler, which is a good thing, but the dizzying camera limits its appeal to hardcore enthusiasts of the anime series instead of the general public. Fans well versed in the characters and sagas will learn to live with the title's faults, but those looking for deep play mechanics and extensive moves to master have a number of more attractive options to satisfy their knuckle-crunching compulsion.
IGN (Nov 10, 2009)
There have actually been some good Dragon Ball games in the past few years, and that's true whether or not you're even a fan of the series. However, Dragon Ball: Raging Blast is not one of those games. Sure, there's lots of content, but the stories are poorly told (which alienates people who don't already know them) and the gameplay mechanics have numerous, numerous problems. Big DBZ fans may find something to like here, but you'd need to really like Dragon Ball in that case.
Extreme Gamer (Dec 08, 2009)
Dragon Ball: Raging Blast will please the longtime fans of the Dragon Ball series. The game is filled with lots of modes, characters, and online gaming that can keep you busy for ages. The graphics are not excessively impressive, but they look good and surpass what I initially expected. Besides having a somewhat basic fighting mechanic, Raging Blast real culprit is a bad camera, and it is something that can not be overlooked. Despite this issue, I would still recommend Raging Blast to fans, and if you are curious to find out what Dragon Ball is all about, this would be a good place to start, just don’t expect miracles.
GameZone (Nov 18, 2009)
Raging Blast had all the makings of an amazing Dragon Ball game but comes up short in all the places that count. Sure, all the great characters are present and there are enough extras to keep fans wanting to jump into a tournament but the gameplay just falls flat to make the battles too awkward. There have been great Dragon Ball games before but, sadly, this one does not qualify.
GameSpot (Nov 24, 2009)
The huge assortment of characters, stories, costumes, and other aspects of Dragon Ball lore cannot hide how shallow and uninspired the fighting mechanics are. There is no depth to your actions, making it a slow-paced race to be the first person to build up your ki power, which quickly becomes monotonous. With the wide assortment of deep and varied fighting games already on the market, it’s impossible to ignore the many faults present in this often-dull anime-inspired brawler.
Game Vortex (Nov, 2009)
For a long time, the goal of each new DBZ fighting game was to cover more of the story and add more playable characters, but since the show has been off the air for quite a while now, and the last few fighting game pretty much covered everything the series has to offer, Raging Blast feels more like a contractual obligation when the licenses changed hands that there must be a fighting game instead of something actually designed to be fun for the fans. This is even more apparent when you consider the other titles Namco/Bandai has put out with the DB logo on it, Attack of the Saiyans and Revenge of King Piccolo, an RPG and Platformer respectively, truly unique ways to look at the license. While neither of these other games will win any best-of-year awards, they are at least different. In the end, Raging Blast feels like just another DBZ fighter that doesn't hold a candle to the previous games and is so hard to manage that even the most dedicated fans will want to avoid it.
Thunderbolt Games (Dec 12, 2009)
Dragon Ball Raging Blast is best when viewed as a nostalgia piece. The sheer amount of Dragon Ball related material in the game is staggering, and for fans, presents a wonderful value. For the uninitiated though, the package isn’t quite as rounded. The fights teeter between being too simple and absolutely infuriating, and the gigantic campaign will mean nothing to people experiencing Dragon Ball for the first time. Raging Blast succeeds in delivering an authentic Z fighting experience that non-fans might have a harder time getting into.
Armchair Empire, The (Mar 25, 2010)
Overall the graphics are very good and are probably what I enjoyed most about the game. However, they get marred by the ever present bad camera, which sometimes turns so you can't even see your character. I guess what surprised me most about this game is that the controls are not as tight as they should be for a fighter. Delayed responses with an often wacky camera, is in active contrast to a game that should have those in sharp focus. I guess what they say about judging a book by its cover is true. Or a game by its sleeve.
58 (Nov 25, 2009)
Über 70 Krieger, ein Wust an Spielmodi und flüssige Online-Kämpfe: Auf den ersten Blick bietet Dragon Ball: Raging Blast alles, was das Herz eines Anime-Fans begehrt. Doch sobald die Schlacht beginnt, offenbaren sich schon nach wenigen Sekunden die Schwächen des aktuellsten Serien-Ablegers: Die hektische unübersichtliche Kamera macht die blitzschnellen Gefechte zur Geduldsprobe. Auch die häufigen Quicktime-Events stören den Rhythmus. Ein großes Versäumnis ist zudem die schrecklich lieblos nacherzählte Rahmenhandlung. Gerade bei einer Anime-Versoftung muss mehr drin sein als kahle Textboxen. Greift lieber zu einem der durchdachteren Vorgängern, die es mittlerweile zum Schnäppchenpreis gibt.
AceGamez (Nov 17, 2009)
We don’t live in a perfect world, and games like Dragon Ball: Raging Blast are going to keep coming out, whether reviewers pan them or not. It’s a sluggish, unintuitive, stumbling mess of a fighter, with only a handful of redeeming features, none of which raise it much further from the gutter of ineptitude it resides in. Until the dream of a cash-in free universe becomes a reality, console yourself by not buying this game; at least then your life won’t get any worse.
GameFocus (Dec 15, 2009)
With titles like Street Fighter 4, BlazBlue and Tekken 6, 2009 saw a renaissance for the fighter genre. The things these titles have in common is that anyone can pick it up and enjoy it, while serious players explore every nuance in the design. I just don’t see Dragon Ball Raging Blast as being in the same class. Yes, those willing to experiment and take notes will still be rewarded with powerful techniques, but outsiders will not see a reason to join in. If they’re unfamiliar with Dragon Ball, the complicated controls will only serve to validate their decision to stay away from this game. For that reason, this game is for die hard Dragon Ball fans only. And maybe not even them.
45 (Dec 17, 2009)
While there is more content to please DBZ fans, this isn't a great game. There have been many, many DBZ games created, most of them fighting games and Raging Blast does not rank among the best. If you are looking for a better DBZ fighting game, reach back into the past and pick one of those titles. There isn't anything truly innovative brought to the table and the gameplay suffers from poor design.
Gaming Age (Nov 24, 2009)
Still, even with the excessive fan service employed here, Dragon Ball: Raging Blast is a far cry from a good game, or even a good Dragon Ball related game. It gets a couple things right in the multiplayer and mode sense, but the actual gameplay is horrid, featuring a busted and too complicated combat system that really bogs down the experience. I'd advise fans to avoid this release, and hope against hope that we see a good Dragon Ball title on current gen systems in the near future.
Game Revolution (Dec 10, 2009)
In nearly every fight, the camera passes through some of the scenery and completely obstructs the view, and if the other fighter is above or below you (and there is no way to tell which it is), the camera starts having fucking seizures trying to keep both fighters in frame and still stay behind you. As with some earlier games in the series there are “what if” scenarios you can play through, but since the story for Dragonball is about as deep as a fucking spoon, the what-ifs are only more convoluted versions of the fights in the main story mode. The online mode is there as it is with nearly every fighting game to come out in the last five years and it serves its purpose just dandy. Unfortunately, the broken gameplay immediately removes any gold starz DBZ would have eared for online functionality. Give Dragonball Raging Blast a shot if you feel the fanboy need, but you would be better off buying another, better game.