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Halo: Reach (Xbox 360)

Published by
Developed by
Released
Platform
Mature
ESRB Rating
Genre
Perspective
Gameplay
Interface
Vehicular
Setting
Narrative
89
Critic Score
100 point score based on reviews from various critics.
4.0
User Score
5 point score based on user ratings.
Written by  :  John H. (53)
Written on  :  May 23, 2019
Rating  :  4 Stars4 Stars4 Stars4 Stars4 Stars
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Summary

Easily the best of the Halo games since Combat Evolved.

The Good

The graphics are gorgeous and evoke the feelings of a high-concept sci-fi novel trying to give off cyber-punk vibes mixed with the high-tech aesthetics of Mass Effect and the Star Wars Universe. The gameplay is nice and fast, and the action's got some real nice bite to it whenever you blow aliens to kingdom come.

It's a spectacle with not so repetitive level design which has plagued the other Halo games, and its story of following ragtag soldiers whom you don't know whether or not they'll survive the story is a nice twist to the prequel complex of storytelling.

The Bad

The characters, while nice and easy to identify and imagine, leave something to be desired as they're not very well fleshed out in the story and serve more to give the player empowerment as opposed to their own in-universe relevance in the story.

While I mentioned the prequel thing is unique to the story, there is still a sense of 'we're going to get a plot beat from the original [Halo], aren't we' vibe through Dr. Halsey's giving of Cortana to the Spartans in the game. It just seems a little pandering to me.

The Bottom Line

It's gaming's equivalent to the Star Wars and Alien movies: it's a high-concept adventure covering one faction of the greater space-time continuum we live in.

It's Goldeneye meets Half Life, evoking the movies of James Cameron in the 80s and 90s.