There are no reviews for this game.
Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
|Overall User Score (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
I highly recommend this game. It's a ton of fun, and if you have any inclination towards shooters, you should definitely look into this title. At the very least, download the demo just so you can get a feel for how terrain deformation works.
Overall, Fracture is more than solid. The hook of manipulating terrain to your advantage is used a lot in the game, but it is used in a way that it rarely feels out of place. The game length is good, and the enemy AI, while not the best ever seen, is challenging enough to squeeze a good experience out of it. Graphics and sound are above average, and controls are very well done. If you casually enjoy a shooter, you'll try to squeeze every minute of your rental with this one. If you love shooters, make some space in your library for title.
Save Anywhere. It's the law. - Take a cue from Mass Effect. Allow players to go back into a log and see what their current mission is. At one point I apparently finished a mission and stood around, trying to figure out what I was supposed to do. - Change difficulty on the fly. I played through on medium and found myself wanting to toughen it up a bit in spots, and just be done with a spot and move along in others. - Make the location of the weapons, grenades and data cells a little less obvious, or at least allow the player the option of turning the beacons on or off. - First person would solve some of the camera problems.
We came into our playtime with Fracture with no expectations, totally unbiased and ready to experience whatever the developers had prepared for us. It was a bit surprising when we completed the game and found ourselves wanting more, lucky for us the multiplayer delivers just that. LucasArts really created something special with the “terrain deformation” aspects of Fracture and the way it is implemented into so much of the gameplay mechanics was inspiring. Unfortunately a few small bugs and graphical over-sights along with what some may consider repetitive gameplay, the game is unable to move past a certain point range. If you are a fan of third-person action games and want to try out something completely unique we suggest you give Fracture a chance, soon enough you will be digging holes and making mountains with the best of them.
Fracture, with its ground deformation and unique weapons, is a tremendous amount of underrated fun. The ground deformation looks brilliant, more importantly it works as a mechanic that you are encouraged to use for puzzle solving as well as to shield yourself from the hostile reception. If only there was a few less patronising puzzles, the campaign lasted another couple of hours or so, and the story had been taken further, it would have been a better game, although it still comes as a recommendation for those who can’t get enough action or a bit of innovation in their games.
There’s no divided opinion here: Fracture is an enjoyable and engrossing game. It’s a little on the short side and it relies a bit too much on the strength of a single gameplay mechanism, but fortunately it’s a mechanism that is fun and that we haven’t really seen before. It’s a pretty good looking game, too, and the music lends a real cinematic quality to what is otherwise a slightly disappointing story that has more in the way of explosions than exposition. Blowing stuff up and causing mini earthquakes is a pleasure, but possibly too simple a pleasure for some.
Fracture is a fun but repetitive game that does well with its new ground manipulation technology. It's exciting to think what the team could do with the sequel, once some ideas are better fleshed out.
Of course, that brings up another dichotomy: Should you buy or rent Fracture…or avoid it altogether. I still enjoyed some of what Fracture had to offer, so I’d lean toward renting to see if it meets your needs and provides enough entertainment to add it to your collection.
Con una campaña prenavideña tan saturada de grandes títulos resulta difícil hacerse notar. Pero sus valores de producción resultan legítimos y la puesta en escena es espectacular. La prensa internacional se ha cebado a gusto con este juego de una manera injusta, teniendo que salir a la palestra la productora Shara Millar para defender su retoño y justificar que no se ha entendido las novedades aportadas al género. El juego es notable, pero su estructura no llega a ser la revolución que profesan. Por lo menos es tan bueno como otros títulos coetáneos con mayor aceptación popular. Y eso nadie puede dudarlo.
Fracture ist eine geradlinige Ballerei, die dank des Terraformings aus der Masse heraussticht. Allerdings hätte man aus dem Feature mehr rausholen können. Hat man sich an den schicken Effekten sattgesehen, wird es dank der wenigen Gegnertypen und sich wiederholenden Rätsel auf Dauer etwas eintönig. Die Levels sind arg linear und bieten keinen Platz für alternative Routen. Dafür punktet der Multiplayer-Modus, bei dem es mit den innovativen Waffen richtig rund geht.
Fracture is a game that, as a whole, surpasses the few issues it has to create a fresh and invigorating experience that could change the shooting genre as we know it if the right people pay attention.
Overall, Fracture is the type of game that you’ve played before, but the terrain deformation feature is more than an added bonus, it’s the very centre of the game. If you’re looking for something to bridge the gap between now and Gears of War 2, a game with something a little different than your standard shooter, then this might be worth a look.
Fracture comes close to greatness, but the story's disappearing, half-hearted approach to level design, and poor enemy AI holds it back from being anything other than mediocre.
Fracture is a good game, despite its flaws; and although it has a lot of lost potential in its story, its distinctive gameplay mechanics allow us to give it enough credit to say it’s worth checking out. It’s not a very long game, but if you’re looking for a no-frills experience that will be able to offer you bite-sized bits of action, then Fracture should be able satiate your appetite. But if you’re looking for something for a little more breadth beyond strictly the gameplay, you may find Fracture somewhat disappointing.
Fracture is an entertaining romp while it lasts. The ability to manipulate the ground does little to propel this game above your average shooter. The moments where the game stands tall involve tons of enemies that need taking out of commission, and using terrain deformation to your advantage. If you're after yet another shooter to fill the gap between the inbound more well known releases, then Fracture will go a little way to making the wait that much more bearable. That said, Fracture is certainly among the top of the ever-increasing average shooter pile.
If the creative forces behind Fracture had been willing to truly believe in its inventive gameplay mechanic then the end result could have reached well into the gaming industry's higher echelons. As it is, the rather languid presentation, rinse and repeat battle formula, and lack of A.I. variety mean that the appealing deformation elements come off as cobbled gimmickry designed to add a little gloss to a solid but staid third-person shooter.
At the same time, Fracture suffers from some performance issues and the framerate dives during particularly intense action in both multiplayer and single-player (even in random cut-scenes), so even though the multiplayer is incredibly fun, the entire package is still flawed in a couple of ways that can't be ignored. Despite Fracture's promises of altering the gaming landscape as we know it, its aftershocks will likely be nearly imperceptible.
Fracture makes all the mistakes of the generic shooter and hangs onto the hope that its one gimmick is enough to bail it out. It isn’t. In fact, it’s not even close. The trappings are uninspired and dirt slinging is insufficient as a substitute for actual quality gameplay. There’s only one boss-type enemy, for crying out loud, and you fight him about four times, including the end of the game. Multiplayer is a pretty generic array of modes and the terrain modification doesn’t do much to enhance the experience. It winds up much the same as the single player experience, in that nothing is broken but nothing is particularly exciting either. Diehard shooter enthusiasts might find something here to enjoy, possibly for gimmick value alone, but chances are there’s something available that’s better than Fracture in every way. Save it for a desperation pick-up after you’ve played everything else.
Wer hat eigentlich das Komponisten-Trio engagiert, um das Sci-Fi-Abenteuer so stimmungsvoll zu untermalen? Ich frage deshalb, weil der hervorragende Soundtrack weder zu der einfältigen Missionsstruktur, der öden Handlung, den charakterschwachen Figuren oder den wenig cleveren Gegenspielern passen will. Schade, denn die zahlreichen interessanten Ideen können unter solchen Voraussetzungen nur noch für kleine Höhepunkte in einem spannungsarmen Abenteuer sorgen. Das geforderte langsame Vorgehen und der taktische Grabenbau sind z.B. klasse, die einfallsreichen Waffen immer wieder unterhaltsam und einige Rätsel aufgrund der neuen Oberflächenverformung anfangs unverbraucht. Doch warum wird die Lösung meist vorgegeben? Wieso gibt es keine fordernden Kopfnüsse? Und weshalb dürfen nur deutlich eingegrenzte Gebiete im kleinen Rahmen gehoben oder gesenkt werden?
Lets face it, the Xbox 360 and PS3 already have their fair share of action/shooter games and to be honest when another is announced, unless it looks like something really special then it is hard to get as excited as maybe a gamer should. Fracture really does fail to excite me in anyway, which says about all you need to know really.
The chaos caused by multiple fraggers creating hills and valleys at will translates into some interesting multiplayer, but even that portion of the game feels average at best. Fracture is a strong concept underdone by poor execution.
Despite its uneven difficulty, Fracture excels in innovating with its dynamic terrain deforming combat. The concept has been toyed with by others to small degrees, yet never to this extent and the results are entertaining. This is a game better suited for the experienced shooter due to the high level of challenge engendered by terrain deformation; however, a difficult game isn't one that automatically deserves a lower billing. It’s at least worth a rental and if you can work the terraforming angle, you’ll get your money’s worth.
If you’re the type who typically sits around playing video games as a solo endeavor, expect about eight or ten hours of arguably novel gameplay… and not a lot more. If you’re willing and able to drag friends into the online hostilities that are Fracture, you’ll get considerably more reward out of running up that hill.
I've played worse games than Fracture, but it's certainly not one I'd ever recommend. As it turns out, the core concept of terrain deformation is more of a gimmick than a fully fleshed out feature, and the rest of the shooter mechanics are painfully subpar. If you're still intrigued by Fracture after reading this article, do yourself a favor and give it a rent.
Well, if you liked Halo, or Haze, you can expect a less refined version of those games – and the added terrain deformation gimmick could have been used better but still adds something extra to what I thought was just a simple shooter, if a little hard. 6.5/10
It’s a shame that LucasArts and developers Day 1 Studios did not nail the blend of terrain deforming and first-person combat. The moments out of combat when the terrain is used for puzzles works fantastic and the developers certainly deserve a pat on the back for developing such a complex game mechanic. Unfortunately it could easily be said that the title is but a fracture of what it could have been.
When all is said and done, Fracture tries to be more than every other shooter and at first it succeeds. Unfortunately after drilling through the game the hectic action and abundance of enemies causes you to forget what separates it from the rest of the herd and it quickly becomes what it is trying to avoid. With action getting too hectic and same old boring environments and objectives, this game will get lost with among titles like Gears of War 2 and Resistance 2. The only saving grace for Fracture is the multiplayer. But this game is not worth $60 just for that when you already own either COD 4 or Halo 3.
I really thought this was going to be an awesome game. I mean, I was really smiling when I put this into the tray. That smile eventually turned into a neutral look as I plodded through the predictable levels. In the end, I just wanted the act to be over so I could play something else. Not good for a game that had so much potential. Like I said before, I really do applaud LucasArts for trying something new, but is it really new if you just add one new element to a game? I just felt a lot of things were borrowed from other games when they really didn’t need to be. I just hope Fracture isn’t foreshadowing the future for our grandkids and later generations.
I can't say whether multiplayer, and that game mode in particular, will be enough to keep me playing. Still, human opponents offer the best chance of a fast-paced challenge that adequately utilizes Fracture's terrain deformation and the raw fun of its many explosions.
No aspecto tecnológico, "Fracture" cumpre o que prometeu, exibindo um interessante sistema de deformação de terreno e um motor gráfico capaz de administrar muitos elementos na tela simultaneamente. Mas a fragilidade do roteiro e total falta de personalidade do design de personagens e cenários acabam com qualquer tentativa de imersão na campanha principal, mesmo com alguns combates bastante intensos. Resta ao modo multiplayer a função de revelar o real potencial do jogo, mas que também não chega tão longe por não possuir nenhum tipo de sistema de evolução que possa prender os jogadores por muito tempo.
Although the text next to the score below says 'disappointing' Fracture is more than that. If there was more room it would add the words 'but worth a look', because it most certainly is. It will be an incredibly dividing game though, with many people unable to forgive its considerable flaws, others completely taken in by the technology and others unsure what to think either way. We certainly felt the earth move but not in the way we'd hoped.
All in all, Fracture is a mediocre title released at a time of year when that simply is not good enough. It is repetitive, derivative, and often times boring. In no way is it fair to call it a broken or a flawed game, but it simply does not provide the kind of fun to merit a full-price purchase.
Overall, Fracture has some nice ideas but doesn’t back them up with a memorable game. The whole experience just stinks of mediocre. With any luck someone will pick up the terraforming idea and run with it. I can see it having successful applications in a number of franchises, especially Halo.
I had high hopes for Fracture as I was expecting a frenetic shooter with a great physics engine for user controlled terrain deformation. Once the novelty of this mechanic wears off, and it will, you simply want to get back to the core shooter gameplay. Unfortunately the combat is flawed and tedious. Even some shooters that were released up to two years ago offered more polish, innovative level design, inspired art direction and most importantly, were more fun to play. You might find some good times duelling it out in multiplayer after the short single player campaign but that alone isn’t enough for me to recommend this vanilla title as a solid buy. Shooter fans may find some mileage but otherwise this falls into the forgettable pile.
I really want to believe that Fracture began life as a promising new twist on the third person games that regularly fall foul of the generic 'action shooter' taxonomy. While it gets a fair number of things right, its numerous gameplay failings and technical issues far outweigh them all. Its highly derivative nature is another major turnoff and it's a shame to see this spoil what could have been a great experience. Ironically, the best we can hope for now is that some other studio will pick up on the original ideas found in the game and use them to make something that is a true step forward.
Other than sometimes frustrating gameplay, there's not a whole lot really wrong with Fracture--but there's not a whole lot really right with it either. If you need another shooter and you need it right now, you could do worse than Fracture. You could also do better.
Ultimately, Fracture is an aptly titled game, since many of its components don't fit well together. The single-player campaign seems unfinished, boss battles lack ingenuity, an awkward controlling vehicle sequence seems to have been tossed at random, and the automatic augmentation system offers few meaningful enhancements. The game's high production values aren't enough to make you want to revisit the campaign, leaving Fracture's long-term appeal in the hands of the multiplayer community. Still, while it features less depth than Halo 3 or Call of Duty 4: Modern Warfare, there is plenty of chaotic fun to be had with Fracture's online modes, especially for those looking for something new before Gears of War 2 ships.
Fracture has staked its reputation on one main mechanic of making the earth move and for that, it doesn't deliver. It may cause the odd tremor amongst the XBL fraternity, but the single player is a advert for indifference and token gestures. Solid, average, generic, clichéd and just too dull to trouble the bigger and more established shooters.
What sucks is that Fracture could've been good. LucasArts and Day 1 Studios have this awesome idea of modifying the terrain to advance through the game, but they never capitalize on it. Creating cover on the fly was neat the few times I needed to use it but the fact that the terrain deformation is so limited means there's nothing to make this title stand out. The vortex grenades are cool and the multiplayer is fun, but the overall lack of polish, originality, and characterization hold this title back from being something you need to spend $60 on.
Fracture believes in itself from beginning to end, manufacturing a world crafted 100% around and for Terrain Deformation. This unswerving dedication builds a consistent universe around itself, at the expense of color and variety in gameplay.
What happened to Fracture? The game sounded like a good idea while it was in production. Once the demo came out I had second thoughts about it; however I still wanted to give it a chance. It turns out the real game is just as bad as the demo. Fracture is a glorified Playstation 2 game; don’t waste $60 on this game.
Combining your average marine arsenal with tectonic weaponry is all fine, but it turns into a routine very fast. By the way, your choice of Unreal-style weapons includes futuristic, alternate versions of assault rifles, grenade launchers, rocket launchers, snipers, etc. Grenades (Tectonic, Subsonic, Spike and Vortex) allow for some cool effects and can also deform the terrain beneath your feet. Vortex grenades are rare, but can be extremely fun to use.
Fracture is not a complete farce of a game. If it were released three or four years ago I'm sure it would receive greater commendation, but it has nothing new to offer an already crowded genre. Practically everything it does has been seen before, and the parts which haven't are too limited and clumsy to save the rest. The story is difficult to care about; the characters are generic and combat is repetitive and flaccid. Just to finish off: the start button doesn't resume your game either. Rent it if you must, but save your money for Gears of War 2.
If you're absolutely, positively dying to play some type of action oriented title, and you're not feeling particularly picky about the story aspect or how engaged you'll get with the characters used, then Fracture will probably satisfy that itch for a short while. There are multiplayer modes available, with standard Deathmatch, Team Deathmatch, and Capture the Flag style games, along with a few game specific modes, particularly Excavation, but none of these are all that great outside of experimenting with the Entrencher. I don't see the community supporting the online side of this title for a long while before going back to the old favorites, so while it might pass the time for a bit outside of the main story, don't expect it to last.
In the next few months, you’re lookin at a dozen other shooters that’ll get their basic mechanics right. I don’t see how Fracture can compete. 4.5/10 from me.
Though the campaign finally starts coming together near the end (when you're finally fighting dudes in tunnels and smushing them against the ceiling and solving somewhat more open-ended puzzles...before the infuriatingly poor final battle, at least), I had the most fun after the fact just messing around in the Weapons Testing mode. You can experiment with the entertaining physics (which aren't taken much advantage of elsewhere in the game), spawn enemies to throw around, and make the most of the terrain tools. It gives you a heartbreaking hint of what the game could have been with an injection of creativity. Now, if only it didn't look like every other game ever, we might have something interesting.
We get through a lot of third-person shooters in a year, and our tolerance inevitably drops, so it's worth acknowledging that many of the vast list of things we object to in Fracture equal the low standard set by the likes of Turok and Haze, and that if you managed to survive those games without burning down the shop that sold them to you, this will suffice for a weekend's distraction. But with the vastly superior Gears of War 2 just weeks away from release, and even Dark Sector delivering an order of magnitude more innovation and class, there's little reason to celebrate a game that fumbles the basics of this generation's most prominent copy-and-paste genre and almost singularly flops with everything else it attempts.
That said, it should be noted that the idea of terrain deformation is a good one, and one that deserves to be expanded on, but this time around its implementation is significantly below par in execution. So much so, that I’d be hard-pressed to recommend the game to anyone - even as a rental.
It happens so often. A game that promises a different outlook on an overcrowded genre often stutters into the depressive faults of those before it. By trying to match up to juggernauts such as Gears of War and Halo, Fracture ultimately becomes a prisoner shackled by predictability and poor design. Ironically, what began as an interestingly fresh premise finished as an unoriginal and largely barren product. You’d expect LucasArts to publish better and more polished works, as this game could have spent another few months churning in the production pit. At least that way, it might stand some chance against the exceptional field of titles that are hitting our screens over the next month.
While the game itself is technically proficient, nothing about the gameplay pushes it above and beyond that base level of proficiency. Its biggest problem comes from a clever premise with poor implementation. There's some replay value here in the multiplayer and the collection of data cells, which unlock the weapons from the campaign in a weapons testing area, but even those can get old very quickly. Once you get past the limited use of the terrain deformation you'll find yourself searching for anything new or exciting in Fracture's take on the sci-fi third-person shooter.