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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70
GamingLives (Nov 30, 2010)
This may not even be one for fans of Harry Potter and certainly not for anyone without any interest in the franchise at all. It not only fails in pivotal areas, but it’s as if the game wants to fail; there’s just nothing in it to keep you going back for more and, towards the end, you’re literally tapping your foot waiting for the credits to roll. The lack of information on display is shocking, even to the point where I had to Google certain characters to see who they were. If there’s no place within the actual story for that sort of thing then loading screens would have made the perfect place to detail any information that could be considered relevant, instead of telling me about Wingardium Leviosa time after time.
58
Harry Potter and the Deathly Hallows: Part 1 looked to change up the series and provide some innovation with the new wand-based combat mechanic. However, boring implementation of the mechanic, uninspired level design, and some poor production values (with the exception of the visuals) sink this game into a poor representation of the Harry Potter franchise. If you want a good Harry Potter game, you are better off playing last year's Half-Blood Prince. Sure, it doesn't look as smart, and it was far from perfect, but it was a much more enjoyable experience at the end of the day, and one I think the team who worked on Deathly Hallows can learn from. If you must experience Deathly Hallows' video game component, this one is only worth a rental at best, as you won't get more than a few hours' play time from it.
50
GameSpot AU (Nov 18, 2010)
Harry Potter and the Deathly Hallows Part 1 is an easy game to forget. Shooting bad guys with little context is enjoyable for a while, but soon enough it becomes impossible to ignore the same problematic aspects present in the last few Harry Potter games--occasionally bad camera, bugs, and a distinct lack of narrative cohesion--resulting in a barely there adventure that does little justice to the source material. The action is functional, but not particularly satisfying, and the elements that represent the core appeal--the story, characters and universe--fail to live up to the Harry Potter name.
41
Play.tm (Dec 01, 2010)
Harry Potter and the Deathly Hallows Part 1 is a disappointing effort from EA. It feels rushed and poorly thought through and a distinct lack of identity is coursing through the game from start to finish. It is clear to see that EA has lost faith and commitment towards creating film licenses after the mess of the Godfather II but that should be no excuse for the poor quality that this latest Harry Potter game demonstrates. This is so bad even die-hard Harry Potter fans may have trouble getting through this game.
40
games xtreme (Dec 01, 2010)
Seriously, if this is the shape of Kinect control for regular games and the shape of the Harry Potter game franchise for the future...then basically...bury it all now and save it the embarrassment. I've found the worst game of 2010 so far and the worst game of the Harry Potter franchise to date. Seriously if you're a fan, don't even bother - if you're not...then save yourself the trouble of trying to become a fan with this game and buy Lego: Harry Potter.
40
Jeuxvideo.com (Nov 16, 2010)
Difficile de trouver des points positifs à cette adaptation qui semble se viander avec conviction dans tout ce qu'elle entreprend. Harry Potter et les Reliques de la Mort - Partie 1 associe en effet avec maladresse des séquences de shoot au gameplay bien poussif à des scènes d'infiltration archaïques, tant dans leur structure que dans les mécaniques employées. Quant aux fonctionnalités Kinect, elles se limitent en fait à une dizaine de défis inintéressants et pas vraiment jouables. On ressort donc très déçu de cette aventure qui promettait pourtant d'être rafraîchissante. Les joueurs seront bien plus avisés de conserver leur argent, de relire le livre de J.K. Rowling et de croiser les doigts pour que le film vaille le coup d'oeil !
40
Brash Games (Nov 30, 2010)
Even with the addition of 22 Kinect-specific missions (which turn the game into an actual on-rails shooter, complete with spell-casting ‘arm-wavery’ for two), it’s hard to forgive EA Bright Light for the utter train wreck that is Deathly Hallows’ main game. From Ron and Hermione’s arthritic spell-casting animations, to the below-par voice acting, and recycled environments, Harry Potter and the Deathly Hallows is an insult to its sumptuous source material. And an even bigger slap-in-the-face for long-standing fans of the franchise.
39
Gameplay (Benelux) (Dec 24, 2010)
Het was even geleden dat EA nog zo'n gruwel van een licentiegame uitbraakte. Voorlopig is The Deathly Hallows: Part I een historisch dieptepunt in de Potterreeks. Waar is die vergetelheidsspreuk?
30
Eurogamer.net (UK) (Nov 19, 2010)
There's one thing I like about Harry Potter and the Deathly Hallows. When Dementors are near, the screen ices over at the edges. That's quite cool. Everything else is awful. Even Harry, Ron and Hermione's limp-wristed spell-casting animation looks half-hearted. It's an insult to the fiction, an insult to the increasingly good films, and an insult to bad videogames.
30
XboxAchievements (Dec 08, 2010)
Trying something new with a series is usually to be applauded, but when a game like Deathly Hallows – Part 1 has been put together so badly that it’s tough to find any kind of merit, you have to question what they were thinking. From the woeful story to the tacked on Kinect missions and challenges, this all feels like a money making exercise at work. Outsmart them and keep hold of your cash... and your sanity!
26
4Players.de (Nov 29, 2010)
Die Harry Potter-Spiele waren bislang ein erstaunliches Beispiel für Synergie-Effekte: Genau wie die Bücher und Filme lieferten sie zwar keine Meilensteine der Unterhaltung, aber dennoch genug Spaß für (idealerweise nicht zu) Groß und Klein. Dieses Mal nicht. Während der siebte Band ein großartiges Buch ist, das einen tollen ersten Film nach sich zog, ist das Spiel zu eben diesem eine hässliche, spaßbefreite, ideenlose und im Falle der Kinect-Minispielchen auch komplett unsteuerbare Katastrophe aus Bits und Bytes. Die Präsentation: Grau in Grau, dazu Matschtexturen sowie aus der Nähe schauderhafte Figuren. Das Spielprinzip? Eine hohle Shootergalerie, verpackt in eine Story, die selbst Kennern der Bücher Fragezeichen auf die Blitzstirn nageln dürfte. Und wer die glorreiche Idee hatte, den Spruch »Kinect-Sensor empfohlen« auf die 360-Packung zu drucken, gehört mit dem eigenen Spiel gefoltert - denn damit wird aus dem schlechten ein abgrundtief furchtbares Spiel.


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