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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (8 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameLemon (Aug 10, 2007)
When you take the game in its totality, it is a noble attempt to bring and underrepresented genre to the consoles. It is a fun romp that puts a new spin on the LotR mythos, but it's far from a perfect game. A short Campaign mode, coupled with disappointing graphics stop the game just shy of true greatness. However, given the history of movie-related games, we should just be happy that EA actually put forth the effort to make a good game, rather than just cash in on a license. Go ahead and give this game a spin in your disc tray, just don't say I didn't warn you when you find yourself wandering the neighborhood looking for a good place to set up a troll pit or an archery range.
XBox Front (Aug 14, 2006)
Dass strategische Schlachtzüge auf dem PC durchaus gut spielbar sind und bei der Community immer wieder gut ankommen, stellt sich seit mehreren Jahren immer wieder unter Beweis. Aber ein Strategie-Titel auf der Konsole? Das war für die meisten Spieler bisher ein rotes Tuch. Grafisch und Soundtechnisch konnten vergangene Spiele des Genres zwar durchaus einen ordentlichen bis positiven Eindruck hinterlassen, die Steuerung ließ aber oftmals zu wünschen übrig. Das möchte Electronic Arts nun mit "Herr der Ringe: Schlacht um Mittelerde II" ändern und bringt das Strategiespiel für Knobelfans und alle, die es werden wollen, auf die Xbox 360.
Xboxdynasty (XD) (Oct 01, 2006)
Wer auf der Suche nach einem guten Strategiespiel ist und keinen guten Computer besitzt, der hält mit „Der Herr der Ringe: Schlacht um Mittelerde II“ genau das richtige Spiel in der Hand. Selbst wenn man von der Demo des Spiels, welche ja nur das Tutorial darstellte, enttäuscht wurde, sollte man sich das Spiel auf jeden Fall einmal aus der Nähe anschauen. Online als auch offline wird jeder voll auf seine Kosten kommen.
85 (Jul 18, 2006)
Lord of the Rings: Battle for Middle-Earth II is probably the best console RTS title on the market, which is a considerable feat given the genre’s lack of success away from the PC platform on which it has thrived. The genre’s inherent pitfalls do provide a bit of hindrance and the relative lack of opportunity to play as the trilogy’s more famous figures may cause even the die-hardiest of the die-hard Tolkien fans turn a blind eye to it, but getting the chance to trade in a keyboard and mouse for a handy console gamepad to play an RTS (and that opportunity not falling into a flaming pit of suck) is a tasty cake for which the application of the world of Lord of the Rings is an even tastier slathering of frosting.
85 (Aug 16, 2006)
All-in-all, The Lord of the Rings: The Battle for Middle-Earth II is as engrossing as it is pretty, while also offering up a rare control system that allows the game's core real-time strategy component to remain the right side of intuitively 'real-time' without ever lapsing into finger-breaking trials of game-pad frustration. An inaccurate positional cursor and occasional scroll stutters are the only minor quibbles amid a beautifully rendered and lovingly crafted action-oriented RTS package. Both offline and online, The Battle for Middle-Earth II is nothing short of a worthy addition to the Lord of the Rings videogame catalogue.
Armchair Empire, The (Sep 17, 2006)
With Lord of the Rings, Battle For Middle Earth II for the Xbox 360, though, EA has accomplished something a little unexpected—a fleshed out, uncompromised real-time strategy experience on a console. Of course, console RTS games aren’t entirely without precedent. Command & Conquer, for example, made a widely acclaimed appearance on the original Playstation, and it’s no surprise to see Louis Castle, the co-founder of Westwood studios and developer of that seminal RTS title, on the credits here as Executive Producer. What’s surprising is how well this game works when stripped of the standard keyboard and mouse interface that RTS fans are so familiar with.
84 (Jul 20, 2006)
Lord of the Rings: The Battle for Middle-Earth II is a fresh game for the RTS starved console gamers. There is always something to do in either the robust single player modes or the thrilling online multiplayer modes. While the game isn’t the exact same experience that the PC version offered, Xbox 360 gamers shouldn’t be alarmed. The title is packed full of features and boasts fun gameplay, with good graphics, and sound. If you were worried about the future of RTS games on home consoles, your fears have been put to rest. Lord of the Rings: The Battle for Middle-Earth II is the perfect game to occupy all your free summer time.
The Video Game Critic (Mar 27, 2010)
The game also does a lousy job of conveying the concept of "command points", which are necessary to carry out certain actions. There are sporadic frame-rate issues which cause the action to stutter at times. Even so, Battle for Middle Earth is addictive, and I enjoyed sending groups of troops all over the place to do my bidding. The stages are reasonable in length (under an hour), and an easy difficulty option lets you progress with minimal pain. Battle For Middle Earth is a satisfying strategy game and a good choice for novice RTS gamers.
GameSpot (Jul 07, 2006)
At last, the Xbox 360 version of The Lord of the Rings, The Battle for Middle-earth II has arrived, and we can see if EA's experiment to translate a PC real-time strategy game to a console is a success. Real-time strategy has been done on the consoles before, of course, but previous efforts have produced mixed results. However, since the power of the Xbox 360 is comparable to that of high-end PCs, EA felt that the time was right to try again, especially since it has a license that everyone is familiar with in The Lord of the Rings. So how does it play on the Xbox 360? The answer is surprisingly well. Apart from the control scheme, the game is virtually indistinguishable from the PC experience. As such, this is a pretty good introduction to real-time strategy for console gamers, and a good way to discover the joys of building up huge armies and using them to crush your opponents.
IGN (Jul 05, 2006)
After having developed solid action games on the current generation, Electronic Arts quietly solidified the game rights to J.R.R. Tolkien's books to complement its valuable movie rights, and ever since, the behemoth publisher has been busy. For PS2 RPG fans, The Lord of the Rings: The Third Age took the license into quasi-Final Fantasy territory and for PC fans it's built a growing real-time strategy series called Lord of the Rings: Battle for Middle-earth, accessing its rich RTS development teams garnered from the acquisition of Westwood Studios a few years back. While EA is cynically perceived as a semi-evil license factory churning out dozens of sports games a year and using popular licenses to crank our decent non-sports games, the company's innovations usually go overlooked. For starters, we've got Lord of the Rings: Battle for Middle-earth II, which looks to pave the way for real-time strategies on consoles in this upcoming generation.
TalkXbox (Aug 13, 2006)
The Lord of the Rings trilogy has seen enormous success in theaters, on DVD, and even with the previous LOTR video games. The action tittles were good in their own right, but the massive battles featured in the movies seemed perfect for an RTS game. The PC version has been out for months, but now, EA brings Lord of the Rings: Battle for Middle Earth II to the Xbox 360 to allow console gamers in on the action.
Totally Gaming Network (Jul 21, 2006)
Overall the game plays very well and resembles some of the better RTS titles that I have played in the past. Live play is smooth and seamless with plenty of players available. Lord of the Ring fans and RTS fans alike should be very satisfied with this one. And if you've never played a real-time-strategy game before but have always had an interest, I would say that you won't find an easier one to cut your teeth on then this one.
VGcore (Jul 19, 2006)
Overall, Battle for Middle Earth II easily claims the title of best RTS ever to be ported to a console. While the control scheme EA created can't compete with a mouse and keyboard it is still the best one ever created. Invest enough time to learn the nuances and any gamer should be fine. The real treat of the game is the LOTR experience. EA was smart to acquire to full license rights to the LOTR world. Couple this with a moderately high replay value, and Battle for Middle Earth II doesn't look that bad. Go forth and enjoy the world of Middle Earth once again.
GameDaily (Jul 05, 2006)
When it comes to making PC games work using a console game pad, most PC gamers and developers would say it's just not possible. Some PC games can make an easy transition, but Real-Time Strategy titles are almost exclusively left to the PC. Up until now, that has been a wise decision, but with the release of The Lord of the Rings, The Battle for Middle-earth II for Xbox 360, Electronic Arts has proved that it's not only possible, but relatively easy.
Pro-G (Jul 18, 2006)
PC and console gaming is becoming increasingly similar, with the majority of PC releases that would have been exclusive a few years back, now also cropping up on a next-gen system or two. The RTS is one genre that hasn't faired so well in this cross-platform age, with previous efforts to bring the mouse and keyboard controlled gameplay to consoles failing quite miserably. Unless consoles adopt PC-style keyboard and mouse control systems, it's unlikely that the RTS will ever be a perfect fit on a console, but EA have produced the first truly enjoyable modern RTS on a console. With Battle for Middle-earth II being the RTS chosen for such an honour, the source material could hardly have been more novice-friendly.
GameSpy (Jul 07, 2006)
'm a huge Tolkien nerd, and I've enjoyed both the PC RTS games for some time now. I'm very pleased with how TBfM-eII on the 360 turned out, and while it does have some issues, it's a shining example of how persistence and well-constructed game design can bring a classic genre of games to the unlikely console platform in true style. Fans of all things Middle-earth would be doing themselves a huge disservice to miss out on The Lord of the Rings: The Battle for Middle-earth II on the 360. I can't wait to see how future RTS console titles will refine this process even further. Recommended.
78 (Aug 03, 2006)
Immerhin ist es teilweise richtig gut gelungen, die Maus sinnvoll durch das Gamepad zu ersetzen: Egal ob Gruppenbildung oder Lassomethode - alles ist möglich. Allerdings nicht so präzise, nicht so schnell und intuitiv wie am PC. Man hat nie das Gefühl, seine Armee voll kontrollieren zu können. Vor allem die vielen Feinheiten im Truppen-, Helden und Formationsmanagement verlangen bei der Steuerung mit Bumper, Buttons & Co sehr viel Übung. Schade ist, dass man trotz der ansehnlichen Kulisse technisch nicht begeistern kann - hier habe ich mehr erwartet: Die Ruckler und vor allem die grobpixeligen Schatten sind einer 360 nicht würdig. Unterm Strich ist die Konsolen- der PC-Version grafisch und steuerungstechnisch unterlegen. Trotzdem bietet das Spiel immer noch gute Unterhaltung, wenn es kracht und lodert. Vor allem dank der vier interessanten Online-Modi, die es am PC nicht gibt, sowie des angenehm flüssigen Spielablaufs über Xbox Live.
XboxAchievements (Aug 19, 2007)
BFME2 is one of the best console adaptations of the RTS genre to date, despite a couple flaws including serious drops in frame rate at times. The control system, while not perfect, is a huge improvement over past attempts to bring the RTS genre to consoles and should serve to lay some good ground work for Command & Conquer 3, the next game from developer EA L.A.
76 (Aug 07, 2006)
Auf der einen Seite muss ich Electronic Arts meinen Respekt zollen, dass sie das Wagnis eingehen, ein Echtzeit-Strategie-Spiel für die Xbox 360 zu portieren. Auf der anderen Seite wirkt diese Umsetzung aber halbherzig und kraftlos! Die Ruckeinlagen und die pixeligen Schatten sind nur ein kleinere Teil der vielen Mini-Fehler, die sich in "Die Schlacht von Mittelerde II" geschlichen haben. Insgesamt bleibt dieses Spiel wohl eher ein Liebhaberstück. Für die breite Masse eignen sich das recht komplizierte Interface und die Ruckler nicht. Schade!
games xtreme (Aug 15, 2006)
The game is a solid game in terms of controls (with some frustrations) and gameplay. It is let down miserably by the frame troubles and stuttering however and this cripples it at times as the screen jerks to a halt. There are some downloadable maps on Xbox Live as of this review and if EA can fix the problems with the frame rates the game could certainly live up to the hype.
In the end, Electronic Arts has done a fine job with the Xbox 360 version of this game. I admit, I was skeptical about the controls. Thankfully, EA has proved that an RTS can be pulled off for a console system. I still prefer the PC for this genre, but The Lord of the Rings: Battle for Middle-earth II is a promising start of what could be a revelation for the industry.
X-Power (Jul 06, 2006)
Al bij al zijn we zeker te spreken over Battle for Middle-earth II. Het heeft enkele tekortkomingen op console, maar probeert toch te compenseren met enkele extraatjes. Experimentele Xbox 360-eigenaars moeten dit spel zeker een kans geven!
Video Game Talk (Jul 27, 2006)
EA definitely got the console RTS ball moving the right direction with BFME2. The time they spent reworking the controls to the Xbox 360 controller really brought this genre a leap ahead. The short learning curve also makes it easier to get into, and people who are experienced with RTS will have a painless time adapting to the controls; purists however will never be pleased. If it wasn't for the few graphical issues this title quite easily would have received a grade of highly recommended, and in fact should these issues be addressed in a patch in the near future I'd consider revising the review. But the slowdown really blemishes the title and as a result I can only recommend this to gamers, like myself, have been itching to play RTS but would rather sit at their couch rather than at a desk char.
1UP (Jul 10, 2006)
LOTR: The Battle for Middle-earth 2 is a hard sell. It's been out on the PC for a few months to great reviews, and it's an RTS. Real-time strategy games and consoles are ancient enemies, and for good reason. RTS controls are precise and demanding in ways that console gamepads have never quite mastered. The EA team has done a fine job with the interface -- they haven't quite brought peace to the scene, but they've come very close. The feature-list changeup is full of good decisions as well, so it's a shame that controls aren't quite up to the task. But it's so close!
GamePro (US) (Jul 05, 2006)
Though crippled by narcoleptic AI and an interface responsiveness issue, this latest entry in The Lord of the Rings' library is still worth a look. In addition to the film license, EA has signed an agreement allowing them to draw from the original books as well, granting access to a wider selection of locations and creatures than ever before; the Battle for Middle-earth II is the first game to use this new latitude.
65 (Jul 13, 2006)
Comparée à la version PC, cette adaptation Xbox 360 ne fait pas le poids. Une réalisation inférieure à cause des problèmes de framerate, une jouabilité pas du tout intuitive, un contenu moins riche... Cependant, et si ce titre est beaucoup trop limité en solo pour attirer les foules, il pourra éventuellement convenir aux personnes ayant accès au Xbox Live. Ces derniers pourront participer à des batailles en multijoueur dans l'univers du Seigneur des Anneaux. Pour les fans de la célèbre trilogie, c'est toujours appréciable.
TTGamer (Aug 16, 2006)
BFME 2 presents a visual spectacle that's quite engaging, as long as you're playing it through a high definition display. Drop it down to a standard definition TV, and you'll find yourself looking at tiny units and blurred text. It's not an unworkable solution, but it's also far from the crisp resolution that precise RTS titles really demand. As if any further proof were needed that this was a PC port, the same kinds of slow animation and graphical chugging that sometimes marred the PC version of the game are present in its Xbox 360 iteration.
3DAvenue (Aug 16, 2006)
BFME 2 presents a visual spectacle that's quite engaging, as long as you're playing it through a high definition display. Drop it down to a standard definition TV, and you'll find yourself looking at tiny units and blurred text. It's not an unworkable solution, but it's also far from the crisp resolution that precise RTS titles really demand. As if any further proof were needed that this was a PC port, the same kinds of slow animation and graphical chugging that sometimes marred the PC version of the game are present in its Xbox 360 iteration.
FZ (Jul 13, 2006)
Att släppa Battle for Middle-Earth II till Xbox 360 är helt klart en chansning från EA:s sida, ingen vet riktigt om ett strategispel av den här typen går hem hos konsolägarna. Om det blir en lyckad chansning eller inte beror det nog mer på en fråga om smak än spelets kvalitet. Det visar att ett typiskt PC-RTS kan fungera utmärkt att spela med en handkontroll. Allt som krävs är att användargränssnittet anpassas ordentligt och förhoppningsvis kan detta bara bli bättre och bättre med tiden. Äger du en Xbox 360 och gillar strategispel samt Sagan om Ringen kommer Battle for Middle-Earth II att bjuda på många timmars underhållning och kanske kan det även frälsa en och annan hedning.
Game Revolution (Jul 14, 2006)
Though fairly rare, several real-time strategy games have been ported to the consoles. Dune transported itself to the Genesis, Command & Conquer and Warcraft landed on both the Playstation and the Saturn, and Starcraft somehow got smashed onto the N64. But thanks to fuzzy TV graphics and the limitations of the controllers, none have ever enjoyed widespread success.