Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!


User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.3
Gameplay How well the game mechanics work and the game plays. 4.5
Graphics The visual quality of the game 4.5
Personal Slant A personal rating of the game, regardless of other attributes 4.5
Sound / Music The quality of the sound effects and/or music composition 4.3
Overall User Score (6 votes) 4.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Thunderbolt Games (Mar 31, 2006)
Xbox Live is where Full Auto really comes into its own. Without access to Microsoft’s online world this title becomes more like Half or even Quarter Auto, such is the rather uneventful single player mode or the glaringly overlooked multiplayer. If you don’t have Live, take 3 points from the score and leave this well alone, because you’re missing all the fun.
games xtreme (Feb 16, 2006)
Full Auto delivers auto-motive mayhem with a scale of environmental destruction unmatched for a driving game. It isn’t meant to be a thinker, it’s a fast and furious fuel-induced weapons fest and doesn’t claim to be the next PGR3 and it does this perfectly. There are a few slowdowns and we experienced some big frame rate drops that puzzled us, but we can forgive the game for that since it is a fun game and we had fun playing it, so much fun that I’m going to go back to playing it now.
The Video Game Critic (May 07, 2006)
Despite its winning formula however, Full Auto does take a while to get up to speed. The tutorial takes forever to complete, and you have to invest a heck of a lot of time in the career mode to unlock the weapons. The computer AI seems cheap at times, with CPU racers that tend to bunch up and take advantage of hidden shortcuts. You'll also need to contend with a heck of a lot of load screens. The more I played Full Auto, however, the more I liked it. Its brand of nonstop action and mindless destruction is hard to quit.
83 (Feb 13, 2006)
Full Auto is the beginning of a beautiful series. Much like just about every first game in a franchise, it has its flaws. The framerate drops, the maps aren’t varied enough, and the Xbox Live interface is a little clunky, but the core gameplay of Full Auto is truly fun. Sega and Pseudo Interactive had a great idea here, but the final product just feels like it may have been rushed out the door. Had this cake been let alone to sit in the oven for another month, you could have a Game of the Year candidate here. However, as it stands, you have an overly very solid experience that is tons of fun, offers a lot of replay and tons of unlockable content, and will leave you with more “Did you see that?” moments than any other game on the console. Remember that the one touch instant replay is a quick tap down on the D-Pad, because you’re going to experience things that you just have to see twice to believe. Burnout, beware: Pseudo Interactive is knocking on your door.
82 (Mar 22, 2006)
Full Auto ist ein erfrischend brachiales Rennspiel, dass sowohl optisch als auch spielerisch einiges unter der Motorhabe hat. Der fehlende Story Modus und die stets aufholende KI kratzen bei Einzelspielern leider an der Langzeitmotivation. Zerstörungspuristen, Spieler mit XBox Live! Anbindung oder mit guten Freunden, die gerne zu einem PS Duell vorbei kommen, dürfte das jedoch egal sein – Gas geben, Zerstören, Spaß haben!
Scientists have discovered a way to make the Burnout crash-and-burn formula even manlier: add guns. The result is a chaotic, testosterone-filled mess of car wrecks and bullet holes. I love it.
Back when the Nintendo 64 and Playstation were butting heads, Activision's marketing team released an ad campaign for Vigilante 8. The tagline was simple: "Blow sh*t up." What a shame that line was wasted on a game where the only thing exploding were the cars instead of holding it back for Full Auto. That singular line describes this superbly crafted action title, its hook, and the appeal.
Green means guns in this demolishing racer where finishing first comes second to causing an orgy of explosions.
Game Chronicles (Mar 18, 2006)
There is a lot of potential with Full Auto and hopefully we’ll see a more developed concept with better online play in the near future. For now, it’s probably best as a rental unless you really plan to spend the weeks required to unlock every last bonus.
If taken as a simple arcade racer, Full Auto is a fun diversion. Look any deeper, and you’re only setting yourself up for disappointment. The game simply doesn’t have enough variety to be entertaining for more than a week, making it a better rental than purchase.
75 (Apr 25, 2006)
Ну, пожалуйста, купите ее прямо сейчас! Купите вне зависимости от того, есть ли у вас Xbox 360, любите ли вы аркадные гонки со стрельбой, вне зависимости от ваших религиозных убеждений, мировоззрения, возраста и пола. Не обращая внимание на прочитанный только что текст. Понимаете, точно так же, как я писал рецензию, чтобы оплатить себе прожигание жизни, аккаунт в футбольном менеджере и подписку на Xbox Live, разработчики из Pseudo Interactive создавали Full Auto, чтобы выплатить закладную по дому, разослать детей по Гарвардам и Йелям, и купить себе настоящую русскую водку, доставленную спецрейсом из Санкт-Петербурга. Проще говоря, чтобы заработать. Без всяких там претензий на гениальность. Да и выбора у вас нет. На Xbox 360 так мало игр…
There are a lot of cool ideas at play in Full Auto, and the races can be giddily enjoyable, especially online, but overall it doesn't quite reach the heights that a weapons-based racer could. Still, if the idea of racing around, blasting at anything that moves sounds like fun to you, then there are probably some thrills to be had for you in this game.
GamingExcellence (Apr 19, 2006)
When comparing Full Auto to other racers out there it’s important to keep in mind that this is, at heart, an arcade racer and as such, it fulfills what it sets out to do quite well and can be enjoyed in short bursts of play in single player mode or longer multiplayer sessions. While in no way a substitute for more traditional racers, it does keep Sega’s legacy of quick-fix gaming alive and well and even fills a nostalgic void in us older gamers.
GameZone (Feb 22, 2006)
Full Auto pushes the pedal to the metal but it runs out of speed way too quickly. It’s a game with all the right elements to give Twisted Metal a run for its money but as it stands this is really just a simplistic racing game that could have been a lot better considering the power of the Xbox 360.This one is a definite rental, indeed.
Sadly, online is the only venue where I actually felt the thrill of competition. This next-gen racer had the makings of an explosive release, but ended up being a fairly insignificant puff of smoke.
71 (Jul 24, 2006)
Full Auto is, overall, a decent game. It boasts much originality and despite the unimpressive sound and graphics, there is plenty of fun to be had with the game. Whether this fun lasts depends purely on the player, as some may find it gets too repetitive towards the end. If you always dreamed of a mix between racing and shooting mayhem, with a lack of other titles offering both, Full Auto could well be a game worth investing in.
70 (Aug 21, 2006)
As one of Sega's first efforts in next-gen gaming, and with the amount of hype they created for the game, we were left feeling disappointed
Full Auto is a game that's good without ever being great. I've got to be honest here and say that my opinion has seldom fluctuated about a game as much as when I was playing through it. Initially I was disappointed that the frame rate dips occurred and that the game didn't offer more than it does but when I accepted the game for what it was, an arcade-style combat racer that's light on depth but addictive and fun, I began to see the game in a better light and it's a game many will enjoy, although I suspect many will not be hugely impressed with the game. If the current driving games on the Xbox 360 aren't really your thing and you want something of a more destructive nature for both online and offline play you should definitely give Full Auto a go.
Video Game Talk (Feb 27, 2006)
Sega created an action filled racing game that's on the shallow side and filled with a variety of flaws. They did manage to create an excellent online section for the game, but that's more attributed to the contrast of racing actual people rather than the mediocre AI. Full Auto can be enjoyable if you want to look past the flaws, but the multiplayer alone doesn't warrant a purchase at the retail price. Going through the single player career mode will take around 6 to 8 hours to finish and you can add another few hours to acquire all the Full Auto medals. It is worth a rent to complete the single player career and test out the online mode.
70 (Mar 15, 2006)
I just wish Full Auto, with all its hype, and with all its racing destruction, was fun. It got very boring after only a few hours. The online play didn’t save it. The graphics didn’t save it. It’s shallow, and repetitive. The slowdown is also inexcusable. Stick with Burnout Revenge for your next-gen racing destruction.
Extreme Gamer (Mar 02, 2006)
Pseudo Interactive's Full Auto is a fun arcade style racing game which will provide a few hours of fun. Although fun for a while, Full Auto isn't the type of game which you can spend hours upon hours playing. No doubt Full Auto won't be sticking in your 360 for months to come, but for a quick rush with some friends online it will do the trick. I'd half to recommend renting this one first and then deciding how much you love to race and destroy. I hope Sega pushes forward and revamped this series with a squeal. Full Auto has personality and potential, it just wasn't fully tapped out. A little more focus and variety, added some killer music tracks and we'll be first in line for the next race
Xbox World (Germany) (Feb 10, 2006)
Für ein Spiel zwischen durch ist Full Auto das Richtige, aber um euch lange an die Konsole zu binden ist es nicht geeignet. Denn die Abwechslung im Spiel sucht man vergebens und dadurch ist auch viel zu schnell die Luft aus dem Ganzen. Erfolge für die Gamercard habt Ihr zum Freischalten insgesamt 50 Stück.
70 (Feb 23, 2006)
Full Auto is the first of a new batch of Xbox360 games but I hope, and am pretty sure of it, that the others will be much better than the one mentioned before. Sega and Pseudo Interactive have tried to combine arcade racing with shooting, but didn't have enough inspiration to offer more than just this basic setup.
GameSpot (Feb 15, 2006)
While we've seen plenty of racing games on the Xbox 360 and plenty of combative games as well, we've yet to see a combination of the two. The system gets its first car-combat game in Full Auto, a racing-while-shooting extravaganza from Sega and Pseudo Interactive. Full Auto has its heart in the right place, but without enough variants on the core theme, you'll run out of gas long before it runs out of objectives.
68 (Feb 18, 2006)
Full Auto ist genau richtig für all jene, denen Burnout: Revenge zu wenig gekracht hat. Hier rummst und knallt es an jeder Ecke und zwar am laufenden Band. Zum Glück hat sich Sega aber nicht auf die destruktiven Reize verlassen, sondern verlangt, dass ihr neben den Waffen auch das Fahrwerk unter Kontrolle habt – heraus kam ein Spiel, das den Rennfan mit fordernden Duellen versorgt. Nach wenigen Stunden sackt die Motivation allerdings spürbar ab und es wird klar, dass Full Auto nicht die Summe seiner Zutaten ist, sondern ein gewöhnliches Rennspiel mit einer interessanten Note. Habt ihr euch einmal daran satt gesehen, wie die teilweise zerstörbare Stadt zerbröselt, gibt es dort nichts mehr zu entdecken. Es bleibt der fade Beigeschmack, dass Full Auto mit einer motivierenden Karriere und abwechslungsreichen Events viel mehr hätte sein können als ein taktisch anspruchsvoller aber uninspirierter Arcade-Racer.
While Full Auto isn't a bad game, it isn't really the best choice for a $60 purchase. I'd say that it makes a great rental, as most of the game's enjoyment can be found in the first few hours of play. If you're a fan of Burnout or other destruction-based games, I suggest that route, check Full Auto out for yourself and decide, because it's a decent game that doesn't require much effort to enjoy, though the enjoyment is short-lived.
Diehard GameFan (Mar 12, 2006)
Good, solid racing meets good, solid shooting in Full Auto. It’s not the most original, the most engaging, or the most tight racing game on the market, but it doesn’t really aspire to be. It’s fun and enjoyable, and does what it does well, and for 360 owners looking for something to screw around with until Oblivion hits, it’s definitely worth a rental if nothing else.
GameSpy (Feb 15, 2006)
Full Auto is quite impressive from a technical standpoint, and will bring a smile to your face when you first start playing and sending forth fiery destruction. The longer you play, though, particularly the more time you spend playing on your own, the more the game loses its luster. The racing isn't as deep as it could have been, and the game's race-first, shoot-second design will keep you from making full use of all the armaments at your disposal. The multiplayer game works quite well, but you'll have to embrace the racing aspect of the game to really appreciate competing online. And if you're a racing junkie, then a traditional racer like Project Gotham Racing 3 or Ridge Racer 6 would probably be more up your alley. Perhaps Full Auto will find its place as a racing game for the casual racing fan; the player who could never really get into hardcore driving games, yet really likes the idea of blowing stuff up.
X-Power (Feb 07, 2006)
Full Auto is een verdienstelijke poging om de Xbox 360 van volbloed arcade actie te voorzien en introduceert enkele leuke concepten in het genre, zoals de forward-and-backward races (je rijdt tot een bepaald punt en moet dan terugkeren op jouw “stappen”, hetgeen hilarische chaos oplevert aan het punt waar iedereen moet omkeren en anderen net toekomen), naast de voor de hand liggende Unwreck-feature. Vooral de -redelijk korte- singleplayer profiteert van deze ideeën en is doorspekt met plezier, maar in de splitscreen en online multiplayeractie word je geconfronteerd met een halfbakken game die de verwachtingen daar niet kan waarmaken. Een leuk tussendoortje, maar ook niet meer dan dat tot onze grote spijt …
UOL Jogos (Mar 21, 2006)
"Full Auto" foi uma tentativa de produzir um jogo de corrida cheio de adrenalina, misturando velocidade e muita destruição. Apesar de empolgar em algumas partes, a diversão não dura muito tempo, não só pela pouca variedade de pistas e modos de jogo, mas principalmente pela superficialidade do título. A idéia de voltar no tempo é até interessante, mas não funcionou muito bem nesse título. Mesmo com uma mecânica simples, se você gosta de combate de veículos, "Full Auto" pode lhe servir, mas se procura um jogo com um pouco mais encorpado, é melhor esperar um pouco mais.
Par exemple, il y a trois courses en VS, c'est-à-dire, vous et un autre adversaire, auxquels il n'est pas autorisé l'utilisation de l'armement. Pourquoi Pseudo Interactive s'est limité à un contre un et uniquement en trois épreuves ? Avec plus de courses pures, les développeurs auraient pu faire un jeu à la FlatOut: Ultimate Carnage... C'est le manque de variété qui fait que la lassitude s'installe. Manque de variété que l'on retrouve aussi dans les circuits proposés. Sans être un jeu exceptionnel, FA possède de bonnes idées et on sent que les développeurs ont voulu proposer un bon jeu. Cependant, c'est dommage qu'ils soient restés uniquement sur le concept de base (course-shoot-explosion). Le très bon point positif de Full Auto est sans doute le fun. En corrigeant certains défauts, une suite éventuelle devrait être bien meilleure... ou pas!
Totally Gaming Network (Feb 22, 2006)
This game sticks to what its good at and that's blowing things 50ft into the air but once your past that there's nothing else to the game. Full Auto's single player is a major let down with no signs of the previously announced Storyline and its because of that the Career Mode is just a never ending list of races with slightly differing objectives, none of which do nothing to break the repetition that?s ever apparent in this game. Full Auto is best enjoyed in short multiplayer stints every once in a while but if your looking for a destructive racer with some substance I would wait for Burnout.
60 (Feb 09, 2006)
Full auto est plein d'énergie, bourré d'action et doté de quelques bonnes idées divertissantes quelques heures. Pourtant, le jeu n'est techniquement pas très convaincant et aurait dû proposer davantage de modes de jeu pour tenir le joueur en haleine plus longtemps. Reste le mutli qui peut s'avérer être une option intéressante si vous disposez d'un compte Xbox Live pour affronter sept autres joueurs.
GotNext (Mar 06, 2006)
So now the question is, should you buy this game? To put it simply, no – at least, not while it's selling for $60 a pop. Full Auto gives off a rushed vibe filled with inexcusable glitches and basically just feels a bit too ordinary to garner the attention of the racing purist crowd. And while the multiplayer aspect definitely has some legs to stand on, there's not much beyond that to keep you faithfully interested.
60 (UK) (Feb 10, 2006)
It needed to kick your arse more, and give you something mechanical to lure you back, not just canned explosions. You'll enjoy playing it, but you're not actually being entertained, just mollified if ever you put a foot wrong, and I'm a big enough boy to want to learn from mistakes rather than have my plate reform on the desk in front of me with a fresh toasty or have the snack glued into my hand. If my foot wasn't bleeding and I wasn't still hungry, I wouldn't know to be more careful with my 6am feeding; Full Auto doesn't seem to understand that, and therein lies the problem.
Gaming Age (2006)
Full Auto isn't quite the Xbox 360 showpiece as expected originally, but it has a certain addictive quality to it that sets it apart from your typical arcade racing game. It's still a bit difficult to swallow the $59 retail price tag, although at this point the game could be obtained for quite a bit less.
Factornews (Feb 10, 2006)
Amusant les premières heures par son côté crétin revendiqué et son aspect destruction totale, Full Auto montre malheureusement rapidement les limites de son gameplay finalement assez pauvre. On aurait pu pardonner ce manque de profondeur avec une finition impeccable, mais vu les grosses lacunes techniques du titre, il en résulte un jeu finalement assez peu recommandable. Dommage.
Game Revolution (Mar 15, 2006)
It might supply tons of carnage, but without a solid game surrounding it, this is little more than a frantic, gorgeous wreck.