User Reviews

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Our Users Say

Category Description User Score
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Overall User Score (5 votes) 2.9

Critic Reviews

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82 (Apr 29, 2006)
Was Final Fantasy XI den Usern dabei als spielerischen Unterbau zur Verfügung stellt, weiß durchaus zu gefallen, auch wenn die technische Inszenierung mittlerweile reichlich angestaubt wirkt: Die Spielwelt ist groß und abwechslungsreich, die Aktionsmöglichkeiten sind breit gefächert und das typische Final Fantasy-Flair an vielen Stellen zu spüren. Wer auch am PC spielt, wird dem Titel zwar weit weniger Begeisterung entgegen bringen können, reine Konsoleros bekommen jedoch einen mehr als soliden Genrevertreter geboten, der nur leider kaum von den Möglichkeiten der Xbox 360 Gebrauch macht. Vorausgesetzt, ihr verfügt über eine Festplatte, einen 60Hz-fähigen Fernseher oder Monitor, eine USB-Tastatur, eine Kredit- oder Kundenkarte, ein Gold-Abo für Xbox Live, solide Englischkenntnisse sowie jede Menge Zeit. Ganz schön viele Voraussetzungen, aber für gesellige Rollenspieler ohne PC ganz bestimmt den Aufwand wert.
Legendra (Feb 10, 2007)
En conclusion, Final Fantasy XI est un très grand jeu, certainement l'un des MMORPGs les plus riches qui soit. Extrèmement bien pensé, tranchant avec les préjugés du genre sans pour autant en renier les bases, il est aussi très difficile, très long, et surtout très exigeant en temps. Il est donc reservé à un public restreint, le joueur du dimanche ni trouvera qu'un intéret limité.
75 (Jun 01, 2006)
Cruelle adaptation que cette version Xbox 360. Si le titre est toujours aussi intéressant par le biais de son aspect artistique, de son background et de certaines de ses idées de gameplay, il n'en demeure pas moins éculé sur le fond. Austère, il décevra sûrement de nombreux aventuriers, notamment à cause de sa courbe de progression bien trop frustrante. De plus, l'optimisation du moteur PS2 est à peine perfectible et il est dommage de ne pas avoir plus considéré les acheteurs de cette version. Toutefois avec ses trois extensions et son atmosphère fabuleuse, FF XI mérite que l'on s'y intéresse. A noter que les serveurs sont compatibles avec les versions PS2 et PC.
FFXI being released on consoles implies that they’re trying to bring the game to the armchair audience. The problem is that that, as far as I'm concerned, MMORPGs are not suited to console play. The whole point of consoles was to bring a relaxed form of gaming into homes, where endless installation wasn’t needed and you could quickly dip in and out of a game when you felt like it. MMORPGs belong on PCs (the text-only chat implies this) and I seriously doubt many casual gamers will be prepared to try something new, even though it’s great fun and it’s easier to crank out the hours on a sofa or bed than on an office chair in front of the PC…
IGN (May 03, 2006)
Final Fantasy XI marks the first appearance of a massively multiplayer online role-playing game (MMORPG) on the Xbox 360, as well as Square-Enix's first effort for the console. Released back in 2003 for the PC and 2004 for the PlayStation 2, the Xbox 360 is no different save for some graphical upgrades. This latest release on Microsoft's console comes packaged with the full version of FFXI and its three expansions: Rise of Zilart, Chains of Promathia, and the new Treasures of Aht Urhgan. Though there's a staggering amount of content and gameplay awaiting players in FFXI, it's no longer as compelling to plow through as it once was. On the Xbox 360, FFXI shows its age and suffers from issues of unnecessary inconvenience.
X-Power (May 16, 2006)
Nieuwe spelers introduceren in een wereld die meer dan twee jaar geleden het levenslicht zag, is geen éénvoudige opdracht en spijtig genoeg doet men niets om die introductie vlotter te laten verlopen. Je kunt als newbie wel terecht op ontelbare websites, maar een begeleidende hand was veel handiger geweest. De eeuwigdurende installatie, communicatieve beperkingen en oudere graphics maken het er niet gemakkelijker op. Als pluspunt mogen we de drie expansies (Rise of the Zilart, Chains of Promathia en Treasures of Aht Urhgan) die je er gratis bij krijgt, zeker niet vergeten. Het feit dat je geen Gold account nodig hebt, maar dat je online kan met een Silver account, opent wel deuren voor velen, maar het neemt niets weg aan het feit dat FFXI een spel is voor doorzetters. Hoewel ik een uitdaging niet snel uit de weg ga, laat ik deze FFXI voorlopig voor wat het is en kijk ik wel uit naar een nieuwe MMORPG.
MMORPGs may be social experiences, but the early game needs to motivate you to get to higher levels where group gaming pays off. Here, I just didn't want to go on.
Gamezine (May 03, 2006)
Côté gameplay, Final Fantasy XI n’est pas totalement dénué d’intérêt, mais c’est l’aspect financier qui va freiner plus d’un joueur. Et comme le jeu est techniquement moyen en comparaison avec les capacités de la console, il faut vraiment être accro à la série pour s’y aventurer. Pas mal de défauts, mais aussi quelques qualités, puisqu’un fois en ligne on s’amuse un peu. Enfin bon, un portage pour le moins étrange. On n’est pas des vaches à lait, que Diable !
GameSpy (May 26, 2006)
The launch of the Xbox 360 version would have been a great opportunity for Square Enix to introduce some badly needed updates and upgrades to Final Fantasy XI, but regrettably, this wasn't the case. On the plus side, you are getting quite a bit of content here: three expansions' worth if you count Rise of the Zilart, which launched alongside the North American version of the game. If you're the sort that has the fortitude to play this kind of MMO, then you're going to have a great deal to keep you busy. Provided you're cool with a monthly fee, of course. But if you're new the genre, you might want to know what you're getting into: a very, very demanding experience. Yes, it can be rewarding, and you might just make a lot of friends in the process. But it's very likely that other MMOs will eventually materialize on consoles in the relatively near future. If what you've read has in any way deterred you, then you may want to wait until these emerge before grinding your teeth on an MMO.
GameSpot (Apr 28, 2006)
There's something to be said for a game that can stand the test of time. Final Fantasy XI Online dates back to 2002, when it was originally released in Japan. Clearly inspired by the influential massively multiplayer PC game EverQuest, FFXI infused the online role-playing formula with the distinctive look and feel of Square Enix's hugely popular franchise. The game naturally attracted thousands of players, many of whom stuck with FFXI over the long haul, since it featured a deep character class system and a huge, evolving world to explore. However, it's simply impossible to look at FFXI for the Xbox 360 in the same way as the previously released PC and PlayStation 2 versions. Paradoxically, that's because this latest translation of the game is essentially no different than the others. It makes no concessions whatsoever to take advantage of the Xbox 360, and it practically goes out of its way to inconvenience and alienate new players.
I didn't have expectations for Final Fantasy XI Online, and it's a good thing, because I'd have been disappointed. I can see where the addictive qualities are. It's fun to complete missions. It's satisfying to level up. It's funny to watch a newbie player (like myself) get killed by the Forest Hares at the start of the game. But I can't find myself getting into this. I do recommend that anyone looking into this MMORPG try it on the Xbox 360, since it contains the original game and every one of the expansions, including the new Treasures of Aht Urghan, which was also released on the PlayStation 2 and PC. But if you're looking for an Xbox 360 RPG, I'd tell you to pass on this.