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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.2
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (5 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Age (Oct 05, 2006)

When someone uses the term RPG, it can be difficult to know exactly what kind of role-playing game they are referring to. You've got your real time RPGs, your MMORPGs, and of course turn-based RPGs. I enjoy all three types to one degree or another, but I happened to grow up playing the turn-based type. Sure I played Legend of Zelda on the NES and all the versions that followed, but it was Squaresoft that really drew me like a moth to the flame.
GameLemon (Sep 11, 2007)
While Enchanted Arms isn't the most pretty or original game you'll come across, it's still executed reasonably well. For all its faults, the game is still a ton of fun, as every battle plays out a little differently. You will probably find yourself seeking out battles just to try out new attacks and strategies in the hopes of coming up with the perfect battle plan. Couple this with a nice variety of enemies, a well-paced story, and some fun side missions, and you've got a nice distraction until the next big title comes out. Now then, I have to go, there is a gang of saxophone playing transvestites gathered outside my window and I fear no good will come of this.
Un jeu qui vaut le détour et qui mérite de s'y attarder quelques jours. Comme tout bon RPG, il rassemble une communauté d'adeptes de plus en plus nombreuse, prouvant que ce titre, bien que n'étant pas le jeu du siècle, a de gros atouts qui ne passeront pas inaperçus. A conseiller pour tout public.
80 (Jun 25, 2010)
Enchanted Arms is an experience. One you should probably never have. I’m not even 100% sure it even qualifies as “so bad as good.” I think the writing’s hilarious, but I don’t know if that’s because it’s universally hilarious, or if it’s only hilarious to me because 1) I’m an editor, which means I have a finely tuned sense of what good writing should sound like, and 2) I have the worst taste ever in games. I’m giving this game a high score, but that’s based entirely on my experience with the game, and not necessarily the experience you would have with the game.
80 (Oct 09, 2006)
Doch hat man erstmal die zähe Anfangsphase überwunden spielt sich Enchanted Arms erstaunlich gut und kommt recht nah an das Gameplay eines Final Fantasy heran, auch wenn die Spielwelt letztlich etwas linear ausgefallen ist. Spätestens als in einer gut zehnminütigen Zwischensequenz die Anfangsstadt Yokohama imposant zerstört wird hat mich das Spiel mit seiner eigenartigen kühlen Atmosphäre aber von der Atmosphäre gefangen genommen. Einige Funktionen wie der auf Wunsch automatisierte Kampablauf oder das gelungene Speichersystem würden auch einem Final Fantasy gut stehen, da verzeiht man dann auch die vielen Zufallskämpfe und den immer wieder aufbrandenden Redeschwall der Helden.
Totally Gaming Network (Oct 11, 2006)
After a slow beginning, Enchanted Arms really pulls through and proves that Japanese RPGs can work on the 360, and that they will be warmly received by foreign markets. Driven by an incredibly complex, strategic and addictive battling system, the only thing stopping Enchanted Arms from being a runaway success is the design of the main characters, which unfortunately, is sorely lacking.
80 (Sep 06, 2006)
Ich war recht erfreut darüber, dass nun auch endlich meine 360 mit einem Japan-RPG ausgestattet wurde. Meine Erwartungen waren trotzdem – ehrlich gesagt – nicht zu groß und wurden im Endeffekt sogar übertroffen. Enchated Arms hat zwar zweifelsohne seine unübersehbaren Macken, doch trotzdem bleibt ein Spiel mit einer guten Präsentation, das durchaus zu fesseln weiß. Die Charaktere sind sympathisch, die Story klischeehaft und das Kampfsystem eine nette Idee. Wer allerdings einen absoluten RPG-Kracher erwartet, der surft jetzt lieber weiter.
Extreme Gamer (Sep 16, 2006)
Enchanted Arms makes a solid start for traditional Japanese styled RPGs on the Xbox 360. Even though Enchanted Arms has some small problems, the basic idea is clear enough for me to recommend this game for strategy, adventure, and RPG fans. They have some great ideas which hopefully planted seeds to grow future editions of Enchanted Arms.
At the moment there is a real dearth of RPG’s on the Xbox 360 and the arrival of Enchanted Arms is highly appreciated. Whilst the game is enjoyable, it would be wrong to hail the game as a memorable RPG and I’m pretty sure in a few years time it won’t be regarded as one of the best RPG’s on the console. That said however, there’s a lot to like about Enchanted Arms. It’s quite humorous at times, you can save anywhere so the dreaded hunt for a save point doesn’t apply here, the battles are enjoyable and move at a quick enough pace and most of the characters are genuinely interesting. In fact it would certainly be interesting to see From Software do another RPG to see how they can build on what they have here. Xbox 360 owners looking for an enjoyable RPG certainly can’t go wrong with Enchanted Arms.
Game Chronicles (Oct 01, 2006)
While Enchanted Arms doesn’t revolutionize the genre or offer much to differentiates itself from other Japanese RPG’s, it’s got everything that most fans would come to expect from this style of game. It delivered no more and no less than I expected it to, it was traditional and conventional role-playing from the very beginning. It’s an all around solid gameplay experience offers both unexceptional, but acceptable graphics and sounds.
TeamXbox (Sep 01, 2006)
Enchanted Arms is surprisingly not alone on the JRPG market either, as Phantasy Star Universe is releasing on next-gen hardware as well. There’s an obvious fascination with the JRPG here in the states, and it’s one area where Sony always had a huge leg up. Well the tides are changing, and Enchanted Arms is first out on the sea. Will Enchanted Arms encounter rough waters near the Western front, or is it smooth sailing in this land of hot dogs and crazed RPG fanatics? Let’s take a look-see…
77 (Sep 15, 2006)
Inzwischen muss ich sogar eingestehen, dass mich Enchanted Arms teils mehr fesseln konnte als das verbuggte Oblivion und selbst meine allabendlichen Streifzüge durch Vana'Diel (FFXI) wurden immer kürzer. Gut, das Spiel hat nach wie vor seine Schwächen, aber das Kampfsystem ist grundsolide, die Charakterentwicklung lässt einem viele Freiheiten, die Story hält einen gekonnt bei der Stange und die Jagd nach neuen Golem-Mitstreitern erreicht fast schon Suikoden-Niveau. Zudem dürft ihr euch auf imposante Cutscenes und Bossfights freuen - und das dank fairem Speicher- und Continue-System ohne jeden Frust. Der Schwierigkeitsgrad hätte insgesamt zwar ruhig etwas fordernder sein können, für eine echte Herausforderung gibt es aber ja noch den Online-Modus, bei dem ihr euch gegen andere Spieler Freundschafts- und Ranglistenduelle liefern könnt. Insgesamt ist Enchanted Arms zwar nicht so gut wie anfangs erhofft, aber, wenn man sich Zeit nimmt, deutlich besser als zuletzt befürchtet.
games xtreme (Sep 29, 2006)
The game has some flaws but in the end it’s but the first of the next-gen RPG’s, it isn’t trying to be anything but a typical Japanese RPG, it isn’t trying to break new ground and wow a new audience – it does what it does well enough and is a fun/enjoyable game when you get past the quirks. The level of detail in the graphics and the eye-candy from the world itself along with the plot are enough to keep you playing and with a big roster of unlockable characters and golems, each with their own individual style and moves, it should be a game that keeps you going for a good while.
XBox Front (Sep 16, 2006)
Trotzdem sollte man Enchanted Arms nicht vorzeitig abstempeln, denn trotz der angesprochenen Mängel bleiben ein extrem interessantes Kampfsystem mit vielen kleinen Besonderheiten, eine gelungene Story und sehr abwechslungsreiche Charaktere. Ebenso eine auf die eigenen Wünsche perfekt abstimmbare Kampftruppe und deren Fähigkeiten und Stärken. Der Anfang ist durchaus nervtötend mit ständigen Erklärungen wie man schwimmt, eine Leiter benutzt und das obwohl nur eine Taste zum Einsatz kommt, hier denkt man sich wirklich das Spiel wurde für zurückgebliebene entwickelt. Doch Gott sei Dank entwickelt sich Enchanted Arms nach den ersten Stunden stark ins positive und auch diese nervigen Erklärungen verschwinden fast völlig. Wer also genug Zeit mitbringt wird nach einiger Zeit ein durchaus gelungenes RPG in Erinnerung behalten, sofern man der englischen Sprache denn mächtig ist.
IGN (Aug 30, 2006)
Faithful Xbox and Xbox 360 owners have had to endure some hard times while waiting for quality RPGs to arrive. Sure, there have been some real gems, but the overall quantity of solid role-playing games hasn't quite kept up with the competition. With the release of Enchanted Arms, Xbox 360 owners now have access to the first next-gen traditional RPG. We're not looking at another Metal Dungeon either. Enchanted Arms is a game that does many things quite well and is definitely worth playing if you're one of those aching for that old-school RPG flavor that was missing from Oblivion. A few nagging annoyances keep Enchanted Arms from reaching the upper echelon of role-playing experiences, but they aren't enough to steer away anybody looking for some turn-based action.
GamingExcellence (Nov 06, 2006)
Overall, Enchanted Arms is a well made game in terms of both gameplay and visual effects. While the overall freedom in the world in very limiting, the great character interactions and storyline make up for the deficiency. Like most true RPG’s, Enchanted Arms will take the average gamer over thirty hours to complete. While the length might be unattractive to some, the storyline is engaging enough to draw you in. If you are looking for a game with a lot of replay value, I suggest you look somewhere else. But if you are looking for a new RPG for the Xbox 360, it's worth checking out.
75 (Sep 11, 2006)
Enchanted Arms is the best Japanese RPG on the Xbox 360. Granted, it doesn’t have much competition at the moment, but the game is competent by its own merits as well, particularly its well-executed battle system. The game certainly has flaws, but nothing so serious that fans of the genre will be unable to overlook them and enjoy the positive elements that the game has to offer. That said, Enchanted Arms doesn’t to enough, well enough to stand a strong chance of making new fans out of gamers that have little interest in the Japanese RPG genre.
GameSpot (Aug 30, 2006)
Enchanted Arms is the first Japanese role-playing game for the Xbox 360, and while it isn't overly impressive or memorable, it's a capable representative for games of its type. The game sticks closely to the console role-playing template made popular by the Final Fantasy series, to the point that even the victory music that plays after each battle sounds eerily familiar. Androgynous characters, melodramatic plotlines, random encounters, and ridiculously overblown battles form the basis of Enchanted Arms, and if you have any previous experience with this type of game, you'll feel like you've seen it all before. Despite that, if you give it plenty of time, you'll find that Enchanted Arms is still worth playing if you have any interest in role-playing games.
Games Finder (Apr 17, 2014)
This keeps you from simply repeating the same battle process over and over which does help the longevity of the combat.
70 (UK) (Sep 19, 2006)
If the graphical quality of Enchanted Arms and its willingness to drop RPG bad habits of the past in favour of a leaner, more entertaining game system can be replicated by more accomplished storytellers working on other titles - and if the random battle element can finally be laid to rest, preferably in a grave with a dancefloor on the top - then there may be a real future for this genre on Microsoft's latest console. But lay off the literal titles, please - Atsuma's actual enchanted arm was just too much of a shock.
70 (Sep 01, 2006)
Enchanted Arms a ce petit quelque chose qui ne laissera pas indifférent le joueur désireux de vivre une grande aventure. Certes, le tout n'est qu'un mélange de plusieurs jeux avec des personnages et situations mille fois rencontrés mais le résultat n'est pas déplaisant malgré une mise en scène très molle. Les quelques lourdeurs du système de jeu pourront agacer, tout comme l'absence de localisation, mais c'est le prix qu'il faudra payer pour pouvoir enfin goûter au premier vrai RPG japonais sur 360... En attendant Blue Dragon et Lost Odyssey.
Enchanted Arms is still strong enough to carry itself for the full length. RPG starved 360 gamers will enjoy this excursion until something else comes along to suit their needs. Its annoyances can be frequent, but this is a worthy ride with a superbly designed battle system that needs to be experienced.
GameSpy (Aug 29, 2006)
Up until recently, there was a noticeable gap in the Xbox 360 product library just waiting to be filled by a console-style role-playing game. A certain type of gamer out there hungers for turn-based battles, gorgeous worlds to explore, and to undertake the epic task of saving those worlds. From Software -- a Japanese developer capable of cranking out functional finished products with incredible speed -- has given these players what they want with Enchanted Arms. The game isn't in any danger of becoming the next big thing in RPGs, but it's a game that certainly knows what its doing.
With Enchanted Arms, you’ve got a good battle system, worthy distractions, an above-average storyline, and an interesting and addictive golem collection. There are a few big weak points that make even the infamous “giant crab” look shielded–awful voice acting, boring music, and linear gameplay definitely rupture this Japanese RPG’s path to being a great game. While Enchanted Arms might not be “great,” it’s definitely good. If you’ve been craving a traditional RPG or an Xbox 360 game that will keep you entertained for more than a weekend, consider checking out Enchanted Arms.
65 (Sep 07, 2006)
Enchanted Arms is a novel addition to the 360 library and it will give RPG fans hope for more import roleplayers on Microsoft’s shiny white box, but for players that consider Japanese RPGs too bloody weird or formulaic, this title won’t change their minds. I have to hand it to Ubisoft for taking a chance on bringing such a title to the 360, but, given FromSoftware’s notorious lack of creativity in their flagship Armored Core series, calling Enchanted Arms just another Japanese RPG that offers little new (besides the golem-collection element) is not much of a stretch. A serviceable game, but nothing never done before.
Diehard GameFan (Sep 11, 2006)
From delivers a solid experience with Enchanted Arms. Reasonable storytelling and a sound combat system combine to deliver an RPG experience that’s definitely worth checking out for fans of the genre. It won’t appeal to everyone, and if you’re tired of the genre or not a fan at all, Enchanted Arms doesn’t do anything to change your mind, but for fans, it’s definitely worth playing through.
Gamezine (Sep 01, 2006)
Très loin d’être la bombe du siècle, le jeu varie entre le bon et le moins bon. Ubisoft nous sort là un bon petit RPG, qui souffre d’un certain manque de mise en scène et de dialogues peu nombreux. Loin d’être original, le jeu propose quand même de l’intérêt et reste assez fidèle aux cadors du genre, même s’il sent souvent le pot-pourri.
XboxAchievements (Feb 19, 2008)
An enjoyable game that is just lacking that bit of extra imagination to make it stand out, with the glut of quality titles that have emerged to fill the RPG void it seems that there is very little reason to pick this up. If you've played the rest, however, then this could provide an entertaining enough diversion as the battle system alone should be enough to pique your interest.
RPG Site (Jul 14, 2009)
Enchanted Arms is an interesting title that does some very fun and daring things with its battle system. Sadly it's not just let down by its presentation - it's almost ruined by it. This is still worth playing for the battle system, but you may want to skip out on the rest the game has to offer.
UOL Jogos (Sep 08, 2006)
"Enchanted Arms" seguiu à risca a cartilha-padrão de produção de um RPG japonês. Se quase não há novidade, ao menos foi tudo feito com alguma qualidade e traz um sistema de batalha interessante e sem estresse, graças a opção de automatizar e de acelerar a animação. Por outro lado, a história possui clichês demais e os cenários são simples para um console de nova geração. Faltou um pouco de substância para ficar encantador.
Video Game Talk (Sep 14, 2006)
I can't recommend Enchanted Arms for purchase at any current price, but it may be worth renting if you dig the Eastern style of gameplay. If you do take the plunge, I advise you to turn off the poor English translations and stick to the original Japanese language with English subtitles. You may not understand what they are saying, but your sanity will be intact at the end of the 30 to 40 hour bout.
Legendra (Sep 30, 2007)
Finalement, Enchanted Arms, à défaut d'être exceptionnel, rempli son contrat de premier RPG next gen. Parfois beau, parfois intéressant, parfois l'inverse malheureusement, c'est tout de même une aventure sympathique qui s'offre au joueur. Les progrès de From Software sont notables et qui sait, sont annonciateurs de jeux bien meilleurs à l'avenir. Au final, si l'essai n'est pas transformé, il marque des points.
FZ (Sep 18, 2006)
Som japanskt rollspel betraktat tillhör inte Enchanted Arms toppskitet, det är i ärlighetens namn inte i närheten. Styrkan ligger utan tvekan i stridssystemet som känns förvånansvärt fräscht trots att det bygger på gamla beprövade idéer. Utöver det har det däremot inte något som gör att det kan jämföras med storheter som Final Fantasy, Kingdom Hearts och Suikoden. From Software försöker konstant att förmedla den känslostorm som genren gjort sig känd för men utöver ett fåtal tillfällen faller det ständigt kort. Spelet är trots detta ett mycket gott försök och ett bra spel som kan vara väl värt ett köp för dem som längtar efter ett österländskt rollspel till sin Xbox 360. Däremot är det inte titeln som kommer att frälsa hemmamarknaden, där får nog Microsoft sätta sitt hopp till Sakaguchis Lost Odyssey och Blue Dragon.
Game Revolution (Sep 22, 2006)
The first thing to know about Enchanted Arms, the new and first Japanese RPG for the Xbox 360, is that its title is refreshingly literal. In the game, your actual arm is enchanted. To understand the clever irony of this title, you need to go back just twenty seconds to before you read the first few sentences of this review. What did you think Enchanted Arms was about just from its title? I bet you wouldn’t have guessed it was about actual arms. I bet you didn’t know that “Gears of War” is about building cogs and camshafts for Halliburton either.
GamesRadar (Sep 04, 2006)
It's about damn time the Xbox 360 got an offline role-playing game (sorry, Final Fantasy XI). Unfortunately, the first one we got was Enchanted Arms. It's likely to reap the sales benefits of being the only game in town, but it's precious little more than a color-by-number exercise in tired RPG traditions.
Netjak (Sep 25, 2006)
From Software and UbiSoft team up to make the JRPG debut on the Xbox 360 a real dud. I can't even recommend renting this one just for the amount of time you're going to have invest for so little payoff. This is a game that tried to do everything by the numbers, and it missed even being able to accomplish that.
Enchanted Arms is poor. It’s very poor. Surprisingly poor – it’s far from next-generation in every way, and even its impressive graphics do not fully utilise the potential of the platform and successfully distract player attention from the generally low-end execution of every other facet. Frankly, Enchanted Arms offers an excruciating experience from start to finish, and it’s a game that should sink to the very bottom of the bargain bin and be wholly forgotten by all who are unlucky enough to cross its path.