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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
65
GameSpot (Nov 10, 2010)
Kinect Joy Ride isn't a bad game by any means, but it's also not a good game to release alongside the new Kinect hardware. Rather than showing off what the Kinect is capable of, Kinect Joy Ride is an obvious example of a game that would be better if you could play it with a regular controller. It's fun to see your avatar racing around in a muscle car or an ice cream van, but the sad fact is that he or she invariably appears to be having a better time behind the wheel than you.
60
The Telegraph (Nov 16, 2010)
Funnily enough, the pictures highlight Kinect Joyride's main weakness when compared to its 'Kinect' brethren: the gameplay is incredibly repetitive. It's initially quite fun, but truth be told, steering with an invisible wheel gets a bit old after a couple of hours and the game has few pleasures to offer besides. Unlike Joyride, Adventures and Sports offer enough variety in their activities to make solo players feel less like they were duped by a one-trick pony. When you add its lack of depth and fiddly menu systems, Kinect Joyride is marked out as one of the weaker Kinect titles.
60
IGN (Nov 03, 2010)
Kinect Joy Ride was put together in a smart way. It's accessible, there are plenty of different challenges to take on, and constantly unlocking new content is a rewarding feeling. But when it comes to actually driving, Kinect Joy Ride isn't responsive. The steering isn't precise enough to handle twitch corrections and the boosting mechanic is inconsistent. This is not an unplayable game by any stretch of the imagination, but, Kinect Joy Ride isn't as tight as it needs to be.
60
Brash Games (Nov 28, 2010)
At its core, Kinect Joyride goes out to do no harm. It’s a fun pick up and play title that, for the most part, highlights the good capabilities of the Kinect sensor. Kids will love it, as will none gamers, it’s more a less one of those you can have in your collection for everyone to enjoy – everyone, that is, who has never played a proper racing game before! It’s not terrible by any means, but the lack of control you have over your car, coupled with the fact that my arms feel like they want to drop off from holding them up for a length of time means that Kinect Joyride isn’t the joy it could have been.
50
Eurogamer.net (UK) (Nov 04, 2010)
But then, with a controller, Joy Ride would just be a bland cartoon racer. Without one, it's a bland cartoon racer with an easily exhaustible gimmick. It's fun for a while, but by no stretch of the imagination is it worth £35. If it were bundled, or a downloadable title at a third of the price, it might pick up an extra point, but it doesn't have enough depth to justify the investment. It's not that Joy Ride doesn't work – it works perfectly well, within its own clear limitations – it's just that it's not something you'll want to play more than once or twice, with or without a pad in your hands.
50
Jeuxvideo.com (Nov 17, 2010)
L'idée d'utiliser Kinect dans le cadre d'un jeu de courses semblait surprenante mais le résultat est finalement au delà de nos attentes : la reconnaissance de mouvements est trop imprécise avec Joy Ride et on se lasse vite d'enchaîner des courses sans même avoir à accélérer ou à ralentir.
43
4Players.de (Nov 11, 2010)
Wo ist das präzise Feedback? Wo sehe ich, wie weit ich eingeschlagen habe? Eins muss man Joy Ride lassen: Es erkennt sehr genau, wie weit meine Hände umeinander verdreht sind. Auf langen Geraden merkt man, wie sensibel der Wagen auf kleine Lenkbewegungen reagiert. Weil es aber mit einer unverschämten Verzögerung auf Eingaben reagiert, bleibt das menschliche Lenkrad in der Garage stehen. Falls sich Microsofts Rennspiele ab sofort nur noch so steuern lassen, wäre die prophezeite Spielezukunft deshalb eine Totgeburt! Schade um das motivierende Freischalten neuer Kurse und Fahrzeuge zu Beginn der Karriere. Schade um die abwechslungsreichen Spielvarianten mit ihrer viel zu dürren Streckenauswahl. Schade um die spritzigen Avatare, die farbenfrohen Kulissen sowie das coole Lackieren der Wagen. Schön, dass ein zweiter Spieler jederzeit erkannt wird und sofort einsteigen darf - aber wer will einem guten Kumpel das schon antun?
30
Gamekult (Nov 05, 2010)
La prise en main perfectible est une chose, la faiblesse de gameplay en est une autre. Kinect Joy Ride a beau se contrôler sans rien dans les mains, il aurait bien mérité un vrai fond de jeu pour exploiter cette performance. L'accélération et le freinage automatisés condamnent tous les joueurs de plus de cinq ou six ans à la frustration et le système de figures aériennes, mis a profit dans un mode dédié, ne ressemble à rien sinon un gros bug quand la voiture se met à tournoyer dans tous les sens. Les différents circuits manquent de variété et au final, c'est l'ensemble de ce jeu de course arcade qui ne tient pas la route.
30
XboxAchievements (Nov 08, 2010)
It’s hard to recommend Joy Ride to anyone. If I did, my recommendation would be something along the lines of... “Hey you, buy Joy Ride... it’s meant to be a racer, but it handles like a 60 year old schizophrenic car that has jelly for tyres and is easily the worst Kinect game I’ve played to date.” It’s hardly a recommendation, but it’s the best we can muster. Avoid Joy Ride at all costs.
20
Gameblog.fr (Nov 11, 2010)
Kinect Joy Ride, c'est typiquement le jeu qui aurait tout gagné à être jouable à la manette. Y jouer avec son corps est un véritable stress, tant les commandes sont capricieuses et approximatives. On se prend vite à pester, et ce même en faisant preuve de patience et en y mettant de la bonne volonté. Un échec... à oublier très vite !


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