Mortal Kombat vs. DC Universe Reviews (Xbox 360)
|An Unlikely Candidate For The Best MK Game In Years.||Guy Chapman (1997)|
Our Users Say
|Acting||The quality of the voice or video acting.||3.4|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.4|
|Gameplay||How well the game mechanics work and the game plays.||3.4|
|Graphics||The visual quality of the game||3.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.3|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.3|
|Overall User Score (17 votes)||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Giant Bomb (Nov 17, 2008)
Given the way the last few MK games have gone in terms of redesigning the core concepts of the fighting and presenting a cast of characters that weren't as memorable as the ones that debuted back in the 2D days, Mortal Kombat vs. DC Universe feels like the refreshing start of a new era for Midway's fighting series. It probably won't change your mind if you're not into the genre, or even if you're into the genre but have already made up your mind about the MK series. But if you're open to the idea of more Mortal Kombat, you'll find a terrific game here.
GamersHell.com (Nov 20, 2008)
To those who doubted the concept of MKvsDC, doubt no more because Mortal Kombat is back with a vengeance. While the gimmicky single-player minigames are excluded from this title, MKvsDC boasts a formidable story mode and the best multiplayer action the franchise has seen since its tenure in the arcade. Grab this title while it's hot and bring home some hurt for the holidays.
Good Game (Nov 24, 2008)
Mortal Kombat was my all time favorite game in the 16-bit days JUNG, I played no other as much. The first MK had that drop of blood controversy that started a revolution of gore and inspired classification systems but it was also in that magical time of a surge in fighters, your Street Fighters, Killer Instinct, Tekken and even though games like Dead Or Alive and Soul Calibur have their place now, this is my kind of fighter because it remembers to be fun. And fireballs and electric hand shakes are fun, I’m giving this 9/10
Frictionless Insight (Nov 16, 2008)
Mortal Kombat vs. DC Universe offers a fighting game experience that is a lot more satisfying than most, and is probably the best superhero fighting experience on a console. It certainly doesn't feel like a title that was churned out to rake in a few more dollars from Mortal Kombat fans or comic fans. Instead, it's an altogether polished experience.
Digital Chumps (Nov 18, 2008)
Mortal Kombat Vs DC Universe is a great game. The three things that I think Midway did exceptionally well is put together a large, diverse mixture of characters while maintaining a great balance, successfully add some major new elements to the core gameplay, and make the entire package accessible and most importantly a ton of fun.
Deeko (Nov 26, 2008)
Mortal Kombat VS DC Universe is a strange combination that works; like fried chicken and waffles. Campy, action packed and filled with tons of fan service MK vs. DC is a game any hardcore or causal fighting fan can easily jump into and enjoy. Whether it's old fans of the MK series or even those new to fighting games, this game offers a little something for everyone. It may not be the over the top blood fest that some MK fans hungered for, but it's certainly an unexpected step backward in time to some of the series better days with a punch of something new.
Game Over Online (Dec 16, 2008)
MKvDC isn't anywhere near as bloody as the MK series usually is, but honestly, there was no reason to expect it to be. The good news is that it's very playable on a level that the Mortal Kombat series rarely manages to reach, and has solid enough net code that you can play online with virtually no lag. If this is going to be Midway's final game, or at least its final game in its current state, it's going out gracefully.
GameFocus (Nov 27, 2008)
For what it offers, the game deserves a good look but its lack of MK flavour might turn off some people, especially the die hard MK fans. Still this game is awesome and deserves attention. Shedding some dollars will not be a waste for the entertainment gained in return.
Inside Hotwire 3D (Dec, 2008)
Mortal Kombat vs. DC Universe is just a great fighting game overall. Midway has done an exceptional job crafting some of the powerful matchups between two of the famous franchises in the entertainment business. Who wouldn’t want to watch Wonder Woman trade punches with Sonya Blade? Or see Superman school Subzero on freezing? Well, whatever rivalry it may be, the action is always dramatic. It’s amazing to see how certain dynamic elements accentuate the damage towards the surrounding arena, while the multi-tiered environments set the stage for grueling combat. What's more is that the new fighting mechanics, such as Klose Kombat and Freefall Kombat, provide a fresh new take on adding insult to injury. The only major gripe to the game is that fatalities are less sinister. Though the new Mortal Kombat may have shined away from its bloody tradition, it's still one of the greatest franchise crossovers in recent history!
Game Vortex (Nov, 2008)
Take it or leave it, this is a Mortal Kombat game. Some people love it and some people hate it, but it is definitely one of those rare games that you have to see for yourself. There is plenty of content on the disc and it warrants the $60 purchase only because the online play is so smooth, but an unfair computer and abysmal script writing might just make it worth a rental. Mortal Kombat vs. DC Universe is a quick and easy button-mashing fighting game that is a lot of fun, however it shouldn't be taken too seriously. I think that everyone should play it at least once, but it will be up to you to decide if you like it.
Game Informer Magazine (Nov, 2008)
The game offers two different story modes that each last a couple hours, but aside from a thin combo challenge there isn’t much to do here other than test your might online. Still, fans of both universes are sure to squeeze hours of entertainment out of this package.
Official XBox Magazine (Nov 13, 2008)
Powered by the Unreal engine, the visuals are excellent. Character models like Jax and Liu Kang border on lifelike, while The Joker and Captain Marvel from DC are realistically stylized. But fans of the last few MK games may be put off by the dearth of extras in MKvsDCU: there are no unlockable costumes or arenas, no mini-games, and only 22 playable characters (including two unlockable bosses) — about a third as many as MK: Armageddon hosted. Online play over Live will enhance this game’s replayability, but a little more content would’ve made it an epic crossover.
Gaming Target (Dec 10, 2008)
Mortal Kombat vs DC Universe is a solid fighter with good mechanics and a great story mode. It’s one of those games that anyone can pick up and play, but it’ll take some time to master a certain character. The lack of unlockables is killer, but the online play offers enough of a challenge that you’ll be coming back, as least for a little while, after you finish all of the single-player modes. For the casual gamer, give MK vs DC a rental and see if you like it, but die-hard fighting fans shouldn’t pass up this great entry to the MK franchise.
ZTGameDomain (Nov, 2008)
Mortal Kombat Vs. DC Universe works better than most crossovers, but not as well as others. The combat is solid, the story mode is substantial and if you are a fan of either universe there is something here to enjoy. The lackluster finishing moves and lack of extras really hurt the overall experience, but if you are indeed looking for a game that pits two franchises full of beloved characters there is a lot to love here. Hopefully if they decide to make a sequel we can see a boatload of extras and unlockable goodies, but as it stands MK Vs. DC is a solid entry in the series and a great crossover for fans of either series.
The Video Game Critic (Feb 16, 2009)
The versus mode is a blast; it's been a while since I've seen my friends gleefully beat the hell out of each other. The arcade mode is lame because it doesn't keep score, but the well-crafted, cinematic story mode is the most compelling I've ever seen in a fighting game. You can play through both sides (MK or DC) in parallel, and your progress is saved automatically. I was fearful that this game would compromise the integrity of the MK franchise, but Mortal Kombat Vs. DC Universe reigns supreme in the fun department.
Lawrence (Dec 01, 2008)
Mortal Kombat vs. DC Universe is certainly a fun fighting game. It's not Soul Calibur or Virtua Fighter...you won't see any insanely intricate counters or combos here. It's just goofy, cartoonish brawling between Mortal Kombat characters and the best DC has to offer. The toned-down fatalities will understandably irk some, but there's enough interesting characters and special moves here to warrant giving it a chance.
VicioJuegos.com / uVeJuegos.com (Nov 24, 2008)
Concluyendo ya el análisis, debemos decir que este crossover nos ha sorprendido totalmente. No esperábamos ni por asomo descubrir este nivel de calidad en el motor jugable. Se ha optado con mucho acierto por volver al clasicismo y sencillez, con todo el riesgo que se corría al incitar comparaciones respecto a Mortal Kombat II, acertándose totalmente.
That Gaming Site (Nov 30, 2008)
A great effort for a franchise that looked like it was slowly dying. It's nice to see a great franchise on top of its game even if they did have to add the DC universe.
VGNZ (Dec 10, 2008)
It’s Mortal Kombat, but not as we know it. Better than it has been for years, but still not quite matching the same level of it’s contemporaries or of vintage Mortal Kombat, it’s still the best fighting game of the season and a perfect fix to tide everyone over until Street Fighter IV arrives to kick the doors down in February!
Wonderwallweb.com (Nov 24, 2008)
MK vs DC Universe is a solid fighter that does the bare minimum to get through, when there are games like SoulCalibur on the market with so much customization it’s a tough market to play in. There is no doubt that the game has a great story mode, a healthy roster of characters and a passable online mode, but once complete there is very little to keep you interested.
3D Juegos (Nov 20, 2008)
Mortal Kombat vs DC Universe es un título de claroscuros. Su corta duración es, obviamente, un problema muy serio y decepcionante. No obstante el atractivo de su propuesta, las nuevas incorporaciones jugables, y el robusto aunque algo convencional multijugador son motivos suficientes para prestarle atención.
TeamXbox (Nov 18, 2008)
Mortal Kombat vs. DC Universe delivers a surprisingly deep fighting game experience, while at the same time folding a brand new universe into the MK realm. A universe that also happens to hold a very different ethics code than Midway’s murderers, which makes this marriage harder to arrange. It may not be a “Flawless Victory” with its here-and-there hiccups and T-rated combat, but Mortal Kombat vs. DC Universe is the best pure MK fighter that the series has produced in years.
GameDaily (Nov 18, 2008)
Mortal Kombat vs. DC Universe isn't just an effective mash-up of two popular franchises, it's a huge improvement on a tired fighting engine. The addition of Free Fall Combat (where you pummel someone as you fall towards the next platform) and Close Combat (where the camera zooms in as you pound someone) are terrific, as are the building-smashing Test Your Might segments. You'll have just as much fun fighting with Scorpion and Liu Kang as you will Superman and Green Lantern. The graphics and sound are outstanding as well, even if the dialogue is hokey at times. There could've been more depth to the two story modes (one for each faction), and the combat and finishing moves were minimized to make the game marketable to the Teen-rated crowd. If you can accept those shortcomings, you're in for a hard-hitting fight.
GamePro (US) (Dec 02, 2008)
Though far from a technical fighting game, Mortal Kombat vs. DC Universe exceeds expectations by delivering a solidly enjoyable casual fighter. The Mature-rated gore is missed, but the core combat here feels more confident and energetic than it has in years.
Gamervision (Dec, 2008)
Despite less of a focus on dark, demonic themes and brutal violence than we’re used to from the franchise, Mortal Kombat vs. DC Universe feels more like an MK game than any since MK3. The addition of these seemingly ill-fitting characters has breathed new life into what was a dying franchise, and given a new, valid platform for some of the world’s most recognizable and beloved characters. Fans of modern fighting games may find the action (aktion?) a bit shallow, but for MK aficionados, this is the game we’ve been waiting for since the mid 1990’s.
GameSpot (Belgium/Netherlands) (Nov 28, 2008)
Mortal Kombat vs DC Universe voelt wat dubbel aan. Aan de ene kant zijn de vechtmechanieken goed geslaagd en plezierig, en bieden een verfrissende terugkeer naar de gameplay die Mortal Kombat in het begin zo verslavend maakte. Aan de andere kant is de overstap van waanzinnige hoeveelheden gore naar overdreven hoeveelheden bloed een afknapper voor sommige fans. Nieuwkomers zullen weinig moeite hebben om zich een weg te worstelen door de singleplayermodes, maar zullen het moeilijk vinden om de technische kennis onder de knie te krijgen die nodig is voor multiplayer. Als je het leuk lijkt om Liu Kang verrot te schoppen met Lex Luthor, of omgekeerd, en je zin hebt om serieuze tegenstand online te zoeken, zal je een bevredigend vechtspel vinden in deze vreemde, maar vermakelijke cross-over.
Gameswelt (Dec 09, 2008)
Mortal Kombat vs. DC Universe hätte das Zeug zu meinem Lieblings-Beat’em-up. Die Verschmelzung der Spielwelten klappt hervorragend. Als Joker der Fledermaus eins auf die Spitzohren zu geben, ist die reine Wonne. Die technische Seite ist zumindest einmal gut und der wirklich gelungene Story-Modus sorgt endlich dafür, dass ich auch ohne menschliche Gegner am Gekloppe Spaß haben kann. Leider hat sich Midway jedoch nicht die Mühe gemacht, die Kämpfer wirklich aufeinander abzustimmen. Eine Hand voll Recken ist dem Rest des Kämpferfeldes so überlegen, dass spätestens in den Kämpfen gegen menschliche Gegner Frust aufkommt. So bleibt unterm Strich ein sehr gutes Beat’em-up für Gelegenheitszocker!
GameZone (Nov 18, 2008)
So close in many ways but way off in others, Mortal Kombat Vs. DC Universe doesn't move the series forward so much as it tries to redefine what Mortal Kombat should be about. We could "if this" or "if that" all day long, but ultimately, Midway has created a game that MK fans will enjoy while being greatly disappointed.
Gamesmania.de (Dec 02, 2008)
Mortal Kombat vs DC Universe ist ein gutes, grundsolides Kampfspiel geworden. Es hat nicht den Tiefgang eines Virtual Fighter oder Tekken, ist aber auch ganz bewusst nicht darauf ausgelegt. Die Spielreihe stand ja schon immer für einen leckeren Snack zwischendurch und dieser hier schmeckt ganz besonders gut. Die tolle Präsentation und die schnelle Action, gepaart mit den neuen Spielelementen und dem DC-Neuzugängen machen Appetit auf mehr. Die Symbiose beider Welten hätte wahrlich besser in Szene gesetzt werden können, aber dieser Negativpunkt verfliegt im schnellen Kampfgeschehen. Zu viel Spaß macht es mit Superman und Konsorten den MK-Allstars das Gesicht gerade zu rücken.
ComputerGames.ro (Dec 04, 2008)
And although I hate to admit that the replay value is reduced because of a precarious balance between characters and also due to the multiplayer options, which aren’t too varied, I can recommend this game to any fan of the series and also to those who only wish to relax with a title worthy of being called Mortal Kombat.
Gamers' Temple, The (Nov, 2008)
Dark energy has begun to merge the DC world with the MK world and a new foe has emerged that spreads his rage and takes pleasure in watching characters battle it out to the death. Once again... it has begun!
Gamezone (Germany) (Dec 04, 2008)
Wer bei den vorherigen Teilen der Serie nicht hauptsächlich auf die brutalen Fatalities aus war, bekommt mit Mortal Kombat vs. DC Universe erneut ein leicht zu erlernendes und kurzweiliges Prügelspiel, das jedoch nicht mit aktuellen Genregrößen wie Soul Calibur IV mithalten kann. Dafür bringen Helden wie Superman, Batman und Green Lantern etwas Abwechslung in die Kämpferauswahl und auch die trashige Story macht für kurze Zeit Spaß. Ansonsten ist Mortal Kombat vs. DC Universe entgegen der Tradition verhältnismäßig blutleer, während ein Fatality in den meisten Fällen trotzdem recht kreativ wirkt. Am Ende freut man sich wieder mit Raiden in den Ring zu steigen, um Scorpion eins auf die Mütze zu geben, doch irgendwie merkt man dem Kampfsystem sein Alter ein wenig an, trotz diverser Neuerungen und Verbesserungen. Auch am Umfang darf gemeckert werden, schließlich gibt es so gut wie kein freispielbares Material, das gerade bei Prügelspielen für Motivation sorgt.
4Players.de (Dec 02, 2008)
Seid ihr auf der Suche nach einem amüsanten Klopper alter Schule, prügelt ihr hier richtig - Hochglanz-Beat-em-Ups wie Soul Calibur 4 sind spielerisch allerdings ein paar Klassen weiter.
Cheat Code Central (Nov, 2008)
Mortal Kombat vs. DC Universe was an interesting experiment. The game is not a failure by any means, but you will find yourself asking for more or wanting to play other more fleshed out fighting games. The visuals were also a big letdown, especially the backgrounds, mainly because we've been spoiled by other visually appealing fighting games. If you are a fan of either Mortal Kombat or DC Comics, I would recommend you at least rent the game because this is the only game that offers this kind of roster.
The Review Busters (2008)
In fighting game standards this is a fantastic game. The series is back to its roots, playing a Mortal Kombat game is fun again. When you look at the big picture though, there are a lot of problems. Mortal Kombat vs. DC Universe could have been so much better if a better team wrote the story. Maybe a few big updates could make this game better, for now pick this one up if you are a hardcore fighting game nut.
GBase - The Gamer's Base (Dec 22, 2008)
Nostalgisch erinnere ich mich daher an die alten Xbox-Versionen zurück, in denen tonnenweise Zusatzcharaktere, Kampfarenen, Alternativkostüme, Konzeptzeichnungen und Videos freigeschaltet werden konnten. Wahre Mortal Kombat-Fans werden sich zudem an den wenigen Kämpfern erzürnen, dies besonders im Hinblick auf die Absenzen prominenter Kämpfer wie Johnny Cage, Kung Lao oder Quan Chi. Zudem stören die arg entschärften Fatalities, welche ihrem Namen eigentlich nicht mehr gerecht werden. Trotzdem mein Rat an alle Mortal Kombat- und Prügelfans: Anschauen lohnt sich!
NZGamer (Dec 04, 2008)
Being a huge fan of both DC comics and the Mortal Kombat series, it was a shock to find myself being disappointed with this title. Unbalanced characters and a very steep difficulty curve can cause an unnecessary amount of frustration. The Story Mode (playable from either the DC or MK point of view) was interesting to progress though and had some well thought-out storylines. But eventually you’ll come up against a near unbeatable foe like Scorpion who will put a dampener on your enjoyment levels. Finally, the fact that the fatalities (one of the features that made MK stand above its rivals) have been toned down significantly to achieve an M (15 years or higher) rating make this game lose several points that should be a given. Midway has stated that there will be downloadable content for MK vs. DC Universe though, including new characters and arenas so there is still room for improvement.
MS Xbox World (Nov 22, 2008)
Mortal Kombat vs. DC Universe is an admirable beat 'em up, although it's not the over-the-top, and excessively satisfying Mortal Kombat experience that you may be familiar with, though beat 'em ups seem to be few and far between these days. Mortal Kombat vs. DC Universe just may be worth clowning around with in short bursts until the true, and hopefully much more violent next-gen Mortal Kombat inevitably emerges to battle the competition.
XboxAchievements (Nov 23, 2008)
The game was definitely odd, but it wasn't a pathetic fail as some may have expected. It was different for sure, but it was still fun and still brought me back to the days I played Mortal Kombat on my Sega for hours on end.
GameSpot (Nov 20, 2008)
Mortal Kombat vs. DC Universe feels a bit like a mutant of a game. On one hand, the fighting mechanics are solid and fun and represent a refreshing return to the fundamental strengths that made Mortal Kombat's gameplay so compelling in the first place. On the other hand, the shift in tone from completely insane amounts of gore to only outrageous amounts of blood will put off some fans of the series’ usual ultra-violence. Newcomers, on the other hand, will have little trouble button-mashing their way through the game's single-player offerings, but may find it difficult coming to grips with the more technical aspects of the gameplay necessary to get the most from the multiplayer. If the idea of beating the hell out of Liu Kang with Lex Luthor (or vice versa) appeals to you and you don't mind going online for serious competition, you'll find a satisfying fighting game in this strange but enjoyable crossover.
Meristation (Nov 20, 2008)
Los mundos colisionan, y muy a menudo si vives en el universo DC. MKvsDC es un título de lucha muy digno, capaz de aunar con éxito todo el encanto de los tensos enfrentamientos de Mortal Kombat con la imponente presencia de los héroes de DC. Consigue que esa fusión sea muy natural, narrada a través de un modo historia muy interesante y bien llevado, que sin ofrecer la libertad del modo Konquest, nos ofrece intensas secuencias de vídeo entre combates, con una gran transición entre estas y el enfrentamiento. Aunque se antoja algo escaso de modos de juego (con respecto a lo que nos tiene acostumbrados la franquicia) y el plantel podría haber contado con más caras, sigue siendo Mortal Kombat en estado puro, y una vez dominemos los ataques especiales más potentes, los combates serán un auténtico espectáculo. Eso sí, requiere tiempo para llegar a ese punto de plena satisfacción.
IGN (Nov 15, 2008)
Mortal Kombat vs. DC Universe is fun and a solid entry into the franchise, but I doubt many folks will find it entertaining past a rental. Casual players will punch through the storyline before burning out after getting stumped by one or two Kombo Challenges, while Mortal Kombat fans will have trouble accepting the toned down Fatalities and somewhat slower gameplay. In short, this game's fun, but its legs probably can't carry it beyond the whole "Wow, Batman's fighting Superman" first impression.
Game Captain (Nov 29, 2008)
Jedem Fan muss zudem klar sein: MK vs. DCU ist ein Spiel für die Masse und erreicht um Längen nicht die notwendige Komplexität eines Virtua Fighter 5 um auch Genreexperten von der Konkurrenz loszueisen. Ebenso zahlte das ursprünglich sehr brutale Universum für die DC-Lizenz einen hohen Preis und musste einiges von seinem ehemaligen Charme bei erwachsenem Klientel einbüßen. Ich will es dennoch nicht komplett schlecht reden. Der Titel macht, wenn man die vielen kleinen Schwächen akzeptiert, durchaus Freude, die enttäuschte Hoffnung auf mehr Mühe bei der Entwicklung bleibt aber stets ein fader Beigeschmack.
ActionTrip (Dec 19, 2008)
To cut a long story short, this certainly won't be the game to help Midway get through its financial crisis. However, it's comforting to know that the developers behind MK won't be affected by the company's difficulties. So, here's looking at a better sequel, perhaps.
411mania.com (Jan 18, 2009)
As previously mentioned, I loved the idea of bringing the DC Universe together with Mortal Kombat. The end result was actually better than I expected. I enjoyed the story mode (I highly recommend playing through the story mode at least once), the graphics, as well as the controls. I would highly recommend this game if you are a huge fan of DC. If you are a huge fan of the past Mortal Kombat games, you could skip this title and not miss much. However, if you would like to experience a full blown brawl between The Flash and Sub Zero, then this is your game.
UOL Jogos (Nov 26, 2008)
"Mortal Kombat Vs. DC Universe" é um jogo que tinha tudo para dar errado, partindo da união de dois universos bastante distintos sob a pressão de salvar uma empresa de uma situação financeira ruim. Mas, surpreendentemente, o game sustenta a mecânica clássica da franquia de luta e se beneficia com o carisma dos super-heróis da DC, o que já deve ser o bastante para uma conferida. Mas com a falta da brutalidade dos Fatalities e extras interessantes, como objetos colecionáveis ou modos escondidos, além da apresentação irregular, não é um game tão essencial quando alguns dos exemplares anteriores.
gameZine (UK) (Dec 18, 2008)
In conclusion, this is a great arcade fighter to play alone or with your friends in multiplayer bouts. Although there are a few minor let downs in the game, including the repetitiveness mentioned above, it still has plenty of entertainment value and a relatively long life.
Jeuxvideo.com (Nov 21, 2008)
Que l'on soit fan de la série ou que l'on se demande simplement si Catwoman a une chance de s'en sortir face à Sub-Zero, on peut s'essayer à Mortal Kombat vs DC Universe sans crainte d'être déçu. Le spectacle est au rendez-vous et les nouvelles séquences de gameplay s'intègrent très bien aux combats. Dommage que l'expérience soit de si courte durée...
Console Obsession (Nov 12, 2008)
Most experts of the genre, will find that Mortal Kombat vs. DC Universe is an unworthy outlet to test their godly skills. But the more casual of fighting fans, or just those who’re looking to give their fingers a break after pulling off many a complex combo string, will likely find a hugely enjoyable fighting game that has a gentle learning curve that welcomes the less adept with open arms.
Destructoid (Nov 20, 2008)
While Mortal Kombat vs. DC Universe certainly won’t be played competitively by fighting game professionals and enthusiasts, no one can accuse Midway of making a game that isn’t fun. It contains its fair share of flaws, not the least of which are some gameplay unbalances and curious lack of interesting unlockable content. But if you’re looking for silly, lighthearted fun to kill a few hours with friends over a few laughs, you could certainly do a lot worse than Mortal Kombat vs. DC Universe.
Official Xbox Magazine (UK) (Nov 20, 2008)
That leaves you with the rather sparse lineup of standard arcade, kombo challenge and Xbox Live versus modes. Admittedly, there's only so much you can achieve in a one-on-one brawler, but this would have benefited from more unlockables and a tag team or time attack mode. This game is at definitely its larger-than-life best with two players, but doesn't have the longevity to make it an essential purchase.
Gameplayer (Australia) (Nov 20, 2008)
Issues aside, Mortal Kombat Vs DC Universe is a surprisingly charming game – more charming than initially expected. It features a reasonable cast of characters that represent both franchises and is choc-a-block with impressive moves and exhausting combos. It might not have the depth and content to win the respect of fans of other franchises, but unfussy brawlers will get a kick out of taking it for a rumble.
Worth Playing (Nov 28, 2008)
Mortal Kombat vs. DC Universe is a game where there's fun to be had with it, but unless you're a hardcore Mortal Kombat or DC Comics fan, you aren't going to find $60 of fun here. An enjoyable story mode and pleasing visuals are overshadowed by the mediocrity of everything else. From a gameplay standpoint, the fun wears thin after a few hours, and there's not much reason to return to it. The online doesn't work as well as it should, and the main selling point of the MK series, the Fatalities, have been toned down for the sake of a "T" rating. If you are interested in the game, rent it, and if you're still having fun with it after the week-long test run, then pick it up. Most people are going to find that the fun wears thin within a day, which doesn't merit the $60 price tag.
Gamer.nl (Nov 28, 2008)
Tegen alle verwachtingen in is Mortal Kombat vs. DC Universe een leuke game geworden. De Mortal Kombat-personages die aanwezig zijn, zijn erg tof en de gekozen superhelden passen er verbazingwekkend goed bij. De gameplay is vrij eenvoudig gehouden, zoals dat eigenlijk hoort bij Mortal Kombat: niet moeilijk, wel leuk. Zorg wel dat je de game met twee personen kunt spelen, want in je eentje is de game niet erg lang houdbaar. Ondanks het feit dat vechtgames toch het leukst blijven met z’n tweeën, had er best iets meer inhoud in mogen zitten voor de eenzame gamer.
GameSpy (Nov 17, 2008)
Ultimately, Mortal Kombat vs. DC Universe has its share of quirks and charms, even without finishers that turn opponents into ground chuck. It's a great-looking HD debut for the series, and although the Story mode is cheesy, it's a good vehicle for players to test out their favorite combatants. The online's solid; all of our matches ran lag-free. The game's biggest stumbling block is its actual combat. Midway has implemented some new mid-brawl mini-games, such as Klose Kombat, but they're really not deep enough to complement a fighting system that seems to be stuck in yesteryear. It starts off fun, but once you've played enough rounds of Sub-Zero versus The Joker, there's not enough substance in Mortal Kombat vs. DC Universe to give it the longevity of better fighting games.
videogamer.com (Nov 21, 2008)
Criticising MKVSDCU for not being as in depth and rewarding a fighter as, say, Street Fighter IV, seems a little unfair, since they're so different they're almost not in the same genre. We had a blast playing the game here in the office, with almost everyone gathering to watch. But it is an inferior fighting game, no matter how oddly compelling it is to see two sets of fictional characters clash in such improbable circumstances. Think of it like this, if Street Fighter IV is The Apprentice, then Mortal Kombat VS DC Universe is I'm a Celebrity... Get Me Out Of Here!
Totally Gaming Network (Dec 04, 2008)
Overall this is a competent fighting game. I like the feel of the rebuilt fighting system and I liked some of their new ideas. Unfortunately, from a storyline standpoint, using the DC Universe license really hampered them and basically only succeeded in delivering us a watered down version of Mortal Kombat. The fatalities are pretty lame and can feel like a slap in the face if you are a huge Mortal Kombat fan who used to revel in all of the ways you could “finish him”. While playing this game online should definitely add some versatility to this title, I will definitely be waiting for when we have a “real” Mortal Kombat hitting our consoles.
Thunderbolt Games (Dec 03, 2008)
In the Christmas rush to release every game under the sun, Mortal Kombat vs DC Universe has come as a surprise. Granted, the usual camp undertones and cheesy dialogue remains, but that is part of the series’ appeal. If you haven’t come to love the style and characters by now, then you never will. The way in which the addition of the finest DC heroes instantly feel welcome to the franchise makes their inclusion strangely more appealing as a whole. For hardcore fans, the returning gore and rewarding combo system will no doubt satisfy ever last drop of their bloodlust. For newcomers, you have yourself an accessible and forgiving game that doesn’t chuck you into the deep end like previous titles (if you can stand the excessive use of the letter “K”). It seems that with the aid of their superhero counterparts, Mortal Kombat is back, and in better skull cracking shape than before.
Gamestyle (Dec 03, 2008)
By merging two franchises Midway is being quite clever. Mortal Kombat and DC fans will lap this up and for the uninitiated it’ll still provide ample enjoyment. Yet after the story and arcade modes were completed, Gamestyle was left wanting more and unfortunately the lag ruining online play doesn't satisfy.
Armchair Empire, The (Jan 05, 2009)
The game graphics are alright, certainly not as polished as other fighting games this generation and definitely not a challenger against the Soul Calibur series. It bears to mention that the T-rating was achieved by removing much of the blood and gore present from preceding games. (I don’t recall a swath of frozen bisecting after earlier games, but then again the DC universe probably wouldn’t be happy with their pre-eminent characters being horribly mutilated.) In game sounds are ok, character dialogue – bleh. How many DC universe cartoons have there been? Choose one set of voice actors. Bam, done. Will this be a game that gets played very often in my collection? Possibly when the larger groups come over and a fighting tourney or ladder gets started, otherwise, can’t say I have any desire to continue slogging through the single player missions again.
Extreme Gamer (Dec 01, 2008)
Technical glitches aside, Mortal Kombat vs. DC Universe is a fun diversion in this dream-match crossover. Although you have to be warned, Mortal Kombat vs. DC Universe is like an old dog with a few new tricks. The diversity in the content makes this edition stand out for Midway and not its tried-and-true game mechanics. Mortal Kombat vs. DC Universe isn’t going to make you a fan of the series if you never liked it, but it will give a fresh perspective to all those who are getting a little warn out from its typical static nature.
1UP (Nov 17, 2008)
But I dig the combat in spite of itself -- for all its faults, MK vs. DCU is an oddly enjoyable distraction from "real" fighters. Its masher-friendly controls appeal to me in a casual-gamer way, and the midmatch minigames (damage-percentage tugs-of-war, airborne ass-kickings with the defender mirroring the aggressor's button-presses in a bid for dominance) give the fights a sort of party-game vibe. Even the online mode is virtually lagless; outside of a parade of day-one savants, I can't complain. I just wish the game's signature (and somewhat watered-down -- go Teen rating!) Fatalities ("Heroic Brutalities" for the politically correct DC heroes) appeared in each character's move lists, as I'd rather not look up a button combination every time I want to shoot my opponent in the face or drop a Mortal Kombat arcade cabinet on his head. You know, the important stuff.
Game Arena (Dec 15, 2008)
These new elements are certainly among the most successful and unique parts of Mortal Kombat vs DC Universe, and they'll certainly leave newcomers happy. It's long time fans of the series who will look at the rubble and the "Brutalities" and wish that they were seeing fountains of gore and distended ribs. One of the biggest early appeals of Mortal Kombat was the forbidden factor, personified by that curtain that appeared around some of the earlier arcade cabinets to shield kiddies from the evisceration. In its quest for broader appeal, that element of MK is now dead and gone.
Game Positive (Dec 24, 2008)
Ironically, the MK franchise shares a huge similarity with its parent company Midway: its refusal to change. Since the franchise hit the PS2 in 2002, the fighting engine has remained largely the same, and in the era of such legendary titles as Soul Calibur 4 and Virtua Fighter, such stubbornness is a recipe for disaster. Mortal Kombat vs. DC Universe isn't a bad game; it's just too hard to justify buying when much better titles already exist. The game has some refreshing ideas, and if you can look past these issues, you may find some fun in Midway's latest romp.
Console Monster (Nov 29, 2008)
As a fan of fighting games in general, with fond memories of the Mortal Kombat series, I find it a shame that the new direction that the developers have taken one of the most renowned series in gaming as one of shallowness, filled with generic design flaws. I expected much more from the titles offerings and only hope that Midway can keep it together to get the series back on track. If you are a die-hard fan of Mortal Kombat you may be able to ignore the faults and find enjoyment, but personally I am letting this one hit the bench in anticipation of the many other high hitting fighters of 2009.
eXp.de - Extreme Players (Dec 15, 2008)
Eigentlich hätte Mortal Kombat vs. DC Universe frischen Wind in die Serie bringen sollen. Einen Neuanfang markieren. Doch geworden ist daraus nichts. An jeder Ecke merkt man, dass alles wesentlich besser hätte sein können. Die Idee mag neu sein und merkwürdig, doch hätte man sie anständig umgesetzt, so wäre aus dem Titel sicher ein Überraschungshit geworden. So ist der Titel, auf Grund der fehlenden Bluteskapaden, nur absoluten Hardcore-Fans zu empfehlen. Wenn überhaupt...
Eurogamer.de (Dec 01, 2008)
So bleibt unterm Strich ein netter Prügler, den Fans von Superman und Co. vielleicht noch einen Tick höher bewerten würden. Für meine Wenigkeit fehlen einfach der zündende Funke, eine etwas ausgefeiltere Präsentation und etwas mehr Umfang. Insbesondere im Vergleich zur direkten Konkurrenz ist Mortal Kombat vs. DC Universe leider nur zweite Wahl.
AceGamez (Nov, 2008)
Fans of MK will warm to this game more than fans of DC, but fans of neither might as well steer clear, as there's nothing here to entice anyone but diehards. An online versus mode might keep people interested for a few weeks and possible DLC will add a little extra to those who can be arsed to pay for it but, on the whole, you're better off waiting for the next game in the main series, as at least Midway might put a bit more spit and polish on it. Mortal Kombat vs. DC Universe isn't the worst game in the world, but it's definitely no Klassic either.
G4 TV: X-Play (Nov 17, 2008)
In the end, Mortal Kombat vs. DC Universe is a fun weekend rental you and your comic geek friends can enjoy and then forget about. The groundwork is laid here for something truly interesting and special if a follow-up is made, but this initial outing is merely average.
Eurogamer.net (UK) (Dec 03, 2008)
As it stands then, MK vs. DC probably won't be seeing tournament play in the next Evo Championship Series. That doesn't preclude it from being a solid fighter for dabblers, but when so many other fighters, including Soul Calibur and Smash Bros., offer accessible gameplay for low-level play, while at the same time offering core gamers underlying balance and depth, we can't help feel this is yet another missed opportunity for Midway to craft a worthy Mortal Kombat.
Boomtown (Dec 01, 2008)
I would certainly recommend MK vs DC, perhaps not at full price but at a sub-£20 price point I can’t see it disappointing many, and it actually does enough to deserve a seven. But the controller issues with the XBOX 360 version we were sent for review (solely down to the awful d-pad on the controller) make it drop a mark. So if you're considering picking up the PS3 version add a point to the final score below.
Game Revolution (Nov 24, 2008)
The biggest problem for Mortal Kombat vs. the DC Universe is that it’s just meh (Yes, it's now a word, so I get to use it). You will neither love it nor hate it. Instead you will find yourself in a fighting game limbo where you feel kompelled to keep playing because you love one of the respective franchises, or you’ll just play for a while until a sense of disappointment and betrayal sets in.
Gaming Age (Nov 20, 2008)
It is really hard for me to recommend Mortal Kombat vs. DC Universe outside of the crowd it is trying to pull in. Unless you are a MK fanboy (and I mean so die hard that you don't care if the game is the same old song and dance) or a DC fanboy who wants to see where the writers take their beloved superheroes, then this game is a rental at best. Hell I'm a fan of both, although not die hard for either brand, and I still couldn't find myself very interested in the final result. If you are going to “re-invent” yourself as they say their direction was, then don't half ass it by adding a comic franchise. Change things up, make the game more capable of taking advantage of today's technology, and for the love of crumb cake, don't dumb down what draws a good majority of your bloodlust fans to you. If you do all that, then you get…well this game.
Xbox Gazette (Dec 25, 2008)
En conclusion, Mortal Kombat vs DC Universe est un jeu de combat moyen. On s'amuse dès les premières minutes, mais on est vite lassé. La première raison est que, en dehors du mode histoire, on ne dispose que de quelques autres possibilités, pas très réjouissantes. Le Live ne sauve pas non plus le jeu, car les joueurs ne sont pas nombreux. Les combats ne sont pas révolutionnaires, puisque les personnages ont peu de techniques différentes et qu’elles ne sont pas très originales. En plus de cela, la qualité n’est pas au rendez-vous. Surtout lorsque l'on parle des décors et du peu d’objets pouvant se casser. En bref, malgré les quelques bonnes idées, en particulier les QTE, Mortal Kombat vs DC Universe n’arrive pas à égaler les autres jeux du style, à cause de son ambiance un peu trop « molle » et pas assez prenante et de sa réalisation trop moyenne. À réserver aux plus passionnés.
Retro Gamer (Feb 02, 2009)
While there's fun to be had from beating up the likes of Batman and Superman, the clunky combat feels archaic when up against the slickness of brawlers like Soul Calibur IV and Street Fighter IV. It's not a total disaster, but the genre has long since moved on, leaving Midway's bloody brawler bruised and defiantly battered.
The A.V. Club (Dec 08, 2008)
This Kombat would have been more appealing in arcades 15 years ago than on consoles today.
AusGamers (Dec 10, 2008)
Mortal Kombat vs DC Universe is a perfect reflection of each of the license's current state in the world. Sure it's cool to play as Batman, and the Batman/Sub-Zero grudge match is probably going to be a favourite, but it's not something you can sell an entire game on. As far as fighting games go, this is among the bottom of the barrel with so many other titles out or on their way offering up so much more. The aesthetic angle equally leaves little to be desired, and unless you're either a die-hard Mortal Kombat fan or DC fan, you're going to find this game pretty lame in its archaic presentation, terrible story and ridiculously out-of-date characters. If there's ever an update to this, here's hoping Midway and Warner scrap the DC angle altogether (sans Batman), and just go with Vertigo characters instead.
Gamekult (Dec 03, 2008)
En définitive, MK vs. DC Universe est un titre volontairement calibré pour le grand public, avec un système de jeu accessible, un mode solo scénarisé bourré de cinématiques, et un jeu en ligne fonctionnel. Pas complètement à jeter donc. Mais de là à vous conseiller de l'acheter, il y a de la marge.