L.A. Noire Reviews (Xbox 360)
There are no reviews for this game.
Our Users Say
|Acting||The quality of the voice or video acting.||4.6|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.8|
|Gameplay||How well the game mechanics work and the game plays.||3.8|
|Graphics||The visual quality of the game||4.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.3|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.1|
|Overall User Score (19 votes)||4.1|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Giant Bomb (May 16, 2011)
Rockstar's bold open-world adventure game wraps macabre '40s grit around gripping detective work.
Xboxygen (May 30, 2011)
Vous l’aurez compris, LA Noire, vous propose un véritable simulateur d’enquête. Et pour un premier essai, c’est quand même un coup de maître avec une ambiance de dingue et un concept innovant et accessible. Des jeux couillus comme ça qui font quelque chose de différent, on aimerait bien en avoir plus souvent. Espérons que la Team Bondi et Rockstar ne s’arrêtent pas en si bon chemin et améliorent encore plus leur simulateur de policier.
1UP (May 16, 2011)
L.A. Noire has a lot of hype surrounding it, but I've no doubt that this isn't a game for all gamers. However, I think all gamers should at least give it a shot. This is vastly different from the countless first- and third-person shooters and all the "me too" open-world games sitting on store shelves. All the things I've only read about in Dashiell Hammett novels, or seen in film classics like Double Indemnity, have all come to interactive life in L.A. Noire. Team Bondi has gone to great lengths to wrap you up in the game's story, and from my experience they've succeeded. I investigated these crimes. I apprehended the suspects. I pieced together all the clues. L.A. Noire had me more involved in its first thirty minutes than some other games do in their entirety, and that makes this a game you may regret passing on. Maybe not today, maybe not tomorrow, but soon -- and for the rest of your gaming life.
Armchair Empire, The (May 31, 2011)
L.A. Noire is on my personal Game of the Year list. The game appeals to me on so many levels and delivers on the same that overlooking the occasional graphical glitch and annoyance with some of the chases is easy. I'm really looking forward to what Team Bondi comes up with next to fill-out this already fantastic world.
Adventure Gamers (Jun 01, 2011)
A rewarding adventure, a richly detailed world, an intriguing mystery, and a fascinating character study all in one—L.A. Noire is truly something special.
XboxAchievements (May 16, 2011)
On paper, LA Noire sounds like an open-world sandbox fused with an interactive movie, but in truth, it's so much more. It's groundbreaking, effortlessly engaging and utterly sublime. To miss playing LA Noire would be a heinous crime. Simply put, it's a work of unbridled genius.
games xtreme (May 20, 2011)
I can't stress this enough, this is a true evolution of gameplay and you owe it to everyone that's worked on L.A. Noire from the developers to the PR staff and even the guys and gals that made the tea and coffee to play this game. Support a great title, because this one really does push the boundaries of interactive entertainment and even though it does sometimes have graphical slow down in some of the cut-scenes, it's a keeper and that's a fact.
AusGamers (May 16, 2011)
Though it may be thin on the extracurricular activities, Cole Phelps’ journey from flatfoot to crime-buster is the interactive equivalent of a good whodunit book. Once it begins, you won’t be able to put it down. Team Bondi's take on the crime thriller genre is unique, unforgettable and well worth stepping over the police cordon -- and out of one’s comfort zone -- to examine. As to whether L.A. Noire has the legs to be an iterative franchise in its own right, I’d suggest to you that this broad has gams ‘til Tuesday. At the very least it deserves to be the inspiration for a great many copycat titles. Though, without MotionScan, it’s difficult to imagine how anybody will replicate this.
TeamXbox (May 16, 2011)
I could literally go on for hours and hours, but I will sum things up here: L.A. Noire is an experience that everyone should play, providing they are mature enough to take it. No punches were pulled in exposing the gritty nature of the criminaljustice system in old-time L.A. Grisly murders are explained in clinically-exhaustive detail and accompanied by thorough examination of (sometimes completely-nude) victims. Truly this is the most mature game that Rockstar has been a part of. In the end it is something that will go down in history as one of the most innovative games of our time, and for good reason. You are simply supposed to have this game in your collection, if you consider yourself a gamer by any definition of the word. Seriously, stop reading this and go out to buy the game. What are you waiting for?
Fragland.net (Jun 24, 2011)
L.A. Noire isn't perfect, for that not all gameplay elements are worked out equally strong and I fear we'll have to wait for a next generation of consoles before we completely get immersed in the experience. Still, it's an accomplshment from the devs that that's all we can make remarks about. This unique game isn't only innovative but also very adult in its acting, atmosphere, script and presentation. A real jewel so to speak, and a step forward towards something that could once evolve into a genre that can't be described anymore with a genre-stamp. Buy it, and twitter that we're already waiting for L.A. Noire 2.
Games Finder (Sep 28, 2014)
While you can’t go in guns blazing and running everyone over in sight like other instalments that have been published by Rockstar the game is still very enjoyable provided you take the time to involve yourself in the game world on a more serious level.
Gamegravy (Jun 24, 2011)
Overall, LA Noire looks amazing, has great animation, voice acting and storylines; the noir film feel adds icing to the cake. There are a lot of dynamics in this open world action thriller game and because of that, it holds high replay value. If you can push through the occasional monotonous case and police grunt work at the beginning, you’ll find yourself enjoying a game that feels like a movie and be on the edge of your seat. I think that LA Noire is a title definitely worth picking up.
GamesCollection (May 22, 2011)
Concludendo e ribadendo quanto detto in principio ,questo gioco è un azzardo che sicuramente non sarà apprezzato da tutti. La difficoltà richiesta per completarlo non è molto alta, ma è difficile ottenere “il massimo dei voti” e credo che a volte sia dato proprio dal parlato in lingua originale che costringe a concentrarsi sul sottotitolo piuttosto che sull’espressività straordinaria dei personaggi, vero fiore all’occhiello e rivoluzione di questo videogioco. D’altraparte credo che siamo ad un punto di svolta nel campo dei videogiochi, che si mescola profondamente con quello del cinema e crea qualcosa di unico nel suo genere, irrinunciabile! Non saranno certo un paio di difetti tecnici a screditare questo L.A. Noire, una dimostrazione lampante che il mondo dei videogiochi è maturo, intrigante e pronto a catturare e emozionare un pubblico che non si limita ai teenager e ai casual gamer.
GameSpy (May 16, 2011)
In some ways, this is a weird game for Rockstar. It's a guided experience that casts you as an underdog hero, which practically paints it as a full-mirror image of the Grand Theft Auto games. It's good to see the company broaden its horizons more and more; L.A. Noire plays its tropes well, and it's a fine exploration of the crime-adventure genre's flip side. As for Team Bondi, I hope it takes good advantage of L.A. Noire's modular nature by pumping out additional DLC case departments -- I'm itching to corner the Bunco desk's Frank Abagnale expy, or work Internal Affairs to give one particular Ad Vice lowlife his just desserts.
GamingLives (Jun 03, 2011)
Between the back story of Cole Phelps, his ascension through the ranks of the LAPD and his dealings with corruption throughout the main story arc, L.A. Noire is a fantastic game when played properly. Visually stunning in black and white, with a fantastic immersive score, stellar characterisation and believable dialogue, this trip back to the 1940s when Hollywood was more than implants and liposuction is well worth playing and certainly delivers the goods. It is important to point out, however, that this would have been a very different review had it not been for the ability to switch off the clue hints and audio cues.
Calm Down Tom (May 23, 2011)
I could go on for thousands more words, but neither you nor I want that. You should come at this game as fresh as you can. For anyone with a love of storytelling and narrative, original gameplay, innovation and the sheer power of interactive entertainment, LA Noire is a breath of fresh air. In GTA, I was a gangster but I felt like a super soldier. In Red Dead, I was a cowboy, but I felt like a space marine. In LA Noire, I am Detective Cole Phelps….and you’re under arrest.
We Got This Covered (May 18, 2011)
Spanning over 3 discs, the game offers 21 story missions and 40 side missions, there is a lot for you to do here. L.A. Noire will eat up a lot of your time but it’s ultimately an utterly satisfying experience. The whole routine of solving cases can become repetitive at times but the gripping narrative and excellent characters will have you hooked. It’s easy to see why the game may not be for everyone but it truly is a fantastic experience that has honestly set a new standard in the gaming world, and one that will be hard to follow.
GamersHell.com (May 25, 2011)
Noir is not an easy genre in which to work. Its darkness and moody tension can grow dull and tedious and its lack of a strong moral center can create a feeling of bleak hopelessness. LA Noire boasts a genuinely cinematic story and characters, groundbreaking new standards of animation and characterization, and an aesthetic that drips with authenticity. Though its gameplay is less successful or interesting than its presentation, LA Noire definitely advances the art of digital storytelling.
GamingEvolution (Jun 12, 2011)
L.A. Noire is a very different game, but that is what Rockstar has come to be famous for; tackling types of games that other companies would avoid. The facial technology is so advanced in this game that its borders on true realism. The line is starting to blur between video games and movies and this game is a prime example of the new trend. The true dedication of the main character being a good guy is a plus. It’s so easy to just run and shoot and kill but it makes the game more difficult being confined to that mode of you’re the good guy and good guys just don’t kill anyone just the bad ones. If you haven’t yet played this game I suggest you add this one to your collection as it’s at least 12 hours of solid gameplay, 20 if you decide to do a lot of the side missions and other extras that you have in the game.
GameSpot (May 16, 2011)
For all of its attention to detail, L.A. Noire hits the occasional false note. But this is a minor nitpick with a game that gets under your skin the way few games do. L.A. Noire's length can vary significantly, depending on how many street crimes you respond to and how much of your own driving you do, but in any case, the 21 story cases make for a complete and satisfying experience. L.A. Noire is a unique game with a terrific sense of period atmosphere, absorbing investigation mechanics, and a haunting tale with plenty of moments that would be right at home in a classic film noir. Those smoky nights spent listening to jazz at the Blue Room, and the price you paid for them, will stay with you long after you've retired your badge and gun.
games.mail.ru (May 17, 2011)
Казалось бы, мрачный город, перестрелки полицейских и гангстеров — все это уже не раз пережевывалось в видеоиграх. Однако сотрудники Rockstar в свойственной им манере задавать высокие стандарты качества выпустили очень многослойный проект. L.A. Noire — больше, чем приключенческий боевик. Игра сопротивляется любым попыткам разобрать ее на составляющие и классифицировать по справочникам. Не мудрено, что все попытки измерить L.A. Noire общим аршином обречены на провал. После знакомства с игрой вы быстро забудете о привычных условностях жанра экшен и начнете жить вместе с Коулом Фелпсом, все глубже погружаясь в атмосферу нуарной безысходности.
Xboxdynasty (XD) (May 21, 2011)
L.A. Noire ist ein durchaus innovatives und sehr lohnenswertes Spiel, das allerdings noch einige Fehler aufweist. Die neue Art der Gesichtsanimation ist unglaublich, doch dafür die restliche Grafik zu vernachlässigen, ist weniger positiv. Die Idee mit den verschiedenen Dezernaten und den etlichen Nebenmissionen ist gut, leider kommt auf Dauer allerdings das Gefühl auf, dass ihr doch immer nur das Selbe macht. Steckt ihr erstmal richtig tief in der Geschichte vom Actionspiel, verschwindet dieses Gefühl aber fast vollständig und ihr wollt einfach nur wissen, wer letztendlich der Mörder ist. Der Titel ist allemal das Geld wert, schon alleine, weil man aufgrund der vielen Nebenmissionen lange Spaß daran hat. Das es sich bei dem neuen Produkt vom Duo Rockstar Games und Team Bondi um ein klasse Spiel handelt, das steht außer Frage, doch ein wenig mehr Abwechslung und mehr Grafiksorgfalt hätten wir uns schon gewünscht.
411mania.com (Jun 02, 2011)
Playing L.A. Noire was a very strange experience. Throughout much of the game I found myself disinterested by the underwhelming gameplay mechanics. By the end of the experience, I became so invested in the story that I was willing to overlook the game’s shortcomings. Those painfully boring early days as a traffic cop were nearly forgotten. As I said earlier, L.A. Noire is a game that is far more than the sum of its parts. It is also a game that not everyone will enjoy. Those looking for an experience like Grand Theft Auto or Red Dead Redemption will be greatly disappointed. Those who come into L.A. Noire with an open mind and a bit of patience will likely be enthralled by the end. If Team Bondi’s next effort combines L.A. Noire’s great storytelling with equally appealing gameplay, they could have a true 10 out of 10 classic on their hand. As for now they will have to settle for a compelling, yet flawed experience.
IGN (May 16, 2011)
I struggle with L.A. Noire, because at times I love it, yet it has some notable flaws. As a noir fan, I find moments that really get me grinning. There are certain cases that draw me in and side characters who eat up the scene. But it never adds up -- amazing pieces that don’t quite amount to an incredible game. At the same time, no one’s ever played a game like this before. And unless there’s a sequel, I doubt anyone will again for some time. Credit Rockstar for taking a huge risk, for succeeding in many areas, and for offering something fresh and different.
Jeuxvideo.com (May 20, 2011)
L.A. Noire est un jeu d'aventure de grande qualité, écrit et narré avec talent et efficacité. En y jouant, l'utilisateur ne peut s'empêcher de faire de multiples parallèles avec les meilleurs films noirs, appréciant les changements de rythme et surtout le respect d'un maximum de thèmes et de conventions qui font la renommée de ce courant. Doté d'excellentes idées de gameplay qu'on ne retrouve chez aucun jeu du genre sur consoles, L.A. Noire parvient à rassembler les amateurs de jeux d'aventure et de GTA-like sans aucune difficulté. Si certains détails techniques peuvent choquer, si les phases d'action sont parfois loupées, on est forcé de considérer ce titre comme une référence du genre, ne serait-ce que pour le soin apporté aux différentes personnalités.
Splitkick (Jun 12, 2011)
While L.A. Noire does have its action; car chases and shootouts, the game is slower paced than past Rockstar titles. The plot was immersive and I was not often reminded I was playing a video game, as the gameplay and storytelling blended smoothly. A linear plot eliminated a true sandbox experience, which in this type of game is not a negative but rather a useful tool in keeping a player absorbed in the investigative narrative. Thirty hours of game play with rich characters, breathtaking graphics and compelling plot made up for the lack of replay ability and overall, this game truly left me satisfied and excited for this new gaming franchise.
Brash Games (May 25, 2011)
To wrap it all up, this game is a nice surprise. I would recommend it to anyone that likes adventure type games with a bit of shooting and lots of nasty murders. Rockstar has actually managed to get a game out that feels unique. I for one cant wait for the DLC, which will no doubt have extra crimes to solve. Now where is my pipe? I have more crimes to solve. Watson, grab my jacket!
Video Game Talk (May 30, 2011)
Setting my personal bias aside, “L.A. Noire” is a must play game. The only question is how much does the average person want to spend on a title that might have very limited appeal past the first play through. If the mystery style of game play only broken up by brief but exciting moments of action isn’t your bag, “L.A. Noire” will come across more as a slow-moving interactive movie. Clocking in somewhere in the 13-20 hour range (depending on how fast you rush through cases), it’s a lot to ask of a player to engross themselves in a story that takes an awful long time to get going and at times feels slightly incomplete.
Gameblog.fr (May 16, 2011)
L.A. Noire représente une percée certaine en matière de jeu d'aventure, et surtout d'enquête. On s'y croirait. Au delà de la technologie, imparfaite mais néanmoins bluffante, c'est un brillant exemple d'exploitation du talent des acteurs et du facteur humain dans un gameplay. Avec une écriture ciselée, une intrigue admirablement ficelée, et une atmosphère soignée, on ne peut que lui pardonner les quelques faiblesses qui subsistent, tant ses ingrédients fondamentaux sont bien tissés ensemble. Un titre dont on se souviendra.
OMGN: Online Multiplayer Games Network (Jul 05, 2011)
All in all, L.A. Noire is treat for gamers who are looking to use their brains to solve mysteries instead of where to put down that next block to make a line. Combat is enjoyable, but obviously not the focus of the game. It still would have been nice to see this side of the game developed a little further, as this game's story is so good you'll want to make it last as long as possible.
Xbox Mag (Jun 02, 2011)
Décevant, LA noire l’est forcement. Sur le papier le jeu avait l’air révolutionnaire, mais dans les faits, le jeu se révèle bien trop classique. Les phases d’enquêtes, pas assez ouvertes, ne laissent pas assez de place à l’esprit d’analyse du joueur. Heureusement, le jeu se rattrape par un minutieux souci de reproduction historique et une écriture de grande classe (comme toujours chez Rockstar). Les amateurs de jeux d’aventure seront comblés. Dommage qu’au final LA Noire ne soit que cela, alors qu’il aurait pu être bien plus.
4Players.de (May 20, 2011)
Hervorragende Mimik. Ausgezeichnete Stadtkulisse. Und so viele tolle Zahlen: 95 Fahrzeuge, 400 Charaktere, 2000 Seiten Drehbuch! Und wie oft habe ich gegähnt? 5000 mal! L.A. Noire hätte so viel mehr sein müssen als schön anzusehende Langeweile. Bei all der zeitgeschichtlichen Recherche haben die Entwickler die Dramaturgie und vor allem den Anspruch vergessen. Was ist das für eine lineare Banalität? Man würde viel lieber mit Spannung im Nacken ermitteln oder anspruchsvolle Kriminalrätsel lösen als nach spätestens vier Stunden immer wieder gelangweilt zu werden, weil der Hauptcharakter wie ein beliebiger CSI-Agent wirkt, weil sich das Spielprinzip in monotonen Schleifen wiederholt, weil es sowohl an der belanglosen Action (Faustkämpfe und Schießereien für Vollnoobs) als auch, und das wiegt viel schwerer, an der viel zu einfachen Adventure-Komponente scheitert. Hallo, wo sind Deduktion und Kombination? Da ist ja manches stocksteife Sherlock Holmes-Adventure von anno dazumal cleverer!
Gamekult (May 16, 2011)
Rockstar Games nous a habitués aux productions de gros calibre et L.A. Noire entre manifestement dans cette catégorie. Cumulant les prouesses techniques adroitement exploitées du MotionScan, un sens de l'écriture de dialogues pointu et un hommage réussi au Los Angeles des années 40 comme au courant du polar, le titre imaginé par la Team Bondi possède un lot de qualités indéniables et marque certainement une nouvelle avancée dans le domaine des jeux cinématographiques et interactifs. Pourtant, il accuse aussi des défauts - en partie inhérents au style de l'open world - qui peuvent venir gâcher le plaisir des joueurs (trop ?) attentifs aux détails techniques et factuels, ou qui espéraient trouver une histoire surprenante. Une expérience intéressante pour le médium dont on ressort simplement satisfait, ce qui est déjà pas mal, mais assurément pas stupéfait, ce qui est dommage pour un jeu abordant le thème des stupéfiants.
Absolute Games (AG.ru) (Jun 29, 2011)
L.A. Noire подобна Лос-Анджелесу — сквозь напускной блеск технических свершений, богатых декораций и якобы высокой интерактивности проглядывает пресноватая адвенчура с дырявым сюжетом, деревянным главным героем и следами тупых ножниц. Вдыхая разреженную атмосферу 40-х, трудно не задуматься над тем, как поступила бы с проектом более талантливая, слаженная команда. Надеюсь, Team Bondi найдет смелость заметить и устранить изъяны, работая над неизбежной L.A. Noire 2.