Heavy Weapon Deluxe Reviews (Xbox 360)

Everyone 10+
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (10 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Heavy Weapon flings itself into the position as one of the top Live Arcade releases to date. While it may not have the longevity of something like Zuma or Hexic, you’ll still come back to Heavy Weapon from time to time when you have that urge to jump in and blow things up. PopCap’s latest has that in spades.
UOL Jogos (Jan 23, 2007)
Adaptação de webgame, "Heavy Weapon" oferece mais do que aparenta. Faz jus ao lema usado nos banners da Xbox Live: baixe diversão. Tem cara de casual, mas exige reflexos de jogo grande. O apelo está no bom equilíbrio entre gráficos e ação. Se o modo para um jogador não oferece muito além de algumas horas de diversão, compartilhar o combate com outros amigos aumenta muito a vida útil do jogo. Na dúvida da compra, a versão demo oferece as três primeiras fases. Elas são fáceis comparadas ao todo da missão, mas suficientes para cativar soldados indecisos.
Video Game Talk (Jan 18, 2007)
Perhaps it was the extreme lack of originality in the recent Xbox Live Arcade releases, but I had a blast with Heavy Weapon. The single player campaign lasts a solid 4 to 6 hours, the achievements are challenging without being overly tough and the co-op multiplayer will keep you coming back for more. I can easily recommend Heavy Weapon at a cost of 800 marketplace points.
Gamer.nl (Feb 15, 2007)
Heavy Weapon mag dan wederom de standaard besturing hebben die we zo goed kennen van de Xbox Live Arcade topper Geomtery Wars, op het gebied van fun scoort deze game zeer hoog. In je eentje of met drie anderen, Heavy Weapon weet eigenlijk altijd wel te vermaken. Absoluut één van de betere Arcade-games die Microsoft voor ons momenteel beschikbaar heeft.
Eurogamer.net (UK) (Jan 19, 2007)
So, as much as you might not be thrilled about the prospect of a 2D scrolling tank shooter, Heavy Weapon is far better than it initially appears to be. As an example of how to bring the past up to date, it's one of the best examples on Live to date and definitely one to check out in the shivering January wasteland.
GameSpot (Jan 17, 2007)
The single-player game is fun and challenging, and the multiplayer modes give you a reason to keep playing. In short, Heavy Weapon is a good value at 800 points, and fans of arcade-style action should get a lot out of it.
IGN (Jan 18, 2007)
Heavy Metal is a fun little game that gets a bit too repetitive for its own good. It's a well conceived shooter with some nice presentation and it does a fine job organizing the achievements. Opting for flat terrain and repetitive scrolling backgrounds perhaps wasn't the greatest decision in light of the limited enemy variety presented towards the end of the game where everything starts to feel redundant. Still, in short spurts Heavy Weapon can be good fun and is a nice diversion from more thought intensive games.
The Game Hoard (Mar 02, 2018)
Heavy Weapon’s basics aren’t flawed. The shooting is fine if a bit overly effective most of the time and the game puts in a few enemies that require you to shift away from mindless firing, but the simple yet enjoyable gameplay is wasted when there’s too much in the game and yet not enough to do. Even levels that start off challenging and fun become trite once you face that same pattern that used to be unique to that stage for the third or fourth time. Punting you back to the start for a second go through the same environments even weakens the game’s cartoon appeals.