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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.1
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 3.7
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.1
Overall User Score (11 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
88 (Nov 20, 2008)
NFS Undercover comes at a time when there is a surge of high quality racing games, Midnight Club and even EA’s own Burnout are all fighting for first place, NFS is a strong contender, the fast racing action and depth of upgrades and personalisation will hopefully make this one a winner.
Good Game (Nov 24, 2008)
there’s some distractingly framey areas in the world when there’s heaps of debris or too much traffic. Also there’s no day night cycle or weather effects, so about hour 6 into the game you start to really wish for a cchange of scenery. On the upside online looks promising and the game is really really fast and generally streams the world well the way need for speed should be! I’m giving it 8.5/10
TeamXbox (Nov 18, 2008)
Need for Speed Undercover is still worth a serious look due to its overall thoroughness, but those looking for sheer circuit mastery by something other than raw horsepower numbers should probably give Need for Speed Undercover a rental first before deciding if to steer clear of its sneaky ways.
Als jij een van die Need for Speed-fans was die Most Wanted de beste aflevering ooit vond, dan zal je deze Undercover geweldig vinden. Verwacht niet al te veel verrassingen, maar dit is snel en de politie maakt het allemaal weer net iets leuker en meer intens.
Daily Game (Nov 18, 2008)
With these multiple issues in mind, it's hard to recommend Need for Speed Undercover. The police chases are incredibly entertaining, but I'm disinclined to suggest that someone pay $60 for what amounts to a single game mode. The open-world racing is a nice concept, but Burnout Paradise has already done it, and on a larger scale. So, too do the role-playing aspects hold promise, but not if the attributes are chosen for us. With so many options out there for spending your hard-earned holiday gaming dollar, Need for Speed Undercover juts doesn't quite make the grade. Instead, save a few bucks and buy Burnout Paradise, which you can probably find for a discount at this point in its lifecycle. All you'll be missing are the police chases, and at the rate Criterion is making updates, that's probably just one small patch away.
games xtreme (Dec 01, 2008)
Overall when not comparing it to my all time favourite racing game, it's pretty good, with a compelling story, good game-play and fun multiplayer. (Unfortunately the multiplayer feels slightly bugged and laggy, and you often see other racers lagging out, but hopefully this issue will be patched shortly.) But it lacks the replayability of previous games and I feel that with all the good ideas Carbon had it could have been better. On its own a good game, but compared to others it could have been better.
1UP (Nov 18, 2008)
As a mashup of Need for Speed: Carbon and Need for Speed: Most Wanted, Undercover is ultimately fairly successful. For many, though, in a post-Burnout: Paradise world, the question has to be raised: "What does this give me that Paradise doesn't?" The answer to that is "cops and robbers," a mechanic that has worked well in single-player since the days of Hot Pursuit, and works even better online when played in teams of 4-on-4 in Undercover.
Xbox World 360 (Nov 18, 2008)
Need For Speed: Undercover, then, is attempting to look back while also moving forward. Black Box have taken little in the way of risks but it's not faultless - the streets can feel quite empty (depending on race type) and the framerate can get a bit juddery. But you can't say that EA hasn't given us what we asked for.
Jeux Vidéo Network (May 18, 2009)
Burnout Paradise, Midnight Club L.A… rude concurrence ! Malgré de bonnes intentions, Undercover n’a pas les épaules pour rivaliser. La poule aux œufs d’or d’EA montrerait-elle des signes d’infécondité ?
Gamestyle (Dec 02, 2008)
If anything Undercover reminded Gamestyle of Tokyo Highway Challenge, which we enjoyed on the Dreamcast, but was an acquired taste. The ability to free roam and engage in pursuits is at the core of Genki’s racer, and Black Box have tried with Undercover to break away from the Midnight Club’s and Burnout’s of this genre. While not a complete success, it is a refreshing change and a step in the right direction, unlike Quantum of Solace.
Armchair Empire, The (Jan 18, 2009)
As if a self-fulfilling prophecy, the loading screen that claims “You’re not good but you’re not bad” has hit the mark. I give them props for trying to re-work the popular Most Wanted angle of this series, I just wish it was a bit more evolved instead of running out of gas too early.
GamingExcellence (Jan 05, 2009)
On the whole though, Undercover certainly isn’t a terrible game; considering the glut of games on the market this holiday season, Undercover gets enough things right to bring it past bargain bin status, but the problem is, there’s not much to dig into beyond that. Solid mechanics and moments like sending a police car flying into the air don’t make up for the fact that, with a shallow career mode and the lack of a larger direction, Undercover is neither an evolution or a revolution for the series.
PlayDevil (Dec 19, 2008)
"Need for Speed: Undercover" doesn't even deserve the score it's getting. It's an unfinished, unpolished, from the story to the visuals and it's also generally way too easy. However, even with this catalogue list of gripes and flaws, the core game, like all classic NFS titles, remains fun to play. Somehow I really got into it all and couldn't put it down. There's also a lot to do, with nearly 200 events across a multitude of disciplines to play. The cop chases are also fairer and more frantic than before, although until the last act of the game, do suffer from being way too easy like the rest of the game. However, for a huge fan like me, the basic chance to play 'Most Wanted' in a new city made it a palatable enough experience.
Bit-Tech (Nov 26, 2008)
At the start of the review we said that the two important keywords for the Need for Speed series are style and brevity. You could argue that ‘speed’ should belong there too, but it kind of goes without saying. The issue with Undercover though is that it’s started to show us just how shallow those things can be. It quickly becomes obvious that when you finally do get under the covers with Need for Speed then it’s all sack and no substance. That’s not enough to impress my girlfriend and it’s not enough to impress me either.
GameDaily (Nov 19, 2008)
Need For Speed Undercover puts you in the shoes of an undercover operative working to bring down an international smuggling ring. The ability to jump into races without having to drive to specific locations is nice, allowing you to step on the gas without hesitation. There are 18 levels available, along with over-the-top police chases (they get real aggressive) and online racing events. The graphics aren't bad, although the action occasionally chugs slightly. The scripted video sequences are campy, but the beautiful babes (led by Maggie Q) make up for them. With the superior Burnout Paradise still making the rounds, Undercover won't rev everyone's engine. If you liked Most Wanted or the Hot Pursuit games, however, you'll want to climb behind this wheel.
So Undercover is a bit off-balance. Its bright spots, like the anticipation it builds for unlocking all the ridiculously fun race types, are dragged down by the slow-paced progression. A good time can be had, but only if you're patient or a really big fan of Most Wanted.
TotalVideoGames (TVG) (Nov 19, 2008)
Between the excellent Midnight Club LA and the slightly disappointing Burnout Paradise, Need For Speed: Undercover unfavourably finds itself amongst some stiff competition. Although Undercover does provide satisfactory racing action, it fails to add literally anything new to the format and is really beginning to show its age. Hopefully, for the already-confirmed Need For Speed: XIII, EA Black Box will be taking the entire concept back to the drawing board and bringing something a little more fresh to the table.
Cheat Code Central (Nov, 2008)
Need for Speed: Undercover is an arcade racing game that will provide fans of the series with a fair amount of fun. However, one can't help but notice that the franchise has seen better days. Also, simulation racing enthusiasts simply need not apply, as they'll find the experience quite shallow. In spite of its flaws, Undercover does bring an interesting leveling mechanic and some solid online play to the mix, which keeps the package respectable.
This disconnect is furthered by the uneven racing. While some thrilling races up the ante with trigger points in the environment that rain down destruction on chasing cops, it’s also hampered by a lack of polish. Environmental pop-up, even for objects as important as oncoming traffic, is common. Despite the bucket full of visual effects, the graphics only make the game jump off your screen in a bad way. Our review build suffered from serious framerate issues, which I hope are ironed out before the game releases. Where EA goes from here is anyone’s guess. Will we see ProStreet or Carbon return? I’m not going to make a prediction, although whatever it is, it better have more acceleration than this game does.
GameZone (Nov 18, 2008)
Need for Speed Undercover makes a good attempt to recapture the visceral sense of racing that the series made its name on, but doesn’t bring much new to the table.
GameSpot (Nov 19, 2008)
If you're one of the many people who loved Need for Speed Most Wanted, flaws and all, you'll find a lot to like in Undercover. It's not very original and the slow frame rate is a downer, but there's no denying that it's just good fun to run from the cops and wreak havoc on a city in the process.
Totally Gaming Network (Nov 18, 2008)
If you are a hardcore racing fan be sure to rent this game first to see if you like it. If you do then by all means pick it up. Hopefully EA will continue to support this title, much like they have done with Burnout Paradise. If they issue patches and deliver new content, this could definitely be a fun racer to experience.
Meristation (Nov 18, 2008)
Por encima de todo, destacan los problemas visuales, que lastran gravemente al juego, y hacen que pierda gran parte de su atractivo visual en cuanto se aprecia en movimiento. Pese a todo, Black Box consigue aunar muchos elementos de diferentes entregas de la saga en un título entretenido y rejugable, no demasiado difícil, pero lo suficientemente interesante como para que los amantes del motor consideren echarle un vistazo. Un control muy bien ajustado y su gran variedad de pruebas, coches y opciones de personalización consiguen poner a flote un título con potencial suficiente como para entretener y divertir.
68 (Dec 05, 2008)
Das klappt auch einigermaßen, obwohl Innovationen ausbleiben und alles etwas lieblos wirkt. Dennoch würde ich sicherlich ein paar Stunden mit Undercover verbringen, doch die grausame Performance, die vor allem die PS3 Version betrifft, kostet jeglichen Spielspaß. Auf der Xbox 360 spielt sich NFS zwar flotter und ruckelfreier, dennoch stellt sich auch hier das Gefühl ein, ein aufbereitetes Most Wanted zu spielen. Wer schnelle Rennspiele mag, sollte lieber zu Burnout Paradise oder Midnight Club Los Angeles greifen. Über Undercover sollte man dagegen besser den Mantel des Schweigens legen.
XboxAchievements (Nov 24, 2008)
Undercover is definitely a step in the right direction and if it wasn't for the horrible design issues (buggy GPS, frame rate issues and dodgy AI), the game would be scoring closer to the 80's. It's ultimately these design issues that spoil what is a solid racer. Chances are, if you can look past these issues, you'll actually really enjoy the title, I did ... but I have the patience of a Saint.
GameTrailers (Nov, 2008)
Need for Speed Undercover lacks challenge, struggles technically, and practically requires sunglasses to play. The framework for a stronger game is present, but the final product simply doesn't come close to competing with games like Midnight Club: LA or Burnout Paradise. Don't blow your cover, or your extra cash, by picking this one up.
Gameplayer (Australia) (Nov 18, 2008)
If you haven’t played a NFS game in the past four years, Undercover is a decent option if you want to rekindle your love affair with the stalwart series. NFS of old was about hot cars, hot pursuits and miles and miles of open road, and Undercover make a semi-successful fist of recapturing some of this magic. Looks great, plays fine. There’s no getting around the fact, however, that Undercover is basically Most Wanted with a new lick of paint. Can somebody please green-light Hot Pursuit 3? Surely the open-world horse has been well-and-truly flogged?
3D Juegos (Nov 21, 2008)
Need for Speed Undercover supone una importante decepción dentro de la recta final del 2008. Lejos de capturar el espíritu de Most Wanted, el título de Black Box fracasa al proponer una campaña excesivamente sencilla y una conducción modelo “autos de choque”. Si eres uno de los muchos fans de la saga reconocerás en él parte de su identidad y momentos entretenidos, aunque ni muy originales ni tan brillantes como se esperaban.
Cheat Happens (Dec 16, 2008)
Need For Speed Undercover was a hefty project, and it seems like the developers tried to take on too much at once. Fans of the series should find much to like here, but major gameplay, presentation and functionality issues will turn targeted casual gamers and newcomers to the series away in a hurry. If you don't have a soft spot for the Need For Speed series, you'd do best to stick to games like Burnout: Paradise, Midnight Club or even GTA IV, who accomplish everything Undercover attempts to and more.
60 (Nov 28, 2008)
It's a sparse game, and after you've sunk about ten hours into it you'll feel suitably empty, too. It's not rewarding, satisfying or endearing. Need for Speed Undercover has the potential for fun, but it simply hasn't been realised in this year's foray. I can only hope that EA's next effort is better.
Thunderbolt Games (Nov 30, 2008)
Need For Speed: Undercover is a disappointing title. It doesn’t build on the series in any way, basically sticking to Most Wanted’s fundamentals, whilst adding more technical issues. It has its moments, and the cop chases are a unique feature of the series that should attract the fans; but at the moment there are other racers that do things better, especially when it comes to taking advantage of the open-world setting and using it in a dynamic way to fulfil the games potential.
Blend Games (Nov 17, 2008)
I appreciate that Need for Speed: Undercover is attempting to create a game that stretches beyond racing with an action story narrative, police chases, and miles of road to explore. The thing is, why does a racing game need to be something other than a racing game? You wouldn't miss most of the stuff that would have been cut out had this game taken place entirely on race tracks across the country with no accompanying storyline. The driving is the core of the game and it's decent - but what should be done with all the other stuff? Keep it in for the next game and hope to improve it? Or dump the frills and focus on making the racing fundamentals as strong as possible? EA has to decide which way they want to steer this series.
UOL Jogos (Dec 14, 2008)
Embora tenha momentos de diversão, "Need for Speed Undercover" é um dos episódios mais fracos da franquia. Os pontos negativos vão de simples equívocos (como a utilidade da exploração de um mapa aberto) até a instabilidade da taxa de quadros, que deixa o game, em alguns momentos, impraticável. Para quem gosta de corridas, é melhor procurar em outras freguesias - ou na própria Electronic Arts, que é dona do excelente "Burnout Paradise". Se você quer conhecer "Need for Speed", a solução é voltar no tempo e ficar com "Most Wanted", de 2005, um dos pontos altos da série.
DarkZero (Dec 10, 2008)
However, even though it is a step in the right direction, the game still lacks appeal in a number of other areas. In its current form, regardless of all its innate flash and colour, it is quite a few notches away from being a must buy. So when all is said and done, NFS: Undercover it best described as a steeping stone for the series, one that offers hope that EA can achieve better things in the future.
Digital Spy (Nov 21, 2008)
All in all, Need For Speed: Undercover falls somewhere in the middle of the racing game genre (and the Need For Speed series for that matter). It's not the best racer out there and it's not the worst. If you are aching for some arcade racing thrills this year, titles such as Burnout Paradise or Midnight Club: Los Angeles are the way to go. Perhaps with the inevitable thirteenth instalment Black Box will get it right, but if it continues to radically overhaul the mechanics instead of fine tuning the good bits and scrapping the bad then Need For Speed will carry on dividing fans and critics for years to come.
60 (Nov 20, 2008)
La série s'est enterrée les pieds avec ProStreet et continue de creuser avec Undercover. Le jeu est loin d'être une daube infâme et possède quelques qualités qui méritent qu'on s'y attarde, ne serait-ce que pour goûter à une poignée de courses-poursuites ou duels sur autoroutes. Mais dans cet état de finition, difficile de conseiller ce nouveau Need For Speed, peu inspiré. Les fans invétérés de Most Wanted lui trouveront pourtant suffisamment de charme pour succomber, en attendant que la franchise parvienne à se renouveler.
G4 TV: X-Play (Nov 19, 2008)
Need for Speed: Undercover is a game that both satisfies and disappoints on a regular basis. While the chases provide top-notch thrills and spills, you can’t help but feel like you’ve just done it too many times to really care anymore. There are plenty of events and races to complete, and the story keeps you from having to cruise around the bland city by pushing you from objective to objective, both of which should keep casual players happy. As for the online multiplayer, it’s light on options and gets old fast. However, as a sheer vehicle for quick and enjoyable vehicular thrills, Undercover is a decent title that only just fills that need for speed.
60 (Nov 18, 2008)
We had extremely high hopes for Need for Speed Undercover, not to be a ground breaking game, but something that was highly polished and a great deal of fun. After EA's recent run of quality, it came as quite a shock that Undercover simply doesn't feel ready. The in-game performance is frankly terrible and one of the main event types is deeply flawed. We can't deny that there's still fun to be had here, especially in the highway battles (and with some of the dialogue), but we simply can't recommend a game that performs so poorly that it's at times unplayable.
PTGamers (Nov 18, 2008)
Undercover pode ser considerado uma sequela espiritual de Most Wanted, mas não tem o mesmo impacto, tampouco o seu interesse. Depois de muitas horas a jogar este novo título de condução ficamos com a ideia de algo mal cozinhado. Os modos de jogo não são intensos, chegam a ser aborrecidos, e os bólides, apesar de extremamente bem detalhados não oferecem aquela sensação de condução que já obtivemos em capítulos anteriores. Veja-se o trabalho notável da Criterion em Burnout Paradise e compare-se com este Undercover. A nova política da EA para a série Need For Speed, mantendo um lançamento anual, é entregar o trabalho a dois estúdios, cada um com dois anos para trabalhar num jogo (como acontece em Call of Duty). Mas se este for o primeiro dessa política, as coisas não começaram muito bem... Midnight Club: Los Angeles, nas consolas, é a referência dos jogos de condução árcade com vertente tuning, baseados num ambiente urbano.
GameSpy (Nov 20, 2008)
As much fun as squaring off against The Man is, though, this attempt at returning to NFS' glory days just isn't enough. You can't go home again. While Undercover looks in its rearview mirror at what worked before, Burnout Paradise and Midnight Club: LA have put the pedal to the medal and raced forward into the future of the genre. Undercover may push the nostalgia button for the NFS faithful. But substandard presentation and a host of nagging technical issues cause it to sputter across the line for a distant third-place finish.
ActionTrip (Dec 12, 2008)
Now, the game does bring back a bit of the old NFS spark thanks to the inclusion of cops and certain events. You are also able to play online against other players in a rather cool and entertaining team-based Cops and Robbers mode. Regardless, EA rushed this one out the door and they did a lousy job of hiding it. Consequently, the market gets a mundane, technically flawed racing game deprived of any appealing facets. Lessening the challenge is another setback, guaranteed to ward off those who appreciated older NFS games (well, those that came before Pro Street anyway).
50 (UK) (Nov 20, 2008)
Despite overwhelming condemnation from the wider world then, Undercover is eventually a reasonably decent game. It's just a shame it takes so long to get there, when a simple difficulty level could have jumped the tedium.
GamePro (US) (Nov 17, 2008)
Friends don't let friends play Need for Speed: Undercover. Mediocre racing and tacky styling leave it stuck in neutral, gunning its engine while going absolutely nowhere. While a long campaign mode and intriguing new experience system get the pistons pumping, everything grinds to a halt when the rubber hits the road in the worst installment of the series in recent memory. It's the video game equivalent of test driving a brand new Lamborghini only to have the engine overheat and the tires go flat as soon as you get on the freeway. Too bad the gaming equivalent of AAA doesn't exist; that way, if you're unlucky enough to buy this game, you could get a little roadside assistance.
IGN (Nov 18, 2008)
Need for Speed Undercover is a poor game with a ton of problems, both technically and in terms of design. The open world design is completely lost as you can't actually drive to any event, many races are closed off which means no cross traffic, and it's incredibly easy. The presentation could have been good but winds up feeling totally contrived and confusing at times. The game could, and should, have been leaps and bounds better than it is. As it stands, though, there's absolutely no reason to pick this up over the likes of Burnout Paradise or Midnight Club: Los Angeles, both of which demolish it in every way possible.
Gaming Age (Jan 06, 2009)
In the end, EA really needs to take a year off and build a better racing game. This port of Most Wanted that was a port of Carbon, which in itself wasn't good in the first place, is unforgivable from a team as financially stable as EA. Heck, Burnout Paradise, while not a great "Burnout-style" game, was a fantastic racing game, so how about counting your losses and just releasing one racing title and put all your money and focus on it. You will make yourself, your fans, and many gamers very happy. As for this incarnation of Need for Speed, you can just blame it on engine failure.
Giant Bomb (Dec 01, 2008)
I'll admit that my fondness for Need for Speed Most Wanted colored my expectations for Need for Speed Undercover, but this game's general failure as a racing game ends up being so significant that its inability to recapture the fun of Most Wanted in particular is kind of a moot point. There's no shortage of street racing games on the market right now, and there's simply no room for a game that can't nail down some of the basics.
Video Games Daily (Nov 19, 2008)
On the whole, Need for Speed Undercover is way below par and very disappointing. The potential was here for something special, but unfortunately it fails in every regard. If you don't own NFS Most Wanted you're probably much better off going for that title and saving the rest of your money for something much more deserving.
Boomtown (Nov 21, 2008)
Need for Speed: Undercover is not the worst racer available for your console, but it's a huge letdown for a franchise that is yearning for its reinstatement at the top. EA really should have done so much better. Why not just use the Burnout Paradise engine, create a new city, slap in the NFS gameplay and call it...Most Wanted Hot Pursuit Porsche Unleashed? I'd buy it. In fact I'd buy two copies out of unadulterated joy.
39 (Nov 28, 2008)
Need for Speed: Undercover ist nicht nur eine Schande für den großen Namen, sondern auch für das gesamte Rennspiel-Genre! Mir schmerzen selbst jetzt noch die Augen von dieser unglaublichen Ruckelorgie, die ich während des Testens auf der 360, dem PC und - am allerschlimmsten - auf der PS3 ertragen musste. Blackbox sollte sich für dieses Machwerk wirklich schämen und ernsthaft darüber nachdenken, die Serie in andere Hände abzugeben. Mit Undercover habe ich jedenfalls das letzte Fünkchen Hoffnung verloren, dass die jetzigen Entwickler jemals die Kurve kriegen werden und den Fans endlich ein Need for Speed bescheren, das dieser Bezeichnung würdig erscheint. Momentan gleicht das Trauerspiel jedenfalls mehr einem "Need for Engine" und ihr solltet als PS3-, PC- oder 360-Besitzer einen weiten Bogen um diesen unsäglichen Schrotthaufen machen.
Game Revolution (Dec 04, 2008)
Unfinished, underdeveloped racing efforts like Need for Speed: Undercover leave the acrid taste of stale engine oil and greasy do-rags in my mouth. Luckily, it’s nothing that a little time spent with Grid or PGR4 can’t wash away. Undercover attempts to return the series to its former glory, but it’s obviously lost that loving feeling. And it’s most certainly gone, gone, gone.