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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.1
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.5
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (10 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameFocus (Mar 27, 2009)
One of the more powerful story based quests we have seen out of the Fallout 3 experience it makes me wonder how great the third and potentially final expansion, called Broken Steel, will be for this epic game. If the Broken Steel downloadable content is just as good then gamers are in great hands and hopefully we will see more content in the future because leaving the Fallout universe is a hard thing to do.
90 (Apr 01, 2009)
Overall, though, I had a great time with The Pitt, and it single-handedly reinvigorated my interest in Bethesda's masterpiece. It's what DLC should be: good value, interesting, exciting and a concentration of what is best about the game it's expanding upon. It just about makes up for the snore-fest that was Operation Anchorage, and will have Fallout 3 fans dribbling with anticipation for the level-cap raising third add-on Broken Steel.
85 (Mar 28, 2009)
Whilst a bit short, The Pitt has a solid story, plenty of action and will stay with you to return whenever you wish.
Xboxdynasty (XD) (Apr 05, 2009)
Endlich wieder neues Spielmaterial für Fallout 3! Insgesamt drei neue Missionen und einige neue Items warten in einer ansprechenden Umgebung auf euch. Die Missionen haben dabei eine passende Länge. Jedoch erscheinen uns drei Missionen doch ein bisschen wenig. Gerade wenn man auch bedenkt, dass die erste Mission nur der Weg nach „The Pitt“ ist und sich zum großen Teil noch im Ödland abspielt. Hier wären ein paar mehr Missionen schön gewesen. Nicht ganz gefallen haben uns ebenfalls die kleinen Ruckler, die an einer bestimmten Stelle aufgetreten sind. Aber auf Grund der restlichen positiven Aspekte sehen wir darüber hinweg und freuen uns, dass die Entwickler das Geschehen wieder eindrucksvoll in Szene gesetzt haben und der Ausflug nach Pittsburgh kein einmaliges Vergnügen ist.
Game Revolution (Apr 17, 2009)
The Pitt is a much more fleshed-out expansion than Operation: Anchorage could ever hope to be. Still, its four-or-so-hour campaign does not have as many choices as the original game, making it feel limited in some aspects. However, even after considering these issues, your trip to post-apocalyptic Pittsburgh is worth the ten dollars (or 800 Microsoft Points). Even if it's for a short stay, there's lots of worthwhile new equipment - along with chills and thrills - waiting for both good and evil boys and girls to take back to their vaults, to remind them of the wonders and horrors of The Pitt.
The quality experience in The Pitt makes Operation Anchorage feel like even more of a misstep than it might really have been. Both offer some interesting additions to the main game and definitely provide additional play value in different ways. The Pitt is certainly the superior of the two in most regards. Get over the fact it was initially launched as a broken mess, this is one expansion Fallout 3 fans will truly appreciate.
GameGrin (May 26, 2009)
The Pitt will take a high level character around 4 hours to complete with an extra hour or two needed to get all of the ingots. This downloadable content pack feels much more like a Fallout 3 expansion than the previous one and that makes it all the better. The dingy and oppressive alleyways feel right and the story of enslavement fits in well with the future concept. For 800 Microsoft Points The Pitt is well worth downloading and offers some great new items and quests. This is a good example of what downloadable content should be and is definitely an expansion to be considered by Fallout owners.
AusGamers (Mar 31, 2009)
Hopefully your decisions within your time in Pittsburgh will resonate with effect once we have the next DLC package (which is apparently going to offer a glimpse of true change based on specific choices you made throughout your initial journey), but we'll have to wait and see. For now, The Pitt offers not only a familiar experience through its set-up, pacing, morally grey choices and looting, but a change of a scenery and a hint (and glimpse) the world of Fallout 3 doesn't have to be limited to Washington DC. The US is a big place, and there are hints throughout Fallout 3's narrative and lore there's a lot more to experience out there. For an 800 MS point download, the Pitt is well and truly worth your time.
80 (UK) (Mar 26, 2009)
Priced once again at 800 Microsoft Points (GBP 6.80 / EUR 9.60), The Pitt undoubtedly provides far more value for money than its predecessor, with around four solid hours of entertainment for the first run-through, and probably at least double that if you feel motivated to explore the quest from all the intriguing angles it throws up. Obsessives can even busy themselves seeking out all 100 ingots, with increasingly rare and useful booty on offer for every 10 that you collect. It's little things like this which keep me coming back to Fallout 3 long after I finished the main storyline, and will tempt players into purchasing yet more content further down the line.
GameZone (Mar 30, 2009)
The Pitt is one of the more impressive Fallout 3 add-on missions that, despite its problems, should not be missed. Yes, Operation Anchorage had its great moments (and fewer issues) but this darker territory will haunt your dreams and offer more bang for your buck or Microsoft Points.
GameSpy (Mar 26, 2009)
All I can really do is hope that you, the reader, make an informed decision. You're taking a gamble by downloading The Pitt, but if you're a fan of Fallout 3, it might just pay off big. It's a real shame that The Pitt's technical issues tarnished the release of an otherwise entertaining piece of content. In an alternate world where this DLC cruised through quality assurance with flying colors, I'd be giving this five stars.
Boomtown (Apr 03, 2009)
When reviewing Operation Anchorage I was torn whether the game was worth the 800 points. I don’t have such problems with this review. If you fully explore the world, and don’t use game guides to find all 100 Ingots, you have more than four hours of game time here. The storyline is much better, and because of all the choices that can be made throughout the game, the replay value alone gives this game extra score. In my honest opinion, any Fallout 3 owner must get this DLC.
D+PAD Magazine (Apr 07, 2009)
It can be debated as to whether or not the narratives taking place in such a freeform game like Fallout 3 are ever deemed to be strong and convincing, but in any case The Pitt feels like a welcome return to what we know and love about Fallout – exploring every last corner of the decay, scavenging for anything necessary to get by, and if that means stepping on a few innocent people to get it…well, can you? Whilst not the best instance of DLC we’ve ever seen, The Pitt serves as a faithful expansion and further raises hopes for the final instalment of the series, and for post-release content in general.
Game Over Online (Apr 08, 2009)
Whether The Pitt is worth your money sort of depends on how much of a Fallout 3 fan you are. All said, the new quest line will probably only take you a few hours to go through once, a few more for checking out alternate solutions, and that’s about it. If you’re just a casual fan who put the game down long ago it probably isn’t worthy of a $10 donation. On the other hand, if you were looking for an excuse to revisit the end of the world, The Pitt is a worthy edition to the Fallout landscape and well worth checking out. The swag you can take back to the rest of your wasteland wanderings ain’t half bad either, with beastly new toys for almost every weapon category and quite a few new fashions as well for the post-apocalyptic badass on the go. Not the most mind-blowing DLC of all time, but pretty fair on the get-what-you-pay-for scale.
Gamer 2.0 (Mar 31, 2009)
The Pitt is a worthy addition to the Fallout 3 name, but its enjoyable setting and storyline ends far too quickly for it to have any impact. While the Ammo Press and Auto Axe will surely keep fans coming back to The Pitt long after the story ends, there really isn’t much else here that will excite you in terms of replay value. The Pitt is all around a better adventure than Operation: Anchorage, but it still falls short from being truly spectacular.
Gamer Limit (Oct 14, 2009)
If you enjoyed all that Fallout 3 has to offer you, then you will not be disappointed with The Pitt. Don’t let the negative stigma regarding the launch bother you. It is a quality content package that is well worth the 800 Microsoft Points.
76 (Mar 24, 2009)
Con questa espansione Bethesda si riscatta a fronte delle altissime aspettative di quelli che hanno amato Fallout 3 come uno dei migliori titoli del 2008. Ci sono l'atmosfera e l'ambientazione del gioco principale, ma manca ancora quell'intreccio di sotto quest e complessità di possibili esiti che hanno dato vita ad un mondo pulsante e pieno di sorprese. Il problema, anche qui, è che per quanto buone possano essere le intenzioni, la struttura con cui sono state costruite queste due espansioni non riesce a rendere giustizia completamente alle potenzialità di Fallout. Chi ha spolpato l'avventura principale, apprezzerà quasi certamente questo The Pitt.
GamingBolt (Sep 17, 2009)
The Pitt is a fun, yet short, DLC that is worth checking out for those who want a distraction from the Wastes.
Gamervision (Mar 30, 2009)
While The Pitt may be a tad on the short side, there’s certainly enough content here to warrant the price. Some of the new weaponry and armor is pretty cool, and even though you won’t have a lot to do in the Pitt, it’s definitely worth a trip. After some of the events in this content, I’m curious to see what happens with Broken Steel, and whether or not the seeds planted here will come to fruition. That, and the fact that I can finally start earning more experience.
IGN (Mar 27, 2009)
If I hadn't experienced so many bugs while playing through The Pitt, I would wholeheartedly recommend it. The download might be a little short for your money, depending on your tastes and how much bang you expect for your buck, but the quests are fun and The Pitt matches that feeling of despair that Fallout 3 does so well. If you can make it through without any glitches, you'll find a lot to like here. Until a patch comes, good luck.
Gaming Nexus (Mar 27, 2009)
There are still nagging programming problems but for the most part, the Pitt does a lot better job at continuing the Fallout 3 experience. I enjoyed the DLC a lot more than the first one and it's nice to see a new and different environment in the game.
GameSpot (Aug 11, 2009)
You could run through The Pitt in a couple of hours if your goal is to simply finish it, but sprinting in such a manner denies you this content's pleasures. It doesn't harbor as many secrets as Fallout 3's finest side quests, but it does offer a few wonderfully dismal areas to explore and a story that, while flawed, satisfyingly blurs the lines between right and wrong. For 800 Microsoft points ($10), you won't walk away with much loot to show for your jaunt into the smoky factories of Pittsburgh, but you will remember your chats with The Pitt's mysterious master.
70 (Mar 29, 2009)
Trotz allem gibt es noch deutlich Luft nach oben. Ich vermisse die echten Herausforderungen. Schade, dass man dafür extra den Schwierigkeitsgrad hochdrehen muss. The Pitt lässt in mir aber wieder Hoffnung für Broken Steel aufkeimen, mit dem das abgeschlossene Ende aufgelöst und die Levelgrenze erhöht wird. Exakt das hätte meiner Meinung nach aber zuerst kommen müssen.
70 (May 17, 2009)
Il prezzo ancora una volta è di 800 Microsoft Points (circa 9.60 Euro), cifra tutto sommato ragionevole rispetto a quanto offerto dal suo predecessore, dal momento che garantisce all’incirca quattro ore di gioco, a cui se ne possono aggiungere un altro paio nel caso si voglia esplorare a fondo ogni singolo angolo dell’ambientazione, cercando di ottenere tutti i cento lingotti, con un utile premio da incassare ogni dieci pezzi incamerati. Insomma dopo il passo falso iniziale sembra che Bethesda si stia muovendo adeguatamente, offrendo del materiale capace di tenere ancora viva l’attenzione dei fan verso questo prodotto, ormai disponibile nei negozi da svariati mesi.
70 (Mar 25, 2009)
On attendait que les développeurs de Bethesda se rachètent après le catastrophique Operation Anchorage. Mission accomplie : même s'il souffre d'une linéarité prononcée et qu'on l'aurait bien vu exploiter enfin un aspect survie/infiltration trop laissé pour compte dans le jeu d'origine, The Pitt est une extension réussie qui brille par son background solide et son atmosphère prenante. Autant nous vous avions déconseillé la précédente, autant celle-ci nous paraît, malgré sa durée de vie un peu faible, mériter l'investissement demandé.
XboxAchievements (Mar 26, 2009)
Ultimately, the amount of enjoyment you'll get from The Pitt can be correlated with how much you loved the main game. If you're a fan of Fallout 3, this is an enjoyable way to return to the game, though the story doesn't quite match up to the caliber of the better quests from the main game. Those who felt they didn't get their money's worth from Operation Anchorage are likely to feel the same way here, as this DLC pack also runs between 3 and 5 hours, depending on how much time you spend ingot hunting.
Thunderbolt Games (Apr 02, 2009)
The Pitt may not have gotten off to a good start, but along the way it managed to redeem itself. It’s still not particularly polished, however, as I experienced a couple of crashes and some audio glitches with character speech, but other than that this is a fairly solid expansion that captures what makes Fallout 3 so good. It still might be a bit pricey for some, considering its short length, but at least this time there are plenty of opportunities to extend the longevity and meet some new, interesting characters. Enter The Pitt if you dare.
That Gaming Site (Mar 31, 2009)
I wanted to like The Pitt. I have loved so much of Bethesda's other work. Unfortunately, technical weakness and a few poor design decisions have ruined what could have been a great Fallout 3 expansion.
Game Critics (Mar 27, 2009)
Although I realize that add-ons will naturally be on a smaller scale, I can't help but feel that Bethesda hasn't quite hit the sweet spot with the scope of these 800-point ($10) expansions. The Pitt doesn't offer a lot of impressive loot to score, collecting items for that last achievement is more trouble than it's worth, and the struggle-with-a-twist to free Pittsburgh's slaves (or not) is over before you know it. As a total Fallout junkie who will likely go in for every piece of DLC Bethesda can toss my way, I'm not saying The Pitt should be skipped... just come to it with a scaled-back level of expectation.
RPGWatch (Apr 23, 2009)
So you have a buggy 3-hour module with thin writing and transparent choices and questionable level design, but loads of combat fun and great visuals. That is what brings me back to what I said about Operation Anchorage - whether or not you will be satisfied with The Pitt depends highly on your opinion of Fallout 3 ... and Operation Anchorage. If you bought Operation Anchorage and were satisfied, rejoice - The Pitt is even better. It you feel like 3 more hours of pretty much the same flaws from the original Fallout 3 but in a new setting are poor value, then feel good about skipping it. My review score puts things pretty well in the middle of the road, because while I won't likely ever play this DLC again because of the annoying flaws, I have spent far more to play 4 hour single player campaigns in the past so I don't consider $10 a poor value for this one. At any rate it has caused me to leave Fallout 3 installed so I will be ready for whatever comes next.
Worth Playing (Apr 18, 2009)
As much as it pains me to say it, if you buy The Pitt, then you are essentially giving Bethesda money for nothing. Sure, you get a few more hours of play time in a new city, but nothing here is more substantial or worthwhile than any of the dozens of side-quests included in the original game. Unless you've done absolutely everything else there is to do in the Fallout universe, then you've really got no need for this expansion. While Operation: Anchorage provided us with a gameplay curveball and Broken Steel is opting to supply not only an increase on the level cap but also the ability to continue playing the game past the final mission, The Pitt really gives us nothing but an auto ax. If you're willing to pay Bethesda's price for one new weapon (and don't be fooled, this thing is far from an uber-weapon), then by all means go right ahead, but The Pitt is just Fallout's version of horse armor.
Spazio Games (Mar 27, 2009)
Questo DLC, inoltre, mostra situazioni paradossali e inverosimili, dovute a script poco elaborati che farebbero pensare a un rilascio frettoloso, confermato peraltro dall’improbabile versione rilasciata per il mercato USA, fortunatamente riveduta e corretta. L’esperimento di modificare la giocabilità del titolo in Operation Anchorage che ha trasformato Fallout 3 in un action, piuttosto che gioco di ruolo, si dimostra ancor di più oggi un’ottima scelta dato che, grazie a quelle meccaniche, si sono evitate quelle incoerenze che il ritorno allo stile GDR di questo pacchetto mette in primo piano, lasciando stupefatti per come la qualità del gioco originale sia fortunatamente tanto distante. The Pitt è consigliato ai grandi fan di Fallout 3 disposti a spendere quasi dieci euro per un prodotto ricco di difetti, oltre che dalla longevità limitata, ampliata a 4-5 ore solo in maniera artificiosa.
Gaming Age (Apr 13, 2009)
Given the art design alone, The Pitt is an interesting addition to the Fallout 3 universe. Outside of that, it's half-baked and feels more like a leaked alpha than an actual retail game. Hopefully the third DLC, Broken Steel, is delivered with a little more care.
Den of Geek (US) (Mar 30, 2009)
The Pitt, while it lasts, is actually pretty enjoyable, and the world looks great, with some nice touches, but Bethesda could have given us a little more meat, and so The Pitt isn’t the DLC I was hoping for. Let’s hope Broken Steel can finally give Fallout 3 the DLC it deserves.
Factornews (Apr 22, 2009)
Attendez un pack regroupant plusieurs DLC, à moins d'être un furieux de Fallout 3.