User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.1
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (8 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Oct 31, 2006)
Carbon effectively combines the night-racing thrills of Underground 2 with the manic police encounters of Most Wanted, keeping all the best parts of each, and ditching chaff like magazine covers, drag races, pointless stereo equipment, and bounty requirements. Cross is back on your tale after your death-defying getaway from Rockport, but he's left the dress blues behind: this time, he's out solely for the bounty that rests on your head.
88 (Nov 02, 2006)
It happens every year, the holiday season of gaming. All the development studios get their games to the shelves in hopes of being under the tree for a special someone. However, with the volume of games, it is tricky to decide which game is “the one.” Amid all the lumps of coal are brilliant gems and one of those gems is Need for Speed: Carbon. Carbon isn’t without its problems but the overall experience is polished and the negative parts are outweighed by the positive features. While the downloadable content is sure to spark some arguments, there is enough of a game in Carbon to make the initial purchase well worth the money. Drifting and canyon racing are reason enough to at least take Carbon out for a test drive if not for the other options like Autosculpt which are a vast improvement over anything else done in the racing genre.
85 (Nov 09, 2006)
Need for Speed: Carbon is yet another entry in a franchise that has become for street-racing what Madden has for football. (No snickering, please.) Carbon manages to keep the core gameplay of the previous games while adding a few new innovations. While arguably the crew element and the storyline in the game’s career mode is something players could do without, the driving action is the best this side of a Vin Diesel movie. It’s not the brightest or best street-racing game, but it will undoubtedly make someone’s top five.
85 (Nov 07, 2006)
Mit Need for Speed Carbon liefert EA ein durchweg spannendes und vorbildlich designtes Spiel ab, das Fans der Serie mit Sicherheit begeistern wird. Ein umfangreicher und abwechslungsreicher Fuhrpark, ein dank Autosculpt erweitertes Tuning und das deutlich coolere, nächtliche Szenario, bringen Rennspielfreunde gehörig in Fahrt. Schade nur, dass bisher jedes Need for Speed entweder auf Tag- oder Nachtrennen beschränkt war – hier würde eine Kombination aus Beidem sehr erfrischend wirken. Zudem sollte man dringend die Einbrüche der Framerate in den Griff bekommen, da die Ruckler im Extremfall so stark sind, dass sie die Lenkung beeinträchtigen. Wer zudem Zugriff auf alle Fahrzeuge haben möchte, muss sich dieses Privileg übrigens durch den Einsatz kostenpflichtiger Microsoft Points per Xbox Live erkaufen.
Some carrots are better than others. Carbon does a much better job than NFS: Most Wanted of leading you on and spurring you to master its curves. And the biggest and juiciest carrots of them all are the canyon races, which are the perfect payoff to the more routine business of acquiring and holding your territory across the city. While this new element to NFS makes Carbon worth getting, it does expose the need for growth in other areas of the series.
Lawrence (Nov 22, 2006)
Need For Speed: Carbon is another solid entry in a solid series of arcade racers. The core racing action is still sound, but the new features are a mixed bag. While the addition of muscle cars and the new Autosculpting feature are both great, the canyon races and crew members are grating at best. Regardless, Carbon is still a fun racing title that should please anyone who’s a fan of the genre.
82 (Dec 18, 2006)
Ich mag Need for Speed Carbon. Die Grafik ist ganz ansehlich, mein Auto ist sowieso das schönste von hier bis Santa Feé und wieder echte Schauspieler eingesetzt zu sehen fallen auf jeden Fall positiv in die Wertung. Leider ist der Story-Modus doch recht flott durchgespielt, dafür darf man seinen Schatz auch auf die Online-Highways und diversen Offline-Challenges ausfahren.
IGN (Oct 27, 2006)
Need For Speed Carbon isn't a revolutionary game and it's far from a stinker. Instead, it's what EA does best, usually. It creates pretty good games with lots of features. Carbon switches out drag racing and Pacific North West backgrounds for drift racing and inner city urban streets. The freaky FMV filtered stuff is back and there seems to be more than ever (too much?). The drifting is an acquired taste (but it's good), the canyon duals are decent changes (though not great), and the crews...well, they suck. Of the myriad new features, the addition of muscle cars and the online functionality are the best. The muscle cars bring real challenge and change to the races and the online games (when lag isn't hampering you) are great cop-chase endeavors.
80 (Feb 19, 2007)
Need for Speed Carbon makes a smaller leap forward than Most Wanted did, but the series does remain king amongst the accessible and classic arcade racers. With beautiful graphics, varied races, a good driving model and endless options for personalisation flavored with a story consisting of cool cut-scenes this is an easy chunk of entertainment. But personally we would have loved to see some more innovation, body and depth and less shallow innovations like the crew members.
Xboxygen (Dec 04, 2006)
Need For Speed Carbon est un bon jeu, il n’est pas exempt de défauts, mais les fans de courses nocturnes et de tuning seront aux anges. On aurait souhaité un peu plus d’innovation et une durée de vie en solo plus grande. Mais il sait compenser cette lacune avec d’autres qualités. Les fans du style en auront pour leurs argents, pour les autres, il faut bien le tester pour se décider.
UOL Jogos (Nov 03, 2006)
"Need for Speed: Carbon" não é o jogo com maior impacto da série, mas conseguiu renová-la o suficiente para não cair no vazio, risco tão real que acomete as franquias muito exploradas. O Canyon Duel, o novo formato do modo Carreira e os "crew members", além da ferramenta Autosculpt, garantem uma vida promissora ao game.
80 (Nov 09, 2006)
Alors que l'on pensait la série en perte de vitesse, NFS trouve une seconde jeunesse et a fait les bons choix pour nous tenir en haleine, sans aucune lassitude. Un peu court et un peu facile, il est toutefois davantage conseillé à ceux qui en feront un usage multi. Un bilan très positif pour un titre possédant une véritable identité.
With extensive customization (including an expansive ability to modify every part via sliders), Carbon is an arcade racer that nicely slides into become a game for car nuts and fans of pure racing. It had potential to break out into something completely fresh, but given the time frame, Carbon is a success worthy of the Need for Speed name.
Game Freaks 365 (Feb 24, 2007)
EA Canada has once again made a quality racing title. Need for Speed Carbon is a solid arcade-style racing game that mixes elements of Underground with Most Wanted. Some of it works, some of it feels forced. The boss races went from fifteen in Most Wanted to four in Carbon. It's not hard to feel cheated. With all of the time they spent exhibiting a cheesy West Coast/Hollywood persona in their nonsensical storyline, they could have put it into a longer game. Although I suggest that EA get an identity for their racing franchise and stick with it, Need for Speed Carbon wins my approval.
Need for Speed Carbon doesn’t advance the series much over Need for Speed: Most Wanted, although both games are huge improvements over the Need for Speed Underground variations. Need for Speed Carbon is a gorgeously fast racer, with plenty of compelling action and a surprisingly meaty single player game.
GameSpy (Nov 13, 2006)
There wasn't a whole lot wrong with last year's Need for Speed Most Wanted, so it wasn't like the folks at EA had to do any serious rebuilding. What they've given gamers in Need for Speed Carbon are a few new toys to play with and a revved-up online experience. The new goodies aren't all winners -- the wingman concept didn't bowl me over, paying instead of playing to unlock extras bites -- but there are enough innovations that work to make this feel like more than just an updated version of an old and successful game.
76 (Nov 08, 2006)
Ich stehe wieder vor dem gleichen Problem wie schon bei Most Wanted: Wie bewerte ich ein Spiel, das von der Struktur und dem spielerischen Gehalt genau so gut Need for Speed Underground 3 heißen könnte? Illegale Straßenrennen bei Nacht, viele Tuning-Optionen, Verfolgungsjagden mit der Polizei und eine frei befahrbare Stadt - das alles kennen wir schon. Ist das schlecht? Nein, denn wer das bekannte NFS-Gerüst mag, wird auch hier seinen Spaß haben. Dennoch ist Carbon einer der schwächsten Teile der bekannten Serie. Warum? Weil viele bekannte Modi der Vorgänger wie die KO- und Drag-Rennen wegrationalisiert wurden oder an Bedeutung verloren haben (Cop-Verfolgungen), der Umfang viel zu gering ausgefallen ist und die Rennen für geübte Spieler keine wirkliche Herausforderung darstellen.
GameSpot (Nov 01, 2006)
Ultimately, Need for Speed Carbon doesn't make the best use of some of the strengths from Need for Speed Most Wanted. Many of the changes made to the Most Wanted formula seem to be for the sake of change, but it all still just comes back to the solid driving action, which Need for Speed Carbon puts to good use.
75 (2006)
Need for Speed Carbon apporte quelques nouveautés intéressantes et se veut toujours aussi amusant. Les amateurs d'Arcade seront donc au rendez-vous une fois encore.
1UP (Nov 02, 2006)
Executive producer Larry LaPierre and producer Steve Anthony were faced with a potentially insurmountable challenge when they took on Need for Speed Carbon. Helming the fourteenth game in one of the most successful racing-game franchises of all time no doubt brought a unique set of challenges. Not only did they have to meet the ever-evolving demands of long-term franchise fans, but they were also faced with producing the second game in the series on the Xbox 360 -- a task which brought with it a whole other trunkload of baggage.
Game Revolution (Nov 14, 2006)
In the end, this race is barely a race at all. The 360 is the winner by a mile, and for the price of those wheels, no doubt it should be. The Xbox comes in a distant second with fewer cars and none of the cool online modes. And trailing way behind that is the PS2, a run-down jalopy that probably shouldn’t even be on the road. Pick your car carefully.
Daily Game (Nov 18, 2006)
Last year, EA kicked off its next-gen racing experience with Need for Speed Most Wanted, so it's only appropriate that this fall see Need for Speed Carbon appear not just on Xbox 360, Xbox and PlayStation 2, but also on the PlayStation 3. Last year's Xbox 360 outing had some holes yet managed to be one of the year's most purely enjoyable racing experiences, so it's surprising that EA went back to the drawing board for Need for Speed Carbon. And unfortunately, going back to the drawing board this time around actually meant undoing much of what was so fun about last year's outing in the first place.
Video Game Talk (Nov 29, 2006)
I'm sad to say Need for Speed: Carbon just isn't as pleasurable as last year's NFS: Most Wanted. While the sheer amount of content vastly outweighs Most Wanted, finishing the game requires a serious amount of patience and makes for an extremely boring ride. Achievements are a bit too ridiculous to chase after and the multiplayer is a nasty lag-fest of maximum proportions. Add in EA's moronic content pricing on Marketplace for Carbon and it's easy to realize the game isn't worth the trouble. With plenty of other great racers for the 360, like Test Drive Unlimited, Carbon deserves nothing more than a rental.
TTGamer (Nov 30, 2006)
NFS Carbon as a game on its own is extremely well done but in the context of the previous two games, it simply doesn't separate itself enough. Being new to the series will have you wanting this game, but for the veterans, especially from Most Wanted, you won't find enough new here to justify the purchase.
70 (Nov 06, 2006)
Das Problem ist nur: Es ist für sich betrachtet kein schlechtes Spiel. Klar, es ist zu einfach, die Story etwas kurz und alles nicht gerade abwechslungsreich. Aber die Rennen machen Spaß, es ist ein El Dorado für Tuningfans und es ist jetzt ja auch nicht so, dass es wahnsinnig viele andere Arcade-Rennspiele gäbe, die alles besser machen. Burnout vielleicht, nur geht das in eine völlig andere Richtung. Insofern ist Need for Speed: Carbon schon sein Geld wert - wenn Ihr in den letzten zwei, drei Jahren kein anderes Need for Speed gekauft habt.
Totally Gaming Network (Nov 17, 2006)
With heavier handling, a better story and tighter Live play, Carbon should have been far greater than it is. Sadly, sub-par graphics and an overwhelming sense of deja-vu prevent it from ever reaching the standards set by fellow racers TDU and even the earlier Need for Speed Underground games, when all this was fresh. It's common- practice to cite the 3D0 version of Need for Speed as the best in the series, but EA really do need to take this in an all new direction for next year's game. Carbon is bright and brash, and has it's moments, but we've all done this before and don't really want to do it again in 12 months time.
3DAvenue (Nov 30, 2006)
NFS Carbon as a game on its own is extremely well done but in the context of the previous two games, it simply doesn't separate itself enough. Being new to the series will have you wanting this game, but for the veterans, especially from Most Wanted, you won't find enough new here to justify the purchase.
70 (UK) (Nov 03, 2006)
But when it comes down to it, no amount of extra content can disguise the glaring fact that Need For Speed Carbon is a backward step from last year's release. The fact that it's less challenging may make a lot more accessible to the mass market audience that it's so desperate to pander to, but the net result is that it's also, on balance, a slightly less exciting and enjoyable game. But let's be clear: Carbon is never less than a solid, polished and effortlessly entertaining game - and the online component gives it long-term appeal - but after roaring through the gears with Most Wanted, this is most definitely EA going Carbon neutral.
The Video Game Critic (Jan 28, 2007)
The game auto-saves your progress, but since it never explicitly tells you it's saving, you always get that nervous feeling before shutting the game off. I also need to admonish EA for their flimsy, skimpy instruction manual. Perhaps EA was trying to save two cents per game so their CEO could buy another yacht, but when you charge $60 for a game, cutting corners like that is unforgivable. In fact, this is one game that clearly could have benefited from a decent instruction book, considering all symbols that appear on the screen. Need For Speed Carbon is a good looking game that provides some high-speed thrills, but it left me feeling less than satisfied.
65 (Dec 06, 2006)
NFS: Carbon is an enjoyable enough game for a few hours. Testing out the new additions and playing around with the new options is more than mildly diverting. However, after a while the tediousness of the city-scape and the simplicity of the driving model conspire to make one think of the other things that could be done with the time. Despite its faults I really enjoyed Carbon for a few days but once my interest had piqued I found little to compel me to pick it up again other than to broaden my experience of the game so as to write a more complete review. Seeing as this is not a compulsion you readers will have to endure I think it likely that Carbon is best recommended as a rental as most of what can be had from the game can be squeezed out in a weekend's play.
FZ (Nov 08, 2006)
Det råder ingen större tvekan om att Carbon kommer att sågas av många, det ligger i dess natur. Vissa, som tror sig veta bättre än andra, kommer att göra det enbart på grund av att Electronic Arts står bakom det, medan andra inte kommer att uppskatta den arkadiga känslan. Spelets målgrupp, de som inte lägger ner flera timmar varje dag på spel utan bara vill ha lättsam och välproducerad underhållning, kommer däremot med all säkerhet tycka att det här är riktig roligt och i slutändan är det trots allt det som räknas.
Factornews (Dec 14, 2006)
Il serait bon qu'EA se décide à tirer définitivement un trait sur les consoles d'ancienne génération, afin de pouvoir offrir aux plate-formes modernes une réalisation digne de leurs capacités. Une fois la partie technique mise au goût du jour, les développeurs pourront se pencher sérieusement sur le gameplay qui a tendance à vraiment stagner depuis quelques années. En attendant, il parait difficile de recommander l'investissement dans ce Need for Speed Carbon plus que moyen.
Good Game (Dec 05, 2006)
Overall, I’m going to have to give this half empty 5 rubber chickens. I felt the game was too short, not as much fun as the previous ones and felt more like an expansion for Most Wanted.