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Far Cry 2 Reviews (Xbox 360)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Mediocre shooter, set apart by its exotic locale EboMike (3128) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars
I Dreamed Of Africa..." MasterMegid (902) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.1
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
Overall User Score (20 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Shark (Oct 27, 2008)
However, considering how immersive the game is, don't be surprised when you're drawn into pursuing these side missions and exploring the varied terrain. This is one of the most amazing worlds in gaming and the fact that it's brimming with so much action and intrigue makes it that much better. While it certainly could be a better experience by fixing what few flaws it possesses, there's little doubt that this is a phenomenal game with thrilling gameplay, drop dead gorgeous visuals, and a sense of style that few games today can compete with – Far Cry 2 is a smashing success.
There you have it. Ubisoft has one of the holiday season’s most compelling video game releases in Far Cry 2. It’s an atypical FPS in which you are basically tasked with forging your own story at every step, resulting in a level of freedom and immersion which most games strive for but few achieve. All of this is joined by some solid multiplayer elements which are further bolstered by the deep map editor and associated community features. In short, Far Cry 2 delivers a complete package which offers some to every type of FPS fan.
GamePro (US) (Oct 23, 2008)
Sure, Far Cry 2 is a bit hardcore, and it's blend of breakneck shooting sequences and more meandering exploration might not be for everyone. However, if you're craving a shooter with a bit more bite than the increasingly casual competition, and one with more substance than the familiar run-and-gun fare, then you'll be hard pressed to beat this content-rich offering. And, if the malaria and bullets don't get you, there's even more to explore in the online multiplayer modes and map editing options.
Yahoo! Games (Oct 20, 2008)
The overarching concept of Far Cry 2 is to never take you out of the game. You're always looking through your character's eyes. You'll never look down from a third person view, even when you're in a vehicle. Maps aren't separate screens, but actual 3D objects you hold in your virtual hand. Menus are few and far between. The HUD elements like ammo counts and health bars are minimal, and they only come up when you're injured or low on ammo. Even navigating the wide-open world is based on following signs on the road and a portable GPS system you carry with you. The objective of Far Cry 2 as a game is to get out of the way and let you experience the game world. And there is no other game world quite like this one: haunting, spectacular, meditative, explosive, violent, and serene, all at once, and all in a mere shooter.
GameLemon (Feb 09, 2009)
So, at the end of it all, Far Cry 2 isn't the Prester John of all FPS that it promised to be. It's good. Very, very good. But even though it's a huge step in the right direction, it's not likely to become that perfect game you will treasure and replay. It's less an African Queen, more of a Prince Consort: good-looking, capable, but not quite the king.
Far Cry 2 is a massive game. I know I didn’t get to touch on everything this game has to offer because Far Cry 2 is that big. The story, with all of its characters, will take you between 40 to 70 hours to beat. When was the last time a FPS took this long to beat? As of now Far Cry 2 might very well be the picture perfect first-person shooter. All of the games pluses out weight the minuses. Defiantly pick this game up, with the map editor it feels like you are getting two games for the price of one.
Cheat Code Central (Oct, 2008)
It's a common assumption that the big kid in the sandbox is Grand Theft Auto and that shooters aren't welcome to play. Far Cry 2 kicks up the sand and shows what a great development team is capable of – delivering an engaging world that puts choice of play at the forefront. Direction is sometimes a developer's worst enemy, tempting them always to restrict the player. By adopting a laissez faire attitude to player discretion, Ubisoft has crafted a brilliant follow-up.
3D Juegos (Oct 20, 2008)
Far Cry 2 no es un juego para todo el mundo, y tampoco es perfecto. Requiere tiempo y dedicación; algunos se frustrarán con los largos viajes en coche –evitables-, y a otros quizá se les atragante su excesiva libertad. Sin embargo las escasas objeciones que se le puedan poner palidecen ante sus virtudes jugables. El videojuego es técnicamente impecable, ofrece un multijugador muy interesante y está dotado de una campaña que debería figurar en el diccionario al lado de las palabras intensidad e inmersión.
Game Revolution (Oct 21, 2008)
Far Cry 2 is a shining diamond like the eyes of a cat in the black and blue (I couldn't help myself, Dio rocks too hard). Something is coming for you and your free time. Between the open environments and multi-branching plot of its story mode and designable maps for multiplayer, there is a ton to do and be seen in Ubisoft’s latest endeavor. So pack your bags and get ready for your trip to the motherland.
IGN Australia (Oct 21, 2008)
Despite some flaws, Far Cry 2 is almost an essential purchase this holiday retail season. The only reason to excuse yourself from picking it up might be if you're just shootered-out, which, frankly, is an understandable possibility. Even so, it's thoughtfully designed in most respects with a solid storyline and gameplay that, for good and ill, panders to pure action fans. The map maker is solid, and multiplayer is playable if limited. Almost in the same stroke, fans of open-world shooters like S.T.A.L.K.E.R. or RPGs from Bethesda will also find much to love about the structure. Ubisoft Montreal has taken the Far Cry name into a great new direction and our hats are off.
games xtreme (Nov 13, 2008)
Gorgeous graphics, truly open-ended tactically minded gameplay and a massive 50km world to explore. Far Cry 2 has a robust sp and an extremely robust mp element. The map editor is the best one on a console yet. This is a must have game.
AusGamers (Oct 23, 2008)
There is definitely room for improvement in a number of key gameplay areas, but the sum of its parts far outweigh a few gripes that can most definitely be overlooked. At the end of the day, this is a sure winner for shooter fans. Though it does spark the beginning of the end of the year when everything of incredible quality claws its way into your wallet or purse, it does have the advantage of being among the first, and given I was clearly over 15 hours into the game when writing this review with a percentage completion rate of just under 20, you can bet you're going to get some serious value for money (and that's not counting the online and map-editing stuff).
Blend Games (Oct 26, 2008)
It would have been very easy for Ubisoft to just make another fairly linear shooter on a tropical island for the second installment of Far Cry. Instead, they created the sequel with much loftier aspirations. There were obvious growing pains in converting the linear first-person shooter genre into a massive sandbox game but for whatever its shortcomings, Far Cry 2 is still an absorbing, impressive action game and well worth a purchase even in the crowded holiday market.
UOL Jogos (Nov 06, 2008)
Embora seja uma continuação apenas em nome, "Far Cry 2" se mostrou uma aventura extremamente competente, longe de ser um mero caça-níqueis. Com um grande mundo aberto, repleto de personagens com agendas secretas e muito estrago a ser feito, é possível se perder por muitas horas no meio de seu conflito, desenvolvendo táticas de guerrilha ou simplesmente promovendo o caos. Embora a natureza das missões seja repetitiva e pouco inspirada, com a presença de alguns bugs, o game traz um pacote completíssimo e muito bem produzido, que se destaca bem diante da acirrada competição.
Far Cry 2 is without doubt one of the best FPS games currently available on the Xbox 360. It provides an alternative to the heavily scripted but brilliant Call of Duty 4 style of play by presenting players with a massive open world to explore and fight through. Missions, although somewhat repetitive in their implementation can be completed in numerous ways which are only limited by the players ingenuity. The graphics and sound design are stunning and the game is only let down by a few niggling nuisances and a lacklustre multiplayer experience which is bolstered by the inclusion of a comprehensive map editor. I have no problem recommending Far Cry 2 to all FPS fans and fans of more open ended games such as Mercenaries and Assassin's Creed.
Extreme Gamer (Nov 03, 2008)
Ubisoft Montreal has done it again with another ambitious game that pushes the boundaries of what we have come to expect out of our games. The unique open-world approach to FPS genre makes Far Cry 2 a must for all shooter fans. Above and beyond the original Far Cry, the Dunia graphics engine truly feels next-gen with quality graphics and remarkable physics. The slower pacing might set some action shooters back a few steps; however once you get rolling through the African savannah you’ll be hooked. Far Cry 2 is a compelling addition to the shooter genre and one of the year’s best games.
TotalVideoGames (TVG) (Oct 22, 2008)
Far Cry 2 is a slog for the first few hours of gameplay, but you've got to stick with it because it soon turns into one of the most revolutionary FPS games of the decade. Despite our reservations about some of the ways in which sandbox elements have been integrated into Far Cry 2, it's right up there with Half-Life 2 in terms of sheer enjoyment and how absorbing the game eventually becomes.
Gamervision (Oct 23, 2008)
This sequel has so little to do with the original that there was no reason to keep the Far Cry name. The plot has no ties, and the gameplay is so far removed it would be difficult to call it anything more than a “spiritual successor.” That said, Far Cry 2’s gameplay is solid, and it works as both an open world game and a shooter. Its plot is light, but dense, and will make you rethink the way you look at real world conflicts like the ones represented in the game. As with most sandbox titles, there is a huge amount of content, and there is at least twenty hours of gameplay in the single player alone. There are enough different ways to play that it isn’t hard to justify a second playthrough. The game is fantastic, even in this dense holiday season, every gamer should make time for this trip to Africa.
90 (Oct 21, 2008)
Obviously if you're a shooter fan you should buy this game. A simple glance at the score should confirm in your mind, if there was ever any doubt, that Far Cry 2 is nothing but brilliant. But we're already looking to the future. Our minds are already spinning at what Ubisoft Montreal might come up with for the inevitable Far Cry 3. Just like your options when it comes to tackling a mission, the possibilities are endless.
TeamXbox (Oct 21, 2008)
If map modding, PC-worthy tech and the ability to make your own magic happen in a game (rather than waiting for the game to reveal its tricks) sound like you, then Far Cry 2 is the only way to hang-glide this holiday season.
Worth Playing (Nov 21, 2008)
Despite all of these flaws that might conspire to sink a game with less atmosphere or a forgettable plot, Far Cry 2 will go down as one of my most beloved games ever, right up there with Vampire Bloodlines and Indigo Prophecy. I loved it, and you might, too, despite its shortcomings. Your mileage will vary depending on your tolerance of repetitive driving between missions and weapons that jam, but either way, you really should find out for yourself. It's an experience like no other, with great potential to make your own hugely memorable story line, and for that reason alone, it comes highly recommended.
IGN (Oct 21, 2008)
Ubisoft Montreal has done some great things with Far Cry 2, the product of putting a gigantic development staff and what must have been a gargantuan budget behind developing a new kind of first-person shooter on a new engine. The formula still needs work in terms of enemy AI, quest structure, and giving the player more to do to fill in all that open space, but as it is, it's still a standout achievement. More importantly, it has nowhere near as many bugs as something like S.T.A.L.K.E.R.: Shadow of Chernobyl, a title that bears many similarities. Add to the roughly 25 hour single-player campaign a remarkably easy-to- use map creation tool and a full multiplayer suite, and you've got one of the most complete overall gaming packages of the year, as well as one of the most ambitious.
Atomic Gamer (Oct 23, 2008)
Far Cry 2 includes a lengthy campaign that will take 25+ hours to complete, even if at least half of that time is spent just driving across the game's 50 square-kilometer area. The action is great and your ability to plan an assault your own way makes for a lot of fun and really channels what made Crytek's first game so compelling in the first place. Sure, the story kind of falls flat with its fictional African country and made-up conflict, but the firefights are the big draw here and the game can easily rely on them for most of its entertainment. The online play is made unique with its map editor and online rating system, but it still really hinges on whether gamers can make the most of the editor and the final quality of the maps made - if the community really comes forward, then Ubisoft will have a major hit on their hands in both offline and online play. Either way, Far Cry 2 should be pretty close to the top of any console FPS fan's list this holiday season.
Stick Skills (Dec 03, 2008)
Far Cry 2 is a sleeper title, and with the slew of shooters on the market, it’s sad that it doesn’t get more attention. If you’re looking for a lot of replay value in a title this holiday season, be sure to grab Far Cry 2 as there’s enough singleplayer & multiplayer content to satisfy just about any gamer.
Planet Xbox 360 (Nov 14, 2008)
Despite the drab dirt-brown and green color pallet, the game looks great. The vegetation behaves realistically given the situations and the rocky landscapes look as good up close as they do when gazing at the horizon. Taking a flamethrower to a patch of brown grass can turn on you in a hurry, since the fire spreads quickly in all directions. The buildings and vehicles look appropriately worn-down, with most of the structures made of nothing more than corrugated steel sheets. The game successfully drives home the themes of poverty and desperation. The voice acting is also up to task, delivering solid performances throughout to keep you engrossed in the story. The pounding rhythmic score, cranked-up when in battle, makes sure you never forget the setting. Far Cry 2 has a lot to love, but it is far from flawless. In the end, the solid story and open world experience make it worth dealing with the few frustrating issues.
GameTrailers (Oct, 2008)
Far Cry 2 is a ruggedly good-looking game with an ambitious design and a cutthroat feel. The action is high-quality, free-roaming stuff, and the game earns major points for its smart way of dealing with getting shot up, patched up, and bailed out. The story does keep you on a leash and your objectives tend to repeat without too much variation, but if you enjoy this line of work, Far Cry 2's dangerous African landscape is a great place to be a merc.
GamesCollection (Nov 17, 2008)
L’ottime motore grafico poi è un vero piacere per gli occhi, e la voglia di andare sempre alla ricerca di qualche nuovo posto o panorama da scoprire (una volta superati i posti di blocco ovviamente…) sarà costante. Promosso o bocciato? Promosso, ma alcuni errori evitabilissimi lasciano Far Cry 2 nel cerchione dei buoni titoli che potevano essere capolavori, con la speranza che in futuro impari dalle proprie pecche per tornare più in forma che mai. Il consiglio che vi diamo è: abbiate pazienza e cercate di superare le pecche di questo gioco per goderne dei suoi aspetti meglio trattati, che sicuramente meritano attenzione da ogni appassionato di fps che si rispetti.
MS Xbox World (Nov 13, 2008)
Though there are a few hiccups in the gameplay, the sheer immersion of the ultra-realistic and well-refined perspective, combined with a beautifully detailed environment and intense and unrelenting combat, make Far Cry 2 an incredibly enjoyable game. An initially weak plot means that this is a game that takes a bit of an investment at first, but after a short time the rewards are huge. That said, I feel like more could have been done here. The challenge of an open-world, non-linear title like Far Cry 2 is that it is difficult to keep the main story compelling, but in this case I feel like it was never made a priority. Far Cry 2 is a great game, but still has room for improvement.
85 (Nov 03, 2008)
It may be not as fresh or engrossing as the previous Far Cry iterations, but the re-envisioning of the franchise is certainly anything but a disappointment. True, the story is lost to repetitiousness and missions are reduced to bare-boned tactical elements, but a strong multiplayer offering and detailed game mechanics complement well-rendered environments and characters. Poor voice-overs by only a few actors who lack intonation or punctuation mark the low points of an otherwise strong audio component with a worldly soundtrack. With open-world games there often seems to be a disjointed equilibrium between gameplay and technical execution; Ubisoft Montreal, however, have done well in bringing these two elements together.
Video Games Daily (Oct 21, 2008)
A rough diamond. Ubisoft succeeds in making Far Cry relevant again, a few nagging design flaws notwithstanding.
GameSpot (Oct 21, 2008)
Overall, Far Cry 2 is a game in which you can quite literally get lost for hours at a time. But that feeling of exploration is precisely what makes the game so much fun; your creativity never feels stifled when approaching a mission, and the game's overall structure of side tasks, friends, rewards, and upgrades is a diverse ecosystem rivaling the landscape itself. No matter whether you're a PC fan whose played through the similarly structured Crysis or a console owner new to the world of open-ended first-person shooters, you won't be disappointed by Far Cry 2.
Official XBox Magazine (Oct 22, 2008)
The biggest disappointment is that the six character classes, experience-based upgrades, and full-featured level editor can't elevate online play past the sheer rote familiarity of deathmatch, capture the flag, and control-point variations. But even though Far Cry 2 isn't quite a sandbox-shooter masterpiece, it is a consistently fun and intensely challenging trek into the ailing heart of the dark continent.
IGN UK (Oct 21, 2008)
For all our gripes about Far Cry 2’s shortcomings, we can’t help but applaud the rich vein of innovation that runs through so much of the game. Unfortunately, it’s these failings that defined our experience of the game, though for anyone keen to sample a shooter that dares step into the leftfield we recommend endeavouring to get to the heart of what feels like an uncut diamond – rough-shorn but not bereft of value.
XboxAchievements (Jan 16, 2009)
A game that without the long jaunts, repetitive missions and game ending glitch would easily be scoring in the 90’s. If you can look past that and save wisely, Far Cry 2 is a hugely immersive shooter with a solid online mode. Fancy yourself as a budding architect? Well check out the map editior, it is utterly fantastic and puts every other map editor to shame. Great game which is kept back from being epic by a few key points. Still, the world is incredible.
1UP (Oct 21, 2008)
That last part's key. No matter Far Cry 2's faults, two fundamental aspects save the experience: It plays well, and it looks good. As much as I find malaria annoying, I also find the tactical freedom satisfying. Sure, the lip-sync's a bit off, and the fire details aren't as stunning as they should be -- yet the eye-candy objective's more than filled by sunrise filtering through the jungle trees or an intense fire eating its way through an outpost in the dead of night. I hate how baddies shrug off bullets, but I love the crazy (and graphic) injury animations. Even if I find the multiplayer too staid, I find the possibility of cool user-made levels (via the easy map editor) tantalizing. Like any good Grand Theft Auto, Far Cry 2's overall package makes up for any individual flaws -- enough for it to be on a short list of best FPS games this year -- and so it's fitting to summarize it as...well, GTA: Mogadishu.
Giant Bomb (Nov 03, 2008)
Besides, the dense, lengthy single-player experience is the real focus here and is worth the price of admission alone. You can easily spend 20 or more hours solely on the story, notwithstanding all the side missions available from weapons vendors, buddies, cell towers, and so on. There's a lot to do in Far Cry 2, and if you can get a good handle on the quirks of the almost constant combat scenarios you'll run into, the weapons variety, stunning visuals, and originality of the story and setting make for a well-rounded and satisfying shooter.
Trusted Reviews (Oct 28, 2008)
To some extent, Far Cry 2 is the victim of its own ambition. When you spend so much time trying to make an experience convincing, the unfortunate side effect can be that you lose a little of the fun. Not much, but enough to scare the less enthusiastic gamer off. It's also fair to say that Far Cry 2 is a bit of a slow burner and that it demands a certain amount of time and energy, and add that if you can't commit much of either, then there will be other, more instantly enjoyable action games coming soon. If you have the spare hours, however, then this is as engrossing and rewarding an action epic as you'll ever have come across. It won't be everybody's cup of tea, but at the end of the year this will be some people's biggest and best. For all its atmosphere and ambition, Far Cry 2 can be a frustrating FPS at times. Yet if you prize a long term obsession over immediate thrills, you won't experience many better games this year.
80 (Oct 23, 2008)
Ich will keinen namenlosen Anführer, der in seinem Zimmer stets am Fleck steht. Ich will keine besten Kumpels, die nicht nur austauschbar wirken, sondern tatsächlich einfach ausgetauscht werden, falls sie das Zeitliche segnen. Und ich will keine Gegner, die wie festgeschweißte Stehauf-Männchen nur auf festgelegten Punkten oder Patrouille-Routen aufkreuzen. In ein Land von 50 Quadratkilometern gehören außerdem abwechslungsreiche Aufgaben sowie Zivilisten - irgendetwas, das einen lebendigen Eindruck vermittelt! Schön, dass die starken Gegner den überlegten Einsatz meiner Waffen fördern: Die Action ist zwar wenig überraschend, aber wunderbar brachial inszeniert. Es sind die knackigen Gefechte sowie das grandiose Mittendrin-Gefühl, wegen denen ich mich der Faszination Afrika einfach nicht entziehen kann. Beim nächsten Mal muss Ubisoft seinem grandiosen Schauplatz aber auch Leben einhauchen!
EL33TONLINE (Nov 12, 2008)
Far Cry 2 is quite the achievement. It seems the visual and physical ambition of the world has been met, as everything is beautifully recreated with attention to the smallest detail. The tall grass of the savannah sways realistically in time with the trees and shrubs, the sunlight (and moonlight) shines just right and everything looks realistic enough to get lost in the world. The minor annoyances (such as the lame AI and rushed dialogue) don’t inhibit the experience, but, as mentioned, remind you that this is still a game. The enjoyment possible to extract from Far Cry 2 will only rear its beautiful self when you surrender yourself to the freedom afforded by the game - the freedom to tackle any situation as you see fit, the freedom to wind your way through the missions as you wish and the freedom to sit on the top of a mountain and watch the sun rise.
ActionTrip (Nov 03, 2008)
Despite some of its technical issues and repetitiveness, I feel compelled to play this game until I finish the entire single-player campaign. Each mission means you work your ass off and that makes a nice change over the traditional FPS formula.
RewiredMind (Nov, 2008)
As I say, some things are greater than the sum of their parts, and Far Cry 2 most definitely falls into that category. Whether you see that or not really depends on your personal character - but it really would be a shame to not test that out for yourself.
G4 TV: X-Play (Oct, 2008)
Technical issues aside, Far Cry 2 is an epic (and epic-ly long) take on the first-person shooter. The setting, open word, and side quests make it feel more like a more action-oriented Grand Theft Auto, or a less ridiculous Just Cause, than the original. Which, admittedly, will annoy fans of the original (present company included). But for those who hated that game, don’t want another straight shooter, or even just liked Just Cause (present company included), Far Cry 2 is an ambitious and ultimately satisfying F.P.S. that really does offer something more.
80 (Oct 23, 2008)
Far Cry 2 lost niet alle verwachtingen in, maar is wel een oerdegelijke shooter met een grote vrijheid van aanpak en één van de mooiste settings ooit. Qua missieontwerp had men iets creatiever kunnen zijn, het verhaal had net wat dieper gekund en de frequente controleposten zijn ronduit irritant. Jammer, want dat weerhoudt Far Cry 2 van een hoger of zelfs dat hele hoge cijfer
GameDaily (Oct 20, 2008)
Far Cry 2 runs the risk of being lost in the holiday shuffle to more popular games, but we strongly suggest giving it a chance. Its huge sense of freedom, eye-popping destruction and intense action make it a first-person shooter worth your dollars. Just keep that malaria in check. It's nasty.
Gameplayer (Oct 22, 2008)
Oh, that's another thing. You can't save just anywhere; only in special areas, and when each mission is completed. Far Cry 2 is similar to Fallout 3 in many ways, yet outshone by Bethesda's masterpiece across the board. The combat feels haphazard, reckless. The voice acting is flat and emotionless. There is a shallower sense of progression, and far fewer opportunities to make meaningful choices. Granted, it is unfair to compare an action game and an RPG too closely. Yet with Fallout 3 still fresh in our minds, so many of the design decisions in Far Cry 2 seemed off-balance.
The most affecting moment of Far Cry 2 hit me during a random mission I was completing with one of the several NPC buddy characters you work with throughout the game. After a brutal fight, I found him on the ground bleeding out. No amount of medical attention I could provide was enough to save him, so the only choice I had was to expend enough of my own medicine to ease his passing. Ubisoft has managed to strike some potent emotional chords with Far Cry 2. Combined with the depth and breadth of the sweeping African environment, they may very well be enough to overcome a combat system that isn’t nearly as intricate as the game world in which it is housed.
80 (UK) (Oct 21, 2008)
Ultimately, the most immediate reference for Far Cry 2 is not Crytek's original, but Deus Ex (Invisible War, sadly), in the way it presents interesting ideas, often slightly heavy-handedly, and features a gently saggy seriousness that can sometimes come at the expense of pacing. The result is a fascinating game with successes and failures that are both equally mystifying; one that rebuilds its story regardless of how badly you mistreat it, and yet struggles to spice up a simple escort mission. Far Cry 2 is unforgettable rather than perfect, then; brilliant, frustrating, sombre and comical, it offers freedom within extremely curtailed limits, and strives to treat its players like adults. In the end it remains, true to its source material, a game that was born to struggle with itself.
79 (Oct 27, 2008)
Es sind wenige Sachen, die Far Cry 2 wirklich falsch macht, doch die reichen locker aus, um aus dem potenziellen Shooter des Jahres ein nur gutes Actionspiel zu machen. Es bleibt für uns unverständlich, warum die Entwickler aus der Vorlage Afrika so wenig herausgeholt haben. Statt uns die Gefahren der Tierwelt miterleben zu lassen, wartet nur an jeder Kreuzung eine Schar von Bösewichten, die wir jedes Mal erneut erledigen müssen und zwar auf die immer gleiche Art und Weise, da Schleichen kaum möglich ist. So toll die Action innerhalb der Missionen ist, so langweilig ist Far Cry 2 dazwischen. Den Autofahrten durch die Savanne fehlt es an Highlights und sie wirken gestreckt. Was bleibt ist ein optisch sehr gelungener Shooter, der die Qualität des Vorgängers bei weitem nicht erreicht (was schon eine große Enttäuschung ist). Spaß kann man in Afrika zwar durchaus haben, nur eben nicht in dem Maße, wie wir es uns vorgestellt hatten.
Armchair Empire, The (Dec 17, 2008)
I was able to complete the game at about 40 hours and while there were some things I didn’t find or collect, at that point it was too tedious to continue. That’s not to say that I didn’t enjoy the missions, but the frequent pointless firefights just dragged too much and served no purpose in either expanding the story or furthering the character. It was enjoyable being given this much freedom to change the rules in an FPS, but the repetitive action quickly pulls the game from a fun activity into a chore.
I admire the ways Far Cry 2 differentiates itself from other first-person shooters. The lush open-world setting provides a cool sense of exploration, and the buddy system is an interesting way to provide alternative paths through missions. Despite these structural innovations, the basic gunplay remains decidedly average. The shooting mechanics are fine, but inconsistent enemy AI and few set-piece battles means every encounter starts to feel like the one before it. The distance between interesting locations contributes to the problem and makes the world feel bloated – especially since you need a vehicle to get anywhere effectively. The other side of that coin is Far Cry 2 can’t be beat for sheer size, which makes it a decent project for dedicated gamers who want to chip away at it piece by piece. Numerous side missions and various factions mean you always have something to do, but when it comes to quantity versus quality, the latter loses out.
Totally Gaming Network (Oct 27, 2008)
For all its impressive visuals and atmosphere, Far Cry 2 is a game that doesn’t quite capture the essence of the original and loses that “Island of Dr Moreau” vibe, replacing it with yet another run and gun escapade that seems to be the stock in trade of FPS games far too much at the moment. There is a long quest ahead of you but the frenetic action punctuated by long passages of boredom begins to irk you more quickly than it should.
DarkZero (Nov 01, 2008)
However, with long hikes involved just to start a mission, the fact you have to put up with substandard hand-me-down guns for the first few hours of the game - until you can buy something better. Substandard AI which swings from Terminator-like proficiency to something resembling a Carry On film, and missions which border on monotony, it falters in just enough places to make you think before you hand over your money.
GameSpy (Oct 21, 2008)
All told, Far Cry 2 has a lot to offer. If you can bear some of the repetition in between missions, the missions themselves are a blast. The environment is among the most compelling ever put on a screen this year. And multiplayer is strong. Far Cry 2 may not live up to its full potential, but there's a lot here to enjoy regardless.
GamingExcellence (May 25, 2009)
So long as you only play the game in small bursts, Far Cry 2 is an interesting experience. Sneaking around, killing enemies with a variety of weapons and setting up explosive traps on the fly are a whole lot of fun. But the respawning enemies are a serious issue since they're so damnable difficult to kill or even evade. If Ubisoft released a patch that decreased the enemy respawn rate to a few times per in-game day then playability would increase nearly ten-fold. However that's not likely to happen so be mindful of this problem when deciding whether or not to purchase this title.
Far Cry 2 in a nutshell is a disappointment. We really were left very frustrated with how long the game made us travel and how it over did the whole open world idea. The game has a ton of ideas and interesting features for you to mess around with, but the frustration and disappointment you will get accumulated to is generated by the lack of save points in the console version of the game and the travelling going on. With so many other impressive FPS games out for you to pick up, Far Cry 2 is one game you might want to ignore for the time being.
Console Obsession (May 30, 2010)
Far Cry 2’s campaign is a very immersive experience, whilst it also contains a decent enough online mode and a brilliant map editor tool. Without the bugs I would have quite easily given this an 8/10, with the bugs I think I’m being fair to give the game a 6/10. Let’s hope that the patch sorts things out.
Xboxygen (Mar 07, 2009)
Far Cry 2 est le genre typique de jeu frustrant qui va décevoir un petit peu tout le monde, selon différents aspects. Entre ceux qui auraient aimé pouvoir réellement progresser de manière discrète, ceux qui ne peuvent pas y aller en bourrin à cause d’armes imprécises et d’une IA qui vous ratera pas à la moindre occasion, ceux qui vont lâcher l’affaire parce que trop ennuyeux sur de longs moments, et enfin ceux qui vont criser à cause d’un multijoueur incitant au camping. Ils auront probablement bien raison, mais il ne faudrait pas uniquement regarder cela puisque le jeu propose quand même 12 heures d’action (et 12 heures d’ennui), un univers riche et soigné, une technique léchée, une immersion poussée, la possibilité d’enrichir le mode multijoueur avec un créateur de cartes très poussé. Far Cry 2 ce n’est pas blanc ou noir. Le jeu est malheureusement entre les deux, abaissant la qualité du soft vers le bas à cause de petits détails qui nuisent grandement à l’expérience de jeu.