User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (5 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
XboxAddict (Jun 08, 2012)
While theres nothing quite like the charm of seeing Dirk and all his animations, sadly Dragons Lair doesnt hold up against the test of time very well. Yes the game has aged, but its still got all the minor bugs in it that bugged me over twenty years ago included. Dragons Lair retains its charm, and its in no way a bad game, but unnecessary Kinect controls make it a hard sell to someone like myself whos already bought the game a dozen times for multiple platforms. The bonus avatar items, online leaderboards, and even an option where you can watch the game essentially play itself so that you can enjoy the animation is much appreciated, nostalgia can only carry you so far. For the 800 Microsoft Points, its a tough sell unless youre a rabid fan, a Kinect enthusiast, or havent played the game in over a decade and want to relive what arcade gaming was like almost thirty years ago.
Still, despite all these flaws—which stem from the time period in which the game was created—Dragon's Lair is still a gem of a title, and I still find myself wanting to take up the adventures of Dirk randomly in my spare time. The game will be delightfully nostalgic to gamers of old, and should be tried by anyone who is too young to remember it. It's an important part of gaming history, one that will make a fine addition to your Xbox LIVE Arcade game collection.
55 (May 31, 2012)
My overall opinion is that this game does not warrant a purchase. I feel that it is too short and could have been coupled with the sequel for the price they are offering it for. If you have never played Dragon’s Lair and are interested go ahead and give it a shot. Visually you will be impressed and if you are a competitive person, you may end up playing the game for hours at a time. There isn’t much wrong with the game, just not enough to praise it for either other than historical relevance in the gaming industry.
Worth Playing (May 28, 2012)
When it comes to re-releases of classic games, the most important aspect is ensuring that the original experience is preserved. While Dragon's Lair gets it mostly right, the sloppy Kinect controls and odd issues with the UI make it feel rushed. At 800 MSP ($10 USD), it's not the most expensive purchase, but it's also not a definitive version of the game. There are better ports out there.
Darkstation (Jun 07, 2012)
Dragon’s Lair is a tough game to review. While a healthy dose of appreciation should be paid to the title for it’s innovation and the groundwork it laid for more complex adventure titles that developed out of the shadow of Dragon’s Lair; it’s just not a game that stands up to any modern benchmark. Nostalgia is the sole reason I can fathom someone would want Dragon’s Lair at this point and, admittedly, the Xbox Live Arcade version is as solid as a HD release as either the iOS or PSN release. Regardless, Dragon’s Lair is a quest best remembered in kind aged memories rather than on your Xbox 360.
GameSpot (May 25, 2012)
This new port of Dragon's Lair brings Kinect support and leaderboards to the classic game, but its gameplay hasn't aged well.
Dragon's Lair is a very important piece of gaming history but for those who didn't play it the first time round, it's a tough one to recommend. Without the nostalgia factor, it's just a very short and dated experience with a glimmer of the wonder that once gripped the arcade world. That's really not enough to compete with what's out there now.
Vandal Online (May 29, 2012)
Si valoramos la conversión en sí, hay que admitir que es una de las mejores y más completas, con varios modos de juego, marcadores en línea de puntuaciones, y una imagen perfecta, muy nítida, además de la posibilidad de ver todo el juego como si de una película de animación se tratase, sin tocar el mando. Y la inclusión de Kinect es curiosa, pero no pasa de eso, una anécdota. Si querían homenajear este mítico título, podría haber salido a un precio más reducido, o junto a Dragon’s Lair II y Space Ace, pero así solo, por 800 Microsoft Points, se nos hace difícil recomendarlo, cuando por ejemplo está disponible para iPhone y iPad por tan solo 0,79 €. En cualquier caso es historia de los videojuegos, que de una manera o de otra deberíais conocer.
Splitkick (May 31, 2012)
This is Dragon’s Lair, again. There are a lot of options, such as playing with a Kinect, changing your difficulty, presentation, prompts, or just watching the game run through as a movie. The game itself is still short and bare-bones and it’s at its most fun at its most traditional. I finally got to experience Dragon’s Lair, but I can’t honestly recommend others play it because you don’t really “play” Dragon’s Lair, you “experience” it. If you want to try it despite being a shallow series of quick-time events, because it is a piece of gaming history, because you still remember the first time the cabinet robbed you of a dollar, or because you are just too damn curious, go for it. Just don’t expect to play a game. Expect to experience death.
Official XBox Magazine (May 21, 2012)
Unless you’re a diehard fan, avoid this Dragon’s Lair.
Gaming Nexus (Jun 06, 2012)
With its Don Bluth animations and movie-quality production values, Dragon's Lair is the best looking game of the 1980s. Unfortunately, in order to look so good the game had to make a few sacrifices. As a result we're left with a shallow "action" game that is little more than Simon Says. Not even the gimmicky Kinect support makes this game worth playing more than once!
Game Informer Magazine (May 22, 2012)
Dragon’s Lair is a lot like the chicken pox. It’s probable that you’ll experience it once in your lifetime, and that’s more than enough.
There is a lot of historical gravitas that Dragon’s Lair carries, but with over five dozen ports since its 1983 arcade launch, the game lacks punch, especially on modern consoles. There may be a nostalgia factor here for some, and it might be a good history lesson for others, but the game really doesn’t stand the test of time.
XGN (Jul 12, 2012)
Dragon’s Lair is dan ook niet de toptitel die je zoekt op Xbox Live. De game werkt, vooral met de controller, niet lekker en ook de speelduur is niet bepaald lang te noemen. Zeker niet als je Dragon’s Lair vergelijkt met bijvoorbeeld een The Walking Dead game van TellTale. De laatstgenoemde kost de helft, maar heeft wel twee uur aan gameplay. Alleen de echte fans kijken hier dan ook nog naar om. Berg je zwaard en ridderkostuum maar weer op, want met Dragon’s Lair krijg je niet het gevoel dat je een echter ridder bent.
What really blows my mind is the $10 (800 point) price of admission. When games like Braid and Beyond Good and Evil HD occupy the same price point, I would expect to get a little more than nostalgia for my points. In short, Dragon’s Lair is very difficult to recommend for anything other than nostalgia. The gameplay has not aged well, and the Kinect integration is gimmicky at best. Do yourself a favour and pass this one up for one of the other excellent games XBLA has to offer.
TrueAchievements (May 26, 2012)
With antiquated gameplay, graphics, sound, and voice work (Princess Daphne does get some points for sounding like a coquettish Marilyn Monroe and looking like a vintage pinup girl), Dragon’s Lair is not so much a game you want to play, but rather a trip down memory lane. The 800 MSP price point seems much too high to recommend for even the most nostalgic of gamers.