There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
MobyRanks are listed below. You can read here
for more information about MobyRank.
A lot of games these days rely on ridiculous move combinations to advance levels, or increased difficulty means that your enemy has more health and you deal less damage. DW5E actually keeps it real by making the difficulty based on skill more than the other cheap tricks developers are using these days, and the AI is first class. When you finally get your hands on a game where your opponents use direction feints, tag teams, and withdrawals to drag out the fights and reduce your chances of victory like DW5E, the possibilities are endless.
The replay value is modest, but let's be honest, after 15 hours of hacking and slashing, it's time to break out a bowling game. Fortunately the strategy element mixes up the gameplay which results in a great hybrid for those that want more the just a taste of the Three Kingdom era.
The strategic mode does not have complex diplomacy, and is really just a mechanism to create battles that are in your favour from the start, but in doing that it provides context for the battles and also provides a system where you can determine what odds you will take on and allows you interesting decisions such as when to use which tactic, when to help an ally, when to attempt to defend, or when and where to attack. As such, it affords more variety and depth than the other hack-and-slash large army battle game on the platform (that’s Ninety-Nine Nights in case you skipped a few paragraphs), or even previous Dynasty Warriors games and I have enjoyed it far more.
Dynasty Warriors 5 Empires is a pretty good experience for its first time on the Xbox 360. For those that like hack and slash games with a good focus on strategy and planning you will feel at home here. This latest version of the game gives next-gen console owners a glimpse of what the future holds for this series in the next-gen arena and I look forward to a version that wholly takes advantage of the next-gen hardware.
It is a solid contender and addition to the Dynasty Warriors series, the lack of extra game modes may deter some but it makes up for it with addictive two player action and strategy via Empire mode.
Dynasty Warriors 5 Empires offers decent visuals on both the PS2 and Xbox 360 (the only real major difference between both versions), interesting strategy elements and the button mashing action that fans of the Dynasty Warriors series will simply love. If you are a fan of this series and don't mind getting strategy in your action then you won't be disappointed with KOEI's latest endeavor.
Here we are, at the end of another Dynasty Warriors review. Omega Force is very good at giving us just enough to push the series forward, but it seems like we may have reached the end. The injection of the Empires aspects of the game are a welcome addition, but they only serve as a mild distraction to the hack-and-slash gameplay that has been present in so many titles before this one. It is time to move into the Next Generation of hardware with both feet and create a new title from the ground up with new concepts and new gameplay elements. The reduced pricepoint on this title puts it within reach for fans of the series, and not too much of a risk for non-converts. Let’s hope that the next time we meet Liu Bei and the gang, they’ve got a whole new game for us to play.
If Empires was a normal priced 360 game, it would have scored lower. If you own a 360 and haven’t had a chance to play the PS2 version, Dynasty Warriors 5: Empires might hold some appeal if you like the series. Otherwise, skip it.
Thanks to some solid strategy, the Empires expansion to Dynasty Warriors 5 turns out to be the bright spot amid the doldrums of endless button-mashing.
As a first outing on a next generation console, Dynasty Warriors Empires is a valiant effort and with its new tactical element I think it stands out from previous games and is definitely a step in the right direction. However I think graphics junkies will probably feel a little let down when presented with the game’s visuals. Yes they are a step up from Xbox graphics however they simply lack the polish that gamers will be expecting from an Xbox 360. Whether this is enough to put people of purchasing I could not say, but I would say that you’d be missing out on a fun and reasonably rewarding experience. I recommend Dynasty Warriors to anyone that simply likes a fun and armed melee combat type game. Dynasty Warriors Empires is also released at a lower price point as well which is another good reason to go pick this one up.
In fairness, (and this admission is something that perhaps should have a twelve-step program with meetings that begin with "My name is Jon and I'm a...") I've developed a love/hate relationship with the franchise in recent years. Whenever a new iteration is released, there's always the initial "Not another one" attitude, and it's only whilst playing it that I remember that I actually quite enjoy playing through the game. Repetition has always been an issue with the gameplay of any Dynasty Warriors game, but thanks to the improvements made to the tactical areas, Empires manages to avoid slipping on that banana skin.
Overall I enjoyed playing Dynasty Warriors 5, and will continue to play through the rest of the game to try and unlock everything. It’s quite simple and basic once you get past the brick wall pre-game options, but its really enjoyable to play and causing that much carnage on-screen is very satisfying. For the next in the series I’d like to see a more logical and better laid out menu system, a tutorial to explain it all (because seriously, we’re reviewers, not mind readers y’know), and the game be given a next generation lick of paint.
Like the previous Empires game, because of its mix of tactical and button mashing gameplay, Dynasty Warriors 5: Empires is one of the better additions to the massive family that is Dynasty Warriors. It’s still not as good as it could be though and we can only hope that for its true next gen iterations, the series sees some improvements. At the same time we hope we can come up with some fresh jokes of comical beards to prepare for out next analysis.
Koei and Omega Force know how to get the most out of a franchise, as evidenced with this version of Dynasty Warriors 5 Empires for the 360. Dynasty Warriors 5 Empires benefits from the next generation hardware, but not as much as I had hoped. Yes, this is the best DW game to date, but it doesn’t really push any boundaries in the action/strategy market.
Suivant aveuglément la voie ouverte par DW 4 Empires, sa suite ne cherche pas vraiment à innover. Reprenant l'ensemble des composantes de son grand frère, elle se contente de modifier quelques petites choses sans vraiment s'impliquer. Une déception dans le sens où le soft est de qualité en lui-même, permettant de découvrir la saga sous un autre jour, plus réflexif. Au final, Dynasty Warriors 5 : Empires s'avère digne d'intérêt mais n'arrive pas totalement à convaincre à cause de problèmes inhérents à la saga et d'un manque certain d'ambition. Un bon jeu blessé.
Thankfully, the strategy elements of the game are its saving grace and give this game enough promise to make it at least a rental for any gamer. If you rent it and like it, then you get the added bonus of saving $20 bucks over something else you might purchase. For Dynasty Warriors fans, you should note that this is classic Dynasty Warriors action in a pretty meaty package. There are six empire scenarios to play through and tons of character creation items to unlock, plus the addition of strategy should make you wet yourselves with delight. In short, if you’re a Dynasty Warriors fan, add one or two points to this review and strongly consider picking it up. The price is right on the money if you know what you’re getting yourself into.
Dynasty Warriors 5: Empires has been around the block a couple of million times by now, and its safe to say that the tricks being turned here are unlikely to surprise or please anyone besides the most hardcore fans. It's true that it's the best-looking iteration in the franchise so far with easily the best draw-distances and framerate, but given the unsurpassed power of the Xbox 360, it's hardly a big claim to make for the series. Virtually nothing has been done to enhance or improve on the experience for the Xbox 360, and the lower price-point is the only consolation prize you'll get.
Dynasty Warriors 5 Empires is a solid, if unspectacular, addition to the franchise. It’s more interesting than the normal DW games, and the strategy elements, while a touch basic, make the game far better than it would be otherwise. It’s still nothing new and exciting, overall, but if you’re a fan, or you’ve not spent much time with the series, you should definitely check this out. However, if you’re wearing on the DW franchise, this might not be enough of a modified title to hold your interest.
Everything about the 360 version of Dynasty Warriors screams last generation. From the generic environments, the repetitive gameplay, and the lack of any online modes, the game cannot disguise itself as something next generation. It could not be any more apparent that Koei’s only focus on the title was getting a quick port out for Microsoft’s new system. It looks better than its PS2 counterpart, but this game could’ve easily been done on Xbox, to the same effect. It’s not a bad game per se, it’s just another Dynasty Warriors title that doesn’t offer anything new, but at least Koei didn’t charge $60 for it, because at full price, it would’ve been impossible to recommend. If you’re a huge Dynasty Warriors fan, or just looking to get into the series, the $40 price tag makes the game approachable, but in the end, it just doesn’t seem worth it, especially with Ninety-Nine Nights (hopefully) coming to North America this year.
Dynasty Warriors 5: Empires, sees the much travelled hack'n'slash franchise make its first tentative steps onto the next-generation battlefield, thanks to Microsoft's Xbox 360. With the impending release of rival titles, such as Ninety-Nine Nights, it would seem that the developer, Omega Force would have a significantly harder task of convincing consumers to opt for their latest re-incarnation of carnage in Ancient China, especially considering the raised bar of expectation that any new gaming system commands. However, with the tried and tested gameplay formula, coupled with a reduced RRP of 29.99 GBP, Dynasty Warriors 5: Empires aims to retain its already established fan-base.
If you like this franchise's simple brand of mind-numbing hack 'n' slash action, then Dynasty Warriors 5: Empires will deliver exactly what you want: more of the same.
Dynasty Warriors 5: Empires serves best for its fans, especially with its budget price ($40) and its little touches to keep them happy with hours of dynasty-making. But Koei really needs to reconfigure this series on some kind of level where it reaches out to other audiences, something that could've been done with Xbox Live or some bold new strokes in design. When battling dozens of enemies becomes mundane, it's time for change.
While it is good to see that Koei has a lot of faith in their Dynasty Warriors series, I just wish there had been more to Empires that what was on offer. In this day and age, no matter what the price tag is, you can't ship a game with two modes as simple as in this game. You basically have one mode that won't last people more than half a rental, and after that you are left with not a whole lot to do. If you are one of the many fans of the series, then I think you will be better off renting this game before purchasing it.
Despite its annoying flaws, Dynasty Warriors 5 Empires isn’t a bad game. It's just a pitifully bare improvement over its predecessors when it should be hitting its oft-teased promise. How much longer Koei can continue to charge money for its mistakes and only offer minute differences is still a mystery. But it's doubtful that next time even hardcore fans will be so forgiving.
I've never pulled punches when it comes to Dynasty Warriors. After roughly 312 installments, I don't think I should have to. I expected much more from this series on 360 -- a savior of the franchise, if you will. I didn't get that. What I did get is some good co-op play, an extension of the Empire mode that I enjoyed a while back, and a current-gen price tag acting almost as an apology from Koei for the lack of innovation. This all makes Dynasty Warriors 5: Empires a roller coaster of emotion for the discriminating gamer, and an ultimately average experience. Whether that's worth your $40 is up to you.
When all these factors are combined, you do have a reasonable game in Dynasty Warriors 5: Empires, especially given that it's come out at a budget price compare to most of the other 360 titles. However, it really does lack that next generation touch, besides some spit and polish on the visuals and the cracking frame rate. Also, even though there has been an attempt to introduce more strategy via the Empire mode, the gameplay is as repetitive stale as the music, unless you're a fan of button mashing. Fans of the previous games will enjoy this, but I suggest a play before you pay to everyone else, especially with the superb looking DW style game, Ninety Nine Nights, amassing its graphically splendorous armies on the horizon.
If you like Dynasty Warriors, there’s a chance you could find yourself being interested in this one. A slim chance, though. Simply put, there are other Dynasty Warriors titles that apply the gameplay much better.
What began as a means of improving the DW formula has pretty much gutted what made the game so cool to begin with: its mythology. No matter how you cut it, DW5E is an experiment that has gone wrong, and this is coming from someone who unabashedly loves this franchise. I hope that Koei scraps this "empire" concept in DW6 and focuses on evolving the gameplay mechanics, not the means by which the gameplay unfolds. If you love DW as much as I do, avoid this installment because it will disappoint you; DW5 in its original form will be much more satisfying for a DW purist. If you don't care about the mythology behind the game and like the idea of strategy maps and button mashing, then rent DW5E before buying it to see if you like the way the game works. Personally, Koei's broken my heart.
In summary, don’t let me overemphasise on the bad to put you off trying the title. By all means pick this up for the PlayStation 2 for £9.99 next month in GAME’s pre owned section. Other than that, unless you are a die hard fan of the series, it’s probably best as a rental title. As far as I can tell, there was no real reason for this game to come to the Xbox 360, other than cashing in on the console’s lack of new release titles at the moment. Sure it has some enjoyable strategy elements, but then I would recommend you ignore that temptation and spend the £29.99 on something much better instead (or even wait for N3 due fall 2006).
In summing up even though this version of Dynasty Warriors has been opened up with more strategy based gameplay, the game is pretty much the way it has always been so thus raises the question whether Koei need to move on and look at something else? The game is enjoyable, but then it is also damn frustrating and somewhat confusing in places. I have a love hate relationship with this game and would advise that a rental would be in order so you can do the ‘ole’ suck it and see to discover whether you agree or disagree with me before purchasing said title.
What this boils down to in the end is that DW5E is simply a sloppy rushed port that is trying to cash in on the popularity of the franchise for the next-generation. Hopefully KOEI will take the time to give the franchise its due credit by the time the next iteration rolls around, but for now we are forced to settle for a PS2 title in 360 boxart. Don’t be fooled by the cover, this game is light years away from even being considered “next-gen”.
Dynasty Warriors 5: Empires is nothing more than a giant lack of innovation or even developer motivation. The ancient graphics engine, the brutal audio, and the tired gameplay destroy any good quality, like the Co-op mode, Dynasty Warriors had going for it. Omega Force seemed more interested in taking advantage of new Xbox 360 owners as one of the few battle strategy games on the market. Hopefully, their efforts will be futile due to pitiful sales of this terrible game. I wouldn't even recommend this game to people looking for achievement points as they take far too long to garner. Stay far away from this travesty of a game.
DW5 Empires is a "budget" Xbox 360 game priced at $39.99. That makes it 10 dollars more than the PS2 version from which it's effectively indistinguishable, aside from its forced-widescreen aspect and the requisite Achievements. There's little reason to pick up the 360 flavor if you own both systems. Otherwise, if you still haven't given the series a try by now and want the best version of the best installment, a rental is a good choice. Just don't be surprised if you find yourself overwhelmed with familiarity this time next year.
I find myself continuously frustrated with Koei. I know the team can make solid games, and I know the Dynasty Warriors series could be so much more than it is. Maybe that's why it's so disappointing to see that the team blew another opportunity to start fresh and make a truly innovative and compelling title. I'd love to say that we'll see some huge improvements in next-year's offering, but I simply can't. The fact that the 360 version is practically a direct port of the current-gen version doesn't help either. Dynasty Warriors 5: Empires isn't terrible, it's just totally uninspiring. But hey, at least we've still got Ninety-Nine Nights and Genji 2 to look forward to.
Let's get right to it. Dynasty Warriors 5 Empires, the first budget-title on the Xbox 360, is actually an overpriced current-generation game. You can plug in your component cables and take advantage of the consoles high-definition capabilities, but you'll be disappointed to see a brushed-up version of the Playstation 2 title. It's a shame, too, because Dynasty Warriors fans have stuck with this franchise for so long, and going next-generation was Koei's opportunity to take DW to the next level. Unfortunately, the game is stagnant, right along with the rest of the franchise, due to monotonous gameplay and the lack of any significant improvement.
Despite the monotony of the button-mashing gameplay, I still find the series fun to play. There's a visceral thrill that comes with seeing 20 enemies surround you only to be flung into the air when you perform one of the game's many special attacks. It seems a pity that such an elaborate experience is draped over a history we (well, I) know so little about. Playing Dynasty Warriors 5 Empires, I couldn't help but wish that the series would get a major kick in the pants. This half-attempt to throw it into the next generation is not it.
Plain and simple: if you buy Dynasty Warriors 5: Empires, you’re saying it’s ok for this lame excuse for a video game series to continue dragging everything else down with it. It’s even less amusing than it used to be now that it’s infecting next-gen consoles. Empires is the epitome of lazy game development, pretending to be an epic masterpiece and hiding behind meaningless names and numbers. Dynasty Warriors should have died out years ago, but some people just don’t stop buying it. Perhaps physical violence is the only answer.