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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Netjak (Oct 30, 2008)
Facebreaker is, quite simply, one of the best ever examples of a well-designed game. Everything in it is deliberate, cohesive, and professionally executed. It is unfortunate that Facebreaker fell into a few of the classic ruts for fighting games, but that's unkind, because the reality is that Facebreaker, more than any other fighting game, has succeeded in breaking out of most of the ruts that have held fighting games back for so long. Many reviews have been harsh because of a perceived failure of the game to deliver on expectations. But the simple truth is that most fighting games deliver on familiarity, but fail to provide compelling gameplay. Facebreaker reverses this trend, and it deserves nothing but praise for doing so.
TotalVideoGames (TVG) (Sep 05, 2008)
Facebreaker is so much more than a brawler. This is an intelligent fighting game with all the hallmarks of gaming excellence. It may be more accessible than core Japanese fighters, but even hardened gamers who yearn for the good old days of fighting games will be uplifted by Facebreaker. It's faster than the Flash and has more bizarre characters than Alice's Adventures in Wonderland - what more could you want?
Power Unlimited (Sep 04, 2008)
FaceBreaker is een goede start van het Freestyle-label, want de wat minder fanatieke gamer zal hier veel meer plezier aan beleven dan aan de Fight Night-serie. Voor hardcore gamers is dit misschien iets te oppervlakkig, maar dat had je al begrepen.
79 (Sep 12, 2008)
Facebreaker is one of those games that takes ideas from many fighting genre’s and tries to make something of its own, and it very nearly does it. The collecting of heads as you pull off a Facebreaker is a cool addition and the characters look great as you pummel them, but in the end the fighting fans of games like Soulcalibur and even Street Fighter may be left a bit disappointed by the lack of overall moves.
As fun as FaceBreaker can be, it falls prey to a scourge of many new EA titles – this first title in the franchise is shorn of exciting features. The game’s bare-bones structure presumes that you’ll take each boxer through the same gauntlet of fights over and over again. Even with the solid gameplay, it doesn’t take long before the unadorned nature of the career mode makes you feel brain dead, like you’ve taken a few too many punches to the noggin. Regardless, I think this game is worth strapping on the gloves.
GameZone (Sep 03, 2008)
FaceBreaker’s gameplay is pretty simple, meaning that gamers of all types will be able to get into the game and feel comfortable with the controls very quickly. However, the overall experience does feel a bit shallow and might not hold your interest for very long.
GameFocus (Sep 24, 2008)
Facebreaker is a great multiplayer game with stellar visuals and accessible combat. It also features the most unenjoyable career mode available in any sports game ever, as it’s practically impossible to succeed on the easiest difficulty. If you’ve got someone who’s willing to swap sluggin’ with you, give Facebreaker a go. If you plan on doing it solo, just pick up Fight Night Round 3 instead – it won’t make you want to break the face of your console and television like this does.
3D Juegos (Sep 04, 2008)
El boxeo más arcade llega a la “next-gen” para partir caras con originalidad y un estilo caricaturizado muy marcado. Golpes y acrobacias espectaculares nos esperan en un videojuego ideado para machacar botones mientras nos deleitamos con un aspecto gráfico divertido que nos presenta a boxeadores que no les importa mucho eso de las normas oficiales. Facebreaker hubiera sido aún mejor con modalidades de juego adicionales y algo más de duración, pero sin duda es una gran alternativa a los juegos de boxeo serios, puesto que ofrece jugabilidad directa y sin complicaciones dentro de un conjunto que hace un gancho de diversión seguido de un derechazo cargado de adrenalina.
Official XBox Magazine (Sep 08, 2008)
On the other hand, FaceBreaker delivers fast online brawls, and the constant back-and-forth of counters, stuns, and outrageous signature moves yields a surprising amount of room for strategy and style. As tiresome as solo scuffles become, exciting multiplayer bouts against unpredictable humans save FaceBreaker from a TKO.
Gameplayer (Australia) (Sep 10, 2008)
Sundry disappointments aside, Facebreaker delivers on its promise of being a glittery bit of arcade pap that will go down well with a group of friends. It looks great, plays simply, and online is there if you want it.
TeamXbox (Sep 03, 2008)
There’s no question FB has style to spare—you gotta love the round card-carrying bimbos holding the cards upside-down—and those willing to put up with the early beatings will find lots to enjoy both offline and over Xbox Live. There’s an online versus option, winner-keeps-playing mode for 2-6 local armchair ass-kickers, a deep boxer creator, and the ability to upload your own mug via the Vision Camera for a slightly creepy experience. It’s too bad the title’s presentation screams accessible arcadey action, when its gameplay doesn’t match this sentiment. With some scaled back difficulty I think this one could have been a real contender, but as is I’m not sure all but the most dedicated will stick around past the unforgiving rounds. Stay with it and reap its rewards if you like, but plan getting your face broken a lot before donning a gold belt.
68 (Sep 04, 2008)
Hach, Facebreaker hätte so verdammt schön werden können! Hätten die Entwickler beim Spieltempo nur ein wenig auf die Bremse gedrückt und dadurch die Kämpfe einen Tick taktischer gemacht, hätte sich der Comic-Prügler sehr weit nach oben vorboxen können. Hier braucht man schon die Reflexe eines Jedi, um die Kämpfe in höheren Stufen zu meistern. Zusammen mit dem überzogenen Schwierigkeitsgrad, der ebenfalls überwiegend durch die hohe Geschwindigkeit zustande kommt, und nicht zuletzt dem mickrigen Umfang, reicht es insgesamt leider nur für einen Platz im Mittelfeld. Schade, denn eigentlich macht Facebreaker vieles richtig: Der Editor ist hervorragend, die Kulissen sowie Charaktere im Comic-Stil sehen klasse aus und auch die Onlineoptionen mit Ranglisten-Kämpfen, eigener Liga, Kämpfertausch sowie dem Hochladen von Highlights sind können sich sehen lassen. Schade nur, dass das eigentliche Boxen im Geschwindigkeitsrausch zu kurz kommt und dadurch kaum über simples Button-Mashing hinaus geht.
Overall, FaceBreaker is game with great intentions, but the execution disappoints. There hasn’t been a great arcade boxer since the Ready 2 Rumble series and unfortunately FaceBreaker takes a backseat to that franchise. That being said, FaceBreaker is a perfect weekend rental or game that you and some friends can play to mindlessly beat each others heads-in. I hope that EA doesn’t give up on the franchise as with a little more work it could be a great game.
Many gamers will enjoy this game for a few days, others will hate it instantly. FaceBreaker adds absolutely nothing to the boxing genre and what left us more disappointed is that that EA went with such a game instead of releasing another Fight Night game sooner. The simple gameplay and the frustrating AI make this game unbearable and even with some nice additions here and there; noticeably the face uploading options, the game is still barely worth a weekend rental. If you are a diehard boxing fan than defiantly stay away from this one, rumours has it the next Fight Night should be out sooner than later.
Vivid cartoon graphics and smooth gameplay? Check. Simplistic boxing controls that hark back to the arcade days? Check. Borderline offensive characters quipping groan-inducing one-liners? Check. So why doesn’t FaceBreaker feel like a natural evolution of Mike Tyson’s Punch-Out? At first glance FaceBreaker seems like a simple button masher, but the combo and counter systems reveal considerable depth that allows skilled players to manhandle newcomers. My problem rests with the mash-heavy control scheme, which puts the dodge controls on the same buttons as the punches. Since the game moves at the speed of an arcade fighter, the bouts generally end in pain as my fingers throb from overusing the three main buttons.
Console Monster (Sep 09, 2008)
EA advertised the game as a balanced fighter using a ‘rock, paper, scissors’ format. Unfortunately the game isn’t balanced, it’s not much fun to play for anything more than a few minutes at a time, and the computer AI is evil. It may be worth renting this and giving it a try as you really should check out the character creation, and it can be a laugh with some mates. Let’s just hope that the Game Face system is used in a better game somewhere along the line.
62 (Sep 17, 2008)
Selten zuvor hat mich ein Spiel mehr enttäuscht. Dabei hat doch gar nicht viel zum Glück gefehlt. Die erstklassige Präsentation hat den Weg zum Hit doch förmlich geebnet. Trotzdem ist es den Entwicklern nicht gelungen, daraus auch nur ansatzweise einen würdigen Nachfolger zu zimmern. Vor lauter Hektik kann ich mich an den Charakteren eh nicht erfreuen und spätestens beim dritten Boxer bekomme ich selbst auf der niedrigen Schwierigkeitsstufe so dermaßen die Fresse poliert, dass ich am liebsten den Controller hinterherwerfen würde. Wenn man dem Spiel überhaupt einen Sinn zuschreiben will, dann den, dass es als Party-Spiel bestimmt für 30 Minuten bombige Unterhaltung sorgen kann.
Planet Xbox 360 (Oct 17, 2008)
Couch Royale gives you the chance to set up a home tournament for you and your friends, in a winner stay on challenge. The game also delivers a quick fight mode and some Live options; including the typical ranked and unranked matches. The most confusing mode of the bunch is the ability to create Live leagues, a la Madden 09. FaceBreaker plays like a dummy's guide to shallow sports games. The blend of shallow button-mashing controls and overly tough computer enemies make for an experience that neither hardcore nor casual gamers can really get into.
Facebreaker tries to revive the arcade boxing glory achieved by classics like Punch-Out!, but with its punishing difficulty, minimal gameplay modes, and humor that falls on its face, it doesn’t come close. Creating your own boxers can become addictive, and it’s not a bad option for a casual party atmosphere, but for serious players it lacks the depth to pick itself up off the mat.
Bit-Tech (Sep 10, 2008)
There’s a solid brawler here which is well suited to hardcore beat-em-up fans, but if you’re heart lies with other genres or you want to see some serious value for money then you may want to look elsewhere because while Facebreaker may seem casual, it’s anything but. There’s nothing wrong with that of course, but forewarned is always forearmed.
EA has a good idea on its hands - the presentation is top notch and the multiplayer rocks. It is just a shame then that by taking the boxing genre out of familiar waters and towards new fighting depths, it never moves out of the shallow end of the pool. Our advice: fix the career, add in some quirky new modes other than the Gamer Face, and widen the character's fighting styles beyond one special attack, and we'll be queuing up for Round 2.
GameDaily (Sep 02, 2008)
Facebreaker could've easily been a contender for best arcade-style boxing game had the gameplay been given more attention. Its lack of balance and depth is evident from the moment you pick up the controller. Still, if you can overlook its flaws, you'll find an acceptably fun boxer with a unique cast of characters and various party modes. It's hardly a knockout, but at least it doesn't throw in the towel.
60 (Sep 08, 2008)
FaceBreaker heeft genoeg stijl en een simpele opzet om mensen die niet zo vaak gamen als een magneet naar zich toe te trekken. Zolang het bij knokken via de multiplayer blijft, staat hen een aangename, maar ietwat eentonige ervaring te wachten. Echter, pas op bij het beginnen van de singleplayer mode, want daar is de moeilijkheidsgraad dusdanig hoog dat er al snel frustratie op kan treden. Misschien leuk voor de hardcore gamer, maar die zien we niet zo snel aan FaceBreaker beginnen. Daar is de game dan weer niet gevarieerd genoeg voor en het vechtsysteem alles behalve diep. Zo is het niet echt duidelijk voor wie FaceBreaker nu bedoeld is en dat kan toch niet de bedoeling zijn geweest van EA. Een game als deze is te kleinschalig om te laten hinken op de multiplayer dus een goed gebalanceerde mode voor één speler is wel een gemis. We zien echter wel een positieve toekomst tegemoet voor een verbeterd vervolg
55 (Sep 05, 2008)
On voudrait l’aimer plus que de raison ce FaceBreaker. Le charac-design est une franche réussite, les combats ont parfois beaucoup de punch. Mais cela ne suffit pas à masquer son gameplay trop limité. Certes, la prise en main est quasi-immédiate mais les affrontements deviennent vite lassants. On voudrait l’aimer, mais le plaisir de jeu s’estompe trop rapidement.
55 (Sep 05, 2008)
On s'attendait à ce que Facebreaker soit une simulation de boxe plutôt sympathique, on est donc déçu de constater que son gameplay n'est pas à la hauteur des autres jeux de combat. Heureusement il reste l'éditeur de personnage et le système de déformation des visages qui vous feront peut-être passer quelques bonnes soirées a condition de posséder une caméra compatible avec votre console.
55 (Oct 12, 2008)
In short, Facebreaker has a seemingly interesting premise but has this tacked onto a very simple beat-em-up gameplay mechanic. It is definitely good fun if you have the camera peripheral and can create your own image to fight with, but is simply not deep enough to deliver a knock-out blow as a standalone game.
Jolt (UK) (Sep 10, 2008)
If you’re planning to have friends round and can pick up a copy of FaceBreaker on the cheap then it’s definitely good for a few laughs, drunken or otherwise, but the long-term appeal is highly questionable. The idea behind it is good and there’s a lot of polish in the presentation, but the gameplay is just so shallow and unevolving that it’s really hard to recommend as a full-price purchase.
Game Freaks 365 (Oct, 2008)
All in all, FaceBreaker is a decent enough weekend rental. You can beat it in no time and while the multi-player aspects are interesting at first, the fun fades quickly. The graphics are relatively well done with the Ready 2 Rumble cartoony look, but the voice acting is not all that impressive. There's not a compelling single-player element, either. With the deluge of holiday releases coming out in the next few months, it's hard to see why FaceBreaker would be on anyone's list of games to play or buy. Undoubtedly a sequel is in the works and hopefully they will slow down the gameplay to make it less of a button masher. I understand that they weren't aiming for Fight Night realism, but the frantic pace does FaceBreaker no justice.
Games TM (Sep 04, 2008)
Although FaceBreaker can boast high production values and slick presentation, there's no escaping the fact that it would sit better as a downloadable title. The immediacy and simplicity offered will win the hearts of many at first, but once the crowd has cleared, there's nothing left to promote extended play. A shame.
games xtreme (Sep 18, 2008)
It's about as engaging as a broken cog in a complex machine, as fun as a packet of explosive tipped marshmallows and as deep as a layer of slimy bathwater that's been evaporating for six days in the hot sun of Brazil.
Game Vortex (Sep, 2008)
Facebreaker is an entertaining title, but I don't know that it's worth its price tag. If you are into fighting games, you'll definitely want to check this one out. The action is very fast, and very furious, and there isn't much in the way of breaks in the flow of body blows and head shots. I highly recommend a rental for Facebreaker before purchasing, simply because the replay value just isn't there. The game seems more of a quick fix for a new fighting game than a permanent fixture in your game collection.
IGN (Sep 03, 2008)
Overall FaceBreaker doesn’t deliver on many of its goals. It’s designed to provide a rock- paper-scissor style gameplay experience, but players will likely end up feeling cheated and overly frustrated by the core gameplay. There are too many balancing issues and cheap moves given to some characters to keep players around for more than a couple of hours. The multiplayer options help a bit, but not enough to pull FaceBreaker up from the lower tier of fighters.
GameSpy (Sep 09, 2008)
FaceBreaker is a disappointing attempt to revive the arcade boxer. Granted, it's got some great-looking visuals and a quirky art style that certainly hearkens back to Ready 2 Rumble. Its extra features, such as downloadable boxers, video uploads, and facial scanning tech all work well, as they're borrowed from other solid EA titles. Yet it remains bogged down with completely unbalanced gameplay, maddeningly difficult AI, and online gameplay that has the longevity of a stick of Big Red. That being so, there's nothing worthwhile in the final product that you can't get in the demo.
50 (Sep 12, 2008)
I love the character design and the over-the-top approach the taken but the dastardly duo of ridiculously hard AI to mask a shallow control mechanics doesn't bode well when trying to get fans on board a new franchise. Playing with a friend is the best way to enjoy Facebreaker and if you can corral a friend for a round or two, you'll be pleasantly surprised at what it can offer in terms of being social while gaming.
50 (Sep 12, 2008)
We really wanted to like FaceBreaker. It has a lot going for it, from its superb visuals and style to the rather excellent character creation tool, but the button-mashing gameplay and easy exploits ruin all the good work. With some more subtlety to the controls EA might be on to something, but for now we'd advise you don't get your face broken.
Boomtown (Sep 26, 2008)
So while the technical part of Facebreaker is good, the gameplay is uneven. As I said, a tough difficulty is not a bad thing, as it's good to get challenged. But in the end the boxing action itself is not as fun as it should be, because it's all about being fastest, and the AI does tend to cheat. I miss the intense and genious matches in Fight Night 3. If you're looking for a great arcade fighting game, go buy Soul Calibur IV - or at least wait until Facebreaker gets into the budget bin. That won't take too long.
Gamervision (Sep, 2008)
Other than the A+ character creation and the B+ graphics, the best thing about this game is the ever-so-busty ditz of a ring girl that shows up between rounds to semi-flash what’s under her robe. The boxing action is in the neighborhood of broken and the game is less deep than a spit bucket. For anyone looking for a satisfying, fun, arcadey boxing experience, I strongly suggest you look elsewhere, because Facebreaker isn’t it.
XboxAddict (Sep 27, 2008)
Overall, the game is a brilliant idea that was executed terribly. A boxing game with a loose set of rules and a large cast of ridiculous cartoon fighters, and the ability to actually smash an opponents’ face in? I’m confident it looked great on paper when it was approved, but what we got is an exercise in frustration where you will lose almost every match, you won’t be able to find anyone else to play with, and you’ll rapidly forget why you ever showed up in the first place. I’m sure Tyler Durdon would find some sort of vindication in playing a game where getting your face smashed in repeatedly is some sort of exercise in satisfaction, but for the average gamer, take a pass on this one.
While there are fleeting moments of fun to be had with FaceBreaker, its sloppy gameplay mechanics, frustrating AI and lack of game modes ensure that this game won't be battling other titles for your hard earned gaming dollar.
Xbox World 360 (Sep 12, 2008)
Perversely, and in spite of its difficulty, Facebreaker can still be completed with just two buttons. Get to grips with the insane timing required to dodge each attack and you can breeze through fight after fight, especially as after blocking your attack the AI's return punch will be at the same height. It's the ultimate kick in the teeth, and the sign of a broken game - it looks and sounds great, but doesn't have the legs to go the distance. Avoid.
JeuxActu (Sep 08, 2008)
Facebreaker est une déception, c'est le cas de le dire. Alors que l'on s'attendait à un titre à la hauteur de Punch-Out!! et Ready 2 Rumble Boxing, on se retrouve finalement avec un jeu nanti d'un gameplay mal équilibré, bien que la prise en main soit immédiate. A trop vouloir être accessible justement, Facebreaker n'intègre aucune subtilité qui fait habituellement la force du noble art, et devient lassant au bout d'une heure de jeu. "La Fabrique de Boxeurs", conjuguée au Xbox Live Vision Camera, tente de relever le niveau, mais le doublage des personnages noie définitivement Facebreaker dans une médiocrité absolue. A oublier.
Don’t pick up FaceBreaker in the hopes of playing a cartoon-themed Fight Night, because all you’ll get is a deformed face full of disappointment. There is virtually zero depth to be found here; simply bash on buttons and watch the pretty colors move and change on your screen. Even the “budget” price of $50 is too much to spend; hell, Shadowrun had more depth than this. If you’re looking for a fun diversion… you’ll still want to skip FaceBreaker and wait for its inevitable price plummet. $20 sounds about right.
Gaming Age (Sep 18, 2008)
FaceBreaker is the prototypical definition of rental material. Easily not enough fun and gameplay potential to suffice for a 50-60 dollar purchase, that's for sure. I can see where EA's head is in this matter, too bad it's on the receiving end of their own fist like when you older brother made you hit yourself. If there is enough fan fare to allow EA to return for a sequel, maybe, just maybe it can be a contender. For now…someone please throw in the towel.
1UP (Sep 03, 2008)
Despite FaceBreaker's simplistic fighting mechanics, the computer-controlled characters get pretty relentless. Even at the lowest difficulty, winning the higher-rank championship belts borders on impossible. It's frustrating to watch opponents suddenly block, parry, and counter almost any attack, making for a minimal chance of victory. FaceBreaker is fine if you want to mindlessly mash buttons and beat the hell out of friends, but if you want a deep, balanced boxing game, look elsewhere.
Atomic Gamer (Sep 08, 2008)
It's not just that I'm a snob for real boxing games that causes me to dislike FaceBreaker so much; I've enjoyed my fair share of sub-par boxing and fighting games in the past. No, it's more than that: EA has made one of the worst boxing games I have ever played, and even when FaceBreaker is judged as a fighting game, it actually fares worse. Don't let the goofy characters and otherwise sharp-looking visuals fool you; this game is all flash and no substance. EA, you need to do better. Please do better. I know that Fight Night Round 4 is in the works; please make it the exact opposite of this in just about every imaginable way.
UOL Jogos (Sep 11, 2008)
"Facebreaker" surgiu como um jogo interessante, um jogo de boxe divertido e descompromissado. Realmente, para jogar contra amigos durante algumas horas pode valer uma locação, mas não dura muito mais devido aos controles extremamente pobres. Em uma experiência para um jogador, se torna um martírio graças ainda ao péssimo balanceamento e ao comportamento implacável da inteligência artificial em um jogo que deveria, ou ao menos almejava, ser casual.
XboxAchievements (Oct 30, 2008)
It's a broken game that aimed high and hit low. Had it been released on the Xbox Live Arcade for $10, I'd recommend grabbing it just for the initial enjoyment you'll get during the first 20 minutes of play. However, don't go spending your hard-earned cash on this bundle of junk. It's an arcade fighting game in a boxing aesthetic that just doesn't hit that sweet spot. Avoid.
Gamekult (Sep 09, 2008)
En tentant de combiner à tout prix accessibilité et boxe grand spectacle, le premier ambassadeur de la gamme EA Sports Freestyle tombe dans un vieux piège de néophyte : il considère la boxe comme un sport bourrin et quasiment dépourvu de technique. Bien sûr l'ambition de l'éditeur n'était pas de concurrencer sa propre simulation Fight Night mais lorsque l'on atteint un tel niveau de bourrinage décervelé, on se demande ce qui peut pousser un amateur à revenir sur ce jeu après l'avoir terminé. La boxe façon Facebreaker défoule, c'est sûr. Elle est facile d'accès, ça aussi c'est incontestable. Est-elle pour autant au top ? Non. Un bel habillage et une ambiance de feu, c'est tout ce que l'on peut reconnaître du savoir-faire de EA Sports dans ce titre. Ready 2 Rumble peut continuer à attendre la relève.
Gamer 2.0 (Oct 19, 2008)
So as you can tell, we really enjoyed this game. All it lacks is a major amount of quality and inspiration. We beg you, for the love of gaming, do what you can to spend your time on something more worthwhile.
Game Arena (Sep 12, 2008)
Coming in the aftermath of the excellent Soul Calibur 4 Facebreaker is even more insulting. Looks great, is super fun for about five minutes, then every second you play beyond increases the chance that somebody is going to get hurt. If you need to see some terrific visuals and brilliant animation, rent it out then breathe a sigh of relief you didn’t pay full dollar.
40 (UK) (Sep 05, 2008)
Whatever your thoughts are on the finer points of the game, it all boils down to one thing, really, and that's the fact that you're essentially mashing the same two or three buttons repeatedly, and largely winging it most of the time. It's rhythm-action, if you like, but the very worst kind. As a boxing game it's useless, and taken as a fighting game it's almost as bad. Rarely before has a game looked so technically polished and been this bad to play. If this is representative of what EA Freestyle is all about, then there are some interesting reviews ahead.
Game Chronicles (Oct 10, 2008)
Having been a big fan of Punchout when it was in the arcade and later on the Nintendo, I was really looking forward to Facebreaker. I wanted to have a game with the fun of Punchout and the graphics of Fight Night. What we get is a boring cartoon button masher which quite honestly should have come out on Xbox Live instead of a $50 disc. It would have fit right in on Xbox Live. This game would have been much more acceptable as an Xbox Live game for 800 points. Instead people are paying $50 for a very weak and forgettable game heading quickly to the local discount bin.
Cheat Code Central (Sep, 2008)
The real crime of FaceBreaker is that its gameplay is so bad and the A.I. is so cheap that the game's excellent create-a-player feature can't really be enjoyed. Who cares how many cool characters are available in a game that is insanely frustrating to play? While FaceBreaker initially looked promising and its player creation and graphics are great, in the end the game itself is absolutely no fun to play. This is incredibly unfortunate, leaving only the hopes of a sequel with completely reworked gameplay.
Worth Playing (Sep 26, 2008)
Unfortunately, I barely have anything good to say about Facebreaker. The clever audio commentary and the decent character creator are the only positive things about a game that tries way too hard to be hip, edgy and cool — but just ends up disgracing boxing games, fighting games, and EA Sports in general.
GameSpot (Sep 09, 2008)
FaceBreaker fails to be engaging in any way. The boxer-customization options are nice, but there's little point in taking the time to create a fighter when the game is so bad that you won't actually want to use him or her in the ring. Don't let the commercials with Snoop Dogg talk you into going toe-to-toe with this stiff.
Game Shark (Sep 17, 2008)
Even at the reduced $49.99 price point Facebreaker must be avoided unless you like no-brainer button mashing boxing. There is no doubt it will be found in the bargain bins before the end of the year and maybe then it could be picked up so you can enjoy beating up Peter Moore and the other celebrities at a discount price.
DarkZero (Sep 27, 2008)
Back in the late ’90s / early ’00s I really used to hate EA. Everything they released seemed to be focused on making as much money as possible, without any thought for the consumer. However, over the past few years I really started to think better of them, with many of their latest offerings been some of the best genres had to offer. Now, I know one game should not ruin all the work they put in, but FaceBreaker comes so, so close. It’s just a really bad game, in places unapologetically bad. If you are at all interested in some cerebral fisticuffs action then just wait until Fight Night Round 4 sometime next year.
Gamestyle (2008)
Facebreaker is a strange release from Electronic Arts, Gamestyle can appreciate why it exists and that the younger generation are arguably unaware of Ready 2 Rumble or its sequel. Even with the Freestyle mantle there is not enough of a game here to warrant a purchase. It'll need serious steroids and gym work before it can be considered a contender.
AceGamez (2008)
FaceBreaker is probably one of the worst games I've ever had the misfortune to play; childlike not only in style but also in design, it definitely isn't worth full price. Even though EA has thoughtfully reduced the price tag, you're better off spending your money on Fight Night, an excellent and engrossing boxing game that's a world away from this. Or, if you like games that look like they're made for kids, then buy Wall-E instead - it's also pretty bad, but at least you'll have some fun playing it, that and no-one could ever get mad at that cute little robot.
G4 TV: X-Play (Sep, 2008)
Where does this leave a game like FaceBreaker then? The controls aren't nuanced enough to please hardcore fighting or boxing fans. The frenetic pace and cheap shots will clearly alienate the more casual gamer. If your sole reason for getting this game is to enjoy multiplayer with your friends, it might be worth a look. Otherwise, stay away from this stinker.

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