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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
82 (Oct 01, 2012)
Bekloppter geht es nicht! Ein Höllenfürst mit Entchen-Fetisch auf dem Rachetrip, 100 knuffig-bizarre Monster und Unmengen kranker Finishing-Moves. Dafür liebe ich Arkedo: Seit fünf Jahren bleiben die Franzosen sich treu und produzieren kompromisslos alberne Arcade-Titel und wagen kreative Experimente. Diesmal ist es das Kreissägen-Jetpack: Die Mischung aus Vehikel und Nahkampfwaffe passt prima zum motivierenden Erforschungstrip durch die knallbunte Hölle. Sicher, in kniffligen Situationen könnte die Steuerung präziser sein. Auch einige schlichte Angriffsmuster, eintönige Hintergründe und Sound-Bugs dämpfen den Spaß. Im Gegenzug gibt es aber jede Menge saucooler Monster und Finishing-Moves. Schön, dass sich mit Ubisoft Montpellier (Rayman Origins), Pastagames und Arkedo mittlerweile drei richtig gute französische Teams für 2D-Jump-n-Runs etabliert haben.
TrueAchievements (Oct 06, 2012)
Hell Yeah! Wrath of the Dead Rabbit is one of the most diverse, well thought out, action-packed 2D platormers I have played in a long time. It will provide you with roughly seven hours of time to beat and complete, but every moment within this strange world is worth it. It's ripe with humour, excellent sound, graphical stability and a lot of frustrating fun. Is Hell Yeah! Wrath of the Dead Rabbit worth it? It will provide a great time, a sense of accompishment, and some fun well-deserved laughs. To be honest, I wish there was still more of the game, because it was one hell of a solid gaming experience and I would stongly urge a lot of people to play this game, just for the sheer enjoyment.
Joystiq (Sep 25, 2012)
Still, I strongly feel that, while these complaints get in the way of making Hell Yeah a perfect game, they don't stop it from being a worthwhile one. The effervescent and copious presentation, the silly minigames, and the joy of shooting rainbows from a magic octopus to make a blissed-out cloud disappear (for example) make it worth taking Ash's giant wheel for a spin.
Worth Playing (Nov 26, 2012)
Taken individually, each section of Hell Yeah! could be called derivative. Put them all together, and the game as a whole is greater than the sum of its parts. It may lean toward the easy side, but for anyone who grew up during the 16-bit era, Hell Yeah! hits all of the right notes.
games xtreme (Oct 17, 2012)
To sum up we have a game that is fast, furious and fun but does occasionally frustrate. Although a platformer, it is not for little kids, the humour is aimed at a fairly mature audience. It delivers a fun and challenging game. It's not perfect but if you like games in a similar vein to the Baconing then this could well appeal. If there's a demo of this out there, give it a try.
Game Revolution (Oct 02, 2012)
With the Island being a disappointment and a humor style that gets stale partway through a playthrough, there's no real reason to go back and play through again. I might pick this back up again later as a mindless slaughterfest when I get that need. It's definitely good—it'll be right there with Everyday Shooter on PS3 and King of Fighters XIII on 360 in my collection: a way to play something without truly dedicating myself. It's a great in-between game.
Destructoid (Sep 25, 2012)
Like so many other games that have gone for the "weird and wonderful" dynamic, Hell Yeah! Wrath of the Dead Rabbit is certainly weird, but it's just not all that wonderful.
GameSpot (Sep 25, 2012)
The most egregious problem with Hell Yeah is that it's not fun to play. A slew of shallow ideas thrown into one game do not make for a worthwhile experience. Whether you're completing simple quick-time events, defeating brain-dead monsters, slowly jumping between easy-to-reach platforms, or reading the meme-ridden text, it's clear that Hell Yeah is trying to hide its lack of depth through variety and style. With a greater emphasis on puzzle solving, Hell Yeah could have been entertaining. But because few of the elements are enjoyable, you shuffle from one tedious activity to another, waiting for a satisfying moment that rarely comes. Sinner or saint, you are transported to the underworld in Hell Yeah: Wrath of the Dead Rabbit and it doesn't even apologize for making you suffer.
Gameplay (Benelux) (Oct 31, 2012)
Hell yeah! Wrath of the Dead Rabbit was onze meest controversiële game van de maand. De ene medewerker vond het bij vlagen geniaal, de andere vond het maar niets. Je kruipt in de huid van een geflipt skeletkonijn dat is voorbestemd om over de hel te regeren maar wiens troonopvolging wordt gehinderd door compromitterende foto's waarop hij in een badkuip en omringd door plastic eendjes te zien is. Ouch! Er rest het konijn niets anders dan de honderd monsters die de fotos hebben gezien brutaal te doden, wat ontaardt in een kleurrijke action platformer met flinke porties gore (je hoofdwapen is een cirkelzaag!) en verfrissende ideeën, maar met een slordige afwerking, veel herhaling en ronduit irritante dialogen.